Auto register
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@ -161,11 +161,25 @@ editor_file = function (editor, callback) {
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var image = info.images;
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if (image=='autotile') {
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callback('不能对自动元件进行自动注册!');
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return;
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}
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/*
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if (image!='items' && image.indexOf('enemy')!=0) {
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callback('只有怪物和道具才能自动注册!');
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return;
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}
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var c=image=='items'?'I':'M';
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*/
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var c=image.toUpperCase().charAt(0);
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// terrains id
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var terrainsId = [];
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Object.keys(core.material.icons.terrains).forEach(function (id) {
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terrainsId[core.material.icons.terrains[id]]=id;
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})
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//console.log(terrainsId);
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//return;
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var allIds = [];
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editor.ids.forEach(function (v) {
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@ -180,17 +194,25 @@ editor_file = function (editor, callback) {
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for (var y=0; y<editor.widthsX[image][3]/per_height;y++) {
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if (allIds[y]) continue;
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while (editor.core.maps.blocksInfo[idnum]) idnum++;
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// get id num
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var id = c+idnum;
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iconActions.push(["add", "['" + image + "']['" + id + "']", y])
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if (image=='terrains' && core.isset(terrainsId[y])) {
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id=terrainsId[y];
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}
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else {
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iconActions.push(["add", "['" + image + "']['" + id + "']", y])
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}
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mapActions.push(["add", "['" + idnum + "']", {'cls': image, 'id': id}])
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if (image=='items')
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templateActions.push(["add", "['items']['" + id + "']", editor_file.comment._data.items_template]);
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else
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else if (image.indexOf('enemy')==0)
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templateActions.push(["add", "['" + id + "']", editor_file.comment._data.enemys_template]);
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idnum++;
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}
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if (iconActions.length==0) {
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if (mapActions.length==0) {
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callback("没有要注册的项!");
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return;
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}
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@ -198,7 +220,7 @@ editor_file = function (editor, callback) {
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var templist = [];
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var tempcallback = function (err) {
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templist.push(err);
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if (templist.length == 2) {
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if (templist.length == 3) {
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if (templist[0] != null || templist[1] != null || templist[2] != null)
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callback((templist[0] || '') + '\n' + (templist[1] || '') + '\n' + (templist[2] || ''));
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//这里如果一个成功一个失败会出严重bug
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@ -206,12 +228,17 @@ editor_file = function (editor, callback) {
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callback(null);
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}
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}
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saveSetting('icons', iconActions, tempcallback);
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if (iconActions.length>0)
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saveSetting('icons', iconActions, tempcallback);
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else tempcallback(null);
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saveSetting('maps', mapActions, tempcallback);
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if (image=='items')
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saveSetting('items', templateActions, tempcallback);
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else
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else if (image.indexOf('enemy')==0)
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saveSetting('enemys', templateActions, tempcallback);
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else tempcallback(null);
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}
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editor_file.changeIdAndIdnum = function (id, idnum, info, callback) {
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@ -889,8 +889,8 @@ core.prototype.debug = function() {
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}
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////// 重置当前地图 //////
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core.prototype.resetMap = function() {
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core.maps.resetMap();
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core.prototype.resetMap = function(floorId) {
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core.maps.resetMap(floorId);
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}
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////// 开始播放 //////
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13
libs/maps.js
13
libs/maps.js
@ -898,8 +898,15 @@ maps.prototype.drawAnimate = function (name, x, y, callback) {
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}, 50);
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}
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maps.prototype.resetMap = function() {
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var floorId = core.status.floorId;
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maps.prototype.resetMap = function(floorId) {
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var floorId = floorId||core.status.floorId;
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core.status.maps[floorId] = this.loadFloor(floorId);
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this.drawMap(floorId)
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if (floorId==core.status.floorId) {
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this.drawMap(floorId, function () {
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core.drawTip("地图重置成功");
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})
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}
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else {
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core.drawTip(floorId+"地图重置成功");
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}
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}
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@ -27,8 +27,8 @@ icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
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'white': 17,
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'ground6': 18,
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'soil': 19,
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'star': 20,
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'lava': 21,
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'ground7': 20,
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'ground8': 21,
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'ice': 22,
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'downFloor': 23,
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'upFloor': 24,
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@ -70,9 +70,9 @@ icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
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'lavaDoor': 13,
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'starDoor': 14,
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'starPortal': 15,
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//'exclamation': 16,
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'fire': 16,
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'portal': 17,
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//'switch': 18,
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'switch': 18,
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'lavaNet': 19,
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'poisonNet': 20,
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'weakNet': 21,
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
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