drawSwitches自适配点击位置
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@ -1984,8 +1984,10 @@ actions.prototype._clickSwitchs = function (x, y) {
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var selection = y - topIndex;
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if (x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) {
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if (selection != 2 && selection != 3) return;
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if (x != this.HSIZE - 2 && x != this.HSIZE + 2) return;
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}
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var width = choices[selection].width;
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var leftPos = (core.__PIXELS__ - width) / 2, rightPos = (core.__PIXELS__ + width) / 2;
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var leftGrid = parseInt(leftPos / 32), rightGrid = parseInt(rightPos / 32) - 1;
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if (selection >= 0 && selection < choices.length) {
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core.status.event.selection = selection;
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switch (selection) {
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@ -1994,12 +1996,12 @@ actions.prototype._clickSwitchs = function (x, y) {
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case 1:
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return this._clickSwitchs_sound();
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case 2:
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if (x == this.HSIZE - 2) return this._clickSwitchs_userVolume(-1);
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if (x == this.HSIZE + 2) return this._clickSwitchs_userVolume(1);
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_userVolume(-1);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_userVolume(1);
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return;
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case 3:
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if (x == this.HSIZE - 2) return this._clickSwitchs_moveSpeed(-10);
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if (x == this.HSIZE + 2) return this._clickSwitchs_moveSpeed(10);
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_moveSpeed(-10);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_moveSpeed(10);
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return;
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case 4:
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return this._clickSwitchs_displayEnemyDamage();
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@ -2032,6 +2034,7 @@ actions.prototype._clickSwitchs_sound = function () {
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actions.prototype._clickSwitchs_userVolume = function (delta) {
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var value = Math.round(Math.sqrt(100 * core.musicStatus.userVolume));
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if (value == 0 && delta < 0) return;
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core.musicStatus.userVolume = core.clamp(Math.pow(value + delta, 2) / 100, 0, 1);
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//audioContext 音效 不受designVolume 影响
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if (core.musicStatus.gainNode != null) core.musicStatus.gainNode.gain.value = core.musicStatus.userVolume;
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