Update animates
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@ -842,7 +842,7 @@ events.prototype.openDoor = function (id, x, y, needKey, callback) {
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if (core.interval.openDoorAnimate!=null) return;
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// 是否存在门
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if (!core.terrainExists(x, y, id)) {
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if (!core.terrainExists(x, y, id) && id!='lava' && id!='star') {
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if (core.isset(callback)) callback();
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return;
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}
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@ -876,6 +876,7 @@ events.prototype.openDoor = function (id, x, y, needKey, callback) {
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}
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var door = core.material.icons.animates[doorId];
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core.status.replay.animate=true;
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core.removeGlobalAnimate(x,y);
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core.interval.openDoorAnimate = window.setInterval(function () {
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state++;
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if (state == 4) {
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@ -56,36 +56,31 @@ icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
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'animates': {
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'star': 0,
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'lava': 1,
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'waterWall': 2,
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'yellowDoor': 3,
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'blueDoor': 4,
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'redDoor': 5,
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'greenDoor': 6,
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'specialDoor': 7,
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'blueWallDoor': 8,
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'yellowWallDoor': 9,
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'whiteWallDoor': 10,
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'steelDoor': 11,
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'lavaDoor': 12,
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'grayLavaDoor': 13,
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'blueWater': 2,
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'water': 3,
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'yellowDoor': 4,
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'blueDoor': 5,
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'redDoor': 6,
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'greenDoor': 7,
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'specialDoor': 8,
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'steelDoor': 9,
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'yellowWallDoor': 10,
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'whiteWallDoor': 11,
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'blueWallDoor': 12,
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'lavaDoor': 13,
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'starDoor': 14,
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'mockBlueWallDoor': 15,
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'mockYellowWallDoor': 16,
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'mockWhiteWallDoor': 17,
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'iceYellowWallDoor': 18,
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'starPortal': 19,
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'exclamation': 20,
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'portal': 21,
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'switch': 22,
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'lavaNet': 23,
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'poisonNet': 24,
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'weakNet': 25,
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'curseNet': 26,
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'downPortal': 27,
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'leftPortal': 28,
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'rightPortal': 29,
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'upPortal': 30,
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'water': 31,
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'starPortal': 15,
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//'exclamation': 16,
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'portal': 17,
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//'switch': 18,
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'lavaNet': 19,
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'poisonNet': 20,
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'weakNet': 21,
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'curseNet': 22,
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'downPortal': 23,
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'leftPortal': 24,
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'rightPortal': 25,
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'upPortal': 26,
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},
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'npcs': {
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'man': 0,
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Binary file not shown.
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Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 25 KiB |
@ -17,7 +17,8 @@ maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
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'12':{'cls': 'animates', 'id': 'poisonNet', 'noPass': false, 'trigger': 'passNet'}, // 毒网
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'13':{'cls': 'animates', 'id': 'weakNet', 'noPass': false, 'trigger': 'passNet'}, // 衰网
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'14':{'cls': 'animates', 'id': 'curseNet', 'noPass': false, 'trigger': 'passNet'}, // 咒网
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'15':{'cls': 'animates', 'id': 'water', 'noPass': true}, // 水
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'15':{'cls': 'animates', 'id': 'blueWater', 'noPass': true}, // 水
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'16':{'cls': 'animates', 'id': 'water', 'noPass': true}, // 水
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// 在这里添加更多地形
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// 如果空位不足,可以从180以后开始继续放,只要不和现有的数字冲突即可
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