fix:增加录像拦截功能
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@ -1514,6 +1514,32 @@ control.prototype.stepReplay = function () {
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core.replay(true);
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core.replay(true);
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}
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}
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////// 拦截录像,在运行到指定步数时暂停 //////
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control.prototype.interceptReplay = function () {
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if (!core.isPlaying() || !core.isReplaying()) return;
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if (!core.status.replay.pausing) {
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core.playSound('操作失败');
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return core.drawTip("请先暂停录像");
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}
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if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
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core.playSound('操作失败');
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return core.drawTip("请等待当前事件的处理结束");
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}
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core.myprompt("请输入一个自然数,这将设置一个临时拦截点,录像将在运行到该步数时自动暂停。设为0将取消该拦截。", null, function (value) {
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value = parseInt(value);
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if (Number.isNaN(value) || value < 0) {
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core.drawFailTip('错误:不合法的输入!');
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return;
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}
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else if (value === 0) {
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core.setFlag('replayValve', null);
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}
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else {
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core.setFlag('replayValve', value);
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}
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}, () => { });
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}
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////// 加速播放 //////
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////// 加速播放 //////
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control.prototype.speedUpReplay = function () {
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control.prototype.speedUpReplay = function () {
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if (!core.isPlaying() || !core.isReplaying()) return;
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if (!core.isPlaying() || !core.isReplaying()) return;
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@ -1559,6 +1585,7 @@ control.prototype.stopReplay = function (force) {
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core.status.replay.speed = 1.0;
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core.status.replay.speed = 1.0;
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core.status.replay.steps = 0;
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core.status.replay.steps = 0;
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core.status.replay.save = [];
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core.status.replay.save = [];
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core.setFlag('replayValve', null);
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core.deleteCanvas('replay');
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core.deleteCanvas('replay');
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core.updateStatusBar(false, true);
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core.updateStatusBar(false, true);
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core.drawTip("停止播放并恢复游戏");
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core.drawTip("停止播放并恢复游戏");
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@ -1713,6 +1740,12 @@ control.prototype.replay = function (force) {
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if (!core.isPlaying() || !core.isReplaying()
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if (!core.isPlaying() || !core.isReplaying()
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|| core.status.replay.animate || core.status.event.id || core.status.replay.failed) return;
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|| core.status.replay.animate || core.status.event.id || core.status.replay.failed) return;
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if (core.status.replay.pausing && !force) return;
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if (core.status.replay.pausing && !force) return;
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const valve = core.getFlag('replayValve', -1);
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if (!main.replayChecking && core.status.route.length === valve) {
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core.pauseReplay(); // 非线上录像验证时,截停录像。
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core.drawFailTip('录像已运行到指定的暂停点第' + valve + '步,自动暂停。');
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}
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this._replay_drawProgress();
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this._replay_drawProgress();
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if (core.status.replay.toReplay.length == 0)
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if (core.status.replay.toReplay.length == 0)
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return this._replay_finished();
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return this._replay_finished();
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@ -52,6 +52,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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core.showStatusBar();
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core.showStatusBar();
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// 隐藏右下角的音乐按钮
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// 隐藏右下角的音乐按钮
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core.dom.musicBtn.style.display = 'none';
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core.dom.musicBtn.style.display = 'none';
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// 清空录像暂停点
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core.setFlag('replayValve', null);
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},
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},
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"win": function (reason, norank, noexit) {
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"win": function (reason, norank, noexit) {
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// 游戏获胜事件
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// 游戏获胜事件
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