_readLoadEquip_playSound
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@ -354,7 +354,7 @@ items.prototype._realLoadEquip = function (type, loadId, unloadId, callback) {
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}
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}
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// --- 音效
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// --- 音效
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core.playSound('equip.mp3');
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this._realLoadEquip_playSound();
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// --- 实际换装
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// --- 实际换装
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this._loadEquipEffect(loadId, unloadId, loadPercentage == null ? unloadPercentage : loadPercentage);
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this._loadEquipEffect(loadId, unloadId, loadPercentage == null ? unloadPercentage : loadPercentage);
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@ -371,6 +371,11 @@ items.prototype._realLoadEquip = function (type, loadId, unloadId, callback) {
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if (callback) callback();
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if (callback) callback();
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}
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}
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items.prototype._realLoadEquip_playSound = function () {
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core.stopSound(); // 先停止所有音效(为了避免快捷换装很乱)
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core.playSound('equip.mp3');
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}
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////// 保存装备 //////
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////// 保存装备 //////
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items.prototype.quickSaveEquip = function (index) {
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items.prototype.quickSaveEquip = function (index) {
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var saveEquips = core.getFlag("saveEquips", []);
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var saveEquips = core.getFlag("saveEquips", []);
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