editor中显示useItem和canUseItem
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ba3ff6e178
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1f221a1600
@ -174,33 +174,47 @@ editor_file = function(editor, callback){
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});
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saveSetting('items',actionList,function (err) {
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callback([
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{'items':(function(){
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var locObj=Object.assign({},editor.core.items.items[id]);
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Object.keys(editor_file.comment.items.items).forEach(function(v){
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if (!isset(editor.core.items.items[id][v]))
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/* locObj[v]=editor.core.items.items[id][v];
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else */
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locObj[v]=null;
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(function(){
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var locObj_ ={};
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Object.keys(editor_file.comment.items).forEach(function(v){
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if (isset(editor.core.items[v][id]) && v!=='items')
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locObj_[v]=editor.core.items[v][id];
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else
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locObj_[v]=null;
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});
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return locObj;
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locObj_['items']=(function(){
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var locObj=Object.assign({},editor.core.items.items[id]);
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Object.keys(editor_file.comment.items.items).forEach(function(v){
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if (!isset(editor.core.items.items[id][v]))
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locObj[v]=null;
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});
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return locObj;
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})();
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return locObj_;
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})(),
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'itemEffect':editor.core.items.itemEffect[id],'itemEffectTip':editor.core.items.itemEffectTip[id]},
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editor_file.comment.items,
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err]);
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});
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} else {
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callback([
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{'items':(function(){
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var locObj=Object.assign({},editor.core.items.items[id]);
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Object.keys(editor_file.comment.items.items).forEach(function(v){
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if (!isset(editor.core.items.items[id][v]))
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/* locObj[v]=editor.core.items.items[id][v];
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else */
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locObj[v]=null;
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(function(){
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var locObj_ ={};
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Object.keys(editor_file.comment.items).forEach(function(v){
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if (isset(editor.core.items[v][id]) && v!=='items')
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locObj_[v]=editor.core.items[v][id];
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else
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locObj_[v]=null;
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});
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return locObj;
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locObj_['items']=(function(){
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var locObj=Object.assign({},editor.core.items.items[id]);
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Object.keys(editor_file.comment.items.items).forEach(function(v){
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if (!isset(editor.core.items.items[id][v]))
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locObj[v]=null;
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});
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return locObj;
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})();
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return locObj_;
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})(),
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'itemEffect':editor.core.items.itemEffect[id],'itemEffectTip':editor.core.items.itemEffectTip[id]},
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editor_file.comment.items,
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null]);
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}
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@ -7,8 +7,8 @@ items.prototype.init = function () {
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this.items = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.items;
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this.itemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffect;
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this.itemEffectTip = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffectTip;
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this.useItemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItem;
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this.canUseItemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.canUseItem;
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this.useItemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItemEffect;
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this.canUseItemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.canUseItemEffect;
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//delete(items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a);
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}
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@ -9,8 +9,8 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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},
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'itemEffect':'cls为items的即捡即用类物品的效果,执行时会对这里的字符串执行eval()',
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'itemEffectTip':'cls为items的即捡即用类物品,在获得时左上角额外显示的文字,执行时会对这里的字符串执行eval()得到字符串',
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'useItem':'cls为tools或contants时的使用物品效果,执行时会对这里的字符串执行eval()',
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'canUseItem':'cls为tools或contants时能否使用物品的判断,执行时会return这里的字符串执行eval()后的结果',
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'useItemEffect':'cls为tools或contants时的使用物品效果,执行时会对这里的字符串执行eval()',
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'canUseItemEffect':'cls为tools或contants时能否使用物品的判断,执行时会return这里的字符串执行eval()后的结果',
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},
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"items_template" : {'cls': 'items', 'name': '新物品'},
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"enemys" : {
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@ -114,7 +114,7 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"moneyPocket":"',金币+'+core.values.moneyPocket",
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},
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"useItem": {
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"useItemEffect": {
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"book": "core.ui.drawBook(0);",
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"fly": "core.ui.drawFly(core.status.hero.flyRange.indexOf(core.status.floorId));",
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"earthquake": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawHero(core.getHeroLoc('direction'), core.getHeroLoc('x'), core.getHeroLoc('y'), 'stop');\n core.updateFg();\n core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
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@ -145,7 +145,7 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"shield5": "core.plugin.useEquipment(itemId)",
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},
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"canUseItem": {
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"canUseItemEffect": {
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"book": "true",
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"fly": "core.status.hero.flyRange.indexOf(core.status.floorId)>=0",
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"pickaxe": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) &&\n (block.event.id == 'yellowWall' || block.event.id=='whiteWall' || block.event.id=='blueWall')) // 能破哪些墙\n {\n // 四个方向\n if (core.flags.pickaxeFourDirections) {\n if (Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n ids.push(i);\n }\n }\n else {\n if (block.x == core.nextX() && block.y == core.nextY()) {\n ids.push(i);\n }\n }\n }\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable",
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