Support constant damage
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parent
e56b92d78e
commit
169233955a
11
libs/core.js
11
libs/core.js
@ -4417,7 +4417,16 @@ core.prototype.doSL = function (id, type) {
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return;
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}
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if (data.version != core.firstData.version) {
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core.drawTip("存档版本不匹配");
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// core.drawTip("存档版本不匹配");
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if (confirm("存档版本不匹配!\n你想回放此存档的录像吗?")) {
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core.dom.startPanel.style.display = 'none';
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core.resetStatus(core.firstData.hero, data.hard, core.firstData.floorId, null, core.initStatus.maps);
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core.events.setInitData(data.hard);
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core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function() {
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//core.setHeroMoveTriggerInterval();
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core.startReplay(core.decodeRoute(data.route));
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});
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}
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return;
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}
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core.ui.closePanel();
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@ -118,6 +118,7 @@ enemys.prototype.getSpecialText = function (enemyId) {
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if (this.hasSpecial(special, 19)) text.push("自爆");
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if (this.hasSpecial(special, 20)) text.push("无敌");
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if (this.hasSpecial(special, 21)) text.push("退化");
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if (this.hasSpecial(special, 22)) text.push("固伤");
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return text;
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}
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@ -150,13 +151,14 @@ enemys.prototype.getSpecialHint = function (enemy, special) {
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case 12: return "中毒:战斗后,勇士陷入中毒状态,每一步损失生命"+core.values.poisonDamage+"点";
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case 13: return "衰弱:战斗后,勇士陷入衰弱状态,攻防暂时下降"+core.values.weakValue+"点";
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case 14: return "诅咒:战斗后,勇士陷入诅咒状态,战斗无法获得金币和经验";
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case 15: return "领域:经过怪物周围"+(enemy.range||1)+"格时自动减生命"+enemy.value+"点";
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case 15: return "领域:经过怪物周围"+(enemy.range||1)+"格时自动减生命"+(enemy.value||0)+"点";
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case 16: return "夹击:经过两只相同的怪物中间,勇士生命值变成一半";
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case 17: return "仇恨:战斗前,怪物附加之前积累的仇恨值作为伤害"+(core.flags.hatredDecrease?";战斗后,释放一半的仇恨值":"")+"。(每杀死一个怪物获得"+core.values.hatred+"点仇恨值)";
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case 18: return "阻击:经过怪物的十字领域时自动减生命"+enemy.value+"点,同时怪物后退一格";
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case 18: return "阻击:经过怪物的十字领域时自动减生命"+(enemy.value||0)+"点,同时怪物后退一格";
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case 19: return "自爆:战斗后勇士的生命值变成1";
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case 20: return "无敌:勇士无法打败怪物,除非拥有十字架";
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case 21: return "退化:战斗后勇士永久下降"+(enemy.atkValue||0)+"点攻击和"+(enemy.defValue||0)+"点防御";
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case 22: return "固伤:战斗前,怪物对勇士造成"+(enemy.damage||0)+"点固定伤害,无视勇士魔防。";
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default: break;
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}
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return ""
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@ -176,6 +178,9 @@ enemys.prototype.getExtraDamage = function (monster) {
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if (this.hasSpecial(monster.special, 17)) { // 仇恨
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extra_damage += core.getFlag('hatred', 0);
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}
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if (this.hasSpecial(monster.special, 22)) { // 固伤
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extra_damage += monster.damage||0;
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}
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return extra_damage;
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}
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