门信息&朝向的图块
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@ -457,6 +457,75 @@ return code;
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*/;
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*/;
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// doorInfo 事件编辑器入口之一
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doorInfo_m
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: '门信息' '开关门时间' Int '开门音效' EvalString? '关门音效' EvalString? BGNL? Newline '需要钥匙' doorKeyList+ BEND
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/* doorInfo_m
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tooltip : 开门信息
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default : [160, 'door.mp3', 'door.mp3']
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helpUrl : https://h5mota.com/games/template/_docs/#/event
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EvalString_0 = EvalString_0 && (', "openSound": "' + EvalString_0 + '"');
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EvalString_1 = EvalString_1 && (', "closeSound": "' + EvalString_1 + '"');
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var code = '{"time": '+Int_0+EvalString_0+EvalString_1+', "keys": {\n'+doorKeyList_0+'\n}}';
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return code;
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*/;
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doorKeyList
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: doorKeyKnown
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| doorKeyUnknown
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| doorKeyEmpty;
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doorKeyKnown
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: Key_List ':' Int BEND
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/* doorKeyKnown
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tooltip : 需要钥匙
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default : ['yellowKey', 1]
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helpUrl : https://h5mota.com/games/template/_docs/#/event
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return '"'+Key_List_0+'": '+Int_0+', ';
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*/;
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doorKeyUnknown
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: IdString ':' Int BEND
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/* doorKeyUnknown
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tooltip : 需要钥匙
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default : ['orangeKey', 1]
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helpUrl : https://h5mota.com/games/template/_docs/#/event
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return '"'+IdString_0+'": '+Int_0+', ';
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*/;
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doorKeyEmpty
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: Newline
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/* doorKeyEmpty
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var code = ' \n';
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return code;
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*/;
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faceIds_m
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: '行走图朝向:' BGNL? Newline '向上ID' IdString? '向下ID' IdString? '向左ID' IdString? '向右ID' IdString? BEND
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/* faceIds_m
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tooltip : 行走图朝向
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default : ["","","",""]
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helpUrl : https://h5mota.com/games/template/_docs/#/event
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return '{' + [
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IdString_0 && ('"up": "' + IdString_0 +'"'),
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IdString_1 && ('"down": "' + IdString_1 +'"'),
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IdString_2 && ('"left": "' + IdString_2 +'"'),
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IdString_3 && ('"right": "' + IdString_3 +'"'),
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].join(', ') + '}\n';
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*/;
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//为了避免关键字冲突,全部加了_s
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//为了避免关键字冲突,全部加了_s
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//动作
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//动作
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@ -3042,6 +3111,10 @@ Equip_List
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: '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'魔力'|'魔力上限'
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: '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'魔力'|'魔力上限'
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/*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax']*/;
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/*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax']*/;
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Key_List
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: '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'
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/*Key_List ['yellowKey','blueKey','redKey','greenKey','steelKey']*/;
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//转blockly后不保留需要加"
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//转blockly后不保留需要加"
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EvalString
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EvalString
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: Equote_double (ESC_double | ~["\\])* Equote_double
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: Equote_double (ESC_double | ~["\\])* Equote_double
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@ -74,6 +74,22 @@ ActionParser.prototype.parse = function (obj,type) {
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}
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}
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return MotaActionBlocks['equip_m'].xmlText([obj.type, obj.animate, buildEquip(obj.value), buildEquip(obj.percentage)]);
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return MotaActionBlocks['equip_m'].xmlText([obj.type, obj.animate, buildEquip(obj.value), buildEquip(obj.percentage)]);
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case 'doorInfo':
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if(!obj) obj={};
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var buildKeys = function (obj) {
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obj = obj || {};
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var text_choices = null;
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var knownListKeys = MotaActionBlocks.doorKeyKnown.json.args0[0].options.map(function (one) {return one[1];})
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Object.keys(obj).sort().forEach(function (key) {
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var one = knownListKeys.indexOf(key) >= 0 ? 'doorKeyKnown' : 'doorKeyUnknown';
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text_choices = MotaActionBlocks[one].xmlText([
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key, obj.key, text_choices
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]);
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})
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return text_choices;
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}
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return MotaActionBlocks['doorInfo_m'].xmlText([obj.time || 160, obj.openSound, obj.closeSound, buildKeys(obj.keys)]);
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case 'floorImage':
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case 'floorImage':
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if(!obj) obj=[];
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if(!obj) obj=[];
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var text_choices = null;
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var text_choices = null;
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@ -84,6 +100,9 @@ ActionParser.prototype.parse = function (obj,type) {
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}
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}
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return MotaActionBlocks['floorImage_m'].xmlText([text_choices]);
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return MotaActionBlocks['floorImage_m'].xmlText([text_choices]);
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case 'faceIds':
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if(!obj) obj={};
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return MotaActionBlocks['faceIds_m'].xmlText([obj.up||"", obj.down||"", obj.left||"", obj.right||""]);
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case 'shop':
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case 'shop':
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var buildsub = function(obj,parser,next){
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var buildsub = function(obj,parser,next){
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@ -81,6 +81,10 @@ editor_blockly = function () {
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MotaActionFunctions.actionParser.parse([{
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MotaActionFunctions.actionParser.parse([{
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"name": "bg.jpg", "x": 0, "y": 0, "canvas": "bg"
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"name": "bg.jpg", "x": 0, "y": 0, "canvas": "bg"
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}], 'floorImage'),
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}], 'floorImage'),
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MotaActionFunctions.actionParser.parse({
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"time": 160, "openSound": "door.mp3", "closeSound": "door.mp3", "keys": {"yellowKey": 1, "orangeKey": 1}
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}, 'doorInfo'),
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MotaActionBlocks['faceIds_m'].xmlText(),
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],
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],
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'显示文字':[
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'显示文字':[
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MotaActionBlocks['text_0_s'].xmlText(),
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MotaActionBlocks['text_0_s'].xmlText(),
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@ -1052,7 +1056,8 @@ function omitedcheckUpdateFunction(event) {
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|| (type == 'choices_s' && name == 'IdString_0') || (type == 'choicesContext' && name == 'IdString_0')
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|| (type == 'choices_s' && name == 'IdString_0') || (type == 'choicesContext' && name == 'IdString_0')
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|| (type == 'closeDoor_s' && name == 'IdString_0') || (type == 'setBlock_s' && name == 'EvalString_0')
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|| (type == 'closeDoor_s' && name == 'IdString_0') || (type == 'setBlock_s' && name == 'EvalString_0')
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|| (type == 'setBgFgBlock_s' && name == 'EvalString_0') || (type == 'drawIcon_s' && name == 'IdString_0')
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|| (type == 'setBgFgBlock_s' && name == 'EvalString_0') || (type == 'drawIcon_s' && name == 'IdString_0')
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|| (type == 'shopsub' && name == 'IdString_1') || (type == 'shopChoices' && name == 'IdString_0')) {
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|| (type == 'shopsub' && name == 'IdString_1') || (type == 'shopChoices' && name == 'IdString_0')
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|| type == 'faceIds_m') {
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return filter(allIds, content);
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return filter(allIds, content);
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}
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}
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@ -1062,13 +1067,14 @@ function omitedcheckUpdateFunction(event) {
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}
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}
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// 对道具ID进行补全
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// 对道具ID进行补全
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if ((type == 'useItem_s' || type == 'loadEquip_s') && name == 'IdString_0') {
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if ((type == 'useItem_s' || type == 'loadEquip_s' || type == 'doorKeyUnknown') && name == 'IdString_0') {
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return filter(allItems, content);
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return filter(allItems, content);
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}
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}
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// 对图片名进行补全
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// 对图片名进行补全
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if ((type == 'showImage_s' || type == 'showImage_1_s' || type == 'showGif_s' || type == 'setHeroIcon_s'
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if ((type == 'showImage_s' || type == 'showImage_1_s' || type == 'showGif_s' || type == 'setHeroIcon_s'
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|| type == 'follow_s' || type == 'unfollow_s' || type == 'drawImage_s' || type == 'drawImage_1_s') && name == 'EvalString_0') {
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|| type == 'follow_s' || type == 'unfollow_s' || type == 'drawImage_s' || type == 'drawImage_1_s'
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|| type == 'floorOneImage') && name == 'EvalString_0') {
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return filter(allImages, content);
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return filter(allImages, content);
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}
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}
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@ -336,13 +336,15 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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},
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},
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"doorInfo": {
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"doorInfo": {
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"_leaf": true,
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"_leaf": true,
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"_type": "textarea",
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"_type": "event",
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"_event": "doorInfo",
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"_docs": "门信息",
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"_docs": "门信息",
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"_data": "该图块的门信息,是一个四元数组。\n第一项为所需要的钥匙信息,第二项为开关门的毫秒数,第三项为开此门时的音效,第四项为关此门时的音效。仅对animates生效。"
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"_data": "该图块的门信息,是一个四元数组。\n第一项为所需要的钥匙信息,第二项为开关门的毫秒数,第三项为开此门时的音效,第四项为关此门时的音效。仅对animates生效。"
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},
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},
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"faceIds": {
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"faceIds": {
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"_leaf": true,
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"_leaf": true,
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"_type": "textarea",
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"_type": "event",
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"_event": "faceIds",
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"_docs": "行走图朝向",
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"_docs": "行走图朝向",
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"_data": "行走图朝向,仅对NPC有效。可以在这里定义同一个NPC的多个朝向行走图。\n比如 {\"up\":\"N333\",\"down\":\"N334\",\"left\":\"N335\",\"right\":\"N336\"} 就将该素材的上下左右朝向分别绑定到N333,N334,N335和N336四个图块。\n在勇士撞上NPC时,或NPC在移动时,会自动选择最合适的朝向图块(如果存在定义)来进行绘制。"
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"_data": "行走图朝向,仅对NPC有效。可以在这里定义同一个NPC的多个朝向行走图。\n比如 {\"up\":\"N333\",\"down\":\"N334\",\"left\":\"N335\",\"right\":\"N336\"} 就将该素材的上下左右朝向分别绑定到N333,N334,N335和N336四个图块。\n在勇士撞上NPC时,或NPC在移动时,会自动选择最合适的朝向图块(如果存在定义)来进行绘制。"
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}
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}
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@ -220,6 +220,8 @@
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<option value="levelChoose">levelChoose</option>
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<option value="levelChoose">levelChoose</option>
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<option value="equip">equip</option>
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<option value="equip">equip</option>
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<option value="floorImage">floorImage</option>
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<option value="floorImage">floorImage</option>
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<option value="doorInfo">doorInfo</option>
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<option value="faceIds">faceIds</option>
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</select>
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</select>
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<button onclick="editor_blockly.confirm()">确认</button>
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<button onclick="editor_blockly.confirm()">确认</button>
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<button id='blocklyParse' onclick="editor_blockly.parse()">解析</button>
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<button id='blocklyParse' onclick="editor_blockly.parse()">解析</button>
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<option value="levelChoose">levelChoose</option>
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<option value="levelChoose">levelChoose</option>
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<option value="equip">equip</option>
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<option value="equip">equip</option>
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<option value="floorImage">floorImage</option>
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<option value="floorImage">floorImage</option>
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<option value="doorInfo">doorInfo</option>
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<option value="faceIds">faceIds</option>
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</select>
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</select>
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<button onclick="editor_blockly.confirm()">确认</button>
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<button onclick="editor_blockly.confirm()">确认</button>
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<button id='blocklyParse' onclick="editor_blockly.parse()">解析</button>
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<button id='blocklyParse' onclick="editor_blockly.parse()">解析</button>
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@ -469,13 +469,14 @@ events.prototype._openDoor_check = function (id, x, y, needKey) {
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return clearAndReturn();
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return clearAndReturn();
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doorInfo = doorInfo.doorInfo;
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doorInfo = doorInfo.doorInfo;
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// Check all keys
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// Check all keys
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var keyInfo = doorInfo[0];
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var keyInfo = doorInfo.keys || {};
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if (needKey) {
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if (needKey) {
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if (keyInfo == null) {
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core.drawTip("无法开启此门");
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return clearAndReturn();
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}
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for (var keyName in keyInfo) {
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for (var keyName in keyInfo) {
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// --- 如果是一个不存在的道具,则直接认为无法开启
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if (!core.material.items[keyName]) {
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core.drawTip("无法开启此门");
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return clearAndReturn();
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}
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var keyValue = keyInfo[keyName];
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var keyValue = keyInfo[keyName];
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if (core.itemCount(keyName) < keyValue) {
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if (core.itemCount(keyName) < keyValue) {
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core.drawTip("你没有" + ((core.material.items[keyName] || {}).name || "钥匙"), null, true);
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core.drawTip("你没有" + ((core.material.items[keyName] || {}).name || "钥匙"), null, true);
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@ -487,7 +488,7 @@ events.prototype._openDoor_check = function (id, x, y, needKey) {
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core.removeItem(keyName, keyInfo[keyName]);
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core.removeItem(keyName, keyInfo[keyName]);
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}
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}
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}
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}
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core.playSound(doorInfo[2] || 'door.mp3');
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core.playSound(doorInfo.openSound);
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return true;
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return true;
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}
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}
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@ -495,7 +496,7 @@ events.prototype._openDoor_animate = function (id, x, y, callback) {
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var blockInfo = core.getBlockInfo(id);
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var blockInfo = core.getBlockInfo(id);
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var image = blockInfo.image, posY = blockInfo.posY, height = blockInfo.height;
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var image = blockInfo.image, posY = blockInfo.posY, height = blockInfo.height;
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var speed = (core.getBlockById(id).event.doorInfo[1] || 160) / 4;
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var speed = (core.getBlockById(id).event.doorInfo.time || 160) / 4;
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var locked = core.status.lockControl;
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var locked = core.status.lockControl;
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core.lockControl();
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core.lockControl();
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@ -2629,11 +2630,11 @@ events.prototype.closeDoor = function (x, y, id, callback) {
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}
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}
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// 关门动画
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// 关门动画
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core.playSound(doorInfo[3] || 'door.mp3');
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core.playSound(doorInfo.closeDoor);
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var blockInfo = core.getBlockInfo(id);
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var blockInfo = core.getBlockInfo(id);
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var image = blockInfo.image, posY = blockInfo.posY, height = blockInfo.height;
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var image = blockInfo.image, posY = blockInfo.posY, height = blockInfo.height;
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var speed = (doorInfo[1] || 160) / 4, state = 0;
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var speed = (doorInfo.time || 160) / 4, state = 0;
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var animate = window.setInterval(function () {
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var animate = window.setInterval(function () {
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state++;
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state++;
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if (state == 4) {
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if (state == 4) {
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@ -1,8 +1,8 @@
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var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
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var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
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{
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{
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"1": {"cls":"animates","id":"yellowWall","canBreak":true,"animate":1,"doorInfo":[null,160,"door.mp3","door.mp3"]},
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"1": {"cls":"animates","id":"yellowWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
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"2": {"cls":"animates","id":"whiteWall","canBreak":true,"animate":1,"doorInfo":[null,160,"door.mp3","door.mp3"]},
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"2": {"cls":"animates","id":"whiteWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
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"3": {"cls":"animates","id":"blueWall","canBreak":true,"animate":1,"doorInfo":[null,160,"door.mp3","door.mp3"]},
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"3": {"cls":"animates","id":"blueWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
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"4": {"cls":"animates","id":"star","name":"星空"},
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"4": {"cls":"animates","id":"star","name":"星空"},
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"5": {"cls":"animates","id":"lava","name":"岩浆"},
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"5": {"cls":"animates","id":"lava","name":"岩浆"},
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"6": {"cls":"terrains","id":"ice"},
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"6": {"cls":"terrains","id":"ice"},
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@ -68,12 +68,12 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
|
|||||||
"71": {"cls":"items","id":"shield0"},
|
"71": {"cls":"items","id":"shield0"},
|
||||||
"72": {"cls":"items","id":"skill1"},
|
"72": {"cls":"items","id":"skill1"},
|
||||||
"73": {"cls":"items","id":"wand"},
|
"73": {"cls":"items","id":"wand"},
|
||||||
"81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":[{"yellowKey":1},160,"door.mp3","door.mp3"],"name":"黄门"},
|
"81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"yellowKey":1}},"name":"黄门"},
|
||||||
"82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":[{"blueKey":1},160,"door.mp3","door.mp3"],"name":"蓝门"},
|
"82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"blueKey":1}},"name":"蓝门"},
|
||||||
"83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":[{"redKey":1},160,"door.mp3","door.mp3"],"name":"红门"},
|
"83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"redKey":1}},"name":"红门"},
|
||||||
"84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","animate":1,"doorInfo":[{"greenKey":1},160,"door.mp3","door.mp3"],"name":"绿门"},
|
"84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"greenKey":1}},"name":"绿门"},
|
||||||
"85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","animate":1,"doorInfo":[null,160,"door.mp3","door.mp3"],"name":"机关门"},
|
"85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"specialKey":1}},"name":"机关门"},
|
||||||
"86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","animate":1,"doorInfo":[{"steelKey":1},160,"door.mp3","door.mp3"],"name":"铁门"},
|
"86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"steelKey":1}},"name":"铁门"},
|
||||||
"87": {"cls":"terrains","id":"upFloor","canPass":true},
|
"87": {"cls":"terrains","id":"upFloor","canPass":true},
|
||||||
"88": {"cls":"terrains","id":"downFloor","canPass":true},
|
"88": {"cls":"terrains","id":"downFloor","canPass":true},
|
||||||
"89": {"cls":"animates","id":"portal","canPass":true},
|
"89": {"cls":"animates","id":"portal","canPass":true},
|
||||||
@ -86,11 +86,11 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
|
|||||||
"102": {"cls":"animates","id":"crystalBottom"},
|
"102": {"cls":"animates","id":"crystalBottom"},
|
||||||
"103": {"cls":"animates","id":"fire"},
|
"103": {"cls":"animates","id":"fire"},
|
||||||
"104": {"cls":"animates","id":"switch"},
|
"104": {"cls":"animates","id":"switch"},
|
||||||
"105": {"cls":"animates","id":"steelDoor2","doorInfo":[{},"door.mp3","door.mp3"],"animate":1,"trigger":"openDoor"},
|
"105": {"cls":"animates","id":"steelDoor2","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}},"animate":1,"trigger":"openDoor"},
|
||||||
"106": {"cls":"animates","id":"steelDoor3","doorInfo":[{},"door.mp3","door.mp3"],"animate":1,"trigger":"openDoor"},
|
"106": {"cls":"animates","id":"steelDoor3","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}},"animate":1,"trigger":"openDoor"},
|
||||||
"107": {"cls":"animates","id":"iceDoor","doorInfo":[{},"door.mp3","door.mp3"],"animate":1,"trigger":"openDoor"},
|
"107": {"cls":"animates","id":"iceDoor","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}},"animate":1,"trigger":"openDoor"},
|
||||||
"108": {"cls":"animates","id":"iceDoor2","doorInfo":[{},"door.mp3","door.mp3"],"animate":1,"trigger":"openDoor"},
|
"108": {"cls":"animates","id":"iceDoor2","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}},"animate":1,"trigger":"openDoor"},
|
||||||
"109": {"cls":"animates","id":"magentaWall","canBreak":true,"animate":1,"doorInfo":[null,"door.mp3","door.mp3"]},
|
"109": {"cls":"animates","id":"magentaWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
|
||||||
"121": {"cls":"npcs","id":"man"},
|
"121": {"cls":"npcs","id":"man"},
|
||||||
"122": {"cls":"npcs","id":"trader"},
|
"122": {"cls":"npcs","id":"trader"},
|
||||||
"123": {"cls":"npcs","id":"thief"},
|
"123": {"cls":"npcs","id":"thief"},
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user