diff --git a/API列表.txt b/API列表.txt
index 4a12de10..2f2bb602 100644
--- a/API列表.txt
+++ b/API列表.txt
@@ -685,10 +685,6 @@ core.updateHeroIcon()
更新状态栏上的勇士图标。
-core.updateGlobalAttribute()
-更新全局属性,例如状态栏的背景图等。
-
-
core.setToolbarButton(useButtom)
设置工具栏是否是拓展键盘。
@@ -2146,10 +2142,6 @@ core.showWithAnimate(obj, speed, callback) / core.hideWithAnimate(obj, speed, ca
动画淡入或淡出一个对象。
-core.hashCode(obj)
-计算一个对象的哈希值。
-
-
core.same(a, b)
判定a和b是否相同,包括类型相同和值相同。
如果a和b都是数组,则会递归依次比较数组中的值;如果都是对象亦然。
diff --git a/_docs/api.md b/_docs/api.md
index 0519a600..78f7c55e 100644
--- a/_docs/api.md
+++ b/_docs/api.md
@@ -684,10 +684,6 @@ core.updateHeroIcon()
更新状态栏上的勇士图标。
-core.updateGlobalAttribute()
-更新全局属性,例如状态栏的背景图等。
-
-
core.setToolbarButton(useButtom)
设置工具栏是否是拓展键盘。
@@ -2146,10 +2142,6 @@ core.showWithAnimate(obj, speed, callback) / core.hideWithAnimate(obj, speed, ca
动画淡入或淡出一个对象。
-core.hashCode(obj)
-计算一个对象的哈希值。
-
-
core.same(a, b)
判定a和b是否相同,包括类型相同和值相同。
如果a和b都是数组,则会递归依次比较数组中的值;如果都是对象亦然。
diff --git a/_docs/element.md b/_docs/element.md
index 3b622883..099a9fca 100644
--- a/_docs/element.md
+++ b/_docs/element.md
@@ -139,7 +139,7 @@ N连击怪物的special是6,且我们可以为它定义n代表实际连击数
领域怪还可以设置`range`选项代表该领域怪的范围,不写则默认为1。
**将 `flags.no_zone` 设置为 `true` 可以免疫领域效果。**
阻击怪同样需要设置value,代表阻击伤害的数值。如果勇士生命值扣减到0,则直接死亡触发lose事件。
-
**将`flags.no_snipe`设置为true可以免疫阻击效果(包括伤害和移动!)。**
+
**将`flags.no_repulse`设置为true可以免疫阻击效果(包括伤害和移动!)。**
!> 阻击怪后退的地点不能有任何事件存在,即使是已经被禁用的红绿事件或重生怪!(会导致此事件意外被重新启用)
激光怪同样需要设置value,代表激光伤害的数值。
请注意如果吸血、领域、阻击、生命光环中任何两个同时存在,则 `value` 会冲突。**因此请勿将吸血、领域、阻击或激光放置在同一个怪物身上。退化和攻防光环同理!
**
diff --git a/_docs/event.md b/_docs/event.md
index be88228b..03d00562 100644
--- a/_docs/event.md
+++ b/_docs/event.md
@@ -81,8 +81,8 @@
"一段普通文字",
"\t[勇士,hero]这是一段勇士说的话",
"\t[hero]如果使用勇士默认名称也可以直接简写hero",
- "\t[黑暗大法师,blackMagician]我是黑暗大法师",
- "\t[blackMagician]如果使用怪物的默认名称也可以简写怪物id",
+ "\t[黑暗大法师,magicMaster]我是黑暗大法师",
+ "\t[magicMaster]如果使用怪物的默认名称也可以简写怪物id",
"\t[小妖精,fairy]这是一段小妖精说的话,使用仙子(fairy)的图标",
"\t[你赢了]直接显示标题为【你赢了】",
"\t[1.png]绘制1.png这个头像图",
@@ -383,7 +383,7 @@ value为必填项,代表要修改到的内容。对于修改名称的,必须
{"type": "setFloor", "name": "title", "value": "'主塔 0 层'" } // 设置当前楼层的中文名为主塔0层
{"type": "setFloor", "name": "canFlyTo", "floorId": "MT2", "value": "false" } // 设置MT2层不可飞行
{"type": "setFloor", "name": "cannotViewMap", "floorId": "MT0", "value": "true" } // 设置MT0层不可被浏览地图
- {"type": "setFloor", "name": "item_ratio", "value": "5" } // 设置当前楼层的宝石血瓶属性加成为5
+ {"type": "setFloor", "name": "ratio", "value": "5" } // 设置当前楼层的宝石血瓶属性加成为5
{"type": "setFloor", "name": "images", "value": "[[0,0,'tree.png',2]]" } // 设置当前楼层的楼层贴图
{"type": "setFloor", "name": "upFloor", "value": "[2,3]" } // 设置当前楼层的上楼梯
{"type": "setFloor", "name": "bgm", "floorId": "MT10", "value": "'233.mp3'" } // 设置当前楼层的背景音乐
@@ -2174,7 +2174,7 @@ if (core.flags.enableAddPoint && point > 0) {
``` json
"shops": [{
"id": "shop1",
- "text": "\t[贪婪之神,blueShop]勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:",
+ "text": "\t[贪婪之神,moneyShop]勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:",
"textInList": "1F金币商店",
"mustEnable": false,
"disablePreview": false,
diff --git a/_docs/personalization.md b/_docs/personalization.md
index e49bde8a..c554b497 100644
--- a/_docs/personalization.md
+++ b/_docs/personalization.md
@@ -236,7 +236,7 @@ ID必须由数字字母下划线组成,数字在1000以内,且均不能和
除此之外,额外素材在游戏中的使用和正式素材都是一致的,也能在前景或背景图层绘制。
-额外素材可以使用“tileset贴图”的方式进行绘制,一次绘制一个矩形区域。
+额外素材可以使用“tileset平铺”的方式进行绘制,一次绘制一个矩形区域。
“辅助工具”中提供了“额外素材合并”,如果使用此功能,请不要对额外素材进行基于ID、索引和数字的判定和读写等操作,如确有此需求,可以创建一些玩家不可达也不可预览的隐藏样板层,然后用等量代换的办法去从样板层取用。
## 自定义道具效果
@@ -249,21 +249,18 @@ ID必须由数字字母下划线组成,数字在1000以内,且均不能和
如果你想要同种宝石在不同层效果不同的话,可以进行如下操作:
-1. 在楼层的item_ratio中定义宝石的比率(比如1-10的写1,11-20层写2等)
+1. 在楼层的ratio中定义宝石的比率(比如1-10的写1,11-20层写2等)
2. 修改获得道具的itemEffect函数(编辑器中双击进行编辑)
``` js
-// ratio为楼层的item_ratio值,可以进行翻倍宝石属性
-core.status.hero.atk += core.values.redJewel * ratio
+core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio
```
-这里我们可以直接写ratio来取用该楼层中定义的`item_ratio`的值。
-
如果不是倍数增加(比如线性增加)也可以类似来写
``` js
// 一个二倍线性增加的例子
-core.status.hero.atk += core.values.redJewel + 2*ratio
+core.status.hero.atk += core.values.redGem + 2*core.status.thisMap.ratio
```
### 消耗类道具(cls: tools);永久类道具(cls: constants)
@@ -308,11 +305,11 @@ function (enemy, hero_hp, hero_atk, hero_def, hero_mdef, x, y, floorId) {
[ // 写在获得道具后事件
// 设置不同的flag可以分别无视对应的阻激夹域效果
{"type": "setValue", "name": "flag:no_zone", "value": "true"}, // 免疫领域
- {"type": "setValue", "name": "flag:no_snipe", "value": "true"}, // 免疫阻击
+ {"type": "setValue", "name": "flag:no_repulse", "value": "true"}, // 免疫阻击
{"type": "setValue", "name": "flag:no_laser", "value": "true"}, // 免疫激光
{"type": "setValue", "name": "flag:no_betweenAttack", "value": "true"}, // 免疫夹击
{"type": "setValue", "name": "flag:no_ambush", "value": "true"}, // 免疫捕捉
- {"type": "setValue", "name": "item:shoes", "value": "1"} // 免疫路障
+ {"type": "setValue", "name": "item:amulet", "value": "1"} // 免疫路障
]
```
4. 如果有更高的需求,例如想让吸血效果变成一半,则还是在上面这些地方进行对应的修改即可。
@@ -666,7 +663,7 @@ if (core.flags.statusBarItems.indexOf('enableSkill')>=0) {
- **`flag:hard`**: 当前的难度标志;此flag变量在setInitData中被定义,可以直接取用来判定当前难度分歧。上传成绩时将根据此flag来对不同难度进行排序。
- **`flag:posion`**, **`flag:weak`**, **`flag:curse`**: 中毒、衰弱、诅咒状态。
-- **`flag:no_zone`**, **`flag:no_snipe`**, **`flag:no_laser`**, **`flag:no_betweenAttack`**: 是否分别免疫领域、阻击、激光、夹击效果。
+- **`flag:no_zone`**, **`flag:no_repulse`**, **`flag:no_laser`**, **`flag:no_betweenAttack`**: 是否分别免疫领域、阻击、激光、夹击效果。
- **`flag:hatred`**: 当前的仇恨数值。
- **`flag:commonTimes`**: 全局商店共用次数时的访问次数。
- **`flag:input`**: 接受用户输入的事件后,存放用户输入的结果。
diff --git a/_server/MotaAction.g4 b/_server/MotaAction.g4
index bc5e64cd..7497c0c3 100644
--- a/_server/MotaAction.g4
+++ b/_server/MotaAction.g4
@@ -1,4 +1,25 @@
// 编辑此文件用的vscode插件: https://marketplace.visualstudio.com/items?itemName=zhaouv.vscode-mota-js-extension
+// 此文件通过antlr-blockly生成编辑器中的图块, 相关帮助说明: https://zhaouv.github.io/antlr-blockly/docs/#/README
+
+
+/*
+特殊注入demo
+doubleclicktext : EvalString_1
+previewBlock : true
+// [x, y, floorId, forceFloor]
+selectPoint : ["PosString_0", "PosString_1", "IdString_0", true]
+// 自动补全
+allIds : ['EvalString_1']
+allEnemys : ['EvalString_1']
+allItems : ['EvalString_1']
+allImages : ['EvalString_1']
+allAnimates : ['EvalString_1']
+allBgms : ['EvalString_1']
+allSounds : ['EvalString_1']
+allShops : ['EvalString_1']
+allFloorIds : ['EvalString_1']
+*/
+
grammar MotaAction;
@@ -109,7 +130,9 @@ shopsub
/* shopsub
tooltip : 全局商店
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
-default : ["shop1","贪婪之神","blueShop","勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:","金币商店",false,false]
+doubleclicktext : EvalString_1
+allIds : ['IdString_1']
+default : ["shop1","贪婪之神","moneyShop","勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:","金币商店",false,false]
var title='';
if (EvalString_0==''){
if (IdString_1=='') title='';
@@ -138,6 +161,7 @@ shopChoices
tooltip : 商店选项,商店消耗是-1时,这里的消耗对应各自选项的消耗,商店消耗不是-1时这里的消耗不填
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
default : ["攻击+1","status:money>=20+2*flag:shop1","","","rgba(255,255,255,1)",""]
+allIds : ['IdString_0']
colour : this.subColor
ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
EvalString_2 = EvalString_2 && (', "condition": "'+EvalString_2+'"')
@@ -271,16 +295,21 @@ return code;
//changeFloor 事件编辑器入口之一
changeFloor_m
- : '楼梯, 传送门' BGNL? Newline Floor_List IdString? Stair_List 'x' Number ',' 'y' Number '朝向' DirectionEx_List '动画时间' IntString? '穿透性' IgnoreChangeFloor_List BEND
+ : '楼梯, 传送门' BGNL? Newline Floor_List IdString? Stair_List 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' IntString? '穿透性' IgnoreChangeFloor_List BEND
/* changeFloor_m
tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置
helpUrl : https://h5mota.com/games/template/_docs/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8
-default : [null,"MTx",null,0,0,null,"",null]
+default : [null,"MTx",null,"","",null,"",null]
+selectPoint : ["PosString_0", "PosString_1", "IdString_0", true]
+allFloorIds : ['IdString_0']
var toFloorId = IdString_0;
if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
-var loc = ', "loc": ['+Number_0+', '+Number_1+']';
+var loc = '';
+if (PosString_0 && PosString_1) {
+ loc = ', "loc": ['+PosString_0+', '+PosString_1+']';
+}
if (Stair_List_0===':now') loc = '';
else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
@@ -319,6 +348,244 @@ var code = '[\n'+action_0+']\n';
return code;
*/;
+// levelChoose 事件编辑器入口之一
+levelChoose_m
+ : '难度分歧' BGNL? levelChooseList+ BEND
+
+
+/* levelChoose_m
+tooltip : 难度分歧
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+var code = '[\n'+levelChooseList_0+']\n';
+return code;
+*/;
+
+levelChooseList
+ : levelChooseChoice
+ | levelChooseEmpty;
+
+levelChooseEmpty
+ : Newline
+
+/* levelChooseEmpty
+var code = ' \n';
+return code;
+*/;
+
+levelChooseChoice
+ : '难度分歧项' '名称' EvalString '简写' EvalString '变量:hard值' Int '颜色' ColorString? Colour BGNL Newline action+ BEND
+
+/* levelChooseChoice
+tooltip : 难度分歧项
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+default : ['简单','Easy',1,'']
+ColorString_0 = ColorString_0 ? (', "color": [' + ColorString_0 + ']') : '';
+var code = '{"title": "'+EvalString_0+'", "name": "'+EvalString_1+'", "hard": '+Int_0+ColorString_0+', "action": [\n'+action_0+']},\n';
+return code;
+*/;
+
+// equip 事件编辑器入口之一
+equip_m
+ : '装备' '类型' EvalString '装备动画(第一个装备格有效)' IdString? BGNL? '数值提升项' equipList+ '百分比提升项' equipList+ BEND
+
+
+/* equip_m
+tooltip : 装备
+default : ['0', '']
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+allAnimates : ['IdString_0']
+if (!/^\d+$/.test(EvalString_0)) {
+ EvalString_0 = '"' + EvalString_0 + '"';
+}
+IdString_0 = IdString_0 && (', "animate": "'+IdString_0+'"');
+var code = '{"type": '+EvalString_0+IdString_0+', "value": {\n'+equipList_0+'\n}, "percentage": {\n'+equipList_1+'\n}}';
+return code;
+*/;
+
+equipList
+ : equipKnown
+ | equipUnknown
+ | equipEmpty;
+
+
+equipKnown
+ : Equip_List ':' Number BEND
+
+
+/* equipKnown
+tooltip : 装备项
+default : ['atk', 10]
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+return '"'+Equip_List_0+'": '+Number_0+', ';
+*/;
+
+equipUnknown
+ : EvalString ':' Number BEND
+
+
+/* equipUnknown
+tooltip : 装备项
+default : ['speed', 10]
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+return '"'+EvalString_0+'": '+Number_0+', ';
+*/;
+
+
+equipEmpty
+ : Newline
+
+/* equipEmpty
+var code = ' \n';
+return code;
+*/;
+
+floorImage_m
+ : '楼层贴图' BGNL? Newline floorImageList+ BEND
+
+
+/* floorImage_m
+tooltip : 楼层贴图
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+var code = '[\n'+floorImageList_0+']\n';
+return code;
+*/;
+
+floorImageList
+ : floorOneImage
+ | floorEmptyImage;
+
+floorOneImage
+ : '图片名' EvalString '翻转' Reverse_List '图层' Bg_Fg2_List '绘制坐标' 'x' Int 'y' Int '初始禁用' Bool BGNL? Newline
+ '裁剪起点坐标' 'x' IntString? 'y' IntString? '宽' IntString? '高' IntString? '帧数' IntString? BEND
+
+
+/* floorOneImage
+tooltip : 楼层贴图
+default : ["bg.jpg","null","bg",0,0,false,"","","","",""]
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+allImages : ['EvalString_0']
+if (Reverse_List_0 && Reverse_List_0 != 'null') {
+ Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
+} else Reverse_List_0 = '';
+Bool_0 = Bool_0 ? (', "disable": true') : '';
+IntString_0 = IntString_0 && (', "sx": '+IntString_0);
+IntString_1 = IntString_1 && (', "sy": '+IntString_1);
+IntString_2 = IntString_2 && (', "w": '+IntString_2);
+IntString_3 = IntString_3 && (', "h": '+IntString_3);
+IntString_4 = IntString_4 && (', "frame": '+IntString_4);
+return '{"name": "'+EvalString_0+'"'+Reverse_List_0+', "canvas": "'+Bg_Fg2_List_0+'", "x": '+Int_0+', "y": '+Int_1+Bool_0+IntString_0+IntString_1+IntString_2+IntString_3+IntString_4+'},\n';
+*/;
+
+floorEmptyImage
+ : Newline
+
+/* floorEmptyImage
+var code = ' \n';
+return code;
+*/;
+
+
+// doorInfo 事件编辑器入口之一
+doorInfo_m
+ : '门信息' '开关门时间' Int '开门音效' EvalString? '关门音效' EvalString? BGNL? Newline '需要钥匙' doorKeyList+ BEND
+
+
+/* doorInfo_m
+tooltip : 开门信息
+default : [160, 'door.mp3', 'door.mp3']
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+EvalString_0 = EvalString_0 && (', "openSound": "' + EvalString_0 + '"');
+EvalString_1 = EvalString_1 && (', "closeSound": "' + EvalString_1 + '"');
+var code = '{"time": '+Int_0+EvalString_0+EvalString_1+', "keys": {\n'+doorKeyList_0+'\n}}';
+return code;
+*/;
+
+doorKeyList
+ : doorKeyKnown
+ | doorKeyUnknown
+ | doorKeyEmpty;
+
+
+doorKeyKnown
+ : Key_List ':' Int BEND
+
+
+/* doorKeyKnown
+tooltip : 需要钥匙
+default : ['yellowKey', 1]
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+return '"'+Key_List_0+'": '+Int_0+', ';
+*/;
+
+doorKeyUnknown
+ : IdString ':' Int BEND
+
+
+/* doorKeyUnknown
+tooltip : 需要钥匙
+default : ['orangeKey', 1]
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+allItems : ['IdString_0']
+return '"'+IdString_0+'": '+Int_0+', ';
+*/;
+
+
+doorKeyEmpty
+ : Newline
+
+/* doorKeyEmpty
+var code = ' \n';
+return code;
+*/;
+
+
+faceIds_m
+ : '行走图朝向:' BGNL? Newline '向上ID' IdString? '向下ID' IdString? '向左ID' IdString? '向右ID' IdString? BEND
+
+
+/* faceIds_m
+tooltip : 行走图朝向
+default : ["","","",""]
+allIds : ['IdString_0','IdString_1','IdString_2','IdString_3']
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+return '{' + [
+ IdString_0 && ('"up": "' + IdString_0 +'"'),
+ IdString_1 && ('"down": "' + IdString_1 +'"'),
+ IdString_2 && ('"left": "' + IdString_2 +'"'),
+ IdString_3 && ('"right": "' + IdString_3 +'"'),
+].filter(function (x) { return x; }).join(', ') + '}\n';
+*/;
+
+
+mainStyle_m
+ : '主要样式设置:' '标题界面背景图(全路径):' EvalString BGNL? Newline
+ '标题样式;可写 display: none 隐藏标题' EvalString BGNL? Newline
+ '标题按钮样式:' EvalString BGNL? Newline
+ '横屏状态栏背景;url(...) 0 0/100% 100% no-repeat 可将图片拉伸自适配' BGNL? Newline EvalString BGNL? Newline
+ '竖屏状态栏背景:' EvalString BGNL? Newline
+ '竖屏工具栏背景:' EvalString BGNL? Newline
+ '楼层切换样式:' EvalString BGNL? Newline
+ '状态栏颜色' ColorString Colour '边框颜色' ColorString Colour '全局字体' EvalString BEND
+
+/* mainStyle_m
+tooltip : 主要样式设置
+default : ["project/images/bg.jpg", "color: black", "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;", "url(project/materials/ground.png) repeat", "url(project/materials/ground.png) repeat", "url(project/materials/ground.png) repeat", "background-color: black; color: white", "255,255,255,1", "rgba(255,255,255,1)", "204,204,204,1", "rgba(204,204,204,1)", "Verdana"]
+helpUrl : https://h5mota.com/games/template/_docs/#/event
+var code = {
+ startBackground: EvalString_0,
+ startLogoStyle: EvalString_1,
+ startButtonsStyle: EvalString_2,
+ statusLeftBackground: EvalString_3,
+ statusTopBackground: EvalString_4,
+ toolsBackground: EvalString_5,
+ floorChangingStyle: EvalString_6,
+ statusBarColor: JSON.parse('['+ColorString_0+']'),
+ borderColor: JSON.parse('['+ColorString_1+']'),
+ font: EvalString_7
+};
+return JSON.stringify(code);
+*/;
+
//为了避免关键字冲突,全部加了_s
//动作
action
@@ -430,8 +697,10 @@ action
| drawArrow_s
| fillPolygon_s
| strokePolygon_s
- | fillCircle_s
- | strokeCircle_s
+ | fillEllipse_s
+ | strokeEllipse_s
+ | fillArc_s
+ | strokeArc_s
| drawImage_s
| drawImage_1_s
| drawIcon_s
@@ -450,6 +719,7 @@ text_0_s
/* text_0_s
tooltip : text:显示一段文字(剧情)
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
+doubleclicktext : EvalString_0
default : ["欢迎使用事件编辑器(双击方块进入多行编辑)"]
var code = '"'+EvalString_0+'",\n';
return code;
@@ -462,6 +732,8 @@ text_1_s
/* text_1_s
tooltip : text:显示一段文字(剧情),选项较多请右键点击帮助
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
+doubleclicktext : EvalString_3
+allIds : ['EvalString_1']
default : ["小妖精","fairy","","欢迎使用事件编辑器(双击方块进入多行编辑)"]
var title='';
if (EvalString_0==''){
@@ -471,7 +743,7 @@ if (EvalString_0==''){
if (EvalString_1=='')title='\\t['+EvalString_0+']';
else title='\\t['+EvalString_0+','+EvalString_1+']';
}
-if(EvalString_2 && !(/^(up|center|down|hero|null)(,(hero|null|\d+,\d+|\d+))?$/.test(EvalString_2))) {
+if(EvalString_2 && !(/^(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?$/.test(EvalString_2))) {
throw new Error('对话框效果的用法请右键点击帮助');
}
EvalString_2 = EvalString_2 && ('\\b['+EvalString_2+']');
@@ -486,6 +758,7 @@ comment_s
/* comment_s
tooltip : comment:添加一段会被游戏跳过的注释内容
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=comment%ef%bc%9a%e6%b7%bb%e5%8a%a0%e6%b3%a8%e9%87%8a
+doubleclicktext : EvalString_0
default : ["可以在这里写添加任何注释内容"]
colour : this.commentColor
var code = '{"type": "comment", "text": "'+EvalString_0+'"},\n';
@@ -499,6 +772,8 @@ autoText_s
/* autoText_s
tooltip : autoText:自动剧情文本,用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=autotext%EF%BC%9A%E8%87%AA%E5%8A%A8%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC
+doubleclicktext : EvalString_2
+allIds : ['EvalString_1']
default : ["小妖精","fairy","",3000,"用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示"]
var title='';
if (EvalString_0==''){
@@ -508,7 +783,7 @@ if (EvalString_0==''){
if (EvalString_1=='')title='\\t['+EvalString_0+']';
else title='\\t['+EvalString_0+','+EvalString_1+']';
}
-if(EvalString_2 && !(/^(up|down)(,hero)?(,([+-]?\d+),([+-]?\d+))?$/.test(EvalString_2))) {
+if(EvalString_2 && !(/^(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?$/.test(EvalString_2))) {
throw new Error('对话框效果的用法请右键点击帮助');
}
EvalString_2 = EvalString_2 && ('\\b['+EvalString_2+']');
@@ -523,6 +798,7 @@ scrollText_s
/* scrollText_s
tooltip : scrollText:滚动剧情文本,将从下到上进行滚动显示。
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=scrollText%ef%bc%9a%e6%bb%9a%e5%8a%a8%e5%89%a7%e6%83%85%e6%96%87%e6%9c%ac
+doubleclicktext : EvalString_0
default : [5000,1.4,false,"时间是总时间,可以使用setText事件来控制字体、颜色、大小、偏移量等"]
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "scrollText", "text": "'+EvalString_0+'"'+Bool_0+', "time" :'+Int_0+', "lineHeight": '+Number_0+'},\n';
@@ -571,6 +847,7 @@ tip_s
/* tip_s
tooltip : tip:显示一段提示文字
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=tip%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%8F%90%E7%A4%BA%E6%96%87%E5%AD%97
+allIds : ['IdString_0']
default : ["这段话将在左上角以气泡形式显示",""]
IdString_0 = IdString_0 && (', "icon": "' + IdString_0 + '"');
var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n';
@@ -600,8 +877,9 @@ setEnemy_s
/* setEnemy_s
tooltip : setEnemy:设置某个怪物的属性
-default : ["greenSlime", "atk", "0"]
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setEnemy%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc
+default : ["greenSlime", "atk", "0"]
+allEnemys : ['IdString_0']
colour : this.dataColor
var code = '{"type": "setEnemy", "id": "'+IdString_0+'", "name": "'+EnemyId_List_0+'", "value": "'+expression_0+'"},\n';
return code;
@@ -609,16 +887,17 @@ return code;
setFloor_s
- : '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '值' EvalString Newline
+ : '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '值' JsonEvalString Newline
/* setFloor_s
tooltip : setFloor:设置楼层属性;该楼层属性和编辑器中的楼层属性一一对应
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setFloor%ef%bc%9a%e8%ae%be%e7%bd%ae%e6%a5%bc%e5%b1%82%e5%b1%9e%e6%80%a7
-default : ["title","","'字符串类型的值要加引号,其他类型则不用'"]
+default : ["title","","\"新楼层名\""]
+allFloorIds : ['IdString_0']
colour : this.dataColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
-var code = '{"type": "setFloor", "name": "'+Floor_Meta_List_0+'"'+IdString_0+', "value": "'+EvalString_0+'"},\n';
+var code = '{"type": "setFloor", "name": "'+Floor_Meta_List_0+'"'+IdString_0+', "value": '+JsonEvalString_0+'},\n';
return code;
*/;
@@ -673,6 +952,8 @@ show_s
tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8
default : ["","","","",false]
+selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
+allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
@@ -706,6 +987,8 @@ hide_s
tooltip : hide: 隐藏事件,同时可删除
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=hide%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E5%90%AF%E7%94%A8%E4%BA%8B%E4%BB%B6%E7%A6%81%E7%94%A8
default : ["","","",true,"",false]
+selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
+allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
@@ -740,6 +1023,7 @@ trigger_s
tooltip : trigger: 立即触发另一个地点的事件
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=trigger%EF%BC%9A%E7%AB%8B%E5%8D%B3%E8%A7%A6%E5%8F%91%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%9C%B0%E7%82%B9%E7%9A%84%E4%BA%8B%E4%BB%B6
default : ["",""]
+selectPoint : ["PosString_0", "PosString_1"]
colour : this.eventColor
var floorstr = '';
if (PosString_0 && PosString_1) {
@@ -776,6 +1060,8 @@ tooltip : insert: 立即插入另一个地点的事件执行,当前事件不
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%85%ac%e5%85%b1%e4%ba%8b%e4%bb%b6%e6%88%96%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6%e5%b9%b6%e6%89%a7%e8%a1%8c
default : ["0","0",null,"",""]
colour : this.eventColor
+allFloorIds : ['IdString_0']
+selectPoint : ["PosString_0", "PosString_1", "IdString_0"]
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
if (JsonEvalString_0) {
if (!(JSON.parse(JsonEvalString_0) instanceof Array))
@@ -806,14 +1092,17 @@ return code;
*/;
setBlock_s
- : '转变图块为' EvalString 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
+ : '转变图块为' EvalString 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' IntString? '不等待执行完毕' Bool Newline
/* setBlock_s
tooltip : setBlock:设置某个图块,忽略坐标楼层则为当前事件
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
colour : this.mapColor
-default : ["yellowDoor","","",""]
+allFloorIds : ['IdString_0']
+allIds : ['EvalString_0']
+default : ["yellowDoor","","","","",false]
+selectPoint : ["EvalString_1", "EvalString_2", "IdString_0"]
var floorstr = '';
if (EvalString_1 && EvalString_2) {
var pattern1 = MotaActionFunctions.pattern.id;
@@ -832,7 +1121,9 @@ if (EvalString_1 && EvalString_2) {
floorstr = ', "loc": ['+EvalString_1.join(',')+']';
}
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
-var code = '{"type": "setBlock", "number": "'+EvalString_0+'"'+floorstr+IdString_0+'},\n';
+IntString_0 = IntString_0 && (', "time": ' + IntString_0);
+Bool_0 = Bool_0 ? (', "async": true') : '';
+var code = '{"type": "setBlock", "number": "'+EvalString_0+'"'+floorstr+IdString_0+IntString_0+Bool_0+'},\n';
return code;
*/;
@@ -844,7 +1135,9 @@ turnBlock_s
tooltip : turnBlock:事件转向;自动检索faceIds
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
colour : this.mapColor
+allFloorIds : ['IdString_0']
default : [null,"","",""]
+selectPoint : ["EvalString_1", "EvalString_2", "IdString_0"]
var floorstr = '';
if (EvalString_0 && EvalString_1) {
var pattern1 = MotaActionFunctions.pattern.id;
@@ -877,6 +1170,8 @@ showFloorImg_s
tooltip : showFloorImg: 显示一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
default : ["","",""]
+allFloorIds : ['IdString_0']
+selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
colour : this.mapColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
@@ -908,7 +1203,9 @@ hideFloorImg_s
tooltip : hideFloorImg: 隐藏一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
default : ["","",""]
+allFloorIds : ['IdString_0']
colour : this.mapColor
+selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
var floorstr = '';
if (EvalString_0 && EvalString_1) {
var pattern1 = MotaActionFunctions.pattern.id;
@@ -939,6 +1236,8 @@ showBgFgMap_s
tooltip : showBgFgMap: 显示图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
default : ["bg","","",""]
+selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
+allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
@@ -970,7 +1269,9 @@ hideBgFgMap_s
tooltip : hideBgFgMap: 隐藏图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
default : ["bg","","",""]
+allFloorIds : ['IdString_0']
colour : this.mapColor
+selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
var floorstr = '';
if (EvalString_0 && EvalString_1) {
var pattern1 = MotaActionFunctions.pattern.id;
@@ -1001,6 +1302,9 @@ setBgFgBlock_s
tooltip : setBgFgBlock:设置某个图层块,忽略坐标楼层则为当前点
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
colour : this.mapColor
+selectPoint : ["EvalString_1", "EvalString_2", "IdString_0"]
+allIds : ['EvalString_0']
+allFloorIds : ['IdString_0']
default : ["bg","yellowDoor","","",""]
var floorstr = '';
if (EvalString_1 && EvalString_2) {
@@ -1033,6 +1337,7 @@ tooltip : setHeroIcon:更改角色行走图
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setheroicon%EF%BC%9A%E6%9B%B4%E6%94%B9%E8%A7%92%E8%89%B2%E8%A1%8C%E8%B5%B0%E5%9B%BE
colour : this.dataColor
default : ["hero.png"]
+allImages : ['EvalString_0']
EvalString_0 = EvalString_0 && (', "name": "'+EvalString_0+'"');
var code = '{"type": "setHeroIcon"'+EvalString_0+'},\n';
return code;
@@ -1079,26 +1384,32 @@ return code;
*/;
showHero_s
- : '显示勇士' Newline
+ : '显示勇士' '动画时间' IntString? '不等待执行完毕' Bool Newline
/* showHero_s
tooltip : showHero: 显示勇士
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showHero%3a+%e6%98%be%e7%a4%ba%e5%8b%87%e5%a3%ab
+default : ['',false]
colour : this.soundColor
-var code = '{"type": "showHero"},\n';
+IntString_0 = IntString_0 && (', "time": ' + IntString_0);
+Bool_0 = Bool_0 ? (', "async": true') : '';
+var code = '{"type": "showHero"'+IntString_0+Bool_0+'},\n';
return code;
*/;
hideHero_s
- : '隐藏勇士' Newline
+ : '隐藏勇士' '动画时间' IntString? '不等待执行完毕' Bool Newline
/* hideHero_s
tooltip : hideHero: 隐藏勇士
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=hideHero%ef%bc%9a%e9%9a%90%e8%97%8f%e5%8b%87%e5%a3%ab
+default : ['',false]
colour : this.soundColor
-var code = '{"type": "hideHero"},\n';
+IntString_0 = IntString_0 && (', "time": ' + IntString_0);
+Bool_0 = Bool_0 ? (', "async": true') : '';
+var code = '{"type": "hideHero"'+IntString_0+Bool_0+'},\n';
return code;
*/;
@@ -1125,6 +1436,7 @@ battle_s
tooltip : battle: 强制战斗
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=battle%EF%BC%9A%E5%BC%BA%E5%88%B6%E6%88%98%E6%96%97
default : ["greenSlime"]
+allEnemys : ['IdString_0']
colour : this.dataColor
var code = '{"type": "battle", "id": "'+IdString_0+'"},\n';
return code;
@@ -1156,6 +1468,8 @@ openDoor_s
tooltip : openDoor: 开门,楼层可不填表示当前层
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
default : ["","","",false,false]
+selectPoint : ["PosString_0", "PosString_1", "IdString_0"]
+allFloorIds : ['IdString_0']
colour : this.mapColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var floorstr = '';
@@ -1176,6 +1490,8 @@ closeDoor_s
tooltip : closeDoor: 关门事件,需要该点本身无事件
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
default : ["","","yellowDoor",false]
+selectPoint : ["PosString_0", "PosString_1"]
+allIds : ['IdString_0']
colour : this.mapColor
var floorstr = '';
if (PosString_0 && PosString_1) {
@@ -1187,18 +1503,23 @@ return code;
*/;
changeFloor_s
- : '楼层切换' Floor_List IdString? Stair_List 'x' Number ',' 'y' Number '朝向' DirectionEx_List '动画时间' IntString? Newline
+ : '楼层切换' Floor_List IdString? Stair_List 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' IntString? Newline
/* changeFloor_s
tooltip : changeFloor: 楼层切换,动画时间可不填
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=changefloor%EF%BC%9A%E6%A5%BC%E5%B1%82%E5%88%87%E6%8D%A2
default : [null,"",null,"","",null,"",null]
+selectPoint : ["PosString_0", "PosString_1", "IdString_0", true]
+allFloorIds : ['IdString_0']
colour : this.dataColor
var toFloorId = IdString_0;
if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
-toFloorId = toFloorId ? (', "floorId": ' + toFloorId) : '';
-var loc = ', "loc": ['+Number_0+', '+Number_1+']';
+toFloorId = toFloorId ? (', "floorId": "' + toFloorId +'"') : '';
+var loc = '';
+if (PosString_0 && PosString_1) {
+ loc = ', "loc": ['+PosString_0+', '+PosString_1+']';
+}
if (Stair_List_0===':now') loc = '';
else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
@@ -1216,6 +1537,7 @@ changePos_s
tooltip : changePos: 当前位置切换
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
default : ["","",null]
+selectPoint : ["PosString_0", "PosString_1"]
colour : this.dataColor
var loc = (PosString_0 && PosString_1) ? (', "loc": ['+PosString_0+','+PosString_1+']') : '';
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
@@ -1232,6 +1554,7 @@ useItem_s
tooltip : useItem: 使用道具
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=useItem%ef%bc%9a%e4%bd%bf%e7%94%a8%e9%81%93%e5%85%b7
colour : this.dataColor
+allItems : ['IdString_0']
default : ["pickaxe"]
var code = '{"type": "useItem", "id": "'+IdString_0+'"},\n';
return code;
@@ -1246,6 +1569,7 @@ tooltip : loadEquip: 装上装备
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=useItem%ef%bc%9a%e4%bd%bf%e7%94%a8%e9%81%93%e5%85%b7
colour : this.dataColor
default : ["sword1"]
+allItems : ['IdString_0']
var code = '{"type": "loadEquip", "id": "'+IdString_0+'"},\n';
return code;
*/;
@@ -1272,6 +1596,7 @@ tooltip : 全局商店
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=openshop%EF%BC%9A%E6%89%93%E5%BC%80%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
colour : this.dataColor
default : ["shop1", true]
+allShops : ['IdString_0']
Bool_0 = Bool_0 ? (', "open": true') : '';
var code = '{"type": "openShop", "id": "'+IdString_0+'"'+Bool_0+'},\n';
return code;
@@ -1285,6 +1610,7 @@ disableShop_s
tooltip : 全局商店
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=disableshop%EF%BC%9A%E7%A6%81%E7%94%A8%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
default : ["shop1"]
+allShops : ['IdString_0']
colour : this.dataColor
var code = '{"type": "disableShop", "id": "'+IdString_0+'"},\n';
return code;
@@ -1298,6 +1624,7 @@ follow_s
tooltip : follow: 跟随勇士
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=follow%ef%bc%9a%e8%b7%9f%e9%9a%8f%e5%8b%87%e5%a3%ab
default : ["npc.png"]
+allImages : ['EvalString_0']
colour : this.dataColor
var code = '{"type": "follow", "name": "'+EvalString_0+'"},\n';
return code;
@@ -1311,6 +1638,7 @@ unfollow_s
tooltip : unfollow: 取消跟随
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=unfollow%ef%bc%9a%e5%8f%96%e6%b6%88%e8%b7%9f%e9%9a%8f
default : [""]
+allImages : ['EvalString_0']
colour : this.dataColor
EvalString_0 = EvalString_0 ? (', "name": "' + EvalString_0 + '"') : "";
var code = '{"type": "unfollow"' + EvalString_0 + '},\n';
@@ -1340,6 +1668,8 @@ animate_s
tooltip : animate:显示动画,位置填hero或者1,2形式的位置,或者不填代表当前事件点
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=animate%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E7%94%BB
default : ["zone","hero",false,false]
+allAnimates : ['IdString_0']
+selectPoint : ["EvalString_0", "EvalString_0"]
colour : this.soundColor
if (EvalString_0) {
if(MotaActionFunctions.pattern.id2.test(EvalString_0)) {
@@ -1366,6 +1696,7 @@ setViewport_s
tooltip : setViewport: 设置视角
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
default : ["",""]
+selectPoint : ["PosString_0", "PosString_1"]
colour : this.soundColor
var loc = '';
if (PosString_0 && PosString_1) {
@@ -1391,23 +1722,27 @@ return code;
*/;
showImage_s
- : '显示图片' '图片编号' Int '图片' EvalString BGNL?
+ : '显示图片' '图片编号' Int '图片' EvalString '翻转' Reverse_List BGNL?
'绘制的起点像素' 'x' PosString 'y' PosString '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
/* showImage_s
tooltip : showImage:显示图片
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showImage%ef%bc%9a%e6%98%be%e7%a4%ba%e5%9b%be%e7%89%87
-default : [1,"bg.jpg","0","0",1,0,false]
+default : [1,"bg.jpg","null","0","0",1,0,false]
+allImages : ['EvalString_0']
colour : this.printColor
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
+if (Reverse_List_0 && Reverse_List_0 != 'null') {
+ Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
+} else Reverse_List_0 = '';
var async = Bool_0?', "async": true':'';
-var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "opacity": '+Number_0+', "time": '+Int_1+async+'},\n';
+var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'"'+Reverse_List_0+', "loc": ['+PosString_0+','+PosString_1+'], "opacity": '+Number_0+', "time": '+Int_1+async+'},\n';
return code;
*/;
showImage_1_s
- : '显示图片' '图片编号' Int '图片' EvalString BGNL?
+ : '显示图片' '图片编号' Int '图片' EvalString '翻转' Reverse_List BGNL?
'裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '不透明度' Number BGNL?
'绘制的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '时间' Int '不等待执行完毕' Bool Newline
@@ -1415,11 +1750,15 @@ showImage_1_s
/* showImage_1_s
tooltip : showImage_1:显示图片
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showImage%ef%bc%9a%e6%98%be%e7%a4%ba%e5%9b%be%e7%89%87
-default : [1,"bg.jpg","0","0","","",1,"0","0","","",0,false]
+default : [1,"bg.jpg","null","0","0","","",1,"0","0","","",0,false]
+allImages : ['EvalString_0']
colour : this.printColor
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
+if (Reverse_List_0 && Reverse_List_0 != 'null') {
+ Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
+} else Reverse_List_0 = '';
var async = Bool_0?', "async": true':'';
-var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'", '+
+var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'"'+Reverse_List_0+', '+
'"sloc": ['+PosString_0+','+PosString_1+','+PosString_2+','+PosString_3+'], '+
'"loc": ['+PosString_4+','+PosString_5+','+PosString_6+','+PosString_7+'], '+
'"opacity": '+Number_0+', "time": '+Int_1+async+'},\n';
@@ -1434,6 +1773,7 @@ showTextImage_s
/* showTextImage_s
tooltip : showTextImage:显示图片化文本
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showTextImage%ef%bc%9a%e6%98%be%e7%a4%ba%e6%96%87%e6%9c%ac%e5%8c%96%e5%9b%be%e7%89%87
+doubleclicktext : EvalString_0
colour : this.printColor
default : ["可以使用setText事件来控制字体、颜色、大小、偏移量等",1,"0","0",1.4,1,0,false]
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
@@ -1465,6 +1805,7 @@ showGif_s
tooltip : showGif:显示动图
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
default : ["","",""]
+allImages : ['EvalString_0']
colour : this.printColor
EvalString_0 = EvalString_0 ? (', "name": "'+EvalString_0+'"') : '';
var loc = (PosString_0 && PosString_1) ? (', "loc": ['+PosString_0+','+PosString_1+']') : '';
@@ -1562,6 +1903,7 @@ move_s
tooltip : move: 让某个NPC/怪物移动,位置可不填代表当前事件
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8
default : ["","",500,false,false,"上右3下2后4左前2"]
+selectPoint : ["PosString_0", "PosString_1"]
colour : this.mapColor
var floorstr = '';
if (PosString_0 && PosString_1) {
@@ -1610,7 +1952,10 @@ jump_s
tooltip : jump: 让某个NPC/怪物跳跃
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=jump%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AANPC%2F%E6%80%AA%E7%89%A9%E8%B7%B3%E8%B7%83
default : ["","","","",500,true,false]
+selectPoint : ["PosString_2", "PosString_3"]
colour : this.mapColor
+
+// selectPoint 跳跃暂时只考虑终点
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr += ', "from": ['+PosString_0+','+PosString_1+']';
@@ -1633,6 +1978,7 @@ jumpHero_s
tooltip : jumpHero: 跳跃勇士
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=jumpHero%EF%BC%9A%E8%B7%B3%E8%B7%83%E5%8B%87%E5%A3%AB
default : ["","",500,false]
+selectPoint : ["PosString_0", "PosString_1"]
colour : this.dataColor
var floorstr = '';
if (PosString_0 && PosString_1) {
@@ -1652,6 +1998,7 @@ playBgm_s
tooltip : playBgm: 播放背景音乐
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=playbgm%EF%BC%9A%E6%92%AD%E6%94%BE%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
default : ["bgm.mp3", 0, true]
+allBgms : ['EvalString_0']
colour : this.soundColor
Int_0 = Int_0 ? (', "startTime": '+Int_0) : '';
Bool_0 = Bool_0 ? ', "keep": true' : '';
@@ -1692,6 +2039,7 @@ loadBgm_s
tooltip : loadBgm: 预加载某个背景音乐,之后可以直接播放
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=loadBgm%ef%bc%9a%e9%a2%84%e5%8a%a0%e8%bd%bd%e4%b8%80%e4%b8%aa%e8%83%8c%e6%99%af%e9%9f%b3%e4%b9%90
default : ["bgm.mp3"]
+allBgms : ['EvalString_0']
colour : this.soundColor
var code = '{"type": "loadBgm", "name": "'+EvalString_0+'"},\n';
return code;
@@ -1705,6 +2053,7 @@ freeBgm_s
tooltip : freeBgm: 释放背景音乐的缓存
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=freeBgm%ef%bc%9a%e9%87%8a%e6%94%be%e4%b8%80%e4%b8%aa%e8%83%8c%e6%99%af%e9%9f%b3%e4%b9%90%e7%9a%84%e7%bc%93%e5%ad%98
default : ["bgm.mp3"]
+allBgms : ['EvalString_0']
colour : this.soundColor
var code = '{"type": "freeBgm", "name": "'+EvalString_0+'"},\n';
return code;
@@ -1719,6 +2068,7 @@ tooltip : playSound: 播放音效
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88
default : ["item.mp3",false]
colour : this.soundColor
+allSounds : ['EvalString_0']
Bool_0 = Bool_0 ? ', "stop": true' : '';
var code = '{"type": "playSound", "name": "'+EvalString_0+'"'+Bool_0+'},\n';
return code;
@@ -1879,7 +2229,9 @@ choices_s
/* choices_s
tooltip : choices: 给用户提供选项
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
-default : ["","流浪者","woman",0]
+doubleclicktext : EvalString_0
+default : ["","流浪者","trader",0]
+allIds : ['IdString_0']
var title='';
if (EvalString_1==''){
if (IdString_0=='')title='';
@@ -1905,6 +2257,7 @@ choicesContext
tooltip : 选项的选择
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
default : ["提示文字:红钥匙","","",""]
+allIds : ['IdString_0']
colour : this.subColor
ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
EvalString_1 = EvalString_1 && (', "condition": "'+EvalString_1+'"')
@@ -1920,6 +2273,7 @@ confirm_s
tooltip : 弹出确认框
helpUrl : https://h5mota.com/games/template/_docs/#/
default : ["确认要xxx吗?",0,false]
+doubleclicktext : EvalString_0
Bool_0 = Bool_0?', "default": true':''
Int_0 = Int_0 ? (', "timeout": '+Int_0) : '';
var code = ['{"type": "confirm"'+Int_0+Bool_0+', "text": "',EvalString_0,'",\n',
@@ -2051,6 +2405,7 @@ waitContext_2
tooltip : wait: 等待用户操作并获得按键或点击信息
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C
default : [0,32,0,32]
+previewBlock : true
colour : this.subColor
var code = '{"case": "mouse", "px": [' + PosString_0 + ',' + PosString_1 + '], "py": [' + PosString_2 + ',' + PosString_3 + '], "action": [\n' + action_0 + ']},\n';
return code;
@@ -2137,6 +2492,7 @@ previewUI_s
/* previewUI_s
tooltip : previewUI: ui绘制并预览
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=previewUI%ef%bc%9aUI%e7%bb%98%e5%88%b6%e5%b9%b6%e9%a2%84%e8%a7%88
+previewBlock : true
var code = ['{"type": "previewUI", "action": [\n', action_0,']},\n'].join('');
return code;
*/;
@@ -2150,6 +2506,7 @@ tooltip : clearMap: 清除画布
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=clearMap%ef%bc%9a%e6%b8%85%e9%99%a4%e7%94%bb%e5%b8%83
colour : this.subColor
default : ["0", "0", "100", "100"]
+previewBlock : true
var code = '{"type": "clearMap", "x": ' + PosString_0 + ', "y": ' + PosString_1 +
', "width": ' + PosString_2 + ', "height": ' + PosString_3 + '},\n';
return code;
@@ -2162,6 +2519,7 @@ clearMap_1_s
/* clearMap_1_s
tooltip : clearMap: 清除画布
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=clearMap%ef%bc%9a%e6%b8%85%e9%99%a4%e7%94%bb%e5%b8%83
+previewBlock : true
colour : this.subColor
var code = '{"type": "clearMap"},\n';
return code;
@@ -2174,6 +2532,7 @@ setAttribute_s
/* setAttribute_s
tooltip : setAttribute:设置画布属性
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setAttribute%ef%bc%9a%e8%ae%be%e7%bd%ae%e7%94%bb%e5%b8%83%e5%b1%9e%e6%80%a7
+previewBlock : true
colour : this.subColor
default : ["","",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"","",null,null,""]
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
@@ -2200,6 +2559,7 @@ fillText_s
tooltip : fillText:绘制一行文本;可以设置最大宽度进行放缩
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillText%ef%bc%9a%e7%bb%98%e5%88%b6%e6%96%87%e6%9c%ac
colour : this.subColor
+previewBlock : true
default : ["0","0","",'rgba(255,255,255,1)',"","","绘制一行文本"]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
FontString_0 = FontString_0 ? (', "font": "' + FontString_0 + '"') : '';
@@ -2215,6 +2575,7 @@ fillBoldText_s
tooltip : fillBoldText:绘制一行描边文本
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillBoldText%ef%bc%9a%e7%bb%98%e5%88%b6%e6%8f%8f%e8%be%b9%e6%96%87%e6%9c%ac
colour : this.subColor
+previewBlock : true
default : ["0","0","",'rgba(255,255,255,1)',"",'rgba(0,0,0,1)',"","绘制一行描边文本"]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
ColorString_1 = ColorString_1 ? (', "strokeStyle": ['+ColorString_1+']') : '';
@@ -2229,6 +2590,7 @@ drawTextContent_s
/* drawTextContent_s
tooltip : drawTextContent:绘制多行文本
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawTextContent%ef%bc%9a%e7%bb%98%e5%88%b6%e5%a4%9a%e8%a1%8c%e6%96%87%e6%9c%ac
+doubleclicktext : EvalString_0
colour : this.subColor
default : ["绘制多行文本\\n可双击编辑","0","0","","",'rgba(255,255,255,1)',null,"","",false]
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
@@ -2242,29 +2604,33 @@ return code;
*/;
fillRect_s
- : '绘制矩形' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '颜色' ColorString? Colour Newline
+ : '绘制矩形' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '圆角半径' PosString? '颜色' ColorString? Colour Newline
/* fillRect_s
tooltip : fillRect:绘制矩形
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillRect%ef%bc%9a%e7%bb%98%e5%88%b6%e7%9f%a9%e5%bd%a2
colour : this.subColor
-default : ["0","0","flag:x","300","",null]
+previewBlock : true
+default : ["0","0","flag:x","300","","",null]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
-var code = '{"type": "fillRect", "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+ColorString_0+'},\n';
+PosString_4 = PosString_4 ? (', "radius": '+PosString_4) : '';
+var code = '{"type": "fillRect", "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+PosString_4+ColorString_0+'},\n';
return code;
*/;
strokeRect_s
- : '绘制矩形边框' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
+ : '绘制矩形边框' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '圆角半径' PosString? '颜色' ColorString? Colour '线宽' IntString? Newline
/* strokeRect_s
tooltip : strokeRect:绘制矩形边框
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=strokeRect%ef%bc%9a%e7%bb%98%e5%88%b6%e7%9f%a9%e5%bd%a2%e8%be%b9%e6%a1%86
colour : this.subColor
-default : ["0","0","flag:x","300","",null,""]
+previewBlock : true
+default : ["0","0","flag:x","300","","",null,""]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
-var code = '{"type": "strokeRect", "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+ColorString_0+IntString_0+'},\n';
+PosString_4 = PosString_4 ? (', "radius": '+PosString_4) : '';
+var code = '{"type": "strokeRect", "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+PosString_4+ColorString_0+IntString_0+'},\n';
return code;
*/;
@@ -2275,6 +2641,7 @@ drawLine_s
tooltip : drawLine:绘制线段
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawLine%ef%bc%9a%e7%bb%98%e5%88%b6%e7%ba%bf%e6%ae%b5
colour : this.subColor
+previewBlock : true
default : ["0","0","flag:x","300","",null,""]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
@@ -2289,6 +2656,7 @@ drawArrow_s
tooltip : drawArrow:绘制箭头
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawArrow%ef%bc%9a%e7%bb%98%e5%88%b6%e7%ae%ad%e5%a4%b4
colour : this.subColor
+previewBlock : true
default : ["0","0","flag:x","300","",null,""]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
@@ -2304,6 +2672,7 @@ fillPolygon_s
tooltip : fillPolygon:绘制多边形
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillPolygon%ef%bc%9a%e7%bb%98%e5%88%b6%e5%a4%9a%e8%be%b9%e5%bd%a2
colour : this.subColor
+previewBlock : true
default : ["0,0,100","0,100,0","",null]
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
@@ -2324,6 +2693,7 @@ strokePolygon_s
tooltip : strokePolygon:绘制多边形边框
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=strokePolygon%ef%bc%9a%e7%bb%98%e5%88%b6%e5%a4%9a%e8%be%b9%e5%bd%a2%e8%be%b9%e6%a1%86
colour : this.subColor
+previewBlock : true
default : ["0,0,100","0,100,0","",null,""]
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
@@ -2337,51 +2707,89 @@ var code = '{"type": "strokePolygon", "nodes": ['+EvalString_0+']'+ColorString_0
return code;
*/;
-fillCircle_s
- : '绘制圆' '圆心' 'x' PosString 'y' PosString '半径' PosString '颜色' ColorString? Colour Newline
+fillEllipse_s
+ : '绘制椭圆' '中心' 'x' PosString 'y' PosString '长半径' PosString '短半径' PosString '顺时针旋转度数' PosString? '颜色' ColorString? Colour Newline
-/* fillCircle_s
-tooltip : fillCircle:绘制圆
-helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillCircle%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9c%86
+/* fillEllipse_s
+tooltip : fillEllipse:绘制椭圆
+helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillEllipse%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9c%86
colour : this.subColor
-default : ["0","0","100","",null]
+previewBlock : true
+default : ["0","0","100","100","0","",null]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
-var code = '{"type": "fillCircle", "x": '+PosString_0+', "y": '+PosString_1+', "r": '+PosString_2+ColorString_0+'},\n';
+PosString_4 = PosString_4 ? (', "angle": ' + PosString_4) : '';
+var code = '{"type": "fillEllipse", "x": '+PosString_0+', "y": '+PosString_1+', "a": '+PosString_2+', "b": '+PosString_3+PosString_4+ColorString_0+'},\n';
return code;
*/;
-strokeCircle_s
- : '绘制圆边框' '圆心' 'x' PosString 'y' PosString '半径' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
+strokeEllipse_s
+ : '绘制椭圆边框' '中心' 'x' PosString 'y' PosString '长半径' PosString '短半径' PosString '顺时针旋转度数' PosString? '颜色' ColorString? Colour '线宽' IntString? Newline
-/* strokeCircle_s
-tooltip : strokeCircle:绘制圆边框
-helpUrl : https://h5mota.com/games/template/_docs/#/event?id=strokeCircle%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9c%86%e8%be%b9%e6%a1%86
+/* strokeEllipse_s
+tooltip : strokeEllipse:绘制椭圆边框
+helpUrl : https://h5mota.com/games/template/_docs/#/event?id=strokeEllipse%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9c%86%e8%be%b9%e6%a1%86
colour : this.subColor
-default : ["0","0","100","",null,""]
+previewBlock : true
+default : ["0","0","100","100","0","",null,""]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
-var code = '{"type": "strokeCircle", "x": '+PosString_0+', "y": '+PosString_1+', "r": '+PosString_2+ColorString_0+IntString_0+'},\n';
+PosString_4 = PosString_4 ? (', "angle": ' + PosString_4) : '';
+var code = '{"type": "strokeEllipse", "x": '+PosString_0+', "y": '+PosString_1+', "a": '+PosString_2+', "b": '+PosString_3+PosString_4+ColorString_0+IntString_0+'},\n';
return code;
*/;
+fillArc_s
+ : '绘制扇形' '中心' 'x' PosString 'y' PosString '半径' PosString '起点角度' PosString '终点角度' PosString '颜色' ColorString? Colour Newline
+
+/* fillArc_s
+tooltip : fillArc:绘制扇形
+helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillEllipse%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9c%86
+colour : this.subColor
+default : ["0","0","100","0","90","",null,""]
+ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
+var code = '{"type": "fillArc", "x": '+PosString_0+', "y": '+PosString_1+', "r": '+PosString_2+', "start": '+PosString_3+', "end": '+PosString_4+ColorString_0+'},\n';
+return code;
+*/;
+
+
+strokeArc_s
+ : '绘制弧' '中心' 'x' PosString 'y' PosString '半径' PosString '起点角度' PosString '终点角度' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
+
+/* strokeArc_s
+tooltip : strokeArc:绘制弧
+helpUrl : https://h5mota.com/games/template/_docs/#/event?id=fillEllipse%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9c%86
+colour : this.subColor
+default : ["0","0","100","0","90","",null,""]
+ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
+IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
+var code = '{"type": "strokeArc", "x": '+PosString_0+', "y": '+PosString_1+', "r": '+PosString_2+', "start": '+PosString_3+', "end": '+PosString_4+ColorString_0+IntString_0+'},\n';
+return code;
+*/;
+
+
drawImage_s
- : '绘制图片' EvalString '起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? Newline
+ : '绘制图片' EvalString '翻转' Reverse_List '起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? Newline
/* drawImage_s
tooltip : drawImage:绘制图片
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawImage%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9b%be%e7%89%87
-default : ["bg.jpg","0","0","",""]
+previewBlock : true
+allImages : ['EvalString_0']
+default : ["bg.jpg","null","0","0","",""]
colour : this.subColor
+if (Reverse_List_0 && Reverse_List_0 != 'null') {
+ Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
+} else Reverse_List_0 = '';
PosString_2 = PosString_2 ? (', "w": '+PosString_2) : '';
PosString_3 = PosString_3 ? (', "h": '+PosString_3) : '';
-var code = '{"type": "drawImage", "image": "'+EvalString_0+'", "x": '+PosString_0+', "y": '+PosString_1+PosString_2+PosString_3+'},\n';
+var code = '{"type": "drawImage", "image": "'+EvalString_0+'"'+Reverse_List_0+', "x": '+PosString_0+', "y": '+PosString_1+PosString_2+PosString_3+'},\n';
return code;
*/;
drawImage_1_s
- : '绘制图片' EvalString '裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString BGNL?
+ : '绘制图片' EvalString '翻转' Reverse_List '裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString BGNL?
'绘制的起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString Newline
@@ -2390,7 +2798,12 @@ tooltip : drawImage:绘制图片
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawImage%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9b%be%e7%89%87
default : ["bg.jpg","0","0","32","32","0","0","32","32"]
colour : this.subColor
-var code = '{"type": "drawImage", "image": "'+EvalString_0+'"'+
+allImages : ['EvalString_0']
+previewBlock : true
+if (Reverse_List_0 && Reverse_List_0 != 'null') {
+ Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
+} else Reverse_List_0 = '';
+var code = '{"type": "drawImage", "image": "'+EvalString_0+'"'+Reverse_List_0+
', "x": '+PosString_0+', "y": '+PosString_1+', "w": '+PosString_2+', "h": '+PosString_3+
', "x1": '+PosString_4+', "y1": '+PosString_5+', "w1": '+PosString_6+', "h1": '+PosString_7+'},\n';
return code;
@@ -2404,6 +2817,8 @@ drawIcon_s
tooltip : drawIcon:绘制图标
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawIcon%ef%bc%9a%e7%bb%98%e5%88%b6%e5%9b%be%e6%a0%87
default : ["yellowKey",0,"0","0","",""]
+previewBlock : true
+allIds : ['IdString_0']
colour : this.subColor
Int_0 = Int_0 ? (', "frame": '+Int_0) : '';
PosString_2 = PosString_2 ? (', "width": '+PosString_2) : '';
@@ -2421,6 +2836,7 @@ tooltip : drawBackground:绘制背景
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawBackground%ef%bc%9a%e7%bb%98%e5%88%b6%e8%83%8c%e6%99%af%e5%9b%be
default : ["winskin.png",null,"0","0","100","100"]
colour : this.subColor
+previewBlock : true
var colorRe = MotaActionFunctions.pattern.colorRe;
if (colorRe.test(EvalString_0)) {
EvalString_0 = ', "background": ['+EvalString_0+']';
@@ -2442,6 +2858,7 @@ drawSelector_s
/* drawSelector_s
tooltip : drawSelector:绘制闪烁光标
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=drawSelector%ef%bc%9a%e7%bb%98%e5%88%b6%e9%97%aa%e7%83%81%e5%85%89%e6%a0%87
+previewBlock : true
default : ["winskin.png","1","0","0","100","100"]
colour : this.subColor
var code = '{"type": "drawSelector", "image": "'+EvalString_0+'", "code": '+Int_0+', "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+'},\n';
@@ -2456,6 +2873,7 @@ drawSelector_1_s
tooltip : drawSelector:清除闪烁光标
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=showImage%ef%bc%9a%e6%98%be%e7%a4%ba%e5%9b%be%e7%89%87
default : ["1"]
+previewBlock : true
colour : this.subColor
var code = '{"type": "drawSelector", "code": '+Int_0+'},\n';
return code;
@@ -2486,6 +2904,7 @@ tooltip : 可双击多行编辑,请勿使用异步代码。常见API参见文
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=function%EF%BC%9A%E8%87%AA%E5%AE%9A%E4%B9%89js%E8%84%9A%E6%9C%AC
default : [false,"alert(core.getStatus(\"atk\"));"]
colour : this.dataColor
+doubleclicktext : RawEvalString_0
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "function"'+Bool_0+', "function": "function(){\\n'+JSON.stringify(RawEvalString_0).slice(1,-1).split('\\\\n').join('\\n')+'\\n}"},\n';
return code;
@@ -2507,9 +2926,15 @@ expression
: expression Arithmetic_List expression
| negate_e
| bool_e
+ | idFixedList_e
+ | idFlag_e
+ | idTemp_e
+ | idIdList_e
| idString_e
- | evFlag_e
- | evTemp_e
+ | enemyattr_e
+ | blockId_e
+ | blockCls_e
+ | equip_e
| evalString_e
@@ -2517,9 +2942,7 @@ expression
//todo 修改recieveOrder,根据Arithmetic_List_0不同的值设定不同的recieveOrder
var code = expression_0 + Arithmetic_List_0 + expression_1;
var ops = {
- '^': 'Math.pow('+expression_0+','+expression_1+')',
- '和': expression_0+' && '+expression_1,
- '或': expression_0+' || '+expression_1,
+ '^': 'Math.pow('+expression_0+','+expression_1+')'
}
if (ops[Arithmetic_List_0])code = ops[Arithmetic_List_0];
var orders = {
@@ -2530,12 +2953,14 @@ var orders = {
'^': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
'==': Blockly.JavaScript.ORDER_EQUALITY,
'!=': Blockly.JavaScript.ORDER_EQUALITY,
+ '===': Blockly.JavaScript.ORDER_EQUALITY,
+ '!==': Blockly.JavaScript.ORDER_EQUALITY,
'>': Blockly.JavaScript.ORDER_RELATIONAL,
'<': Blockly.JavaScript.ORDER_RELATIONAL,
'>=': Blockly.JavaScript.ORDER_RELATIONAL,
'<=': Blockly.JavaScript.ORDER_RELATIONAL,
- '和': Blockly.JavaScript.ORDER_LOGICAL_AND,
- '或': Blockly.JavaScript.ORDER_LOGICAL_OR
+ '&&': Blockly.JavaScript.ORDER_LOGICAL_AND,
+ '||': Blockly.JavaScript.ORDER_LOGICAL_OR
}
return [code, orders[Arithmetic_List_0]];
*/;
@@ -2551,10 +2976,11 @@ return [code, Blockly.JavaScript.ORDER_LOGICAL_NOT];
*/;
bool_e
- : Bool
+ : ':' Bool
/* bool_e
+tooltip : 逻辑是否
var code = Bool_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
@@ -2571,90 +2997,78 @@ var code = IdString_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
-//这一条不会被antlr识别,总是会被归到idString_e
-idString_1_e
+idIdList_e
: Id_List ':' IdText
-/* idString_1_e
+/* idIdList_e
colour : this.idstring_eColor
default : [null,"自定义flag"]
-//todo 将其output改成'idString_e'
var code = MotaActionFunctions.replaceFromName(MotaActionFunctions.replaceToName(Id_List_0+':'+IdText_0));
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
-//这一条不会被antlr识别,总是会被归到idString_e
-idString_2_e
+idFixedList_e
: FixedId_List
-/* idString_2_e
+/* idFixedList_e
colour : this.idstring_eColor
-//todo 将其output改成'idString_e'
var code = FixedId_List_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
-//这一条不会被antlr识别,总是会被归到idString_e
-idString_3_e
+enemyattr_e
: '怪物' IdString '的' EnemyId_List
-/* idString_3_e
-colour : this.idstring_eColor
+/* enemyattr_e
default : ['greenSlime',"攻击"]
-//todo 将其output改成'idString_e'
+allEnemys : ['IdString_0']
var code = 'enemy:'+IdString_0+':'+EnemyId_List_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
-//这一条不会被antlr识别,总是会被归到idString_e
-idString_4_e
+blockId_e
: '图块ID:' Int ',' Int
-/* idString_4_e
-colour : this.idstring_eColor
+/* blockId_e
default : [0,0]
var code = 'blockId:'+Int_0+','+Int_1;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
-//这一条不会被antlr识别,总是会被归到idString_e
-idString_5_e
+blockCls_e
: '图块类别:' Int ',' Int
-/* idString_5_e
-colour : this.idstring_eColor
+/* blockCls_e
default : [0,0]
var code = 'blockCls:'+Int_0+','+Int_1;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
-//这一条不会被antlr识别,总是会被归到idString_e
-idString_6_e
+equip_e
: '装备孔:' Int
-/* idString_6_e
-colour : this.idstring_eColor
+/* equip_e
default : [0]
var code = 'equip:'+Int_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
-evFlag_e
+idFlag_e
: '独立开关' Letter_List
-/* evFlag_e
+/* idFlag_e
colour : this.idstring_eColor
default : ["A"]
var code = "switch:"+Letter_List_0;
@@ -2662,11 +3076,11 @@ return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
-evTemp_e
+idTemp_e
: '临时变量' Letter_List
-/* evTemp_e
+/* idTemp_e
colour : this.idstring_eColor
default : ["A"]
var code = "temp:"+Letter_List_0;
@@ -2734,13 +3148,17 @@ TextBaseline_List
: '不改变'|'顶部'|'悬挂'|'居中'|'标准值'|'ideographic'|'底部'
/*TextBaseline_List ['null','top','hanging','middle','alphabetic','ideographic','bottom']*/;
+Reverse_List
+ : '不改变'|'左右翻转'|'上下翻转'|'中心翻转'
+ /*Reverse_List ['null',':x',':y',':o']*/;
+
ShopUse_List
: '金币' | '经验'
/*ShopUse_List ['money','exp']*/;
Arithmetic_List
- : '+'|'-'|'*'|'/'|'^'|'=='|'!='|'>'|'<'|'>='|'<='|'和'|'或'
- ;
+ : '+'|'-'|'*'|'/'|'^'|'=='|'!='|'==='|'!=='|'>'|'<'|'>='|'<='|'且'|'或'
+ /*Arithmetic_List ['+','-','*','/','^','==','!=','===','!==','>','<','>=','<=','&&','||']*/;
AssignOperator_List
: '='|'+='|'-='|'*='|'/='|'**='|'//='|'%='
@@ -2762,6 +3180,10 @@ Bg_Fg_List
: '背景层'|'前景层'
/*Bg_Fg_List ['bg','fg']*/;
+Bg_Fg2_List
+ : '背景层'|'前景层'|'自适配'
+ /*Bg_Fg2_List ['bg','fg','auto']*/;
+
IgnoreChangeFloor_List
: '全局默认值' | '可穿透' | '不可穿透'
/*IgnoreChangeFloor_List ['null','true','false']*/;
@@ -2772,15 +3194,15 @@ Event_List
Floor_Meta_List
: '楼层中文名'|'状态栏名称'|'能否使用楼传'|'能否打开快捷商店'|'是否不可浏览地图'|'是否不可瞬间移动'|'默认地面ID'|'楼层贴图'|'宝石血瓶效果'|'上楼点坐标'|'下楼点坐标'|'背景音乐'|'画面色调'|'天气和强度'|'是否地下层'
- /*Floor_Meta_List ['title','name','canFlyTo', 'canUseQuickShop', 'cannotViewMap', 'cannotMoveDirectly', 'defaultGround', 'images', 'item_ratio', 'upFloor', 'downFloor', 'bgm', 'color', 'weather', 'underGround']*/;
+ /*Floor_Meta_List ['title','name','canFlyTo', 'canUseQuickShop', 'cannotViewMap', 'cannotMoveDirectly', 'defaultGround', 'images', 'ratio', 'upFloor', 'downFloor', 'bgm', 'color', 'weather', 'underGround']*/;
Global_Attribute_List
- : '全局字体'|'横屏左侧状态栏背景'|'竖屏上方状态栏背景'|'竖屏下方道具栏背景'|'边框颜色'|'状态栏文字色'|'难度显示文字色'|'楼层转换背景'|'楼层转换文字色'|'装备列表'
- /*Global_Attribute_List ['font','statusLeftBackground','statusTopBackground', 'toolsBackground', 'borderColor', 'statusBarColor', 'hardLabelColor', 'floorChangingBackground', 'floorChangingTextColor', 'equipName']*/;
+ : '全局字体'|'横屏左侧状态栏背景'|'竖屏上方状态栏背景'|'竖屏下方道具栏背景'|'边框颜色'|'状态栏文字色'|'楼层转换样式'|'装备列表'
+ /*Global_Attribute_List ['font','statusLeftBackground','statusTopBackground', 'toolsBackground', 'borderColor', 'statusBarColor', 'floorChangingStyle', 'equipName']*/;
Global_Value_List
: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'动画时间'
- /*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'animateSpeed']*/;
+ /*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redGem', 'blueGem', 'greenGem', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'animateSpeed']*/;
Global_Flag_List
@@ -2830,8 +3252,8 @@ IdString
;
FixedId_List
- : '生命'|'攻击'|'防御'|'护盾'|'黄钥匙'|'蓝钥匙'|'红钥匙'|'金币'|'经验'
- /*FixedId_List ['status:hp','status:atk','status:def','status:mdef','item:yellowKey','item:blueKey','item:redKey','status:money','status:exp']*/;
+ : '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'黄钥匙'|'蓝钥匙'|'红钥匙'|'金币'|'经验'|'魔力'|'魔力上限'
+ /*FixedId_List ['status:hp','status:hpmax','status:atk','status:def','status:mdef','item:yellowKey','item:blueKey','item:redKey','status:money','status:exp','status:mana','status:manamax']*/;
Id_List
: '变量' | '状态' | '物品' | '独立开关' | '临时变量' |'全局存储'
@@ -2839,7 +3261,15 @@ Id_List
EnemyId_List
: '生命'|'攻击'|'防御'|'金币'|'经验'|'加点'|'属性'|'名称'|'映射名'|'value'|'atkValue'|'defValue'|'notBomb'|'zoneSquare'|'range'|'n'|'add'|'damage'
- /*EnemyId_List ['hp','atk','def','money','exp','point','special','name','displayInBook','value','atkValue','defValue','notBomb','zoneSquare','range','n','add','damage']*/;
+ /*EnemyId_List ['hp','atk','def','money','exp','point','special','name','displayInBook','属性值','退化扣攻','退化扣防','不可炸','九宫格领域','领域范围','连击数','吸血到自身','固伤值']*/;
+
+Equip_List
+ : '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'魔力'|'魔力上限'
+ /*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax']*/;
+
+Key_List
+ : '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'
+ /*Key_List ['yellowKey','blueKey','redKey','greenKey','steelKey']*/;
//转blockly后不保留需要加"
EvalString
@@ -2899,1193 +3329,14 @@ this.evisitor.mapColor=175;
/* Function_1
delete(this.block('negate_e').inputsInline);
-this.block('idString_1_e').output='idString_e';
-this.block('idString_2_e').output='idString_e';
-this.block('idString_3_e').output='idString_e';
-this.block('idString_4_e').output='idString_e';
-this.block('idString_5_e').output='idString_e';
-this.block('idString_6_e').output='idString_e';
-this.block('evFlag_e').output='idString_e';
-this.block('evTemp_e').output='idString_e';
+this.block('idIdList_e').output='idString_e';
+this.block('idFixedList_e').output='idString_e';
+this.block('idFlag_e').output='idString_e';
+this.block('idTemp_e').output='idString_e';
*/
/* Functions
-function ActionParser(){
-}
-
-ActionParser.prototype.parse = function (obj,type) {
- switch (type) {
- case 'event':
- if(!obj)obj={};
- if(typeof(obj)===typeof('')) obj={'data':[obj]};
- if(obj instanceof Array) obj={'data':obj};
- return MotaActionBlocks['event_m'].xmlText([
- obj.trigger==='action',obj.enable,obj.noPass,obj.displayDamage,this.parseList(obj.data)
- ]);
-
- case 'autoEvent':
- if(!obj)obj={};
- return MotaActionBlocks['autoEvent_m'].xmlText([
- obj.condition,obj.priority,obj.currentFloor,obj.delayExecute,obj.multiExecute,this.parseList(obj.data)
- ]);
-
- case 'changeFloor':
- if(!obj)obj={};
- if(!this.isset(obj.loc)) {
- obj.loc=[0,0];
- if (!this.isset(obj.stair)) obj.stair=':now';
- }
- if (obj.floorId==':before'||obj.floorId==':next'||obj.floorId==':now') {
- obj.floorType=obj.floorId;
- delete obj.floorId;
- }
- return MotaActionBlocks['changeFloor_m'].xmlText([
- obj.floorType||'floorId',obj.floorId,obj.stair||'loc',obj.loc[0],obj.loc[1],obj.direction,
- obj.time,obj.ignoreChangeFloor
- ]);
-
- case 'afterGetItem':
- if (!obj) obj = [];
- if (obj instanceof Array) obj = {'data': obj};
- return MotaActionBlocks['afterGetItem_m'].xmlText([
- obj.disableOnGentleClick||false, this.parseList(obj.data)
- ]);
-
- case 'level':
- if(!obj)obj={};
- var text_choices = null;
- for(var ii=obj.length-1,choice;choice=obj[ii];ii--) {
- text_choices=MotaActionBlocks['levelCase'].xmlText([
- MotaActionBlocks['evalString_e'].xmlText([choice.need]),choice.title,choice.clear||false,this.parseList(choice.action),text_choices]);
- }
- return MotaActionBlocks['level_m'].xmlText([text_choices]);
-
- case 'shop':
- var buildsub = function(obj,parser,next){
- var text_choices = null;
- for(var ii=obj.choices.length-1,choice;choice=obj.choices[ii];ii--) {
- text_choices=MotaActionBlocks['shopChoices'].xmlText([
- choice.text,choice.need||'',choice.icon,choice.color,'rgba('+choice.color+')',choice.condition,parser.parseList(choice.action),text_choices]);
- }
- var info = parser.getTitleAndPosition(obj.text || '');
- return MotaActionBlocks['shopsub'].xmlText([
- obj.id,obj[0],info[1],info[3],obj.textInList,obj.mustEnable,obj.disablePreview,text_choices,next
- ]);
- }
- var buildcommentevent = function(obj,parser,next){
- if (obj.args instanceof Array) {
- obj.args = JSON.stringify(obj.args);
- }
- else obj.args = null;
- return MotaActionBlocks['shopcommonevent'].xmlText([
- obj.id,parser.EvalString(obj.textInList),obj.mustEnable,parser.EvalString(obj.commonEvent),obj.args,next
- ]);
- }
- var builditem = function (obj,parser,next){
- var text_choices = null;
- for(var ii=obj.choices.length-1,choice;choice=obj.choices[ii];ii--) {
- text_choices = MotaActionBlocks['shopItemChoices'].xmlText([
- choice.id, choice.number == null ? "" : (""+choice.number), choice.money == null ? "" : (""+choice.money),
- choice.sell == null ? "" : (""+choice.sell), choice.condition || "", text_choices
- ]);
- }
- return MotaActionBlocks['shopitem'].xmlText([
- obj.id,obj.textInList,obj.mustEnable,text_choices,next
- ]);
- }
- var next=null;
- if(!obj)obj=[];
- while(obj.length){
- var shopobj=obj.pop()
- if(shopobj.item)
- next=builditem(shopobj,this,next);
- else if(shopobj.choices)
- next=buildsub(shopobj,this,next);
- else if(shopobj.commonEvent)
- next=buildcommentevent(shopobj,this,next);
- else
- throw new Error("[警告]出错啦!\n"+shopobj.id+" 无效的商店");
- }
- return MotaActionBlocks['shop_m'].xmlText([next]);
-
- default:
- return MotaActionBlocks[type+'_m'].xmlText([this.parseList(obj)]);
- }
-}
-
-////// 开始解析一系列自定义事件 //////
-ActionParser.prototype.parseList = function (list) {
- if (!this.isset(list)) return MotaActionBlocks['pass_s'].xmlText([],true);
- if (!(list instanceof Array)) {
- list = [list];
- }
- if (list.length===0) return MotaActionBlocks['pass_s'].xmlText([],true);
- this.event = {'id': 'action', 'data': {
- 'list': list
- }}
- this.next = null;
- this.result = null;
- this.parseAction();
- return this.result;
-}
-
-////// 解析当前自定义事件列表中的最后一个事件 //////
-ActionParser.prototype.parseAction = function() {
-
- // 事件处理完毕
- if (this.event.data.list.length==0) {
- this.result = this.next;
- this.next = null;
- return;
- }
-
- var data = this.event.data.list.pop();
- this.event.data.current = data;
-
- // 不同种类的事件
-
- // 如果是文字:显示
- if (typeof data == "string") {
- data={"type": "text", "text": data}
- }
- this.event.data.type=data.type;
- switch (data.type) {
- case "_next":
- this.result = this.next;
- this.next = data.next;
- return;
- case "text": // 文字/对话
- var info = this.getTitleAndPosition(data.text);
- if (info[0] || info[1] || info[2]) {
- this.next = MotaActionBlocks['text_1_s'].xmlText([
- info[0], info[1], info[2], info[3], this.next]);
- }
- else {
- this.next = MotaActionBlocks['text_0_s'].xmlText([info[3],this.next]);
- }
- break;
- case "autoText": // 自动剧情文本
- var info = this.getTitleAndPosition(data.text);
- this.next = MotaActionBlocks['autoText_s'].xmlText([
- info[0],info[1],info[2],data.time,info[3],this.next]);
- break;
- case "scrollText":
- this.next = MotaActionBlocks['scrollText_s'].xmlText([
- data.time, data.lineHeight||1.4, data.async||false, this.EvalString(data.text), this.next]);
- break;
- case "comment": // 注释
- this.next = MotaActionBlocks['comment_s'].xmlText([this.EvalString(data.text),this.next],null,data.text);
- break;
- case "setText": // 设置剧情文本的属性
- data.title=this.Colour(data.title);
- data.text=this.Colour(data.text);
- if (!/^\w+\.png$/.test(data.background))
- data.background=this.Colour(data.background);
- this.next = MotaActionBlocks['setText_s'].xmlText([
- data.position,data.offset,data.align,data.title,'rgba('+data.title+')',
- data.text,'rgba('+data.text+')',data.background,'rgba('+data.background+')',
- data.bold,data.titlefont,data.textfont,data.lineHeight,data.time,data.interval,this.next]);
- break;
- case "tip":
- this.next = MotaActionBlocks['tip_s'].xmlText([
- data.text,data.icon||"",this.next]);
- break;
- case "show": // 显示
- data.loc=data.loc||[];
- if (!(data.loc[0] instanceof Array))
- data.loc = [data.loc];
- var x_str=[],y_str=[];
- data.loc.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['show_s'].xmlText([
- x_str.join(','),y_str.join(','),data.floorId||'',data.time,data.async||false,this.next]);
- break;
- case "hide": // 消失
- data.loc=data.loc||[];
- if (!(data.loc[0] instanceof Array))
- data.loc = [data.loc];
- var x_str=[],y_str=[];
- data.loc.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['hide_s'].xmlText([
- x_str.join(','),y_str.join(','),data.floorId||'',data.remove||false,data.time,data.async||false,this.next]);
- break;
- case "setBlock": // 设置图块
- data.loc=data.loc||[];
- if (!(data.loc[0] instanceof Array))
- data.loc = [data.loc];
- var x_str=[],y_str=[];
- data.loc.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['setBlock_s'].xmlText([
- data.number||0,x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
- break;
- case "turnBlock": // 事件转向
- data.loc=data.loc||[];
- if (!(data.loc[0] instanceof Array))
- data.loc = [data.loc];
- var x_str=[],y_str=[];
- data.loc.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['turnBlock_s'].xmlText([
- data.direction,x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
- break;
- case "showFloorImg": // 显示贴图
- data.loc=data.loc||[];
- if (!(data.loc[0] instanceof Array))
- data.loc = [data.loc];
- var x_str=[],y_str=[];
- data.loc.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['showFloorImg_s'].xmlText([
- x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
- break;
- case "hideFloorImg": // 隐藏贴图
- data.loc=data.loc||[];
- if (!(data.loc[0] instanceof Array))
- data.loc = [data.loc];
- var x_str=[],y_str=[];
- data.loc.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['hideFloorImg_s'].xmlText([
- x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
- break;
- case "showBgFgMap": // 显示图层块
- data.loc=data.loc||[];
- if (!(data.loc[0] instanceof Array))
- data.loc = [data.loc];
- var x_str=[],y_str=[];
- data.loc.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['showBgFgMap_s'].xmlText([
- data.name||'bg', x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
- break;
- case "hideBgFgMap": // 隐藏图层块
- data.loc=data.loc||[];
- if (!(data.loc[0] instanceof Array))
- data.loc = [data.loc];
- var x_str=[],y_str=[];
- data.loc.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['hideBgFgMap_s'].xmlText([
- data.name||'bg', x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
- break;
- case "setBgFgBlock": // 设置图块
- data.loc=data.loc||[];
- if (!(data.loc[0] instanceof Array))
- data.loc = [data.loc];
- var x_str=[],y_str=[];
- data.loc.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['setBgFgBlock_s'].xmlText([
- data.name||'bg', data.number||0, x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
- break;
- case "setHeroIcon": // 改变勇士
- this.next = MotaActionBlocks['setHeroIcon_s'].xmlText([
- data.name||"",this.next]);
- break;
- case "move": // 移动事件
- data.loc=data.loc||['',''];
- this.next = MotaActionBlocks['move_s'].xmlText([
- data.loc[0],data.loc[1],data.time,data.keep||false,data.async||false,this.StepString(data.steps),this.next]);
- break;
- case "moveAction": // 前进一格或撞击
- this.next = MotaActionBlocks['moveAction_s'].xmlText([this.next]);
- break;
- case "moveHero": // 无视地形移动勇士
- this.next = MotaActionBlocks['moveHero_s'].xmlText([
- data.time,data.async||false,this.StepString(data.steps),this.next]);
- break;
- case "jump": // 跳跃事件
- data.from=data.from||['',''];
- data.to=data.to||['',''];
- this.next = MotaActionBlocks['jump_s'].xmlText([
- data.from[0],data.from[1],data.to[0],data.to[1],data.time,data.keep||false,data.async||false,this.next]);
- break;
- case "jumpHero": // 跳跃勇士
- data.loc=data.loc||['','']
- this.next = MotaActionBlocks['jumpHero_s'].xmlText([
- data.loc[0],data.loc[1],data.time,data.async||false,this.next]);
- break;
- case "changeFloor": // 楼层转换
- if (!data.loc) {
- data.loc = data.loc || ['',''];
- data.stair = data.stair || ':now';
- }
- if (data.floorId==':before'||data.floorId==':next'||data.floorId==':now') {
- data.floorType=data.floorId;
- delete data.floorId;
- }
- return MotaActionBlocks['changeFloor_s'].xmlText([
- data.floorType||'floorId',data.floorId,data.stair||'loc',data.loc[0],data.loc[1],obj.direction,
- data.time, this.next]);
- break;
- case "changePos": // 直接更换勇士位置, 不切换楼层
- data.loc=data.loc||['','']
- this.next = MotaActionBlocks['changePos_s'].xmlText([
- data.loc[0],data.loc[1],data.direction,this.next]);
- break;
- case "follow": // 跟随勇士
- this.next = MotaActionBlocks['follow_s'].xmlText([data.name||"", this.next]);
- break;
- case "unfollow": // 取消跟随
- this.next = MotaActionBlocks['unfollow_s'].xmlText([data.name||"", this.next]);
- break;
- case "animate": // 显示动画
- var animate_loc = data.loc||'';
- if(animate_loc && animate_loc!=='hero')animate_loc = animate_loc[0]+','+animate_loc[1];
- this.next = MotaActionBlocks['animate_s'].xmlText([
- data.name,animate_loc,data.alignWindow||false,data.async||false,this.next]);
- break;
- case "setViewport": // 设置视角
- data.loc = data.loc||['',''];
- this.next = MotaActionBlocks['setViewport_s'].xmlText([
- data.loc[0],data.loc[1],this.next]);
- break;
- case "moveViewport": // 移动视角
- this.next = MotaActionBlocks['moveViewport_s'].xmlText([
- data.time,data.async||false,this.StepString(data.steps),this.next]);
- break;
- case "vibrate": // 画面震动
- this.next = MotaActionBlocks['vibrate_s'].xmlText([data.time||0, data.async||false, this.next]);
- break;
- case "showImage": // 显示图片
- data.loc=data.loc||['','']
- if (data.sloc) {
- this.next = MotaActionBlocks['showImage_1_s'].xmlText([
- data.code,data.image||data.name,data.sloc[0],data.sloc[1],data.sloc[2],data.sloc[3],data.opacity,
- data.loc[0],data.loc[1],data.loc[2],data.loc[3],data.time||0,data.async||false,this.next
- ]);
- }
- else {
- this.next = MotaActionBlocks['showImage_s'].xmlText([
- data.code,data.image||data.name,data.loc[0],data.loc[1],data.opacity,data.time||0,data.async||false,this.next]);
- }
- break;
- case "hideImage": // 清除图片
- this.next = MotaActionBlocks['hideImage_s'].xmlText([
- data.code,data.time||0,data.async||false,this.next]);
- break;
- case "showTextImage": // 显示图片化文本
- data.loc=data.loc||['','']
- this.next = MotaActionBlocks['showTextImage_s'].xmlText([
- this.EvalString(data.text),data.code,data.loc[0],data.loc[1],data.lineHeight||1.4,data.opacity,data.time||0,data.async||false,this.next]);
- break;
- case "moveImage": // 移动图片
- data.to=data.to||['','']
- this.next = MotaActionBlocks['moveImage_s'].xmlText([
- data.code, data.to[0], data.to[1], data.opacity, data.time||0, data.async||false, this.next]);
- break;
- case "showGif": // 显示动图
- data.loc=data.loc||['','']
- this.next = MotaActionBlocks['showGif_s'].xmlText([
- data.name,data.loc[0],data.loc[1],this.next]);
- break;
- case "setCurtain": // 颜色渐变
- if(this.isset(data.color)){
- data.color = this.Colour(data.color);
- this.next = MotaActionBlocks['setCurtain_0_s'].xmlText([
- data.color,'rgba('+data.color+')',data.time,data.keep||false,data.async||false,this.next]);
- } else {
- this.next = MotaActionBlocks['setCurtain_1_s'].xmlText([
- data.time,data.async||false,this.next]);
- }
- break;
- case "screenFlash": // 画面闪烁
- data.color = this.Colour(data.color);
- this.next = MotaActionBlocks['screenFlash_s'].xmlText([
- data.color,'rgba('+data.color+')',data.time||500,data.times,data.async||false,this.next]);
- break;
- case "setWeather": // 更改天气
- this.next = MotaActionBlocks['setWeather_s'].xmlText([
- data.name,data.level||1,data.keep||false,this.next]);
- break;
- case "openDoor": // 开一个门, 包括暗墙
- data.loc=data.loc||['','']
- this.next = MotaActionBlocks['openDoor_s'].xmlText([
- data.loc[0],data.loc[1],data.floorId||'',data.needKey||false,data.async||false,this.next]);
- break;
- case "closeDoor": // 关一个门,需要该点无事件
- data.loc=data.loc||['','']
- this.next = MotaActionBlocks['closeDoor_s'].xmlText([
- data.loc[0],data.loc[1],data.id,data.async||false,this.next]);
- break;
- case "useItem": // 使用道具
- this.next = MotaActionBlocks['useItem_s'].xmlText([
- data.id,this.next]);
- break;
- case "loadEquip": // 装上装备
- this.next = MotaActionBlocks['loadEquip_s'].xmlText([
- data.id,this.next]);
- break;
- case "unloadEquip": // 卸下装备
- this.next = MotaActionBlocks['unloadEquip_s'].xmlText([
- data.pos,this.next]);
- break;
- case "openShop": // 打开一个全局商店
- this.next = MotaActionBlocks['openShop_s'].xmlText([
- data.id,data.open||false,this.next]);
- break;
- case "disableShop": // 禁用一个全局商店
- this.next = MotaActionBlocks['disableShop_s'].xmlText([
- data.id,this.next]);
- break;
- case "battle": // 强制战斗
- if (data.id) {
- this.next = MotaActionBlocks['battle_s'].xmlText([
- data.id,this.next]);
- }
- else {
- data.loc = data.loc || [];
- this.next = MotaActionBlocks['battle_1_s'].xmlText([
- data.loc[0],data.loc[1],this.next]);
- }
- break;
- case "trigger": // 触发另一个事件
- data.loc = data.loc || [];
- this.next = MotaActionBlocks['trigger_s'].xmlText([
- data.loc[0],data.loc[1],this.next]);
- break;
- case "insert": // 强制插入另一个点的事件在当前事件列表执行,当前坐标和楼层不会改变
- if (data.args instanceof Array) {
- data.args = JSON.stringify(data.args);
- }
- else data.args = null;
- if (this.isset(data.name)) {
- this.next = MotaActionBlocks['insert_1_s'].xmlText([
- data.name, data.args||"", this.next]);
- }
- else {
- data.loc = data.loc || [];
- this.next = MotaActionBlocks['insert_2_s'].xmlText([
- data.loc[0],data.loc[1],data.which,data.floorId||'',data.args||"",this.next]);
- }
- break;
- case "playSound":
- this.next = MotaActionBlocks['playSound_s'].xmlText([
- data.name,data.stop,this.next]);
- break;
- case "playBgm":
- this.next = MotaActionBlocks['playBgm_s'].xmlText([
- data.name,data.startTime||0,data.keep||false,this.next]);
- break
- case "pauseBgm":
- this.next = MotaActionBlocks['pauseBgm_s'].xmlText([
- this.next]);
- break
- case "resumeBgm":
- this.next = MotaActionBlocks['resumeBgm_s'].xmlText([
- data.resume||false,this.next]);
- break
- case "loadBgm":
- this.next = MotaActionBlocks['loadBgm_s'].xmlText([
- data.name,this.next]);
- break
- case "freeBgm":
- this.next = MotaActionBlocks['freeBgm_s'].xmlText([
- data.name,this.next]);
- break
- case "stopSound":
- this.next = MotaActionBlocks['stopSound_s'].xmlText([
- this.next]);
- break
- case "setVolume":
- this.next = MotaActionBlocks['setVolume_s'].xmlText([
- data.value, data.time, data.async||false, this.next]);
- break
- case "setValue":
- this.next = MotaActionBlocks['setValue_s'].xmlText([
- this.tryToUseEvFlag_e('idString_e', [data.name]), data["operator"]||'=',
- MotaActionBlocks['evalString_e'].xmlText([data.value]),
- data.norefresh || false,
- this.next]);
- break;
- case "setEnemy":
- this.next = MotaActionBlocks['setEnemy_s'].xmlText([
- data.id, data.name, MotaActionBlocks['evalString_e'].xmlText([data.value]), this.next]);
- break;
- case "setFloor":
- this.next = MotaActionBlocks['setFloor_s'].xmlText([
- data.name, data.floorId||null, data.value, this.next]);
- break;
- case "setGlobalAttribute":
- this.next = MotaActionBlocks['setGlobalAttribute_s'].xmlText([
- data.name, data.value, this.next]);
- break;
- case "setGlobalValue":
- this.next = MotaActionBlocks['setGlobalValue_s'].xmlText([
- data.name, data.value, this.next]);
- break;
- case "setGlobalFlag":
- this.next = MotaActionBlocks['setGlobalFlag_s'].xmlText([
- data.name, data.value, this.next]);
- break;
- case "input":
- this.next = MotaActionBlocks['input_s'].xmlText([
- data.text,this.next]);
- break;
- case "input2":
- this.next = MotaActionBlocks['input2_s'].xmlText([
- data.text,this.next]);
- break;
- case "if": // 条件判断
- if (data["false"]) {
- this.next = MotaActionBlocks['if_s'].xmlText([
- this.tryToUseEvFlag_e('evalString_e', [data.condition]),
- this.insertActionList(data["true"]),
- this.insertActionList(data["false"]),
- this.next]);
- }
- else {
- this.next = MotaActionBlocks['if_1_s'].xmlText([
- this.tryToUseEvFlag_e('evalString_e', [data.condition]),
- this.insertActionList(data["true"]),
- this.next]);
- }
- break;
- case "confirm": // 显示确认框
- this.next = MotaActionBlocks['confirm_s'].xmlText([
- this.EvalString(data.text), data.timeout||0, data["default"],
- this.insertActionList(data["yes"]),
- this.insertActionList(data["no"]),
- this.next]);
- break;
- case "switch": // 多重条件分歧
- var case_caseList = null;
- for(var ii=data.caseList.length-1,caseNow;caseNow=data.caseList[ii];ii--) {
- case_caseList=MotaActionBlocks['switchCase'].xmlText([
- this.isset(caseNow.case)?MotaActionBlocks['evalString_e'].xmlText([caseNow.case]):"值",caseNow.nobreak,this.insertActionList(caseNow.action),case_caseList]);
- }
- this.next = MotaActionBlocks['switch_s'].xmlText([
- // MotaActionBlocks['evalString_e'].xmlText([data.condition]),
- this.tryToUseEvFlag_e('evalString_e', [data.condition]),
- case_caseList,this.next]);
- break;
- case "choices": // 提供选项
- var text_choices = null;
- for(var ii=data.choices.length-1,choice;choice=data.choices[ii];ii--) {
- choice.color = this.Colour(choice.color);
- text_choices=MotaActionBlocks['choicesContext'].xmlText([
- choice.text,choice.icon,choice.color,'rgba('+choice.color+')',choice.condition||'',this.insertActionList(choice.action),text_choices]);
- }
- if (!this.isset(data.text)) data.text = '';
- var info = this.getTitleAndPosition(data.text);
- this.next = MotaActionBlocks['choices_s'].xmlText([
- info[3],info[0],info[1],data.timeout||0,text_choices,this.next]);
- break;
- case "for": // 循环遍历
- this.next = MotaActionBlocks['for_s'].xmlText([
- this.tryToUseEvFlag_e('evalString_e', [data.name]),
- data.from || 0, data.to || 0, data.step || 0,
- this.insertActionList(data.data),
- this.next]);
- break;
- case "forEach": // 循环遍历列表
- this.next = MotaActionBlocks['forEach_s'].xmlText([
- this.tryToUseEvFlag_e('evalString_e', [data.name]),
- JSON.stringify(data.list),
- this.insertActionList(data.data),
- this.next]);
- break;
- case "while": // 前置条件循环处理
- this.next = MotaActionBlocks['while_s'].xmlText([
- // MotaActionBlocks['evalString_e'].xmlText([data.condition]),
- this.tryToUseEvFlag_e('evalString_e', [data.condition]),
- this.insertActionList(data.data),
- this.next]);
- break;
- case "dowhile": // 后置条件循环处理
- this.next = MotaActionBlocks['dowhile_s'].xmlText([
- this.insertActionList(data.data),
- // MotaActionBlocks['evalString_e'].xmlText([data.condition]),
- this.tryToUseEvFlag_e('evalString_e', [data.condition]),
- this.next]);
- break;
- case "break": // 跳出循环
- this.next = MotaActionBlocks['break_s'].xmlText([
- this.next]);
- break;
- case "continue": // 继续执行当前循环
- this.next = MotaActionBlocks['continue_s'].xmlText([
- this.next]);
- break;
- case "win":
- this.next = MotaActionBlocks['win_s'].xmlText([
- data.reason,data.norank?true:false,data.noexit?true:false,this.next]);
- break;
- case "lose":
- this.next = MotaActionBlocks['lose_s'].xmlText([
- data.reason,this.next]);
- break;
- case "restart":
- this.next = MotaActionBlocks['restart_s'].xmlText([
- this.next]);
- break;
- case "function":
- var func = data["function"];
- func=func.split('{').slice(1).join('{').split('}').slice(0,-1).join('}').trim().split('\n').join('\\n');
- this.next = MotaActionBlocks['function_s'].xmlText([
- data.async||false,func,this.next]);
- break;
- case "update":
- this.next = MotaActionBlocks['update_s'].xmlText([
- this.next, this.doNotCheckAutoEvents||false]);
- break;
- case "showStatusBar":
- this.next = MotaActionBlocks['showStatusBar_s'].xmlText([
- this.next]);
- break;
- case "hideStatusBar":
- this.next = MotaActionBlocks['hideStatusBar_s'].xmlText([
- data.toolbox||false,this.next]);
- break;
- case "showHero":
- this.next = MotaActionBlocks['showHero_s'].xmlText([
- this.next]);
- break;
- case "hideHero":
- this.next = MotaActionBlocks['hideHero_s'].xmlText([
- this.next]);
- break;
- case "sleep": // 等待多少毫秒
- this.next = MotaActionBlocks['sleep_s'].xmlText([
- data.time||0,data.noSkip||false,this.next]);
- break;
- case "wait": // 等待用户操作
- var case_waitList = null;
- if (data.data) {
- for(var ii=data.data.length-1,caseNow;caseNow=data.data[ii];ii--) {
- if (caseNow["case"] == "keyboard") {
- case_waitList = MotaActionBlocks['waitContext_1'].xmlText([
- caseNow.keycode || "0", this.insertActionList(caseNow.action), case_waitList
- ]);
- } else if (caseNow["case"] == "mouse") {
- case_waitList = MotaActionBlocks['waitContext_2'].xmlText([
- caseNow.px[0], caseNow.px[1], caseNow.py[0], caseNow.py[1], this.insertActionList(caseNow.action), case_waitList
- ]);
- }
- }
- }
- this.next = MotaActionBlocks['wait_s'].xmlText([
- data.timeout||0,case_waitList, this.next]);
- break;
- case "waitAsync": // 等待所有异步事件执行完毕
- this.next = MotaActionBlocks['waitAsync_s'].xmlText([
- this.next]);
- break;
- case "callBook": // 呼出怪物手册
- this.next = MotaActionBlocks['callBook_s'].xmlText([
- this.next]);
- break;
- case "callSave": // 呼出存档界面
- this.next = MotaActionBlocks['callSave_s'].xmlText([
- this.next]);
- break;
- case "autoSave": // 自动存档
- this.next = MotaActionBlocks['autoSave_s'].xmlText([
- data.nohint||false, this.next]);
- break;
- case "callLoad": // 呼出读档界面
- this.next = MotaActionBlocks['callLoad_s'].xmlText([
- this.next]);
- break;
- case "exit": // 立刻结束事件
- this.next = MotaActionBlocks['exit_s'].xmlText([
- this.next]);
- break;
- case "previewUI": // UI绘制预览
- this.next = MotaActionBlocks['previewUI_s'].xmlText([
- this.insertActionList(data.action), this.next
- ]);
- break;
- case "clearMap": // 清除画布
- if (data.x != null && data.y != null && data.width != null && data.height != null) {
- this.next = MotaActionBlocks['clearMap_s'].xmlText([
- data.x, data.y, data.width, data.height, this.next
- ]);
- }
- else {
- this.next = MotaActionBlocks['clearMap_1_s'].xmlText([this.next]);
- }
- break;
- case "setAttribute": // 设置画布属性
- data.fillStyle=this.Colour(data.fillStyle);
- data.strokeStyle=this.Colour(data.strokeStyle);
- this.next = MotaActionBlocks['setAttribute_s'].xmlText([
- data.font,data.fillStyle,'rgba('+data.fillStyle+')',data.strokeStyle,'rgba('+data.strokeStyle+')',
- data.lineWidth,data.alpha,data.align,data.baseline,data.z,this.next]);
- break;
- case "fillText": // 绘制一行文本
- data.style = this.Colour(data.style);
- this.next = MotaActionBlocks['fillText_s'].xmlText([
- data.x, data.y, data.style, 'rgba('+data.style+')', data.font, data.maxWidth, this.EvalString(data.text), this.next
- ]);
- break;
- case "fillBoldText": // 绘制一行描边文本
- data.style = this.Colour(data.style);
- this.next = MotaActionBlocks['fillBoldText_s'].xmlText([
- data.x, data.y, data.style, 'rgba('+data.style+')', data.strokeStyle, 'rgba('+(data.strokeStyle||"0,0,0,1")+')',
- data.font, this.EvalString(data.text), this.next
- ]);
- break;
- case "drawTextContent": // 绘制多行文本
- data.color = this.Colour(data.color);
- this.next = MotaActionBlocks['drawTextContent_s'].xmlText([
- this.EvalString(data.text), data.left, data.top, data.maxWidth, data.color, 'rgba('+data.color+')',
- data.align, data.fontSize, data.lineHeight, data.bold, this.next
- ]);
- break;
- case "fillRect": // 绘制矩形
- data.style = this.Colour(data.style);
- this.next = MotaActionBlocks['fillRect_s'].xmlText([
- data.x, data.y, data.width, data.height, data.style, 'rgba('+data.style+')', this.next
- ]);
- break;
- case "strokeRect": // 绘制矩形边框
- data.style = this.Colour(data.style);
- this.next = MotaActionBlocks['strokeRect_s'].xmlText([
- data.x, data.y, data.width, data.height, data.style, 'rgba('+data.style+')', data.lineWidth, this.next
- ]);
- break;
- case "drawLine": // 绘制线段
- data.style = this.Colour(data.style);
- this.next = MotaActionBlocks['drawLine_s'].xmlText([
- data.x1, data.y1, data.x2, data.y2, data.style, 'rgba('+data.style+')', data.lineWidth, this.next
- ]);
- break;
- case "drawArrow": // 绘制线段
- data.style = this.Colour(data.style);
- this.next = MotaActionBlocks['drawArrow_s'].xmlText([
- data.x1, data.y1, data.x2, data.y2, data.style, 'rgba('+data.style+')', data.lineWidth, this.next
- ]);
- break;
- case "fillPolygon": // 绘制多边形
- data.style = this.Colour(data.style);
- var x_str=[],y_str=[];
- data.nodes.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['fillPolygon_s'].xmlText([
- x_str.join(','), y_str.join(','), data.style, 'rgba('+data.style+')', this.next
- ]);
- break;
- case "strokePolygon": // 绘制多边形
- data.style = this.Colour(data.style);
- var x_str=[],y_str=[];
- data.nodes.forEach(function (t) {
- x_str.push(t[0]);
- y_str.push(t[1]);
- })
- this.next = MotaActionBlocks['strokePolygon_s'].xmlText([
- x_str.join(','), y_str.join(','), data.style, 'rgba('+data.style+')', data.lineWidth, this.next
- ]);
- break;
- case "fillCircle": // 绘制圆
- data.style = this.Colour(data.style);
- this.next = MotaActionBlocks['fillCircle_s'].xmlText([
- data.x, data.y, data.r, data.style, 'rgba('+data.style+')', this.next
- ]);
- break;
- case "strokeCircle": // 绘制圆边框
- data.style = this.Colour(data.style);
- this.next = MotaActionBlocks['strokeCircle_s'].xmlText([
- data.x, data.y, data.r, data.style, 'rgba('+data.style+')', data.lineWidth, this.next
- ]);
- break;
- case "drawImage": // 绘制图片
- if (data.x1 != null && data.y1 != null && data.w1 != null && data.h1 != null) {
- this.next = MotaActionBlocks['drawImage_1_s'].xmlText([
- data.image, data.x, data.y, data.w, data.h, data.x1, data.y1, data.w1, data.h1, this.next
- ]);
- }
- else {
- this.next = MotaActionBlocks['drawImage_s'].xmlText([
- data.image, data.x, data.y, data.w, data.h, this.next
- ]);
- }
- break;
- case "drawIcon": // 绘制图标
- this.next = MotaActionBlocks['drawIcon_s'].xmlText([
- data.id, data.frame||0, data.x, data.y, data.width, data.height, this.next
- ]);
- break;
- case "drawBackground": // 绘制背景
- if (!/^\w+\.png$/.test(data.background))
- data.background=this.Colour(data.background);
- this.next = MotaActionBlocks['drawBackground_s'].xmlText([
- data.background, 'rgba('+data.background+')', data.x, data.y, data.width, data.height, this.next
- ]);
- break;
- case "drawSelector": // 绘制光标
- if (data.image) {
- this.next = MotaActionBlocks['drawSelector_s'].xmlText([
- data.image, data.code, data.x, data.y, data.width, data.height, this.next
- ]);
- }
- else {
- this.next = MotaActionBlocks['drawSelector_1_s'].xmlText([data.code, this.next]);
- }
- case "animateImage": // 兼容 animateImage
- break;
- default:
- this.next = MotaActionBlocks['unknown_s'].xmlText([
- JSON.stringify(data),this.next]);
- }
- this.parseAction();
- return;
-}
-
-////// 往当前事件列表之后添加一个事件组 //////
-ActionParser.prototype.insertActionList = function (actionList) {
- if (actionList.length===0) return null;
- this.event.data.list.push({"type": "_next", "next": this.next});
- this.event.data.list=this.event.data.list.concat(actionList);
- this.next = null;
- this.parseAction();
- return this.result;
-}
-
-////// 判断某对象是否不为undefined也不会null //////
-ActionParser.prototype.isset = function (val) {
- if (val === undefined || val === null) {
- return false;
- }
- return true
-}
-
-ActionParser.prototype.StepString = function(steplist) {
- var stepchar = {
- 'up': '上',
- 'down': '下',
- 'left': '左',
- 'right': '右',
- 'forward': '前',
- 'backward': '后'
- }
- var StepString = '';
- var last = null, number = 0;
- steplist.forEach(function (v) {
- if (v != last) {
- if (last != null) {
- StepString += stepchar[last];
- if (number > 1) StepString += number;
- }
- last = v;
- number = 1;
- } else {
- number++;
- }
- });
- if (last != null) {
- StepString += stepchar[last];
- if (number > 1) StepString += number;
- }
- return StepString;
-}
-
-ActionParser.prototype.EvalString = function(EvalString) {
- return EvalString.split('\b').join('\\b').split('\t').join('\\t').split('\n').join('\\n');
-}
-
-ActionParser.prototype.getTitleAndPosition = function (string) {
- string = this.EvalString(string);
- var title = '', icon = '', position = '';
- string = string.replace(/\\t\[(([^\],]+),)?([^\],]+)\]/g, function (s0, s1, s2, s3) {
- if (s3) title = s3;
- if (s2) { icon = s3; title = s2; }
- if (icon && !/^(.*)\.(jpg|jpeg|png)$/.test(icon)
- && !/^[0-9a-zA-Z_][0-9a-zA-Z_:]*$/.test(icon)) { title += "," + icon; icon = ''; }
- return "";
- }).replace(/\\b\[(.*?)\]/g, function (s0, s1) {
- position = s1; return "";
- });
- return [title, icon, position, string];
-}
-
-ActionParser.prototype.Colour = function(color) {
- return color?JSON.stringify(color).slice(1,-1):null;
-}
-
-ActionParser.prototype.tryToUseEvFlag_e = function(defaultType, args, isShadow, comment) {
- var match=/^switch:([A-Z])$/.exec(args[0])
- if(match){
- args[0]=match[1]
- return MotaActionBlocks['evFlag_e'].xmlText(args, isShadow, comment);
- }
- match=/^temp:([A-Z])$/.exec(args[0])
- if(match){
- args[0]=match[1]
- return MotaActionBlocks['evTemp_e'].xmlText(args, isShadow, comment);
- }
- return MotaActionBlocks[defaultType||'evalString_e'].xmlText(args, isShadow, comment);
-}
-
-MotaActionFunctions.actionParser = new ActionParser();
-
-MotaActionFunctions.workspace = function(){return workspace}
-
-MotaActionFunctions.parse = function(obj,type) {
- try {
- obj = JSON.parse(MotaActionFunctions.replaceToName(JSON.stringify(obj)));
- } catch (e) {}
- MotaActionFunctions.workspace().clear();
- xml_text = MotaActionFunctions.actionParser.parse(obj,type||'event');
- xml = Blockly.Xml.textToDom(''+xml_text+'');
- Blockly.Xml.domToWorkspace(xml, MotaActionFunctions.workspace());
-}
-
-MotaActionFunctions.EvalString_pre = function(EvalString){
- if (EvalString.indexOf('__door__')!==-1) throw new Error('请修改开门变量__door__,如door1,door2,door3等依次向后。请勿存在两个门使用相同的开门变量。');
- EvalString = MotaActionFunctions.replaceFromName(EvalString);
- return EvalString.replace(/([^\\])"/g,'$1\\"').replace(/^"/g,'\\"').replace(/""/g,'"\\"');
-}
-
-MotaActionFunctions.JsonEvalString_pre = function (JsonEvalString) {
- if (JsonEvalString == '') return '';
- JsonEvalString = MotaActionFunctions.replaceFromName(JsonEvalString);
- try {
- return JSON.stringify(JSON.parse(JsonEvalString));
- } catch (e) {
- throw new Error('此处需要填写一个合法的JSON内容');
- }
-}
-
-MotaActionFunctions.IntString_pre = function (IntString) {
- if (!/^\d*$/.test(IntString)) throw new Error('此项必须是整数或不填');
- return IntString;
-}
-
-MotaActionFunctions.IdString_pre = function(IdString){
- if (IdString.indexOf('__door__')!==-1) throw new Error('请修改开门变量__door__,如door1,door2,door3等依次向后。请勿存在两个门使用相同的开门变量。');
- IdString = MotaActionFunctions.replaceFromName(IdString);
- if (IdString && !(MotaActionFunctions.pattern.id.test(IdString)) && !(MotaActionFunctions.pattern.idWithoutFlag.test(IdString)))
- throw new Error('id: '+IdString+'中包含了0-9 a-z A-Z _ - :之外的字符');
- return IdString;
-}
-
-MotaActionFunctions.PosString_pre = function(PosString){
- if (!PosString || /^-?\d+$/.test(PosString)) return PosString;
- //if (!(MotaActionFunctions.pattern.id.test(PosString)))throw new Error(PosString+'中包含了0-9 a-z A-Z _ 和中文之外的字符,或者是没有以flag: 开头');
- return '"'+MotaActionFunctions.replaceFromName(PosString)+'"';
-}
-
-MotaActionFunctions.StepString_pre = function(StepString){
- //StepString='上右3下2左上左2'
- var route = StepString.replace(/上/g,'U').replace(/下/g,'D').replace(/左/g,'L').replace(/右/g,'R').replace(/前/g,'F').replace(/后/g,'B');
-
- //copyed from core.js
- var ans=[], index=0;
-
- var isset = function(a) {
- if (a == undefined || a == null) {
- return false;
- }
- return true;
- }
- var getNumber = function (noparse) {
- var num="";
- while (index= 0 ? 'equipKnown' : 'equipUnknown';
+ text_choices = MotaActionBlocks[one].xmlText([
+ key, obj[key], text_choices
+ ]);
+ })
+ return text_choices;
+ }
+ return MotaActionBlocks['equip_m'].xmlText([obj.type, obj.animate, buildEquip(obj.value), buildEquip(obj.percentage)]);
+
+ case 'doorInfo':
+ if(!obj) obj={};
+ var buildKeys = function (obj) {
+ obj = obj || {};
+ var text_choices = null;
+ var knownListKeys = MotaActionBlocks['Key_List'].options.map(function (one) {return one[1];})
+ Object.keys(obj).sort().forEach(function (key) {
+ var one = knownListKeys.indexOf(key) >= 0 ? 'doorKeyKnown' : 'doorKeyUnknown';
+ text_choices = MotaActionBlocks[one].xmlText([
+ one == 'doorKeyUnknown' ? MotaActionFunctions.replaceToName_token(key) : key, obj[key], text_choices
+ ]);
+ })
+ return text_choices;
+ }
+ return MotaActionBlocks['doorInfo_m'].xmlText([obj.time || 160, obj.openSound, obj.closeSound, buildKeys(obj.keys)]);
+
+ case 'floorImage':
+ if(!obj) obj=[];
+ var text_choices = null;
+ for(var ii=obj.length-1,choice;choice=obj[ii];ii--) {
+ text_choices=MotaActionBlocks['floorOneImage'].xmlText([
+ choice.name, choice.reverse, choice.canvas||'bg', choice.x||0, choice.y||0, choice.disable||false,
+ choice.sx, choice.sy, choice.w, choice.h, choice.frame, text_choices]);
+ }
+ return MotaActionBlocks['floorImage_m'].xmlText([text_choices]);
+
+ case 'faceIds':
+ if(!obj) obj={};
+ return MotaActionBlocks['faceIds_m'].xmlText([obj.up||"", obj.down||"", obj.left||"", obj.right||""]);
+
+ case 'mainStyle':
+ if(!obj) obj={};
+ return MotaActionBlocks['mainStyle_m'].xmlText([
+ obj.startBackground, obj.startLogoStyle, obj.startButtonsStyle, obj.statusLeftBackground, obj.statusTopBackground,
+ obj.toolsBackground, obj.floorChangingStyle,
+ obj.statusBarColor, 'rgba('+obj.statusBarColor+')', obj.borderColor, 'rgba('+obj.borderColor+')', obj.font
+ ]);
+
+ case 'shop':
+ var buildsub = function(obj,parser,next){
+ var text_choices = null;
+ for(var ii=obj.choices.length-1,choice;choice=obj.choices[ii];ii--) {
+ text_choices=MotaActionBlocks['shopChoices'].xmlText([
+ choice.text,choice.need||'',choice.icon,choice.color,'rgba('+choice.color+')',choice.condition,parser.parseList(choice.action),text_choices]);
+ }
+ var info = parser.getTitleAndPosition(obj.text || '');
+ return MotaActionBlocks['shopsub'].xmlText([
+ obj.id,obj[0],info[1],info[3],obj.textInList,obj.mustEnable,obj.disablePreview,text_choices,next
+ ]);
+ }
+ var buildcommentevent = function(obj,parser,next){
+ if (obj.args instanceof Array) {
+ obj.args = JSON.stringify(obj.args);
+ }
+ else obj.args = null;
+ return MotaActionBlocks['shopcommonevent'].xmlText([
+ obj.id,parser.EvalString(obj.textInList),obj.mustEnable,parser.EvalString(obj.commonEvent),obj.args,next
+ ]);
+ }
+ var builditem = function (obj,parser,next){
+ var text_choices = null;
+ for(var ii=obj.choices.length-1,choice;choice=obj.choices[ii];ii--) {
+ text_choices = MotaActionBlocks['shopItemChoices'].xmlText([
+ choice.id, choice.number == null ? "" : (""+choice.number), choice.money == null ? "" : (""+choice.money),
+ choice.sell == null ? "" : (""+choice.sell), choice.condition || "", text_choices
+ ]);
+ }
+ return MotaActionBlocks['shopitem'].xmlText([
+ obj.id,obj.textInList,obj.mustEnable,text_choices,next
+ ]);
+ }
+ var next=null;
+ if(!obj)obj=[];
+ while(obj.length){
+ var shopobj=obj.pop()
+ if(shopobj.item)
+ next=builditem(shopobj,this,next);
+ else if(shopobj.choices)
+ next=buildsub(shopobj,this,next);
+ else if(shopobj.commonEvent)
+ next=buildcommentevent(shopobj,this,next);
+ else
+ throw new Error("[警告]出错啦!\n"+shopobj.id+" 无效的商店");
+ }
+ return MotaActionBlocks['shop_m'].xmlText([next]);
+
+ default:
+ return MotaActionBlocks[type+'_m'].xmlText([this.parseList(obj)]);
+ }
+}
+
+////// 开始解析一系列自定义事件 //////
+ActionParser.prototype.parseList = function (list) {
+ if (!this.isset(list)) return MotaActionBlocks['pass_s'].xmlText([],true);
+ if (!(list instanceof Array)) {
+ list = [list];
+ }
+ if (list.length===0) return MotaActionBlocks['pass_s'].xmlText([],true);
+ this.event = {'id': 'action', 'data': {
+ 'list': list
+ }}
+ this.next = null;
+ this.result = null;
+ this.parseAction();
+ return this.result;
+}
+
+////// 解析当前自定义事件列表中的最后一个事件 //////
+ActionParser.prototype.parseAction = function() {
+
+ // 事件处理完毕
+ if (this.event.data.list.length==0) {
+ this.result = this.next;
+ this.next = null;
+ return;
+ }
+
+ var data = this.event.data.list.pop();
+ this.event.data.current = data;
+
+ // 不同种类的事件
+
+ // 如果是文字:显示
+ if (typeof data == "string") {
+ data={"type": "text", "text": data}
+ }
+ this.event.data.type=data.type;
+ switch (data.type) {
+ case "_next":
+ this.result = this.next;
+ this.next = data.next;
+ return;
+ case "text": // 文字/对话
+ var info = this.getTitleAndPosition(data.text);
+ if (info[0] || info[1] || info[2]) {
+ this.next = MotaActionBlocks['text_1_s'].xmlText([
+ info[0], info[1], info[2], info[3], this.next]);
+ }
+ else {
+ this.next = MotaActionBlocks['text_0_s'].xmlText([info[3],this.next]);
+ }
+ break;
+ case "autoText": // 自动剧情文本
+ var info = this.getTitleAndPosition(data.text);
+ this.next = MotaActionBlocks['autoText_s'].xmlText([
+ info[0],info[1],info[2],data.time,info[3],this.next]);
+ break;
+ case "scrollText":
+ this.next = MotaActionBlocks['scrollText_s'].xmlText([
+ data.time, data.lineHeight||1.4, data.async||false, this.EvalString(data.text), this.next]);
+ break;
+ case "comment": // 注释
+ this.next = MotaActionBlocks['comment_s'].xmlText([this.EvalString(data.text),this.next],null,data.text);
+ break;
+ case "setText": // 设置剧情文本的属性
+ data.title=this.Colour(data.title);
+ data.text=this.Colour(data.text);
+ if (!/^\w+\.png$/.test(data.background))
+ data.background=this.Colour(data.background);
+ this.next = MotaActionBlocks['setText_s'].xmlText([
+ data.position,data.offset,data.align,data.title,'rgba('+data.title+')',
+ data.text,'rgba('+data.text+')',data.background,'rgba('+data.background+')',
+ data.bold,data.titlefont,data.textfont,data.lineHeight,data.time,data.interval,this.next]);
+ break;
+ case "tip":
+ this.next = MotaActionBlocks['tip_s'].xmlText([
+ data.text,data.icon||"",this.next]);
+ break;
+ case "show": // 显示
+ data.loc=data.loc||[];
+ if (!(data.loc[0] instanceof Array))
+ data.loc = [data.loc];
+ var x_str=[],y_str=[];
+ data.loc.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['show_s'].xmlText([
+ x_str.join(','),y_str.join(','),data.floorId||'',data.time,data.async||false,this.next]);
+ break;
+ case "hide": // 消失
+ data.loc=data.loc||[];
+ if (!(data.loc[0] instanceof Array))
+ data.loc = [data.loc];
+ var x_str=[],y_str=[];
+ data.loc.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['hide_s'].xmlText([
+ x_str.join(','),y_str.join(','),data.floorId||'',data.remove||false,data.time,data.async||false,this.next]);
+ break;
+ case "setBlock": // 设置图块
+ data.loc=data.loc||[];
+ if (!(data.loc[0] instanceof Array))
+ data.loc = [data.loc];
+ var x_str=[],y_str=[];
+ data.loc.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['setBlock_s'].xmlText([
+ data.number||0,x_str.join(','),y_str.join(','),data.floorId||'',data.time,data.async||false,this.next]);
+ break;
+ case "turnBlock": // 事件转向
+ data.loc=data.loc||[];
+ if (!(data.loc[0] instanceof Array))
+ data.loc = [data.loc];
+ var x_str=[],y_str=[];
+ data.loc.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['turnBlock_s'].xmlText([
+ data.direction,x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
+ break;
+ case "showFloorImg": // 显示贴图
+ data.loc=data.loc||[];
+ if (!(data.loc[0] instanceof Array))
+ data.loc = [data.loc];
+ var x_str=[],y_str=[];
+ data.loc.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['showFloorImg_s'].xmlText([
+ x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
+ break;
+ case "hideFloorImg": // 隐藏贴图
+ data.loc=data.loc||[];
+ if (!(data.loc[0] instanceof Array))
+ data.loc = [data.loc];
+ var x_str=[],y_str=[];
+ data.loc.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['hideFloorImg_s'].xmlText([
+ x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
+ break;
+ case "showBgFgMap": // 显示图层块
+ data.loc=data.loc||[];
+ if (!(data.loc[0] instanceof Array))
+ data.loc = [data.loc];
+ var x_str=[],y_str=[];
+ data.loc.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['showBgFgMap_s'].xmlText([
+ data.name||'bg', x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
+ break;
+ case "hideBgFgMap": // 隐藏图层块
+ data.loc=data.loc||[];
+ if (!(data.loc[0] instanceof Array))
+ data.loc = [data.loc];
+ var x_str=[],y_str=[];
+ data.loc.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['hideBgFgMap_s'].xmlText([
+ data.name||'bg', x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
+ break;
+ case "setBgFgBlock": // 设置图块
+ data.loc=data.loc||[];
+ if (!(data.loc[0] instanceof Array))
+ data.loc = [data.loc];
+ var x_str=[],y_str=[];
+ data.loc.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['setBgFgBlock_s'].xmlText([
+ data.name||'bg', data.number||0, x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
+ break;
+ case "setHeroIcon": // 改变勇士
+ this.next = MotaActionBlocks['setHeroIcon_s'].xmlText([
+ data.name||"",this.next]);
+ break;
+ case "move": // 移动事件
+ data.loc=data.loc||['',''];
+ this.next = MotaActionBlocks['move_s'].xmlText([
+ data.loc[0],data.loc[1],data.time,data.keep||false,data.async||false,this.StepString(data.steps),this.next]);
+ break;
+ case "moveAction": // 前进一格或撞击
+ this.next = MotaActionBlocks['moveAction_s'].xmlText([this.next]);
+ break;
+ case "moveHero": // 无视地形移动勇士
+ this.next = MotaActionBlocks['moveHero_s'].xmlText([
+ data.time,data.async||false,this.StepString(data.steps),this.next]);
+ break;
+ case "jump": // 跳跃事件
+ data.from=data.from||['',''];
+ data.to=data.to||['',''];
+ this.next = MotaActionBlocks['jump_s'].xmlText([
+ data.from[0],data.from[1],data.to[0],data.to[1],data.time,data.keep||false,data.async||false,this.next]);
+ break;
+ case "jumpHero": // 跳跃勇士
+ data.loc=data.loc||['','']
+ this.next = MotaActionBlocks['jumpHero_s'].xmlText([
+ data.loc[0],data.loc[1],data.time,data.async||false,this.next]);
+ break;
+ case "changeFloor": // 楼层转换
+ if (!data.loc) {
+ data.loc = data.loc || ['',''];
+ data.stair = data.stair || ':now';
+ }
+ if (data.floorId==':before'||data.floorId==':next'||data.floorId==':now') {
+ data.floorType=data.floorId;
+ delete data.floorId;
+ }
+ this.next = MotaActionBlocks['changeFloor_s'].xmlText([
+ data.floorType||'floorId',data.floorId,data.stair||'loc',data.loc[0],data.loc[1],data.direction,
+ data.time, this.next]);
+ break;
+ case "changePos": // 直接更换勇士位置, 不切换楼层
+ data.loc=data.loc||['','']
+ this.next = MotaActionBlocks['changePos_s'].xmlText([
+ data.loc[0],data.loc[1],data.direction,this.next]);
+ break;
+ case "follow": // 跟随勇士
+ this.next = MotaActionBlocks['follow_s'].xmlText([data.name||"", this.next]);
+ break;
+ case "unfollow": // 取消跟随
+ this.next = MotaActionBlocks['unfollow_s'].xmlText([data.name||"", this.next]);
+ break;
+ case "animate": // 显示动画
+ var animate_loc = data.loc||'';
+ if(animate_loc && animate_loc!=='hero')animate_loc = animate_loc[0]+','+animate_loc[1];
+ this.next = MotaActionBlocks['animate_s'].xmlText([
+ data.name,animate_loc,data.alignWindow||false,data.async||false,this.next]);
+ break;
+ case "setViewport": // 设置视角
+ data.loc = data.loc||['',''];
+ this.next = MotaActionBlocks['setViewport_s'].xmlText([
+ data.loc[0],data.loc[1],this.next]);
+ break;
+ case "moveViewport": // 移动视角
+ this.next = MotaActionBlocks['moveViewport_s'].xmlText([
+ data.time,data.async||false,this.StepString(data.steps),this.next]);
+ break;
+ case "vibrate": // 画面震动
+ this.next = MotaActionBlocks['vibrate_s'].xmlText([data.time||0, data.async||false, this.next]);
+ break;
+ case "showImage": // 显示图片
+ data.loc=data.loc||['','']
+ if (data.sloc) {
+ this.next = MotaActionBlocks['showImage_1_s'].xmlText([
+ data.code,data.image||data.name,data.reverse,data.sloc[0],data.sloc[1],data.sloc[2],data.sloc[3],data.opacity,
+ data.loc[0],data.loc[1],data.loc[2],data.loc[3],data.time||0,data.async||false,this.next
+ ]);
+ }
+ else {
+ this.next = MotaActionBlocks['showImage_s'].xmlText([
+ data.code,data.image||data.name,data.reverse,data.loc[0],data.loc[1],data.opacity,data.time||0,data.async||false,this.next]);
+ }
+ break;
+ case "hideImage": // 清除图片
+ this.next = MotaActionBlocks['hideImage_s'].xmlText([
+ data.code,data.time||0,data.async||false,this.next]);
+ break;
+ case "showTextImage": // 显示图片化文本
+ data.loc=data.loc||['','']
+ this.next = MotaActionBlocks['showTextImage_s'].xmlText([
+ this.EvalString(data.text),data.code,data.loc[0],data.loc[1],data.lineHeight||1.4,data.opacity,data.time||0,data.async||false,this.next]);
+ break;
+ case "moveImage": // 移动图片
+ data.to=data.to||['','']
+ this.next = MotaActionBlocks['moveImage_s'].xmlText([
+ data.code, data.to[0], data.to[1], data.opacity, data.time||0, data.async||false, this.next]);
+ break;
+ case "showGif": // 显示动图
+ data.loc=data.loc||['','']
+ this.next = MotaActionBlocks['showGif_s'].xmlText([
+ data.name,data.loc[0],data.loc[1],this.next]);
+ break;
+ case "setCurtain": // 颜色渐变
+ if(this.isset(data.color)){
+ data.color = this.Colour(data.color);
+ this.next = MotaActionBlocks['setCurtain_0_s'].xmlText([
+ data.color,'rgba('+data.color+')',data.time,data.keep||false,data.async||false,this.next]);
+ } else {
+ this.next = MotaActionBlocks['setCurtain_1_s'].xmlText([
+ data.time,data.async||false,this.next]);
+ }
+ break;
+ case "screenFlash": // 画面闪烁
+ data.color = this.Colour(data.color);
+ this.next = MotaActionBlocks['screenFlash_s'].xmlText([
+ data.color,'rgba('+data.color+')',data.time||500,data.times,data.async||false,this.next]);
+ break;
+ case "setWeather": // 更改天气
+ this.next = MotaActionBlocks['setWeather_s'].xmlText([
+ data.name,data.level||1,data.keep||false,this.next]);
+ break;
+ case "openDoor": // 开一个门, 包括暗墙
+ data.loc=data.loc||['','']
+ this.next = MotaActionBlocks['openDoor_s'].xmlText([
+ data.loc[0],data.loc[1],data.floorId||'',data.needKey||false,data.async||false,this.next]);
+ break;
+ case "closeDoor": // 关一个门,需要该点无事件
+ data.loc=data.loc||['','']
+ this.next = MotaActionBlocks['closeDoor_s'].xmlText([
+ data.loc[0],data.loc[1],data.id,data.async||false,this.next]);
+ break;
+ case "useItem": // 使用道具
+ this.next = MotaActionBlocks['useItem_s'].xmlText([
+ MotaActionFunctions.replaceToName_token(data.id),this.next]);
+ break;
+ case "loadEquip": // 装上装备
+ this.next = MotaActionBlocks['loadEquip_s'].xmlText([
+ MotaActionFunctions.replaceToName_token(data.id),this.next]);
+ break;
+ case "unloadEquip": // 卸下装备
+ this.next = MotaActionBlocks['unloadEquip_s'].xmlText([
+ data.pos,this.next]);
+ break;
+ case "openShop": // 打开一个全局商店
+ this.next = MotaActionBlocks['openShop_s'].xmlText([
+ data.id,data.open||false,this.next]);
+ break;
+ case "disableShop": // 禁用一个全局商店
+ this.next = MotaActionBlocks['disableShop_s'].xmlText([
+ data.id,this.next]);
+ break;
+ case "battle": // 强制战斗
+ if (data.id) {
+ this.next = MotaActionBlocks['battle_s'].xmlText([
+ MotaActionFunctions.replaceToName_token(data.id),this.next]);
+ }
+ else {
+ data.loc = data.loc || [];
+ this.next = MotaActionBlocks['battle_1_s'].xmlText([
+ data.loc[0],data.loc[1],this.next]);
+ }
+ break;
+ case "trigger": // 触发另一个事件
+ data.loc = data.loc || [];
+ this.next = MotaActionBlocks['trigger_s'].xmlText([
+ data.loc[0],data.loc[1],this.next]);
+ break;
+ case "insert": // 强制插入另一个点的事件在当前事件列表执行,当前坐标和楼层不会改变
+ if (data.args instanceof Array) {
+ data.args = JSON.stringify(data.args);
+ }
+ else data.args = null;
+ if (this.isset(data.name)) {
+ this.next = MotaActionBlocks['insert_1_s'].xmlText([
+ data.name, data.args||"", this.next]);
+ }
+ else {
+ data.loc = data.loc || [];
+ this.next = MotaActionBlocks['insert_2_s'].xmlText([
+ data.loc[0],data.loc[1],data.which,data.floorId||'',data.args||"",this.next]);
+ }
+ break;
+ case "playSound":
+ this.next = MotaActionBlocks['playSound_s'].xmlText([
+ data.name,data.stop,this.next]);
+ break;
+ case "playBgm":
+ this.next = MotaActionBlocks['playBgm_s'].xmlText([
+ data.name,data.startTime||0,data.keep||false,this.next]);
+ break
+ case "pauseBgm":
+ this.next = MotaActionBlocks['pauseBgm_s'].xmlText([
+ this.next]);
+ break
+ case "resumeBgm":
+ this.next = MotaActionBlocks['resumeBgm_s'].xmlText([
+ data.resume||false,this.next]);
+ break
+ case "loadBgm":
+ this.next = MotaActionBlocks['loadBgm_s'].xmlText([
+ data.name,this.next]);
+ break
+ case "freeBgm":
+ this.next = MotaActionBlocks['freeBgm_s'].xmlText([
+ data.name,this.next]);
+ break
+ case "stopSound":
+ this.next = MotaActionBlocks['stopSound_s'].xmlText([
+ this.next]);
+ break
+ case "setVolume":
+ this.next = MotaActionBlocks['setVolume_s'].xmlText([
+ data.value, data.time, data.async||false, this.next]);
+ break
+ case "setValue":
+ this.next = MotaActionBlocks['setValue_s'].xmlText([
+ this.expandIdBlock([data.name]), data["operator"]||'=',
+ this.expandEvalBlock([data.value]),
+ data.norefresh || false,
+ this.next]);
+ break;
+ case "setEnemy":
+ this.next = MotaActionBlocks['setEnemy_s'].xmlText([
+ MotaActionFunctions.replaceToName_token(data.id), data.name, this.expandEvalBlock([data.value]), this.next]);
+ break;
+ case "setFloor":
+ this.next = MotaActionBlocks['setFloor_s'].xmlText([
+ data.name, data.floorId||null, JSON.stringify(data.value), this.next]);
+ break;
+ case "setGlobalAttribute":
+ this.next = MotaActionBlocks['setGlobalAttribute_s'].xmlText([
+ data.name, data.value, this.next]);
+ break;
+ case "setGlobalValue":
+ this.next = MotaActionBlocks['setGlobalValue_s'].xmlText([
+ data.name, data.value, this.next]);
+ break;
+ case "setGlobalFlag":
+ this.next = MotaActionBlocks['setGlobalFlag_s'].xmlText([
+ data.name, data.value, this.next]);
+ break;
+ case "input":
+ this.next = MotaActionBlocks['input_s'].xmlText([
+ data.text,this.next]);
+ break;
+ case "input2":
+ this.next = MotaActionBlocks['input2_s'].xmlText([
+ data.text,this.next]);
+ break;
+ case "if": // 条件判断
+ if (data["false"]) {
+ this.next = MotaActionBlocks['if_s'].xmlText([
+ this.expandEvalBlock([data.condition]),
+ this.insertActionList(data["true"]),
+ this.insertActionList(data["false"]),
+ this.next]);
+ }
+ else {
+ this.next = MotaActionBlocks['if_1_s'].xmlText([
+ this.expandEvalBlock([data.condition]),
+ this.insertActionList(data["true"]),
+ this.next]);
+ }
+ break;
+ case "confirm": // 显示确认框
+ this.next = MotaActionBlocks['confirm_s'].xmlText([
+ this.EvalString(data.text), data.timeout||0, data["default"],
+ this.insertActionList(data["yes"]),
+ this.insertActionList(data["no"]),
+ this.next]);
+ break;
+ case "switch": // 多重条件分歧
+ var case_caseList = null;
+ for(var ii=data.caseList.length-1,caseNow;caseNow=data.caseList[ii];ii--) {
+ case_caseList=MotaActionBlocks['switchCase'].xmlText([
+ this.isset(caseNow.case)?this.expandEvalBlock([caseNow.case]):"值",caseNow.nobreak,this.insertActionList(caseNow.action),case_caseList]);
+ }
+ this.next = MotaActionBlocks['switch_s'].xmlText([
+ this.expandEvalBlock([data.condition]),
+ case_caseList,this.next]);
+ break;
+ case "choices": // 提供选项
+ var text_choices = null;
+ for(var ii=data.choices.length-1,choice;choice=data.choices[ii];ii--) {
+ choice.color = this.Colour(choice.color);
+ text_choices=MotaActionBlocks['choicesContext'].xmlText([
+ choice.text,choice.icon,choice.color,'rgba('+choice.color+')',choice.condition||'',this.insertActionList(choice.action),text_choices]);
+ }
+ if (!this.isset(data.text)) data.text = '';
+ var info = this.getTitleAndPosition(data.text);
+ this.next = MotaActionBlocks['choices_s'].xmlText([
+ info[3],info[0],info[1],data.timeout||0,text_choices,this.next]);
+ break;
+ case "for": // 循环遍历
+ this.next = MotaActionBlocks['for_s'].xmlText([
+ this.expandEvalBlock([data.name]),
+ data.from || 0, data.to || 0, data.step || 0,
+ this.insertActionList(data.data),
+ this.next]);
+ break;
+ case "forEach": // 循环遍历列表
+ this.next = MotaActionBlocks['forEach_s'].xmlText([
+ this.expandEvalBlock([data.name]),
+ JSON.stringify(data.list),
+ this.insertActionList(data.data),
+ this.next]);
+ break;
+ case "while": // 前置条件循环处理
+ this.next = MotaActionBlocks['while_s'].xmlText([
+ this.expandEvalBlock([data.condition]),
+ this.insertActionList(data.data),
+ this.next]);
+ break;
+ case "dowhile": // 后置条件循环处理
+ this.next = MotaActionBlocks['dowhile_s'].xmlText([
+ this.insertActionList(data.data),
+ this.expandEvalBlock([data.condition]),
+ this.next]);
+ break;
+ case "break": // 跳出循环
+ this.next = MotaActionBlocks['break_s'].xmlText([
+ this.next]);
+ break;
+ case "continue": // 继续执行当前循环
+ this.next = MotaActionBlocks['continue_s'].xmlText([
+ this.next]);
+ break;
+ case "win":
+ this.next = MotaActionBlocks['win_s'].xmlText([
+ data.reason,data.norank?true:false,data.noexit?true:false,this.next]);
+ break;
+ case "lose":
+ this.next = MotaActionBlocks['lose_s'].xmlText([
+ data.reason,this.next]);
+ break;
+ case "restart":
+ this.next = MotaActionBlocks['restart_s'].xmlText([
+ this.next]);
+ break;
+ case "function":
+ var func = data["function"];
+ func=func.split('{').slice(1).join('{').split('}').slice(0,-1).join('}').trim().split('\n').join('\\n');
+ this.next = MotaActionBlocks['function_s'].xmlText([
+ data.async||false,func,this.next]);
+ break;
+ case "update":
+ this.next = MotaActionBlocks['update_s'].xmlText([
+ this.next, this.doNotCheckAutoEvents||false]);
+ break;
+ case "showStatusBar":
+ this.next = MotaActionBlocks['showStatusBar_s'].xmlText([
+ this.next]);
+ break;
+ case "hideStatusBar":
+ this.next = MotaActionBlocks['hideStatusBar_s'].xmlText([
+ data.toolbox||false,this.next]);
+ break;
+ case "showHero":
+ this.next = MotaActionBlocks['showHero_s'].xmlText([
+ data.time, data.async||false, this.next]);
+ break;
+ case "hideHero":
+ this.next = MotaActionBlocks['hideHero_s'].xmlText([
+ data.time, data.async||false, this.next]);
+ break;
+ case "sleep": // 等待多少毫秒
+ this.next = MotaActionBlocks['sleep_s'].xmlText([
+ data.time||0,data.noSkip||false,this.next]);
+ break;
+ case "wait": // 等待用户操作
+ var case_waitList = null;
+ if (data.data) {
+ for(var ii=data.data.length-1,caseNow;caseNow=data.data[ii];ii--) {
+ if (caseNow["case"] == "keyboard") {
+ case_waitList = MotaActionBlocks['waitContext_1'].xmlText([
+ caseNow.keycode || "0", this.insertActionList(caseNow.action), case_waitList
+ ]);
+ } else if (caseNow["case"] == "mouse") {
+ case_waitList = MotaActionBlocks['waitContext_2'].xmlText([
+ caseNow.px[0], caseNow.px[1], caseNow.py[0], caseNow.py[1], this.insertActionList(caseNow.action), case_waitList
+ ]);
+ }
+ }
+ }
+ this.next = MotaActionBlocks['wait_s'].xmlText([
+ data.timeout||0,case_waitList, this.next]);
+ break;
+ case "waitAsync": // 等待所有异步事件执行完毕
+ this.next = MotaActionBlocks['waitAsync_s'].xmlText([
+ this.next]);
+ break;
+ case "callBook": // 呼出怪物手册
+ this.next = MotaActionBlocks['callBook_s'].xmlText([
+ this.next]);
+ break;
+ case "callSave": // 呼出存档界面
+ this.next = MotaActionBlocks['callSave_s'].xmlText([
+ this.next]);
+ break;
+ case "autoSave": // 自动存档
+ this.next = MotaActionBlocks['autoSave_s'].xmlText([
+ data.nohint||false, this.next]);
+ break;
+ case "callLoad": // 呼出读档界面
+ this.next = MotaActionBlocks['callLoad_s'].xmlText([
+ this.next]);
+ break;
+ case "exit": // 立刻结束事件
+ this.next = MotaActionBlocks['exit_s'].xmlText([
+ this.next]);
+ break;
+ case "previewUI": // UI绘制预览
+ this.next = MotaActionBlocks['previewUI_s'].xmlText([
+ this.insertActionList(data.action), this.next
+ ]);
+ break;
+ case "clearMap": // 清除画布
+ if (data.x != null && data.y != null && data.width != null && data.height != null) {
+ this.next = MotaActionBlocks['clearMap_s'].xmlText([
+ data.x, data.y, data.width, data.height, this.next
+ ]);
+ }
+ else {
+ this.next = MotaActionBlocks['clearMap_1_s'].xmlText([this.next]);
+ }
+ break;
+ case "setAttribute": // 设置画布属性
+ data.fillStyle=this.Colour(data.fillStyle);
+ data.strokeStyle=this.Colour(data.strokeStyle);
+ this.next = MotaActionBlocks['setAttribute_s'].xmlText([
+ data.font,data.fillStyle,'rgba('+data.fillStyle+')',data.strokeStyle,'rgba('+data.strokeStyle+')',
+ data.lineWidth,data.alpha,data.align,data.baseline,data.z,this.next]);
+ break;
+ case "fillText": // 绘制一行文本
+ data.style = this.Colour(data.style);
+ this.next = MotaActionBlocks['fillText_s'].xmlText([
+ data.x, data.y, data.style, 'rgba('+data.style+')', data.font, data.maxWidth, this.EvalString(data.text), this.next
+ ]);
+ break;
+ case "fillBoldText": // 绘制一行描边文本
+ data.style = this.Colour(data.style);
+ this.next = MotaActionBlocks['fillBoldText_s'].xmlText([
+ data.x, data.y, data.style, 'rgba('+data.style+')', data.strokeStyle, 'rgba('+(data.strokeStyle||"0,0,0,1")+')',
+ data.font, this.EvalString(data.text), this.next
+ ]);
+ break;
+ case "drawTextContent": // 绘制多行文本
+ data.color = this.Colour(data.color);
+ this.next = MotaActionBlocks['drawTextContent_s'].xmlText([
+ this.EvalString(data.text), data.left, data.top, data.maxWidth, data.color, 'rgba('+data.color+')',
+ data.align, data.fontSize, data.lineHeight, data.bold, this.next
+ ]);
+ break;
+ case "fillRect": // 绘制矩形
+ data.style = this.Colour(data.style);
+ this.next = MotaActionBlocks['fillRect_s'].xmlText([
+ data.x, data.y, data.width, data.height, data.radius, data.style, 'rgba('+data.style+')', this.next
+ ]);
+ break;
+ case "strokeRect": // 绘制矩形边框
+ data.style = this.Colour(data.style);
+ this.next = MotaActionBlocks['strokeRect_s'].xmlText([
+ data.x, data.y, data.width, data.height, data.radius, data.style, 'rgba('+data.style+')', data.lineWidth, this.next
+ ]);
+ break;
+ case "drawLine": // 绘制线段
+ data.style = this.Colour(data.style);
+ this.next = MotaActionBlocks['drawLine_s'].xmlText([
+ data.x1, data.y1, data.x2, data.y2, data.style, 'rgba('+data.style+')', data.lineWidth, this.next
+ ]);
+ break;
+ case "drawArrow": // 绘制线段
+ data.style = this.Colour(data.style);
+ this.next = MotaActionBlocks['drawArrow_s'].xmlText([
+ data.x1, data.y1, data.x2, data.y2, data.style, 'rgba('+data.style+')', data.lineWidth, this.next
+ ]);
+ break;
+ case "fillPolygon": // 绘制多边形
+ data.style = this.Colour(data.style);
+ var x_str=[],y_str=[];
+ data.nodes.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['fillPolygon_s'].xmlText([
+ x_str.join(','), y_str.join(','), data.style, 'rgba('+data.style+')', this.next
+ ]);
+ break;
+ case "strokePolygon": // 绘制多边形
+ data.style = this.Colour(data.style);
+ var x_str=[],y_str=[];
+ data.nodes.forEach(function (t) {
+ x_str.push(t[0]);
+ y_str.push(t[1]);
+ })
+ this.next = MotaActionBlocks['strokePolygon_s'].xmlText([
+ x_str.join(','), y_str.join(','), data.style, 'rgba('+data.style+')', data.lineWidth, this.next
+ ]);
+ break;
+ case "fillEllipse": // 绘制椭圆
+ data.style = this.Colour(data.style);
+ this.next = MotaActionBlocks['fillEllipse_s'].xmlText([
+ data.x, data.y, data.a, data.b, data.angle, data.style, 'rgba('+data.style+')', this.next
+ ]);
+ break;
+ case "strokeEllipse": // 绘制椭圆边框
+ data.style = this.Colour(data.style);
+ this.next = MotaActionBlocks['strokeEllipse_s'].xmlText([
+ data.x, data.y, data.a, data.b, data.angle, data.style, 'rgba('+data.style+')', data.lineWidth, this.next
+ ]);
+ break;
+ case "fillArc": // 绘制弧
+ data.style = this.Colour(data.style);
+ this.next = MotaActionBlocks['fillArc_s'].xmlText([
+ data.x, data.y, data.r, data.start, data.end, data.style, 'rgba('+data.style+')', this.next
+ ]);
+ break;
+ case "strokeArc": // 绘制弧
+ data.style = this.Colour(data.style);
+ this.next = MotaActionBlocks['strokeArc_s'].xmlText([
+ data.x, data.y, data.r, data.start, data.end, data.style, 'rgba('+data.style+')', data.lineWidth, this.next
+ ]);
+ break;
+ case "drawImage": // 绘制图片
+ if (data.x1 != null && data.y1 != null && data.w1 != null && data.h1 != null) {
+ this.next = MotaActionBlocks['drawImage_1_s'].xmlText([
+ data.image, data.reverse, data.x, data.y, data.w, data.h, data.x1, data.y1, data.w1, data.h1, this.next
+ ]);
+ }
+ else {
+ this.next = MotaActionBlocks['drawImage_s'].xmlText([
+ data.image, data.reverse, data.x, data.y, data.w, data.h, this.next
+ ]);
+ }
+ break;
+ case "drawIcon": // 绘制图标
+ this.next = MotaActionBlocks['drawIcon_s'].xmlText([
+ data.id, data.frame||0, data.x, data.y, data.width, data.height, this.next
+ ]);
+ break;
+ case "drawBackground": // 绘制背景
+ if (!/^\w+\.png$/.test(data.background))
+ data.background=this.Colour(data.background);
+ this.next = MotaActionBlocks['drawBackground_s'].xmlText([
+ data.background, 'rgba('+data.background+')', data.x, data.y, data.width, data.height, this.next
+ ]);
+ break;
+ case "drawSelector": // 绘制光标
+ if (data.image) {
+ this.next = MotaActionBlocks['drawSelector_s'].xmlText([
+ data.image, data.code, data.x, data.y, data.width, data.height, this.next
+ ]);
+ }
+ else {
+ this.next = MotaActionBlocks['drawSelector_1_s'].xmlText([data.code, this.next]);
+ }
+ case "animateImage": // 兼容 animateImage
+ break;
+ default:
+ this.next = MotaActionBlocks['unknown_s'].xmlText([
+ JSON.stringify(data),this.next]);
+ }
+ this.parseAction();
+ return;
+}
+
+////// 往当前事件列表之后添加一个事件组 //////
+ActionParser.prototype.insertActionList = function (actionList) {
+ if (actionList.length===0) return null;
+ this.event.data.list.push({"type": "_next", "next": this.next});
+ this.event.data.list=this.event.data.list.concat(actionList);
+ this.next = null;
+ this.parseAction();
+ return this.result;
+}
+
+////// 判断某对象是否不为undefined也不会null //////
+ActionParser.prototype.isset = function (val) {
+ if (val === undefined || val === null) {
+ return false;
+ }
+ return true
+}
+
+ActionParser.prototype.StepString = function(steplist) {
+ var stepchar = {
+ 'up': '上',
+ 'down': '下',
+ 'left': '左',
+ 'right': '右',
+ 'forward': '前',
+ 'backward': '后'
+ }
+ var StepString = '';
+ var last = null, number = 0;
+ steplist.forEach(function (v) {
+ if (v != last) {
+ if (last != null) {
+ StepString += stepchar[last];
+ if (number > 1) StepString += number;
+ }
+ last = v;
+ number = 1;
+ } else {
+ number++;
+ }
+ });
+ if (last != null) {
+ StepString += stepchar[last];
+ if (number > 1) StepString += number;
+ }
+ return StepString;
+}
+
+ActionParser.prototype.EvalString = function(EvalString) {
+ return EvalString.split('\b').join('\\b').split('\t').join('\\t').split('\n').join('\\n');
+}
+
+ActionParser.prototype.getTitleAndPosition = function (string) {
+ string = this.EvalString(string);
+ var title = '', icon = '', position = '';
+ string = string.replace(/\\t\[(([^\],]+),)?([^\],]+)\]/g, function (s0, s1, s2, s3) {
+ if (s3) title = s3;
+ if (s2) { icon = s3; title = s2; }
+ if (icon && !/^(.*)\.(jpg|jpeg|png)$/.test(icon)
+ && !/^[0-9a-zA-Z_][0-9a-zA-Z_:]*$/.test(icon)) { title += "," + icon; icon = ''; }
+ return "";
+ }).replace(/\\b\[(.*?)\]/g, function (s0, s1) {
+ position = s1; return "";
+ });
+ return [title, icon, position, string];
+}
+
+ActionParser.prototype.Colour = function(color) {
+ return color?JSON.stringify(color).slice(1,-1):null;
+}
+
+ActionParser.prototype.matchId = function(args) {
+ var rt=function(xml,args){
+ // 此处刻意不写成 xml:MotaActionBlocks[str].xmlText 来方便搜索
+ return {ret:true,xml:xml,args:args}
+ }
+ var match = /nothing/.exec('nothing')
+ // 固定列表
+ var FixedId_List=MotaActionBlocks['FixedId_List'].options; // [["生命", "status:hp"], ...]
+ match=new RegExp('^('+FixedId_List.map(function(v){return v[1]}).join('|')+')$').exec(args[0])
+ if(match){
+ return rt(MotaActionBlocks['idFixedList_e'].xmlText, args);
+ }
+ // 独立开关
+ match=/^switch:([A-Z])$/.exec(args[0])
+ if(match){
+ args[0]=match[1]
+ return rt(MotaActionBlocks['idFlag_e'].xmlText, args);
+ }
+ // 临时变量
+ match=/^temp:([A-Z])$/.exec(args[0])
+ if(match){
+ args[0]=match[1]
+ return rt(MotaActionBlocks['idTemp_e'].xmlText, args);
+ }
+ // id列表
+ var Id_List = MotaActionBlocks['Id_List'].options; // [["变量", "flag"], ...]
+ match=new RegExp('^('+Id_List.map(function(v){return v[1]}).join('|')+'):([a-zA-Z0-9_\\u4E00-\\u9FCC]+)$').exec(args[0])
+ if(match){
+ args=[match[1],MotaActionFunctions.replaceToName_token(match[2])]
+ return rt(MotaActionBlocks['idIdList_e'].xmlText, args);
+ }
+ return {ret:false}
+}
+
+ActionParser.prototype.matchEvalAtom = function(args) {
+ var rt=function(xml,args){
+ // 此处刻意不写成 xml:MotaActionBlocks[str].xmlText 来方便搜索
+ return {ret:true,xml:xml,args:args}
+ }
+ var match = /nothing/.exec('nothing')
+ // 勾选框
+ match = /^(true|false)$/.exec(args[0])
+ if(match){
+ return rt(MotaActionBlocks['bool_e'].xmlText, args);
+ }
+ // 怪物属性
+ var EnemyId_List=MotaActionBlocks['EnemyId_List'].options; // [["生命", "hp"], ...]
+ match=new RegExp("^enemy:([a-zA-Z0-9_]+):(" + EnemyId_List.map(function(v){return v[1]}).join('|') + ")$").exec(args[0])
+ if(match){
+ args=[MotaActionFunctions.replaceToName_token(match[1]),match[2]]
+ return rt(MotaActionBlocks['enemyattr_e'].xmlText, args);
+ }
+ // 图块ID
+ match=/^blockId:(-?\d+),(-?\d+)$/.exec(args[0])
+ if(match){
+ args=[match[1],match[2]]
+ return rt(MotaActionBlocks['blockId_e'].xmlText, args);
+ }
+ // 图块类别
+ match=/^blockCls:(-?\d+),(-?\d+)$/.exec(args[0])
+ if(match){
+ args=[match[1],match[2]]
+ return rt(MotaActionBlocks['blockCls_e'].xmlText, args);
+ }
+ // 装备孔
+ match=/^equip:(-?\d+)$/.exec(args[0])
+ if(match){
+ args[0]=match[1]
+ return rt(MotaActionBlocks['equip_e'].xmlText, args);
+ }
+ return {ret:false}
+}
+
+ActionParser.prototype.matchEvalCompare=function(args, isShadow){
+ if (MotaActionFunctions.disableExpandCompare) return {ret:false};
+ var raw=args[0].replace(/>/g,'>').replace(/</g,'<').replace(/"/g,'"').replace(/ /g,' ').replace(/&/g,'&')
+ if (raw[0]+raw.slice(-1)=='()') raw=raw.slice(1,-1);
+ var str=raw
+ var xml=MotaActionBlocks['expression_arithmetic_0'].xmlText
+ if (!/<=|<|>=|>|==|!=|===|!==|&&|\|\|/.exec(str)) return {ret:false};
+ str=str.replace(/[^<>=!()&|]/g,' ')
+ // 处理括号匹配
+ var old;
+ do {
+ old=str;
+ str=str.replace(/\([^()]*\)/g,function(v){return Array.from({length:v.length+1}).join(' ')})
+ } while (old!=str);
+ // 按优先级依次寻找以下符号
+ var oplist=['<','<=','>','>=','==','!=','===','!==','&&','||'].reverse()
+ for (var index = 0,op; op=oplist[index]; index++) {
+ var match=new RegExp(' '+(op=='||'?'\\|\\|':op)+' ').exec(str)
+ if (!match) continue;
+ args=[this.expandEvalBlock([raw.slice(0,match.index+1)],isShadow),op.replace(/&/g,'&').replace(//g,'>'),this.expandEvalBlock([raw.slice(match.index+1+op.length)],isShadow)]
+ return {ret:true,xml:xml,args:args}
+ }
+ return {ret:false}
+}
+
+ActionParser.prototype.expandIdBlock = function(args, isShadow, comment) {
+ args[0]=MotaActionFunctions.replaceFromName(args[0])
+ var xml=MotaActionBlocks['idString_e'].xmlText
+ var ret=this.matchId(args)
+ if (ret.ret){
+ xml=ret.xml;
+ args=ret.args;
+ } else {
+ for (var index = 0; index < args.length; index++) {
+ args[index]=MotaActionFunctions.replaceToName(args[index])
+ }
+ }
+ return xml(args, isShadow, comment);
+}
+
+ActionParser.prototype.expandEvalBlock = function(args, isShadow, comment) {
+ args[0]=MotaActionFunctions.replaceFromName(args[0])
+ var xml=MotaActionBlocks['evalString_e'].xmlText
+ var ret=this.matchId(args)
+ if (ret.ret){
+ xml=ret.xml;
+ args=ret.args;
+ } else if( (ret=this.matchEvalAtom(args)).ret ){
+ xml=ret.xml;
+ args=ret.args;
+ } else if(/^(!.*|\(!.*\))$/.exec(args[0])){
+ // 非
+ xml=MotaActionBlocks['negate_e'].xmlText
+ var content=args[0][0]=='!'?args[0].slice(1):args[0].slice(2,-1)
+ args[0]=this.expandEvalBlock([content],isShadow)
+ } else if( (ret=this.matchEvalCompare(args, isShadow)).ret ){
+ // 大小比较
+ xml=ret.xml;
+ args=ret.args;
+ } else {
+ for (var index = 0; index < args.length; index++) {
+ args[index]=MotaActionFunctions.replaceToName(args[index])
+ }
+ }
+ return xml(args, isShadow, comment);
+}
+
+MotaActionFunctions.actionParser = new ActionParser();
+
+MotaActionFunctions.workspace = function(){return workspace}
+
+MotaActionFunctions.parse = function(obj,type) {
+ try {
+ obj = JSON.parse(MotaActionFunctions.replaceToName(JSON.stringify(obj)));
+ } catch (e) {}
+ MotaActionFunctions.workspace().clear();
+ xml_text = MotaActionFunctions.actionParser.parse(obj,type||'event');
+ xml = Blockly.Xml.textToDom(''+xml_text+'');
+ Blockly.Xml.domToWorkspace(xml, MotaActionFunctions.workspace());
+}
+
+MotaActionFunctions.EvalString_pre = function(EvalString){
+ if (EvalString.indexOf('__door__')!==-1) throw new Error('请修改开门变量__door__,如door1,door2,door3等依次向后。请勿存在两个门使用相同的开门变量。');
+ EvalString = MotaActionFunctions.replaceFromName(EvalString);
+ return EvalString.replace(/([^\\])"/g,'$1\\"').replace(/^"/g,'\\"').replace(/""/g,'"\\"');
+}
+
+MotaActionFunctions.JsonEvalString_pre = function (JsonEvalString) {
+ if (JsonEvalString == '') return '';
+ JsonEvalString = MotaActionFunctions.replaceFromName(JsonEvalString);
+ try {
+ return JSON.stringify(JSON.parse(JsonEvalString));
+ } catch (e) {
+ throw new Error('此处需要填写一个合法的JSON内容');
+ }
+}
+
+MotaActionFunctions.IntString_pre = function (IntString) {
+ if (!/^\d*$/.test(IntString)) throw new Error('此项必须是整数或不填');
+ return IntString;
+}
+
+MotaActionFunctions.IdString_pre = function(IdString){
+ if (IdString.indexOf('__door__')!==-1) throw new Error('请修改开门变量__door__,如door1,door2,door3等依次向后。请勿存在两个门使用相同的开门变量。');
+ IdString = MotaActionFunctions.replaceFromName(IdString);
+ IdString = MotaActionFunctions.replaceFromName_token(IdString);
+ if (IdString && !(MotaActionFunctions.pattern.id.test(IdString)) && !(MotaActionFunctions.pattern.idWithoutFlag.test(IdString)))
+ throw new Error('id: '+IdString+'中包含了0-9 a-z A-Z _ - :之外的字符');
+ return IdString;
+}
+
+MotaActionFunctions.PosString_pre = function(PosString){
+ if (!PosString || /^-?\d+$/.test(PosString)) return PosString;
+ //if (!(MotaActionFunctions.pattern.id.test(PosString)))throw new Error(PosString+'中包含了0-9 a-z A-Z _ 和中文之外的字符,或者是没有以flag: 开头');
+ return '"'+MotaActionFunctions.replaceFromName(PosString)+'"';
+}
+
+MotaActionFunctions.StepString_pre = function(StepString){
+ //StepString='上右3下2左上左2'
+ var route = StepString.replace(/上/g,'U').replace(/下/g,'D').replace(/左/g,'L').replace(/右/g,'R').replace(/前/g,'F').replace(/后/g,'B');
+
+ //copyed from core.js
+ var ans=[], index=0;
+
+ var isset = function(a) {
+ if (a == undefined || a == null) {
+ return false;
+ }
+ return true;
+ }
+ var getNumber = function (noparse) {
+ var num="";
+ while (index>>16)*i&65535)<<16)&4294967295)<<15|s>>>17))*o+(((s>>>16)*o&65535)<<16)&4294967295)<<13|n>>>19))+((5*(n>>>16)&65535)<<16)&4294967295))+((58964+(r>>>16)&65535)<<16);switch(s=0,t){case 3:s^=(255&l.charCodeAt(a+2))<<16;case 2:s^=(255&l.charCodeAt(a+1))<<8;case 1:n^=s=(65535&(s=(s=(65535&(s^=255&l.charCodeAt(a)))*i+(((s>>>16)*i&65535)<<16)&4294967295)<<15|s>>>17))*o+(((s>>>16)*o&65535)<<16)&4294967295}return n^=l.length,n=2246822507*(65535&(n^=n>>>16))+((2246822507*(n>>>16)&65535)<<16)&4294967295,n=3266489909*(65535&(n^=n>>>13))+((3266489909*(n>>>16)&65535)<<16)&4294967295,(n^=n>>>16)>>>0},Object.defineProperty(o.prototype,"length",{get:function(){var t=0;for(var e in this.data)0===e.indexOf("hash_")&&(t+=this.data[e].length);return t}}),o.prototype.add=function(t){var e="hash_"+this.hashFunction(t);if(e in this.data){for(var n=this.data[e],r=0;r>>17,n*=461845907,this.count=this.count+1;var 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t=[],e=0;e"):t.push(n.start.toString()):t.push(n.start.toString()+".."+(n.stop-1).toString())}return t.length>1?"{"+t.join(", ")+"}":t[0]},o.prototype.toTokenString=function(t,e){for(var n=[],r=0;r1?"{"+n.join(", ")+"}":n[0]},o.prototype.elementName=function(t,e,n){return n===r.EOF?"":n===r.EPSILON?"":t[n]||e[n]},e.Interval=i,e.IntervalSet=o},function(t,e){function n(){return this.atn=null,this.stateNumber=n.INVALID_STATE_NUMBER,this.stateType=null,this.ruleIndex=0,this.epsilonOnlyTransitions=!1,this.transitions=[],this.nextTokenWithinRule=null,this}function r(){return n.call(this),this.stateType=n.BASIC,this}function i(){return n.call(this),this.decision=-1,this.nonGreedy=!1,this}function o(){return i.call(this),this.endState=null,this}function s(){return o.call(this),this.stateType=n.BLOCK_START,this}function a(){return n.call(this),this.stateType=n.BLOCK_END,this.startState=null,this}function l(){return n.call(this),this.stateType=n.RULE_STOP,this}function u(){return 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r.state=t.state||null,r.alt=void 0===t.alt?null:t.alt,r.context=t.context||null,r.semanticContext=t.semanticContext||null,e&&(r.reachesIntoOuterContext=t.reachesIntoOuterContext||0,r.precedenceFilterSuppressed=t.precedenceFilterSuppressed||!1),r}function a(t,e){return this.checkContext(t,e),t=s(t),e=s(e,!0),this.state=null!==t.state?t.state:e.state,this.alt=null!==t.alt?t.alt:e.alt,this.context=null!==t.context?t.context:e.context,this.semanticContext=null!==t.semanticContext?t.semanticContext:null!==e.semanticContext?e.semanticContext:i.NONE,this.reachesIntoOuterContext=e.reachesIntoOuterContext,this.precedenceFilterSuppressed=e.precedenceFilterSuppressed,this}function l(t,e){a.call(this,t,e);var n=t.lexerActionExecutor||null;return this.lexerActionExecutor=n||(null!==e?e.lexerActionExecutor:null),this.passedThroughNonGreedyDecision=null!==e&&this.checkNonGreedyDecision(e,this.state),this}a.prototype.checkContext=function(t,e){null!==t.context&&void 0!==t.context||null!==e&&null!==e.context&&void 0!==e.context||(this.context=null)},a.prototype.hashCode=function(){var t=new o;return this.updateHashCode(t),t.finish()},a.prototype.updateHashCode=function(t){t.update(this.state.stateNumber,this.alt,this.context,this.semanticContext)},a.prototype.equals=function(t){return this===t||t instanceof a&&(this.state.stateNumber===t.state.stateNumber&&this.alt===t.alt&&(null===this.context?null===t.context:this.context.equals(t.context))&&this.semanticContext.equals(t.semanticContext)&&this.precedenceFilterSuppressed===t.precedenceFilterSuppressed)},a.prototype.hashCodeForConfigSet=function(){var t=new o;return t.update(this.state.stateNumber,this.alt,this.semanticContext),t.finish()},a.prototype.equalsForConfigSet=function(t){return this===t||t instanceof a&&(this.state.stateNumber===t.state.stateNumber&&this.alt===t.alt&&this.semanticContext.equals(t.semanticContext))},a.prototype.toString=function(){return"("+this.state+","+this.alt+(null!==this.context?",["+this.context.toString()+"]":"")+(this.semanticContext!==i.NONE?","+this.semanticContext.toString():"")+(this.reachesIntoOuterContext>0?",up="+this.reachesIntoOuterContext:"")+")"},l.prototype=Object.create(a.prototype),l.prototype.constructor=l,l.prototype.updateHashCode=function(t){t.update(this.state.stateNumber,this.alt,this.context,this.semanticContext,this.passedThroughNonGreedyDecision,this.lexerActionExecutor)},l.prototype.equals=function(t){return this===t||t instanceof l&&this.passedThroughNonGreedyDecision==t.passedThroughNonGreedyDecision&&(this.lexerActionExecutor?this.lexerActionExecutor.equals(t.lexerActionExecutor):!t.lexerActionExecutor)&&a.prototype.equals.call(this,t)},l.prototype.hashCodeForConfigSet=l.prototype.hashCode,l.prototype.equalsForConfigSet=l.prototype.equals,l.prototype.checkNonGreedyDecision=function(t,e){return t.passedThroughNonGreedyDecision||e instanceof r&&e.nonGreedy},e.ATNConfig=a,e.LexerATNConfig=l},function(t,e,n){var r=n(4).RuleNode,i=n(4).INVALID_INTERVAL,o=n(7).INVALID_ALT_NUMBER;function s(t,e){return r.call(this),this.parentCtx=t||null,this.invokingState=e||-1,this}s.prototype=Object.create(r.prototype),s.prototype.constructor=s,s.prototype.depth=function(){for(var t=0,e=this;null!==e;)e=e.parentCtx,t+=1;return t},s.prototype.isEmpty=function(){return-1===this.invokingState},s.prototype.getSourceInterval=function(){return i},s.prototype.getRuleContext=function(){return 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0===t.length?null:t},n.prototype.getEdgeLabel=function(t){return 0===t?"EOF":null!==this.literalNames||null!==this.symbolicNames?this.literalNames[t-1]||this.symbolicNames[t-1]:String.fromCharCode(t-1)},n.prototype.getStateString=function(t){var e=(t.isAcceptState?":":"")+"s"+t.stateNumber+(t.requiresFullContext?"^":"");return t.isAcceptState?null!==t.predicates?e+"=>"+t.predicates.toString():e+"=>"+t.prediction.toString():e},r.prototype=Object.create(n.prototype),r.prototype.constructor=r,r.prototype.getEdgeLabel=function(t){return"'"+String.fromCharCode(t)+"'"},e.DFASerializer=n,e.LexerDFASerializer=r},function(t,e,n){var r=n(14).RuleContext,i=n(4),o=i.INVALID_INTERVAL,s=i.TerminalNode,a=i.TerminalNodeImpl,l=i.ErrorNodeImpl,u=n(2).Interval;function c(t,e){t=t||null,e=e||null,r.call(this,t,e),this.ruleIndex=-1,this.children=null,this.start=null,this.stop=null,this.exception=null}function h(t,e,n){return c.call(t,e),this.ruleIndex=n,this}c.prototype=Object.create(r.prototype),c.prototype.constructor=c,c.prototype.copyFrom=function(t){this.parentCtx=t.parentCtx,this.invokingState=t.invokingState,this.children=null,this.start=t.start,this.stop=t.stop,t.children&&(this.children=[],t.children.map(function(t){t instanceof l&&(this.children.push(t),t.parentCtx=this)},this))},c.prototype.enterRule=function(t){},c.prototype.exitRule=function(t){},c.prototype.addChild=function(t){return null===this.children&&(this.children=[]),this.children.push(t),t},c.prototype.removeLastChild=function(){null!==this.children&&this.children.pop()},c.prototype.addTokenNode=function(t){var e=new a(t);return this.addChild(e),e.parentCtx=this,e},c.prototype.addErrorNode=function(t){var e=new l(t);return this.addChild(e),e.parentCtx=this,e},c.prototype.getChild=function(t,e){if(e=e||null,null===this.children||t<0||t>=this.children.length)return null;if(null===e)return this.children[t];for(var n=0;n=this.children.length)return null;for(var n=0;n=this._size)throw"cannot consume EOF";this._index+=1},i.prototype.LA=function(t){if(0===t)return 0;t<0&&(t+=1);var e=this._index+t-1;return e<0||e>=this._size?r.EOF:this.data[e]},i.prototype.LT=function(t){return this.LA(t)},i.prototype.mark=function(){return-1},i.prototype.release=function(t){},i.prototype.seek=function(t){t<=this._index?this._index=t:this._index=Math.min(t,this._size)},i.prototype.getText=function(t,e){if(e>=this._size&&(e=this._size-1),t>=this._size)return"";if(this.decodeToUnicodeCodePoints){for(var n="",r=t;r<=e;r++)n+=String.fromCodePoint(this.data[r]);return n}return this.strdata.slice(t,e+1)},i.prototype.toString=function(){return this.strdata},e.InputStream=i},function(t,e,n){var r=n(12);function i(){return r.tree.ParseTreeVisitor.call(this),this}i.prototype=Object.create(r.tree.ParseTreeVisitor.prototype),i.prototype.constructor=i,i.prototype.visitGrammarFile=function(t){return this.visitChildren(t)},i.prototype.visitGrammerDecl=function(t){return this.visitChildren(t)},i.prototype.visitStatExprSplit=function(t){return this.visitChildren(t)},i.prototype.visitStatList=function(t){return this.visitChildren(t)},i.prototype.visitStatValue=function(t){return this.visitChildren(t)},i.prototype.visitExprExpression=function(t){return this.visitChildren(t)},i.prototype.visitExprValue=function(t){return this.visitChildren(t)},i.prototype.visitArithmeticRuleCollection=function(t){return this.visitChildren(t)},i.prototype.visitParserAtomExpr=function(t){return this.visitChildren(t)},i.prototype.visitParserAtomParserId=function(t){return this.visitChildren(t)},i.prototype.visitParserAtomLexerId=function(t){return this.visitChildren(t)},i.prototype.visitParserAtomStr=function(t){return this.visitChildren(t)},i.prototype.visitLexerRuleCollection=function(t){return this.visitChildren(t)},i.prototype.visitMeaningfulSplit=function(t){return this.visitChildren(t)},i.prototype.visitLexerRuleStrings=function(t){return this.visitChildren(t)},i.prototype.visitLexerRuleList=function(t){return this.visitChildren(t)},i.prototype.visitLexerRuleComplex=function(t){return this.visitChildren(t)},i.prototype.visitStrings=function(t){return this.visitChildren(t)},i.prototype.visitLexerRuleExpr=function(t){return this.visitChildren(t)},e.BlocklyGrammerVisitor=i},function(t,e,n){var r=n(0),i=n(1).Token,o=(n(4).RuleNode,n(4).ErrorNode),s=n(4).TerminalNode,a=n(18).ParserRuleContext,l=n(14).RuleContext,u=n(7).INVALID_ALT_NUMBER;function c(){}c.toStringTree=function(t,e,n){e=e||null,null!==(n=n||null)&&(e=n.ruleNames);var i=c.getNodeText(t,e);i=r.escapeWhitespace(i,!1);var o=t.getChildCount();if(0===o)return i;var s="("+i+" ";o>0&&(i=c.toStringTree(t.getChild(0),e),s=s.concat(i));for(var a=1;a=n},W.prototype.deserialize=function(t){this.reset(t),this.checkVersion(),this.checkUUID();var e=this.readATN();this.readStates(e),this.readRules(e),this.readModes(e);var n=[];return this.readSets(e,n,this.readInt.bind(this)),this.isFeatureSupported(Y,this.uuid)&&this.readSets(e,n,this.readInt32.bind(this)),this.readEdges(e,n),this.readDecisions(e),this.readLexerActions(e),this.markPrecedenceDecisions(e),this.verifyATN(e),this.deserializationOptions.generateRuleBypassTransitions&&e.grammarType===o.PARSER&&(this.generateRuleBypassTransitions(e),this.verifyATN(e)),e},W.prototype.reset=function(t){var e=t.split("").map(function(t){var e=t.charCodeAt(0);return e>1?e-2:-1});e[0]=t.charCodeAt(0),this.data=e,this.pos=0},W.prototype.checkVersion=function(){var t=this.readInt();if(3!==t)throw"Could not deserialize ATN with version "+t+" (expected 3)."},W.prototype.checkUUID=function(){var t=this.readUUID();if(K.indexOf(t)<0)throw"59627784-3BE5-417A-B9EB-8131A7286089";this.uuid=t},W.prototype.readATN=function(){var t=this.readInt(),e=this.readInt();return new i(t,e)},W.prototype.readStates=function(t){for(var e,n,r,i=[],o=[],s=this.readInt(),l=0;l0;)i.addTransition(p.transitions[f-1]),p.transitions=p.transitions.slice(-1);t.ruleToStartState[e].addTransition(new I(i)),o.addTransition(new I(a));var d=new l;t.addState(d),d.addTransition(new C(o,t.ruleToTokenType[e])),i.addTransition(new I(d))},W.prototype.stateIsEndStateFor=function(t,e){if(t.ruleIndex!==e)return null;if(!(t instanceof x))return null;var n=t.transitions[t.transitions.length-1].target;return n instanceof p&&n.epsilonOnlyTransitions&&n.transitions[0].target instanceof d?t:null},W.prototype.markPrecedenceDecisions=function(t){for(var e=0;e=0):this.checkCondition(n.transitions.length<=1||n instanceof d)}},W.prototype.checkCondition=function(t,e){if(!t)throw void 0!==e&&null!==e||(e="IllegalState"),e},W.prototype.readInt=function(){return this.data[this.pos++]},W.prototype.readInt32=function(){return this.readInt()|this.readInt()<<16},W.prototype.readLong=function(){return 4294967295&this.readInt32()|this.readInt32()<<32};var X=function(){for(var t=[],e=0;e<256;e++)t[e]=(e+256).toString(16).substr(1).toUpperCase();return t}();W.prototype.readUUID=function(){for(var t=[],e=7;e>=0;e--){var n=this.readInt();t[2*e+1]=255&n,t[2*e]=n>>8&255}return X[t[0]]+X[t[1]]+X[t[2]]+X[t[3]]+"-"+X[t[4]]+X[t[5]]+"-"+X[t[6]]+X[t[7]]+"-"+X[t[8]]+X[t[9]]+"-"+X[t[10]]+X[t[11]]+X[t[12]]+X[t[13]]+X[t[14]]+X[t[15]]},W.prototype.edgeFactory=function(t,e,n,i,o,s,a,l){var u=t.states[i];switch(e){case E.EPSILON:return new I(u);case E.RANGE:return new R(u,0!==a?r.EOF:o,s);case E.RULE:return new k(t.states[o],s,a,u);case E.PREDICATE:return new O(u,o,s,0!==a);case E.PRECEDENCE:return new P(u,o);case E.ATOM:return new C(u,0!==a?r.EOF:o);case E.ACTION:return new L(u,o,s,0!==a);case E.SET:return new A(u,l[o]);case E.NOT_SET:return new b(u,l[o]);case E.WILDCARD:return new N(u);default:throw"The specified transition type: "+e+" is not valid."}},W.prototype.stateFactory=function(t,e){if(null===this.stateFactories){var n=[];n[a.INVALID_TYPE]=null,n[a.BASIC]=function(){return new l},n[a.RULE_START]=function(){return new f},n[a.BLOCK_START]=function(){return new T},n[a.PLUS_BLOCK_START]=function(){return new m},n[a.STAR_BLOCK_START]=function(){return new _},n[a.TOKEN_START]=function(){return new y},n[a.RULE_STOP]=function(){return new d},n[a.BLOCK_END]=function(){return new h},n[a.STAR_LOOP_BACK]=function(){return new v},n[a.STAR_LOOP_ENTRY]=function(){return new x},n[a.PLUS_LOOP_BACK]=function(){return new g},n[a.LOOP_END]=function(){return new p},this.stateFactories=n}if(t>this.stateFactories.length||null===this.stateFactories[t])throw"The specified state type "+t+" is not valid.";var r=this.stateFactories[t]();if(null!==r)return r.ruleIndex=e,r},W.prototype.lexerActionFactory=function(t,e,n){if(null===this.actionFactories){var r=[];r[j.CHANNEL]=function(t,e){return new B(t)},r[j.CUSTOM]=function(t,e){return new 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i,i.prototype.execute=function(t){t.skip()},i.prototype.toString=function(){return"skip"},o.prototype=Object.create(r.prototype),o.prototype.constructor=o,o.prototype.execute=function(t){t.type=this.type},o.prototype.updateHashCode=function(t){t.update(this.actionType,this.type)},o.prototype.equals=function(t){return this===t||t instanceof o&&this.type===t.type},o.prototype.toString=function(){return"type("+this.type+")"},s.prototype=Object.create(r.prototype),s.prototype.constructor=s,s.prototype.execute=function(t){t.pushMode(this.mode)},s.prototype.updateHashCode=function(t){t.update(this.actionType,this.mode)},s.prototype.equals=function(t){return this===t||t instanceof s&&this.mode===t.mode},s.prototype.toString=function(){return"pushMode("+this.mode+")"},a.prototype=Object.create(r.prototype),a.prototype.constructor=a,a.INSTANCE=new a,a.prototype.execute=function(t){t.popMode()},a.prototype.toString=function(){return"popMode"},l.prototype=Object.create(r.prototype),l.prototype.constructor=l,l.INSTANCE=new l,l.prototype.execute=function(t){t.more()},l.prototype.toString=function(){return"more"},u.prototype=Object.create(r.prototype),u.prototype.constructor=u,u.prototype.execute=function(t){t.mode(this.mode)},u.prototype.updateHashCode=function(t){t.update(this.actionType,this.mode)},u.prototype.equals=function(t){return this===t||t instanceof u&&this.mode===t.mode},u.prototype.toString=function(){return"mode("+this.mode+")"},c.prototype=Object.create(r.prototype),c.prototype.constructor=c,c.prototype.execute=function(t){t.action(null,this.ruleIndex,this.actionIndex)},c.prototype.updateHashCode=function(t){t.update(this.actionType,this.ruleIndex,this.actionIndex)},c.prototype.equals=function(t){return this===t||t instanceof c&&(this.ruleIndex===t.ruleIndex&&this.actionIndex===t.actionIndex)},h.prototype=Object.create(r.prototype),h.prototype.constructor=h,h.prototype.execute=function(t){t._channel=this.channel},h.prototype.updateHashCode=function(t){t.update(this.actionType,this.channel)},h.prototype.equals=function(t){return this===t||t instanceof h&&this.channel===t.channel},h.prototype.toString=function(){return"channel("+this.channel+")"},p.prototype=Object.create(r.prototype),p.prototype.constructor=p,p.prototype.execute=function(t){this.action.execute(t)},p.prototype.updateHashCode=function(t){t.update(this.actionType,this.offset,this.action)},p.prototype.equals=function(t){return this===t||t instanceof p&&(this.offset===t.offset&&this.action===t.action)},e.LexerActionType=n,e.LexerSkipAction=i,e.LexerChannelAction=h,e.LexerCustomAction=c,e.LexerIndexedCustomAction=p,e.LexerMoreAction=l,e.LexerTypeAction=o,e.LexerPushModeAction=s,e.LexerPopModeAction=a,e.LexerModeAction=u},function(t,e,n){var r=n(1).Token,i=n(16).ConsoleErrorListener,o=n(16).ProxyErrorListener;function s(){return this._listeners=[i.INSTANCE],this._interp=null,this._stateNumber=-1,this}s.tokenTypeMapCache={},s.ruleIndexMapCache={},s.prototype.checkVersion=function(t){"4.7"!==t&&console.log("ANTLR runtime and generated code versions disagree: 4.7!="+t)},s.prototype.addErrorListener=function(t){this._listeners.push(t)},s.prototype.removeErrorListeners=function(){this._listeners=[]},s.prototype.getTokenTypeMap=function(){var t=this.getTokenNames();if(null===t)throw"The current recognizer does not provide a list of token names.";var e=this.tokenTypeMapCache[t];return void 0===e&&((e=t.reduce(function(t,e,n){t[e]=n})).EOF=r.EOF,this.tokenTypeMapCache[t]=e),e},s.prototype.getRuleIndexMap=function(){var t=this.ruleNames;if(null===t)throw"The current recognizer does not provide a list of rule names.";var e=this.ruleIndexMapCache[t];return void 0===e&&(e=t.reduce(function(t,e,n){t[e]=n}),this.ruleIndexMapCache[t]=e),e},s.prototype.getTokenType=function(t){var e=this.getTokenTypeMap()[t];return void 0!==e?e:r.INVALID_TYPE},s.prototype.getErrorHeader=function(t){return"line "+t.getOffendingToken().line+":"+t.getOffendingToken().column},s.prototype.getTokenErrorDisplay=function(t){if(null===t)return"";var e=t.text;return null===e&&(e=t.type===r.EOF?"":"<"+t.type+">"),"'"+(e=e.replace("\n","\\n").replace("\r","\\r").replace("\t","\\t"))+"'"},s.prototype.getErrorListenerDispatch=function(){return new o(this._listeners)},s.prototype.sempred=function(t,e,n){return!0},s.prototype.precpred=function(t,e){return!0},Object.defineProperty(s.prototype,"state",{get:function(){return this._stateNumber},set:function(t){this._stateNumber=t}}),e.Recognizer=s},function(t,e,n){var r=n(11).DFAState,i=n(9).ATNConfigSet,o=n(6).getCachedPredictionContext;function s(t,e){return this.atn=t,this.sharedContextCache=e,this}s.ERROR=new r(2147483647,new i),s.prototype.getCachedContext=function(t){if(null===this.sharedContextCache)return t;return o(t,this.sharedContextCache,{})},e.ATNSimulator=s},function(t,e,n){n(0).Set;var r=n(0).Map,i=n(0).BitSet,o=n(0).AltDict,s=n(7).ATN,a=n(3).RuleStopState,l=n(9).ATNConfigSet,u=n(13).ATNConfig,c=n(10).SemanticContext,h=(n(0).Hash,n(0).hashStuff);n(0).equalArrays;function p(){return this}p.SLL=0,p.LL=1,p.LL_EXACT_AMBIG_DETECTION=2,p.hasSLLConflictTerminatingPrediction=function(t,e){if(p.allConfigsInRuleStopStates(e))return!0;if(t===p.SLL&&e.hasSemanticContext){for(var n=new l,r=0;r1)return!0}return!1},p.allSubsetsEqual=function(t){for(var e=null,n=0;n=n)){var i,o=e.charCodeAt(r);return o>=55296&&o<=56319&&n>r+1&&(i=e.charCodeAt(r+1))>=56320&&i<=57343?1024*(o-55296)+i-56320+65536:o}};t?t(String.prototype,"codePointAt",{value:e,configurable:!0,writable:!0}):String.prototype.codePointAt=e}()},function(t,e){var n,r,i,o;String.fromCodePoint||(n=function(){try{var t={},e=Object.defineProperty,n=e(t,t,t)&&e}catch(t){}return n}(),r=String.fromCharCode,i=Math.floor,o=function(t){var e,n,o=[],s=-1,a=arguments.length;if(!a)return"";for(var l="";++s1114111||i(u)!=u)throw RangeError("Invalid code point: "+u);u<=65535?o.push(u):(e=55296+((u-=65536)>>10),n=u%1024+56320,o.push(e,n)),(s+1==a||o.length>16384)&&(l+=r.apply(null,o),o.length=0)}return l},n?n(String,"fromCodePoint",{value:o,configurable:!0,writable:!0}):String.fromCodePoint=o)},function(t,e,n){var r=n(1).Token,i=n(5),o=i.NoViableAltException,s=i.InputMismatchException,a=i.FailedPredicateException,l=i.ParseCancellationException,u=n(3).ATNState,c=n(2).Interval,h=n(2).IntervalSet;function p(){}function f(){return p.call(this),this.errorRecoveryMode=!1,this.lastErrorIndex=-1,this.lastErrorStates=null,this}function d(){return f.call(this),this}p.prototype.reset=function(t){},p.prototype.recoverInline=function(t){},p.prototype.recover=function(t,e){},p.prototype.sync=function(t){},p.prototype.inErrorRecoveryMode=function(t){},p.prototype.reportError=function(t){},f.prototype=Object.create(p.prototype),f.prototype.constructor=f,f.prototype.reset=function(t){this.endErrorCondition(t)},f.prototype.beginErrorCondition=function(t){this.errorRecoveryMode=!0},f.prototype.inErrorRecoveryMode=function(t){return this.errorRecoveryMode},f.prototype.endErrorCondition=function(t){this.errorRecoveryMode=!1,this.lastErrorStates=null,this.lastErrorIndex=-1},f.prototype.reportMatch=function(t){this.endErrorCondition(t)},f.prototype.reportError=function(t,e){this.inErrorRecoveryMode(t)||(this.beginErrorCondition(t),e instanceof o?this.reportNoViableAlternative(t,e):e instanceof s?this.reportInputMismatch(t,e):e instanceof a?this.reportFailedPredicate(t,e):(console.log("unknown recognition error type: "+e.constructor.name),console.log(e.stack),t.notifyErrorListeners(e.getOffendingToken(),e.getMessage(),e)))},f.prototype.recover=function(t,e){this.lastErrorIndex===t.getInputStream().index&&null!==this.lastErrorStates&&this.lastErrorStates.indexOf(t.state)>=0&&t.consume(),this.lastErrorIndex=t._input.index,null===this.lastErrorStates&&(this.lastErrorStates=[]),this.lastErrorStates.push(t.state);var n=this.getErrorRecoverySet(t);this.consumeUntil(t,n)},f.prototype.sync=function(t){if(!this.inErrorRecoveryMode(t)){var e=t._interp.atn.states[t.state],n=t.getTokenStream().LA(1),i=t.atn.nextTokens(e);if(!i.contains(r.EPSILON)&&!i.contains(n))switch(e.stateType){case u.BLOCK_START:case u.STAR_BLOCK_START:case u.PLUS_BLOCK_START:case u.STAR_LOOP_ENTRY:if(null!==this.singleTokenDeletion(t))return;throw new s(t);case u.PLUS_LOOP_BACK:case u.STAR_LOOP_BACK:this.reportUnwantedToken(t);var o=new h;o.addSet(t.getExpectedTokens());var a=o.addSet(this.getErrorRecoverySet(t));this.consumeUntil(t,a)}}},f.prototype.reportNoViableAlternative=function(t,e){var n,i=t.getTokenStream();n=null!==i?e.startToken.type===r.EOF?"":i.getText(new c(e.startToken,e.offendingToken)):"";var o="no viable alternative at input "+this.escapeWSAndQuote(n);t.notifyErrorListeners(o,e.offendingToken,e)},f.prototype.reportInputMismatch=function(t,e){var n="mismatched input "+this.getTokenErrorDisplay(e.offendingToken)+" expecting "+e.getExpectedTokens().toString(t.literalNames,t.symbolicNames);t.notifyErrorListeners(n,e.offendingToken,e)},f.prototype.reportFailedPredicate=function(t,e){var n="rule "+t.ruleNames[t._ctx.ruleIndex]+" "+e.message;t.notifyErrorListeners(n,e.offendingToken,e)},f.prototype.reportUnwantedToken=function(t){if(!this.inErrorRecoveryMode(t)){this.beginErrorCondition(t);var e=t.getCurrentToken(),n="extraneous input "+this.getTokenErrorDisplay(e)+" expecting "+this.getExpectedTokens(t).toString(t.literalNames,t.symbolicNames);t.notifyErrorListeners(n,e,null)}},f.prototype.reportMissingToken=function(t){if(!this.inErrorRecoveryMode(t)){this.beginErrorCondition(t);var e=t.getCurrentToken(),n="missing "+this.getExpectedTokens(t).toString(t.literalNames,t.symbolicNames)+" at "+this.getTokenErrorDisplay(e);t.notifyErrorListeners(n,e,null)}},f.prototype.recoverInline=function(t){var e=this.singleTokenDeletion(t);if(null!==e)return t.consume(),e;if(this.singleTokenInsertion(t))return this.getMissingSymbol(t);throw new s(t)},f.prototype.singleTokenInsertion=function(t){var e=t.getTokenStream().LA(1),n=t._interp.atn,r=n.states[t.state].transitions[0].target;return!!n.nextTokens(r,t._ctx).contains(e)&&(this.reportMissingToken(t),!0)},f.prototype.singleTokenDeletion=function(t){var e=t.getTokenStream().LA(2);if(this.getExpectedTokens(t).contains(e)){this.reportUnwantedToken(t),t.consume();var n=t.getCurrentToken();return this.reportMatch(t),n}return null},f.prototype.getMissingSymbol=function(t){var e,n=t.getCurrentToken(),i=this.getExpectedTokens(t).first();e=i===r.EOF?"":"";var o=n,s=t.getTokenStream().LT(-1);return o.type===r.EOF&&null!==s&&(o=s),t.getTokenFactory().create(o.source,i,e,r.DEFAULT_CHANNEL,-1,-1,o.line,o.column)},f.prototype.getExpectedTokens=function(t){return t.getExpectedTokens()},f.prototype.getTokenErrorDisplay=function(t){if(null===t)return"";var e=t.text;return null===e&&(e=t.type===r.EOF?"":"<"+t.type+">"),this.escapeWSAndQuote(e)},f.prototype.escapeWSAndQuote=function(t){return"'"+(t=(t=(t=t.replace(/\n/g,"\\n")).replace(/\r/g,"\\r")).replace(/\t/g,"\\t"))+"'"},f.prototype.getErrorRecoverySet=function(t){for(var e=t._interp.atn,n=t._ctx,i=new h;null!==n&&n.invokingState>=0;){var o=e.states[n.invokingState].transitions[0],s=e.nextTokens(o.followState);i.addSet(s),n=n.parentCtx}return i.removeOne(r.EPSILON),i},f.prototype.consumeUntil=function(t,e){for(var n=t.getTokenStream().LA(1);n!==r.EOF&&!e.contains(n);)t.consume(),n=t.getTokenStream().LA(1)},d.prototype=Object.create(f.prototype),d.prototype.constructor=d,d.prototype.recover=function(t,e){for(var n=t._ctx;null!==n;)n.exception=e,n=n.parentCtx;throw new l(e)},d.prototype.recoverInline=function(t){this.recover(t,new s(t))},d.prototype.sync=function(t){},e.BailErrorStrategy=d,e.DefaultErrorStrategy=f},function(t,e){},function(t,e,n){Converter=n(33).Converter},function(module,exports,__webpack_require__){antlr4=__webpack_require__(12);var BlocklyGrammerVisitor=__webpack_require__(20).BlocklyGrammerVisitor,BlocklyGrammerLexer=__webpack_require__(51).BlocklyGrammerLexer,BlocklyGrammerParser=__webpack_require__(52).BlocklyGrammerParser,Visitors=__webpack_require__(53),SymbolVisitor=Visitors.SymbolVisitor,EvalVisitor=Visitors.EvalVisitor,tpl=__webpack_require__(54);function Converter(){return this}Converter.prototype.constructor=Converter,Converter.prototype.init=function(){return this.toolboxGap=5,this.toolboxId="toolbox",this.blocklyDivId="blocklyDiv",this.workSpaceName="workspace",this.codeAreaId="codeArea",this},Converter.prototype.main=function(t,e,n){return this.init(),this.generBlocks(t,e),this.renderGrammerName(),this.generToolbox(),this.generMainFile(),this.writeMainFile(n),this},Converter.prototype.generBlocks=function(grammerFile,functions){functions||(functions=[]);var temp_consoleError=console.error;console.error=function(t){throw new Error(t)};var chars=new antlr4.InputStream(grammerFile),lexer=new BlocklyGrammerLexer(chars),tokens=new antlr4.CommonTokenStream(lexer),parser=new BlocklyGrammerParser(tokens);parser.buildParseTrees=!0;var tree=parser.grammarFile();console.error=temp_consoleError;var svisitor=(new SymbolVisitor).init();this.svisitor=svisitor,svisitor.visit(tree),console.log(svisitor),svisitor.checkSymbol();var evisitor=(new EvalVisitor).init(svisitor,grammerFile);return this.evisitor=evisitor,eval(this.evisitor.matchInject("Function_0")),functions[0]&&functions[0].call(this),evisitor.visit(tree),eval(this.evisitor.matchInject("Function_1")),functions[1]&&functions[1].call(this),evisitor.generBlocks(),console.log(evisitor),this.blocks=evisitor.blocks,eval(this.evisitor.matchInject("Function_2")),functions[2]&&functions[2].call(this),this},Converter.prototype.renderGrammerName=function(){this.grammerName=this.svisitor.grammerName,this.generLanguage=this.evisitor.generLanguage;var t=this.grammerName,e=this.generLanguage;return this.OmitedError=tpl.OmitedError(),this.Functions_pre=tpl.Functions_pre(t),this.Functions_xmlText=tpl.Functions_xmlText(t),this.Functions_blocksIniter=tpl.Functions_blocksIniter(t,e),this.mainFileTPL=tpl.mainFileTPL,this},Converter.prototype.generToolbox=function(){eval(this.grammerName+"Functions={};"),eval(this.Functions_xmlText),eval(this.blocks),eval("var blocksobj = "+this.grammerName+"Blocks;"),console.log(blocksobj);var text=[];for(var key in text.push(''),text.push(''),blocksobj){var value=blocksobj[key];value instanceof Array||"value"!==value.type&&(text.push(value.xmlText()),text.push(''))}for(var key in text.pop(),text.push(""),text.push(''),text.push(''),blocksobj){var value=blocksobj[key];value instanceof Array||"statement"!==value.type&&(text.push(value.xmlText()),text.push(''))}return text.pop(),text.push(""),text.push(""),this.toolbox=this.textToPrettyText(text.join("")),this},Converter.prototype.generMainFile=function(){var t=[],e=this.grammerName;t.push(this.blocks),t.push("\n\n"),t.push(this.OmitedError),t.push("\n\n"),t.push(e+"Functions={}\n\n"),t.push(this.evisitor.matchInject("Functions")),t.push("\n\n"),t.push(this.Functions_pre),t.push("\n\n"),t.push(this.Functions_xmlText),t.push("\n\n"),t.push(this.Functions_blocksIniter),t.push("\n\n"),t.push(e+"Functions.blocksIniter();\n\n"),this.mainFile=this.mainFileTPL(e,this.generLanguage,this.blocklyDivId,this.codeAreaId,this.toolbox,this.workSpaceName,this.toolboxId,t.join(""))},Converter.prototype.writeMainFile=function(t){t||(t=this.grammerName+"index.html"),this.createAndDownloadFile(this.mainFile.join(""),t,"html")},Converter.prototype.block=function(t){var e=this.evisitor.expressionRules[t];return e||(e=this.evisitor.statementRules[t]),e&&1!==e.checklength?e.blockjs:null},Converter.prototype.textToPrettyText=function(t){for(var e=t.split("<"),n="",r=1;r"!=i.slice(-2)&&(n+=" ")}var o=e.join("\n");return(o=o.replace(/(<(\w+)\b[^>]*>[^\n]*)\n *<\/\2>/g,"$1$2>")).replace(/^\n/,"")},Converter.prototype.createAndDownloadFile=function(t,e,n){var r=new Blob([t],{type:"text/"+n}),i=new MouseEvent("click",{view:window,bubbles:!0,cancelable:!1}),o=document.createElement("a");o.href=window.URL.createObjectURL(r),o.download=e,o.textContent="Download file!",o.dispatchEvent(i)},exports.Converter=Converter},function(t,e,n){e.ATN=n(7).ATN,e.ATNDeserializer=n(22).ATNDeserializer,e.LexerATNSimulator=n(37).LexerATNSimulator,e.ParserATNSimulator=n(40).ParserATNSimulator,e.PredictionMode=n(27).PredictionMode},function(t,e,n){var r=n(0).Set,i=n(0).BitSet,o=n(1).Token,s=n(13).ATNConfig,a=(n(2).Interval,n(2).IntervalSet),l=n(3).RuleStopState,u=n(8).RuleTransition,c=n(8).NotSetTransition,h=n(8).WildcardTransition,p=n(8).AbstractPredicateTransition,f=n(6),d=f.predictionContextFromRuleContext,y=f.PredictionContext,g=f.SingletonPredictionContext;function v(t){this.atn=t}v.HIT_PRED=o.INVALID_TYPE,v.prototype.getDecisionLookahead=function(t){if(null===t)return null;for(var e=t.transitions.length,n=[],o=0;ox.MAX_DFA_EDGE)return null;var n=t.edges[e-x.MIN_DFA_EDGE];return void 0===n&&(n=null),x.debug&&null!==n&&console.log("reuse state "+t.stateNumber+" edge to "+n.stateNumber),n},x.prototype.computeTargetState=function(t,e,n){var r=new l;return this.getReachableConfigSet(t,e.configs,r,n),0===r.items.length?(r.hasSemanticContext||this.addDFAEdge(e,n,s.ERROR),s.ERROR):this.addDFAEdge(e,n,null,r)},x.prototype.failOrAccept=function(t,e,n,i){if(null!==this.prevAccept.dfaState){var o=t.dfaState.lexerActionExecutor;return this.accept(e,o,this.startIndex,t.index,t.line,t.column),t.dfaState.prediction}if(i===r.EOF&&e.index===this.startIndex)return r.EOF;throw new y(this.recog,e,this.startIndex,n)},x.prototype.getReachableConfigSet=function(t,e,n,i){for(var s=o.INVALID_ALT_NUMBER,a=0;ax.MAX_DFA_EDGE?n:(x.debug&&console.log("EDGE "+t+" -> "+n+" upon "+e),null===t.edges&&(t.edges=[]),t.edges[e-x.MIN_DFA_EDGE]=n,n)},x.prototype.addDFAState=function(t){for(var e=new a(null,t),n=null,r=0;r0&&(o=this.getAltThatFinishedDecisionEntryRule(i))!==a.INVALID_ALT_NUMBER?o:a.INVALID_ALT_NUMBER},I.prototype.getAltThatFinishedDecisionEntryRule=function(t){for(var e=[],n=0;n0||r.state instanceof x&&r.context.hasEmptyPath())&&e.indexOf(r.alt)<0&&e.push(r.alt)}return 0===e.length?a.INVALID_ALT_NUMBER:Math.min.apply(null,e)},I.prototype.splitAccordingToSemanticValidity=function(t,e){for(var n=new c(t.fullCtx),r=new c(t.fullCtx),i=0;i50))throw"problem";if(t.state instanceof x){if(!t.context.isEmpty()){for(var a=0;a=0&&(p+=1);this.closureCheckingStopState(h,e,n,c,i,p,s)}}},I.prototype.canDropLoopEntryEdgeInLeftRecursiveRule=function(t){var e=t.state;if(e.stateType!=l.STAR_LOOP_ENTRY)return!1;if(e.stateType!=l.STAR_LOOP_ENTRY||!e.isPrecedenceDecision||t.context.isEmpty()||t.context.hasEmptyPath())return!1;for(var n=t.context.length,r=0;r=0?this.parser.ruleNames[t]:""},I.prototype.getEpsilonTarget=function(t,e,n,r,i,o){switch(e.serializationType){case S.RULE:return this.ruleTransition(t,e);case S.PRECEDENCE:return this.precedenceTransition(t,e,n,r,i);case S.PREDICATE:return this.predTransition(t,e,n,r,i);case S.ACTION:return this.actionTransition(t,e);case S.EPSILON:return new u({state:e.target},t);case S.ATOM:case S.RANGE:case S.SET:return o&&e.matches(h.EOF,0,1)?new u({state:e.target},t):null;default:return null}},I.prototype.actionTransition=function(t,e){if(this.debug){var n=-1==e.actionIndex?65535:e.actionIndex;console.log("ACTION edge "+e.ruleIndex+":"+n)}return new u({state:e.target},t)},I.prototype.precedenceTransition=function(t,e,n,i,o){this.debug&&(console.log("PRED (collectPredicates="+n+") "+e.precedence+">=_p, ctx dependent=true"),null!==this.parser&&console.log("context surrounding pred is "+r.arrayToString(this.parser.getRuleInvocationStack())));var s=null;if(n&&i)if(o){var a=this._input.index;this._input.seek(this._startIndex);var l=e.getPredicate().evaluate(this.parser,this._outerContext);this._input.seek(a),l&&(s=new u({state:e.target},t))}else{var c=v.andContext(t.semanticContext,e.getPredicate());s=new u({state:e.target,semanticContext:c},t)}else s=new u({state:e.target},t);return this.debug&&console.log("config from pred transition="+s),s},I.prototype.predTransition=function(t,e,n,i,o){this.debug&&(console.log("PRED (collectPredicates="+n+") "+e.ruleIndex+":"+e.predIndex+", ctx dependent="+e.isCtxDependent),null!==this.parser&&console.log("context surrounding pred is "+r.arrayToString(this.parser.getRuleInvocationStack())));var s=null;if(n&&(e.isCtxDependent&&i||!e.isCtxDependent))if(o){var a=this._input.index;this._input.seek(this._startIndex);var l=e.getPredicate().evaluate(this.parser,this._outerContext);this._input.seek(a),l&&(s=new u({state:e.target},t))}else{var c=v.andContext(t.semanticContext,e.getPredicate());s=new u({state:e.target,semanticContext:c},t)}else s=new u({state:e.target},t);return this.debug&&console.log("config from pred transition="+s),s},I.prototype.ruleTransition=function(t,e){this.debug&&console.log("CALL rule "+this.getRuleName(e.target.ruleIndex)+", ctx="+t.context);var n=e.followState,r=R.create(t.context,n.stateNumber);return new u({state:e.target,context:r},t)},I.prototype.getConflictingAlts=function(t){var e=y.getConflictingAltSubsets(t);return y.getAlts(e)},I.prototype.getConflictingAltsOrUniqueAlt=function(t){var e=null;return t.uniqueAlt!==a.INVALID_ALT_NUMBER?(e=new o).add(t.uniqueAlt):e=t.conflictingAlts,e},I.prototype.getTokenName=function(t){if(t===h.EOF)return"EOF";if(null!==this.parser&&null!==this.parser.literalNames){if(!(t>=this.parser.literalNames.length&&t>=this.parser.symbolicNames.length))return(this.parser.literalNames[t]||this.parser.symbolicNames[t])+"<"+t+">";console.log(t+" ttype out of range: "+this.parser.literalNames),console.log(""+this.parser.getInputStream().getTokens())}return""+t},I.prototype.getLookaheadName=function(t){return this.getTokenName(t.LA(1))},I.prototype.dumpDeadEndConfigs=function(t){console.log("dead end configs: ");for(var e=t.getDeadEndConfigs(),n=0;n0){var o=r.state.transitions[0];if(o instanceof AtomTransition)i="Atom "+this.getTokenName(o.label);else if(o instanceof E){i=(o instanceof C?"~":"")+"Set "+o.set}}console.error(r.toString(this.parser,!0)+":"+i)}},I.prototype.noViableAlt=function(t,e,n,r){return new k(this.parser,t,t.get(r),t.LT(1),n,e)},I.prototype.getUniqueAlt=function(t){for(var e=a.INVALID_ALT_NUMBER,n=0;n "+r+" upon "+this.getTokenName(n)),null===r)return null;if(r=this.addDFAState(t,r),null===e||n<-1||n>this.atn.maxTokenType)return r;if(null===e.edges&&(e.edges=[]),e.edges[n+1]=r,this.debug){var i=null===this.parser?null:this.parser.literalNames,o=null===this.parser?null:this.parser.symbolicNames;console.log("DFA=\n"+t.toString(i,o))}return r},I.prototype.addDFAState=function(t,e){if(e==d.ERROR)return e;var n=t.states.get(e);return null!==n?n:(e.stateNumber=t.states.length,e.configs.readOnly||(e.configs.optimizeConfigs(this),e.configs.setReadonly(!0)),t.states.add(e),this.debug&&console.log("adding new DFA state: "+e),e)},I.prototype.reportAttemptingFullContext=function(t,e,n,r,i){if(this.debug||this.retry_debug){var o=new _(r,i+1);console.log("reportAttemptingFullContext decision="+t.decision+":"+n+", input="+this.parser.getTokenStream().getText(o))}null!==this.parser&&this.parser.getErrorListenerDispatch().reportAttemptingFullContext(this.parser,t,r,i,e,n)},I.prototype.reportContextSensitivity=function(t,e,n,r,i){if(this.debug||this.retry_debug){var o=new _(r,i+1);console.log("reportContextSensitivity decision="+t.decision+":"+n+", input="+this.parser.getTokenStream().getText(o))}null!==this.parser&&this.parser.getErrorListenerDispatch().reportContextSensitivity(this.parser,t,r,i,e,n)},I.prototype.reportAmbiguity=function(t,e,n,r,i,o,s){if(this.debug||this.retry_debug){var a=new _(n,r+1);console.log("reportAmbiguity "+o+":"+s+", input="+this.parser.getTokenStream().getText(a))}null!==this.parser&&this.parser.getErrorListenerDispatch().reportAmbiguity(this.parser,t,n,r,i,o,s)},e.ParserATNSimulator=I},function(t,e,n){e.DFA=n(42).DFA,e.DFASerializer=n(17).DFASerializer,e.LexerDFASerializer=n(17).LexerDFASerializer,e.PredPrediction=n(11).PredPrediction},function(t,e,n){var r=n(0).Set,i=n(11).DFAState,o=n(3).StarLoopEntryState,s=n(9).ATNConfigSet,a=n(17).DFASerializer,l=n(17).LexerDFASerializer;function u(t,e){if(void 0===e&&(e=0),this.atnStartState=t,this.decision=e,this._states=new r,this.s0=null,this.precedenceDfa=!1,t instanceof o&&t.isPrecedenceDecision){this.precedenceDfa=!0;var n=new i(null,new s);n.edges=[],n.isAcceptState=!1,n.requiresFullContext=!1,this.s0=n}return this}u.prototype.getPrecedenceStartState=function(t){if(!this.precedenceDfa)throw"Only precedence DFAs may contain a precedence start state.";return t<0||t>=this.s0.edges.length?null:this.s0.edges[t]||null},u.prototype.setPrecedenceStartState=function(t,e){if(!this.precedenceDfa)throw"Only precedence DFAs may contain a precedence start state.";t<0||(this.s0.edges[t]=e)},u.prototype.setPrecedenceDfa=function(t){if(this.precedenceDfa!==t){if(this._states=new DFAStatesSet,t){var e=new i(null,new s);e.edges=[],e.isAcceptState=!1,e.requiresFullContext=!1,this.s0=e}else this.s0=null;this.precedenceDfa=t}},Object.defineProperty(u.prototype,"states",{get:function(){return this._states}}),u.prototype.sortedStates=function(){return this._states.values().sort(function(t,e){return t.stateNumber-e.stateNumber})},u.prototype.toString=function(t,e){return t=t||null,e=e||null,null===this.s0?"":new a(this,t,e).toString()},u.prototype.toLexerString=function(){return null===this.s0?"":new l(this).toString()},e.DFA=u},function(t,e,n){var r=n(4);e.Trees=n(21).Trees,e.RuleNode=r.RuleNode,e.ParseTreeListener=r.ParseTreeListener,e.ParseTreeVisitor=r.ParseTreeVisitor,e.ParseTreeWalker=r.ParseTreeWalker},function(t,e,n){e.RecognitionException=n(5).RecognitionException,e.NoViableAltException=n(5).NoViableAltException,e.LexerNoViableAltException=n(5).LexerNoViableAltException,e.InputMismatchException=n(5).InputMismatchException,e.FailedPredicateException=n(5).FailedPredicateException,e.DiagnosticErrorListener=n(45).DiagnosticErrorListener,e.BailErrorStrategy=n(30).BailErrorStrategy,e.ErrorListener=n(16).ErrorListener},function(t,e,n){var r=n(0).BitSet,i=n(16).ErrorListener,o=n(2).Interval;function s(t){return i.call(this),t=t||!0,this.exactOnly=t,this}s.prototype=Object.create(i.prototype),s.prototype.constructor=s,s.prototype.reportAmbiguity=function(t,e,n,r,i,s,a){if(!this.exactOnly||i){var l="reportAmbiguity d="+this.getDecisionDescription(t,e)+": ambigAlts="+this.getConflictingAlts(s,a)+", input='"+t.getTokenStream().getText(new o(n,r))+"'";t.notifyErrorListeners(l)}},s.prototype.reportAttemptingFullContext=function(t,e,n,r,i,s){var a="reportAttemptingFullContext d="+this.getDecisionDescription(t,e)+", input='"+t.getTokenStream().getText(new o(n,r))+"'";t.notifyErrorListeners(a)},s.prototype.reportContextSensitivity=function(t,e,n,r,i,s){var a="reportContextSensitivity d="+this.getDecisionDescription(t,e)+", input='"+t.getTokenStream().getText(new o(n,r))+"'";t.notifyErrorListeners(a)},s.prototype.getDecisionDescription=function(t,e){var n=e.decision,r=e.atnStartState.ruleIndex,i=t.ruleNames;if(r<0||r>=i.length)return""+n;var o=i[r]||null;return null===o||0===o.length?""+n:n+" ("+o+")"},s.prototype.getConflictingAlts=function(t,e){if(null!==t)return t;for(var n=new r,i=0;i=0&&(this.fetchedEOF?this.index0)||this.fetch(e)>=e},a.prototype.fetch=function(t){if(this.fetchedEOF)return 0;for(var e=0;e=this.tokens.length&&(e=this.tokens.length-1);for(var o=t;o=this.tokens.length?this.tokens[this.tokens.length-1]:this.tokens[e]},a.prototype.adjustSeekIndex=function(t){return t},a.prototype.lazyInit=function(){-1===this.index&&this.setup()},a.prototype.setup=function(){this.sync(0),this.index=this.adjustSeekIndex(0)},a.prototype.setTokenSource=function(t){this.tokenSource=t,this.tokens=[],this.index=-1,this.fetchedEOF=!1},a.prototype.nextTokenOnChannel=function(t,e){if(this.sync(t),t>=this.tokens.length)return-1;for(var n=this.tokens[t];n.channel!==this.channel;){if(n.type===r.EOF)return-1;t+=1,this.sync(t),n=this.tokens[t]}return t},a.prototype.previousTokenOnChannel=function(t,e){for(;t>=0&&this.tokens[t].channel!==e;)t-=1;return t},a.prototype.getHiddenTokensToRight=function(t,e){if(void 0===e&&(e=-1),this.lazyInit(),t<0||t>=this.tokens.length)throw t+" not in 0.."+this.tokens.length-1;var n=this.nextTokenOnChannel(t+1,i.DEFAULT_TOKEN_CHANNEL),r=t+1,o=-1===n?this.tokens.length-1:n;return this.filterForChannel(r,o,e)},a.prototype.getHiddenTokensToLeft=function(t,e){if(void 0===e&&(e=-1),this.lazyInit(),t<0||t>=this.tokens.length)throw t+" not in 0.."+this.tokens.length-1;var n=this.previousTokenOnChannel(t-1,i.DEFAULT_TOKEN_CHANNEL);if(n===t-1)return null;var r=n+1,o=t-1;return this.filterForChannel(r,o,e)},a.prototype.filterForChannel=function(t,e,n){for(var r=[],o=t;o=this.tokens.length&&(n=this.tokens.length-1);for(var i="",s=e;s0?(this._errHandler.reportMatch(this),this.consume()):(t=this._errHandler.recoverInline(this),this._buildParseTrees&&-1===t.tokenIndex&&this._ctx.addErrorNode(t)),t},p.prototype.getParseListeners=function(){return this._parseListeners||[]},p.prototype.addParseListener=function(t){if(null===t)throw"listener";null===this._parseListeners&&(this._parseListeners=[]),this._parseListeners.push(t)},p.prototype.removeParseListener=function(t){if(null!==this._parseListeners){var e=this._parseListeners.indexOf(t);e>=0&&this._parseListeners.splice(e,1),0===this._parseListeners.length&&(this._parseListeners=null)}},p.prototype.removeParseListeners=function(){this._parseListeners=null},p.prototype.triggerEnterRuleEvent=function(){if(null!==this._parseListeners){var t=this._ctx;this._parseListeners.map(function(e){e.enterEveryRule(t),t.enterRule(e)})}},p.prototype.triggerExitRuleEvent=function(){if(null!==this._parseListeners){var t=this._ctx;this._parseListeners.slice(0).reverse().map(function(e){t.exitRule(e),e.exitEveryRule(t)})}},p.prototype.getTokenFactory=function(){return this._input.tokenSource._factory},p.prototype.setTokenFactory=function(t){this._input.tokenSource._factory=t},p.prototype.getATNWithBypassAlts=function(){var t=this.getSerializedATN();if(null===t)throw"The current parser does not support an ATN with bypass alternatives.";var e=this.bypassAltsAtnCache[t];if(null===e){var n=new l;n.generateRuleBypassTransitions=!0,e=new a(n).deserialize(t),this.bypassAltsAtnCache[t]=e}return e};var f=n(15).Lexer;p.prototype.compileParseTreePattern=function(t,e,n){if(null===(n=n||null)&&null!==this.getTokenStream()){var r=this.getTokenStream().tokenSource;r instanceof f&&(n=r)}if(null===n)throw"Parser can't discover a lexer to use";return new ParseTreePatternMatcher(n,this).compile(t,e)},p.prototype.getInputStream=function(){return this.getTokenStream()},p.prototype.setInputStream=function(t){this.setTokenStream(t)},p.prototype.getTokenStream=function(){return this._input},p.prototype.setTokenStream=function(t){this._input=null,this.reset(),this._input=t},p.prototype.getCurrentToken=function(){return this._input.LT(1)},p.prototype.notifyErrorListeners=function(t,e,n){e=e||null,n=n||null,null===e&&(e=this.getCurrentToken()),this._syntaxErrors+=1;var r=e.line,i=e.column;this.getErrorListenerDispatch().syntaxError(this,e,r,i,t,n)},p.prototype.consume=function(){var t=this.getCurrentToken();t.type!==r.EOF&&this.getInputStream().consume();var e,n=null!==this._parseListeners&&this._parseListeners.length>0;(this.buildParseTrees||n)&&((e=this._errHandler.inErrorRecoveryMode(this)?this._ctx.addErrorNode(t):this._ctx.addTokenNode(t)).invokingState=this.state,n&&this._parseListeners.map(function(t){e instanceof c||void 0!==e.isErrorNode&&e.isErrorNode()?t.visitErrorNode(e):e instanceof u&&t.visitTerminal(e)}));return t},p.prototype.addContextToParseTree=function(){null!==this._ctx.parentCtx&&this._ctx.parentCtx.addChild(this._ctx)},p.prototype.enterRule=function(t,e,n){this.state=e,this._ctx=t,this._ctx.start=this._input.LT(1),this.buildParseTrees&&this.addContextToParseTree(),null!==this._parseListeners&&this.triggerEnterRuleEvent()},p.prototype.exitRule=function(){this._ctx.stop=this._input.LT(-1),null!==this._parseListeners&&this.triggerExitRuleEvent(),this.state=this._ctx.invokingState,this._ctx=this._ctx.parentCtx},p.prototype.enterOuterAlt=function(t,e){t.setAltNumber(e),this.buildParseTrees&&this._ctx!==t&&null!==this._ctx.parentCtx&&(this._ctx.parentCtx.removeLastChild(),this._ctx.parentCtx.addChild(t)),this._ctx=t},p.prototype.getPrecedence=function(){return 0===this._precedenceStack.length?-1:this._precedenceStack[this._precedenceStack.length-1]},p.prototype.enterRecursionRule=function(t,e,n,r){this.state=e,this._precedenceStack.push(r),this._ctx=t,this._ctx.start=this._input.LT(1),null!==this._parseListeners&&this.triggerEnterRuleEvent()},p.prototype.pushNewRecursionContext=function(t,e,n){var r=this._ctx;r.parentCtx=t,r.invokingState=e,r.stop=this._input.LT(-1),this._ctx=t,this._ctx.start=r.start,this.buildParseTrees&&this._ctx.addChild(r),null!==this._parseListeners&&this.triggerEnterRuleEvent()},p.prototype.unrollRecursionContexts=function(t){this._precedenceStack.pop(),this._ctx.stop=this._input.LT(-1);var e=this._ctx;if(null!==this._parseListeners)for(;this._ctx!==t;)this.triggerExitRuleEvent(),this._ctx=this._ctx.parentCtx;else this._ctx=t;e.parentCtx=t,this.buildParseTrees&&null!==t&&t.addChild(e)},p.prototype.getInvokingContext=function(t){for(var e=this._ctx;null!==e;){if(e.ruleIndex===t)return e;e=e.parentCtx}return null},p.prototype.precpred=function(t,e){return e>=this._precedenceStack[this._precedenceStack.length-1]},p.prototype.inContext=function(t){return!1},p.prototype.isExpectedToken=function(t){var e=this._interp.atn,n=this._ctx,i=e.states[this.state],o=e.nextTokens(i);if(o.contains(t))return!0;if(!o.contains(r.EPSILON))return!1;for(;null!==n&&n.invokingState>=0&&o.contains(r.EPSILON);){var s=e.states[n.invokingState].transitions[0];if((o=e.nextTokens(s.followState)).contains(t))return!0;n=n.parentCtx}return!(!o.contains(r.EPSILON)||t!==r.EOF)},p.prototype.getExpectedTokens=function(){return this._interp.atn.getExpectedTokens(this.state,this._ctx)},p.prototype.getExpectedTokensWithinCurrentRule=function(){var t=this._interp.atn,e=t.states[this.state];return t.nextTokens(e)},p.prototype.getRuleIndex=function(t){var e=this.getRuleIndexMap()[t];return null!==e?e:-1},p.prototype.getRuleInvocationStack=function(t){null===(t=t||null)&&(t=this._ctx);for(var e=[];null!==t;){var n=t.ruleIndex;n<0?e.push("n/a"):e.push(this.ruleNames[n]),t=t.parentCtx}return e},p.prototype.getDFAStrings=function(){return this._interp.decisionToDFA.toString()},p.prototype.dumpDFA=function(){for(var t=!1,e=0;e0&&(t&&console.log(),this.printer.println("Decision "+n.decision+":"),this.printer.print(n.toString(this.literalNames,this.symbolicNames)),t=!0)}},p.prototype.getSourceName=function(){return this._input.sourceName},p.prototype.setTrace=function(t){t?(null!==this._tracer&&this.removeParseListener(this._tracer),this._tracer=new h(this),this.addParseListener(this._tracer)):(this.removeParseListener(this._tracer),this._tracer=null)},e.Parser=p},function(t,e,n){var r=n(12),i=["悋Ꜫ脳맭䅼㯧瞆奤","ŝ\b\t\t","\t\t\t\t","\b\t\b\t\t\t\n\t\n\v\t\v","\f\t\f\r\t\r\t\t","\t\t\t\t","\t\t\t","\t\t\t\t","\t\t\t","\t\t \t 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p=this.varPrefix+o.blockobj.vars[r];if(y.id)"value"===y.blockType?(l.push(u+"var "+p+" = "+h+"valueToCode(block, '"),l.push(p+"', \n "+u+h+this.recieveOrder+")")):"statement"===y.blockType?(l.push(u+"var "+p+" = "+h+"statementToCode(block, '"),l.push(p+"')")):(l.push(u+"var "+p+" = block.getFieldValue('"),l.push(p+"')")),"field_checkbox"===y.data.type&&l.push(" === 'TRUE'"),l.push(";\n"),y.multi,{field_checkbox:!0,field_dropdown:!0,field_number:!0,field_colour:!0,field_angle:!0,field_image:!0}[y.data.type]||y.omitted||(l.push(u+"if ("+p+"==='') {\n"),c(1),l.push(u+"throw new OmitedError(block,'"+p+"','"),l.push(t[e]+"');\n"),c(-1),l.push(u+"}\n")),"field"===y.blockType&&(l.push(u+p+" = "+this.grammerName+"Functions.pre('"),l.push(y.id+"')("+p+");\n"))}o.blockobj.inject.generFunc?(o.blockobj.inject.override&&(c(-9999),(l=[]).push(u+"function(block) {\n"),c(1)),l.push(u+o.blockobj.inject.generFunc.split("\n").join("\n"+u)),l.push("\n")):(l.push(u+"var code = '1111111111;\\n';\n"),l.push(u+"return code;\n")),c(-1),l.push(u+"}"),o.generFunc=l.join("")}t=Object.keys(this.expressionRules);var f;for(e=0;f=this.expressionRules[t[e]];e++)if(f.check.length>1)a.push([t[e],f]);else{s.push(f),f.type="value";l=[],u="",c=function(t){t>0&&(u+=Array(2*t+1).join(" ")),t<0&&(u=u.slice(0,2*t))},h="Blockly."+this.generLanguage+".";l.push(u+"function(block) {\n"),c(1);for(r=0;y=f.blockobj.args[r];r++){p=this.varPrefix+f.blockobj.vars[r];if(y.id)"value"===y.blockType?(l.push(u+"var "+p+" = "+h+"valueToCode(block, '"),l.push(p+"', \n "+u+h+this.recieveOrder+")")):"statement"===y.blockType?(l.push(u+"var "+p+" = "+h+"statementToCode(block, '"),l.push(p+"')")):(l.push(u+"var "+p+" = block.getFieldValue('"),l.push(p+"')")),"field_checkbox"===y.data.type&&l.push(" === 'TRUE'"),l.push(";\n"),y.multi,{field_checkbox:!0,field_dropdown:!0,field_number:!0,field_colour:!0,field_angle:!0,field_image:!0}[y.data.type]||y.omitted||(l.push(u+"if ("+p+"==='') {\n"),c(1),l.push(u+"throw new OmitedError(block,'"+p+"','"),l.push(t[e]+"');\n"),c(-1),l.push(u+"}\n")),"field"===y.blockType&&(l.push(u+p+" = "+this.grammerName+"Functions.pre('"),l.push(y.id+"')("+p+");\n"))}f.blockobj.inject.generFunc?(f.blockobj.inject.override&&(c(-9999),(l=[]).push(u+"function(block) {\n"),c(1)),l.push(u+f.blockobj.inject.generFunc.split("\n").join("\n"+u)),l.push("\n")):(l.push(u+"var code = 0000000000;\n"),l.push(u+"return [code, "+h+this.sendOrder+"];\n")),c(-1),l.push(u+"}"),f.generFunc=l.join("")}var d;for(e=0;d=s[e];e++){d.args=[],d.argsType=[],d.fieldDefault=[];var y;for(r=0;y=d.blockobj.args[r];r++)y.id&&(d.args.push(d.blockobj.vars[r]),d.argsType.push(y.blockType),d.fieldDefault.push(d.blockobj.fieldDefault[r]));l=[],u="",c=function(t){t>0&&(u+=Array(2*t+1).join(" ")),t<0&&(u=u.slice(0,2*t))};var g=this.grammerName,v=d.check[0];l.push(u+"function (inputs,isShadow,comment) {\n"),c(1),l.push(u+"return "+g+"Functions.xmlText('"),l.push(v+"',inputs,isShadow,comment);\n"),c(-1),l.push(u+"}"),d.xmlText=l.join("")}this.temp_xml=s,this.temp_collection=a},EvalVisitor.prototype.generBlocks=function(){var t=[],e="",n=function(t){t>0&&(e+=Array(2*t+1).join(" ")),t<0&&(e=e.slice(0,2*t))};temp_xml=this.temp_xml,delete this.temp_xml,temp_collection=this.temp_collection,delete this.temp_collection,t.push(e+this.grammerName+"Blocks = {\n"),n(1);for(var r,i=0;r=temp_collection[i];i++)t.push(e+'"'+r[0]+'": '),t.push(JSON.stringify(r[1].check,null,2).split("\n").join("\n"+e)),t.push(",\n");function o(t,e,n){var r=e.blockjs,i=JSON.stringify(r).split("\n").join("\n"+n),o={};r=JSON.parse(i);for(var s,a=0;s=e.blockobj.args[a];a++)if(s.id){var l=t.getRule(s.blockType,s.id);l&&1!==l.check.length&&(r.args0[a].check="1_fry2_3_inrgv"+s.id,o['"1_fry2_3_inrgv'+s.id+'"']=t.grammerName+"Blocks."+s.id)}if(r.nextStatement)for(var u,c=0;u=temp_collection[c];c++)if(-1!==u[1].check.indexOf(r.type)){r.nextStatement="1_fry2_3_inrgv"+u[0],o['"1_fry2_3_inrgv'+u[0]+'"']=t.grammerName+"Blocks."+u[0];break}for(var h in i=JSON.stringify(r,null,2).split("\n").join("\n"+n),o)i=i.split(h).join(o[h]);return i}t.pop(),t.push("\n"),n(-1),t.push(e+"}\n"),t.push(e+this.grammerName+"Blocks = Object.assign("),t.push(this.grammerName+"Blocks,{\n"),n(1);var s;for(i=0;s=temp_xml[i];i++)t.push(e+'"'+s.check[0]+'": {\n'),n(1),t.push(e+'"type": "'+s.type+'",\n'),t.push(e+'"json": '),t.push(o(this,s,e)),t.push(",\n"),t.push(e+'"generFunc": '),t.push(s.generFunc.split("\n").join("\n"+e)),t.push(",\n"),t.push(e+'"args": '),t.push(JSON.stringify(s.args,null,2).split("\n").join("\n"+e)),t.push(",\n"),t.push(e+'"argsType": '),t.push(JSON.stringify(s.argsType,null,0)),t.push(",\n"),t.push(e+'"fieldDefault": '),t.push(JSON.stringify(s.fieldDefault,null,0)),t.push(",\n"),t.push(e+'"xmlText": '),t.push(s.xmlText.split("\n").join("\n"+e)),t.push("\n"),n(-1),t.push(e+"},\n");t.pop(),t.push(e+"}\n"),n(-1),t.push(e+"});\n"),this.blocks=t.join("")},EvalVisitor.prototype.SpeicalLexerRule=function(t){var e={};return"Bool"===t?(e={type:"field_checkbox",checked:!0},this.setRule("lexer",t,e),!0):"Int"===t?(e={type:"field_number",value:0,min:0,precision:1},this.setRule("lexer",t,e),!0):"Number"===t?(e={type:"field_number",value:0},this.setRule("lexer",t,e),!0):"Colour"===t?(e={type:"field_colour",colour:"#ffffff"},this.setRule("lexer",t,e),!0):"Angle"===t?(e={type:"field_angle",angle:90},this.setRule("lexer",t,e),!0):"BGNL"===t&&(e={type:"input_dummy"},this.setRule("lexer",t,e),!0)},EvalVisitor.prototype.visitGrammarFile=function(t){this.visit(t.lexerRuleCollection(0)),this.visit(t.statementRule()),this.expression_arithmetic_num=0,this.visit(t.expressionRule()),this.assemble()},EvalVisitor.prototype.visitStrings=function(t){for(var e,n=t.String(),r=0;e=n[r];r++)n[r]=this.escapeString(e.getText());return n.join(" ")},EvalVisitor.prototype.visitLexerRuleStrings=function(t){var e=t.LexerIdentifier(0).getText();if(!this.SpeicalLexerRule(e)){var n=this.visit(t.strings(0));this.setRule("lexer",e,n)}},EvalVisitor.prototype.visitLexerRuleList=function(ctx){var lexerId=ctx.LexerIdentifier(0).getText();if(!this.SpeicalLexerRule(lexerId))if("_List"===lexerId.slice(-5)||"_Img"===lexerId.slice(-4)){var strings=ctx.strings(),values=this.matchInject(lexerId);values=values?eval(values):[];for(var ii=0,value;value=strings[ii];ii++){var string_=this.visit(value);strings[ii]=[string_,null==values[ii]?string_:values[ii]]}if("_List"===lexerId.slice(-5))var lexervalue={type:"field_dropdown",options:strings};else var lexervalue={type:"field_image",src:strings[0][0],width:strings[1]&&strings[1][0]||0,height:strings[2]&&strings[2][0]||0,alt:"*"};this.setRule("lexer",lexerId,lexervalue)}else this.visitLexerRuleComplex(ctx)},EvalVisitor.prototype.visitLexerRuleComplex=function(t){var e=t.LexerIdentifier(0).getText();if(!this.SpeicalLexerRule(e)){var n={type:"field_input",text:e+"_default"};this.setRule("lexer",e,n)}},EvalVisitor.prototype.visitStatValue=function(t){this.status={name:t.ParserIdentifier(0).getText(),type:"statement",message:[],args:[]},this.visitChildren(t);var e=this.status;delete this.status,this.initAssemble(e)},BlocklyGrammerVisitor.prototype.visitArithmeticRuleCollection=function(t){this.status={name:"expression",type:"value",message:["%1"],args:[{id:"expression",blockType:"value",omitted:!1,data:{type:"input_value"}}]},this.visitChildren(t),this.status.name="expression_arithmetic_"+this.expression_arithmetic_num,this.expression_arithmetic_num++;var e=this.status;delete this.status,this.initAssemble(e)},BlocklyGrammerVisitor.prototype.visitExprValue=function(t){this.status={name:t.ParserIdentifier(0).getText(),type:"value",message:[],args:[]},this.visitChildren(t);var e=this.status;delete this.status,this.initAssemble(e)},EvalVisitor.prototype.visitParserAtomExpr=function(t){var e={id:"expression",blockType:"value",omitted:t.children.length>1,data:{type:"input_value"}};this.status.args.push(e),this.status.message.push("%"+this.status.args.length)},EvalVisitor.prototype.visitParserAtomParserId=function(t){var e=t.children[0].getText(),n=t.children.length>1&&t.children[1].getText()||"",r=this.getRule("value",e)?"value":"statement",i={id:e,blockType:r,omitted:"?"===n||"*"===n,multi:"+"===n||"*"===n,data:{type:"input_"+r}};"value"===r&&i.multi&&this.error(this.status.name+" 下出现了复数组合的表达式 "+e+n),this.status.args.push(i),this.status.message.push("%"+this.status.args.length)},EvalVisitor.prototype.visitParserAtomLexerId=function(t){var e=t.children[0].getText(),n=this.getRule("lexer",e);if(n){var r={id:e,blockType:"field",omitted:t.children.length>1,data:n};"BGNL"===e&&(r={data:n}),"string"!=typeof n?(this.status.args.push(r),this.status.message.push("%"+this.status.args.length)):this.status.message.push(n)}},EvalVisitor.prototype.visitParserAtomStr=function(t){var e=this.escapeString(t.String().getText());this.status.message.push(e)},exports.SymbolVisitor=SymbolVisitor,exports.EvalVisitor=EvalVisitor},function(t,e){e.OmitedError=function(){return"//生成代码中,当一个不允许省略的值或块省略时,会抛出这个错误\nfunction OmitedError(block, var_, rule, fileName, lineNumber) {\n var message = 'no omitted '+var_+' at '+rule;\n var instance = new Error(message, fileName, lineNumber);\n instance.block = block;\n instance.varName = var_;\n instance.blockName = rule;\n instance.name = 'OmitedError';\n Object.setPrototypeOf(instance, Object.getPrototypeOf(this));\n if (Error.captureStackTrace) {\n Error.captureStackTrace(instance, OmitedError);\n }\n return instance;\n}\n\nOmitedError.prototype = Object.create(Error.prototype);\nOmitedError.prototype.constructor = OmitedError;\n//处理此错误的omitedcheckUpdateFunction定义在下面"},e.Functions_pre=function(t){return`${t}Functions.Int_pre = function(intstr) {\n return parseInt(intstr);\n}\n\n${t}Functions.Number_pre = function(intstr) {\n return parseFloat(intstr);\n}\n\n//返回各LexerRule文本域的预处理函数,方便用来统一转义等等\n${t}Functions.pre = function(LexerId) {\n if (${t}Functions.hasOwnProperty(LexerId+'_pre')) {\n return ${t}Functions[LexerId+'_pre'];\n }\n return function(obj){return obj}\n}`},e.Functions_xmlText=function(t){return`//构造这个方法是为了能够不借助workspace,从语法树直接构造图块结构\n//inputs的第i个元素是第i个args的xmlText,null或undefined表示空\n//inputs的第rule.args.length个元素是其下一个语句的xmlText\n${t}Functions.xmlText = function (ruleName,inputs,isShadow,comment) {\n var rule = ${t}Blocks[ruleName];\n var blocktext = isShadow?'shadow':'block';\n var xmlText = [];\n xmlText.push('<'+blocktext+' type="'+ruleName+'">');\n if(!inputs)inputs=[];\n for (var ii=0,inputType;inputType=rule.argsType[ii];ii++) {\n var input = inputs[ii];\n var _input = '';\n var noinput = (input===null || input===undefined);\n if(noinput && inputType==='field') continue;\n if(noinput) input = '';\n if(inputType!=='field') {\n var subList = false;\n var subrulename = rule.args[ii];\n subrulename=subrulename.split('_').slice(0,-1).join('_');\n var subrule = ${t}Blocks[subrulename];\n if (subrule instanceof Array) {\n subrulename=subrule[subrule.length-1];\n subrule = ${t}Blocks[subrulename];\n subList = true;\n }\n _input = subrule.xmlText([],true);\n if(noinput && !subList && !isShadow) {\n //无输入的默认行为是: 如果语句块的备选方块只有一个,直接代入方块\n input = subrule.xmlText();\n }\n }\n xmlText.push('<'+inputType+' name="'+rule.args[ii]+'">');\n xmlText.push(_input+input);\n xmlText.push(''+inputType+'>');\n }\n if(comment){\n xmlText.push('/g,'] ] >'));\n xmlText.push(']]>');\n }\n var next = inputs[rule.args.length];\n if (next) {//next\n xmlText.push('');\n xmlText.push(next);\n xmlText.push('');\n }\n xmlText.push(''+blocktext+'>');\n return xmlText.join('');\n}`},e.Functions_blocksIniter=function(t,e){return`//把各方块的信息注册到Blockly中\n${t}Functions.blocksIniter = function(){\n var blocksobj = ${t}Blocks;\n for(var key in blocksobj) {\n var value = blocksobj[key];\n if(value instanceof Array)continue;\n (function(key,value){\n Blockly.Blocks[key] = {\n init: function() {this.jsonInit(value.json);}\n }\n })(key,value);\n Blockly.${e}[key] = value.generFunc;\n }\n}`},e.mainFileTPL=function(t,e,n,r,i,o,s,a){return[`\n\n\n${t} --antlr-blockly`,'\n
diff --git a/_server/table/comment.js b/_server/table/comment.js
index c6c622ea..698cf390 100644
--- a/_server/table/comment.js
+++ b/_server/table/comment.js
@@ -11,55 +11,55 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"items": {
"_type": "object",
"_data": {
- "items": {
- "_type": "object",
- "_data": {
- "cls": {
- "_leaf": true,
- "_type": "select",
- "_select": {
- "values": [
- "items",
- "constants",
- "tools",
- "equips"
- ]
- },
- "_docs": "道具类别",
- "_data": "只能取items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)"
- },
- "name": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_data": "道具名称"
- },
- "text": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "道具描述",
- "_data": "道具在道具栏中显示的描述"
- },
- "hideInToolbox": {
- "_leaf": true,
- "_type": "checkbox",
- "_docs": "道具栏中隐藏",
- "_data": "是否不显示在道具栏中"
- },
- "equip": {
- "_leaf": true,
- "_type": "textarea",
- "_docs": "道具的装备属性",
- "_data": "装备属性设置,仅对cls为equips有效。\n如果此项不为null,需要是一个对象,里面可含\"type\",\"atk\",\"def\",\"mdef\",\"animate\"五项,分别对应装备部位、攻防护盾和动画。\n具体详见文档(元件说明-装备)和已有的几个装备的写法。"
- },
- "hideInReplay": {
- "_leaf": true,
- "_type": "checkbox",
- "_docs": "回放不绘制道具栏",
- "_data": "是否回放时不绘制道具栏。\n如果此项为true,则在回放录像时使用本道具将不会绘制道具栏页面,而是直接使用。\n此项建议在会频繁连续多次使用的道具开启(如开启技能,或者《镜子》那样的镜像切换等等)"
- }
- }
+ "id": {
+ "_leaf": true,
+ "_type": "disable",
+ "_docs": "道具ID",
+ "_data": "道具ID,可于页面底部修改"
+ },
+ "cls": {
+ "_leaf": true,
+ "_type": "select",
+ "_select": {
+ "values": [
+ "items",
+ "constants",
+ "tools",
+ "equips"
+ ]
+ },
+ "_docs": "道具类别",
+ "_data": "items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)"
+ },
+ "name": {
+ "_leaf": true,
+ "_type": "textarea",
+ "_string": true,
+ "_data": "道具名称"
+ },
+ "text": {
+ "_leaf": true,
+ "_type": "textarea",
+ "_string": true,
+ "_docs": "道具描述",
+ "_data": "道具在道具栏中显示的描述"
+ },
+ "hideInToolbox": {
+ "_leaf": true,
+ "_type": "checkbox",
+ "_docs": "不显示在道具栏",
+ },
+ "equip": {
+ "_leaf": true,
+ "_type": "event",
+ "_event": "equip",
+ "_docs": "道具的装备属性"
+ },
+ "hideInReplay": {
+ "_leaf": true,
+ "_type": "checkbox",
+ "_docs": "回放不绘制道具栏",
+ "_data": "此项建议在会频繁连续多次使用的道具开启(如开启技能,或者《镜子》那样的镜像切换等等)"
},
"itemEffect": {
"_leaf": true,
@@ -73,7 +73,6 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_leaf": true,
"_type": "textarea",
"_string": true,
- "_lint": true,
"_docs": "即捡即用提示",
"_data": "即捡即用类物品在获得时提示的文字,仅对cls为items有效。"
},
@@ -82,7 +81,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "event",
"_event": "item",
"_docs": "碰触或使用事件",
- "_data": "碰触或使用本道具所执行的事件"
+ "_data": "碰触或使用本道具所执行的事件,对所有cls有效"
},
"useItemEffect": {
"_leaf": true,
@@ -97,7 +96,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "textarea",
"_string": true,
"_lint": true,
- "_docs": "能否使用条件",
+ "_docs": "能否使用",
"_data": "当前能否使用该道具,仅对cls为tools或constants有效。"
},
"equipCondition": {
@@ -105,18 +104,24 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "textarea",
"_string": true,
"_lint": true,
- "_docs": "能否装备条件",
+ "_docs": "能否装备",
"_data": "能装备某个装备的条件,仅对cls为equips有效。\n与canUseItemEffect不同,这里null代表可以装备。"
}
}
},
- "items_template": { 'cls': 'items', 'name': '新物品', 'canPass': true },
+ "items_template": { 'cls': 'items', 'name': '新物品' },
// --------------------------- 【怪物】相关的表格配置 --------------------------- //
"enemys": {
"_type": "object",
"_data": {
+ "id": {
+ "_leaf": true,
+ "_type": "disable",
+ "_docs": "怪物ID",
+ "_data": "怪物ID,可于页面底部修改"
+ },
"name": {
"_leaf": true,
"_type": "textarea",
@@ -128,7 +133,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "textarea",
"_string": true,
"_docs": "手册映射ID",
- "_data": "在怪物手册中映射到的怪物ID。如果此项不为null,则在怪物手册中,将用目标ID来替换该怪物原本的ID。\n此项应被运用在同一个怪物的多朝向上。\n例如,如果想定义同一个怪物的向下和向左的行走图,则需要建立两个属性完全相同的怪物。\n但是这样会导致在怪物手册中同时存在向下和向左的两种怪物的显示。\n可以将朝向左的怪物的displayIdInBook项指定为朝向下的怪物ID,这样在怪物手册中则会归一化,只显示一个。"
+ "_data": "在怪物手册中映射到的怪物ID。如果此项不为null,则在怪物手册中,将用目标ID来替换该怪物原本的ID。常被运用在同一个怪物的多朝向上。"
},
"hp": {
"_leaf": true,
@@ -182,7 +187,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"value": {
"_leaf": true,
"_type": "textarea",
- "_docs": "特殊属性值",
+ "_docs": "特殊属性数值",
"_data": "特殊属性的数值\n如:领域/阻激/激光怪的伤害值;吸血怪的吸血比例;光环怪增加生命的比例"
},
"zoneSquare": {
@@ -201,7 +206,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"notBomb": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "是否不可炸",
+ "_docs": "不可炸",
"_data": "该怪物不可被炸"
},
"n": {
@@ -214,21 +219,21 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"add": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "吸血加自身",
+ "_docs": "吸血加到自身",
"_data": "吸血后是否加到自身;光环是否叠加"
},
"atkValue": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
- "_docs": "退化扣攻击",
+ "_docs": "退化扣除攻击",
"_data": "退化时勇士下降的攻击力点数;光环怪增加攻击的比例"
},
"defValue": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
- "_docs": "退化扣防御",
+ "_docs": "退化扣除防御",
"_data": "退化时勇士下降的防御力点数;光环怪增加防御的比例"
},
"damage": {
@@ -249,20 +254,20 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_data": {
"id": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "disable",
"_range": "false",
"_docs": "图块ID",
"_data": "图块唯一ID,可在页面底部修改"
},
"idnum": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "disable",
"_range": "false",
"_data": "图块数字"
},
"cls": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "disable",
"_range": "false",
"_data": "图块类别"
},
@@ -291,7 +296,6 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_leaf": true,
"_type": "checkbox",
"_docs": "可通行性",
- "_data": "该图块是否可以通行;true代表可以通行,false代表不可通行"
},
"script": {
"_leaf": true,
@@ -309,7 +313,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"key":["up","down","left","right"]
},
"_docs": "不可出方向",
- "_data": "该图块的不可出方向\n可以在这里定义在该图块时不能前往哪个方向,可以达到悬崖之类的效果\n例如 [\"up\", \"left\"] 代表在该图块时不能往上和左走\n此值对背景层、事件层、前景层上的图块均有效"
+ "_data": "该图块的不可出方向\n对背景层、事件层、前景层上的图块均有效"
},
"cannotIn": {
"_leaf": true,
@@ -319,7 +323,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"key":["up","down","left","right"]
},
"_docs": "不可入方向",
- "_data": "该图块的不可入方向\n可以在这里定义不能朝哪个方向进入该图块,可以达到悬崖之类的效果\n例如 [\"down\"] 代表不能从该图块的上方点朝向下进入此图块\n此值对背景层、事件层、前景层上的图块均有效"
+ "_data": "该图块的不可入方向\n对背景层、事件层、前景层上的图块均有效"
},
"canBreak": {
"_leaf": true,
@@ -329,22 +333,26 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
},
"animate": {
"_leaf": true,
- "_type": "textarea",
- "_range": "thiseval==~~thiseval||thiseval==null",
+ "_type": "select",
+ "_select": {
+ "values": [null,1,2,3,4],
+ },
"_docs": "动画帧数",
- "_data": "该图块的全局动画帧数。\n如果此项为null,则对于除了npc48外,使用素材默认帧数;npc48默认是1帧(即静止)。"
+ "_data": "null代表素材默认帧数"
},
"doorInfo": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "event",
+ "_event": "doorInfo",
"_docs": "门信息",
- "_data": "该图块的门信息,是一个三元数组。\n第一项为所需要的钥匙信息,第二项为开此门时的音效,第三项为关此门时的音效。仅对animates生效。"
+ "_data": "该图块的门信息,仅对animates和npc48生效。"
},
"faceIds": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "event",
+ "_event": "faceIds",
"_docs": "行走图朝向",
- "_data": "行走图朝向,仅对NPC有效。可以在这里定义同一个NPC的多个朝向行走图。\n比如 {\"up\":\"N333\",\"down\":\"N334\",\"left\":\"N335\",\"right\":\"N336\"} 就将该素材的上下左右朝向分别绑定到N333,N334,N335和N336四个图块。\n在勇士撞上NPC时,或NPC在移动时,会自动选择最合适的朝向图块(如果存在定义)来进行绘制。"
+ "_data": "行走图朝向,仅对npc48有效。在勇士撞上NPC时,或NPC在移动时,会自动选择最合适的朝向图块(如果存在定义)来进行绘制。"
}
}
},
@@ -359,15 +367,15 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_data": {
"floorId": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "disable",
"_range": "false",
"_docs": "楼层ID",
- "_data": "文件名和floorId需要保持完全一致,可在页面底部修改 \n楼层唯一标识符仅能由字母、数字、下划线组成,且不能由数字开头 \n推荐用法:第20层就用MT20,第38层就用MT38,地下6层就用MT_6(用下划线代替负号),隐藏3层用MT3h(h表示隐藏),等等"
+ "_data": "文件名和floorId需要保持完全一致,可在页面底部修改"
},
"title": {
"_leaf": true,
"_type": "textarea",
- "_docs": "楼层中文名",
+ "_docs": "楼层名",
"_data": "楼层中文名,将在切换楼层和浏览地图时显示"
},
"name": {
@@ -378,22 +386,22 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
},
"width": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "disable",
"_range": "false",
"_docs": "宽度",
- "_data": "地图x方向大小,请在表格最下方修改,null视为13"
+ "_data": "地图x方向大小,请在表格最下方修改"
},
"height": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "disable",
"_range": "false",
"_docs": "高度",
- "_data": "地图y方向大小,请在表格最下方修改,null视为13"
+ "_data": "地图y方向大小,请在表格最下方修改"
},
"canFlyTo": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "可飞",
+ "_docs": "可楼传",
"_data": "该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器)"
},
"canUseQuickShop": {
@@ -458,13 +466,13 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
},
"images": {
"_leaf": true,
- "_type": "textarea",
- "_docs": "楼层贴图",
- "_data": "背景/前景图;你可以选择若干张图片来作为背景/前景素材。详细用法请参见文档“自定义素材”中的说明。"
+ "_type": "event",
+ "_event": "floorImage",
+ "_docs": "楼层贴图"
},
"color": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "color",
"_docs": "色调",
"_data": "该层的默认画面色调。本项可不写(代表无色调),如果写需要是一个RGBA数组如[255,0,0,0.3]"
},
@@ -481,9 +489,9 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"values": [null].concat(Object.keys(editor.core.material.bgms))
},
"_docs": "背景音乐",
- "_data": "到达该层后默认播放的BGM。本项可忽略,或者为一个定义过的背景音乐如\"bgm.mp3\"。"
+ "_data": "到达该层后默认播放的BGM"
},
- "item_ratio": {
+ "ratio": {
"_leaf": true,
"_type": "textarea",
"_range": "(thiseval==~~thiseval && thiseval>=0)||thiseval==null",
@@ -580,7 +588,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"cannotViewMap": false,
"cannotMoveDirectly": false,
"images": [],
- "item_ratio": 1,
+ "ratio": 1,
"defaultGround": "ground",
"bgm": null,
"upFloor": null,
diff --git a/_server/table/data.comment.js b/_server/table/data.comment.js
index 48c722f9..76256d83 100644
--- a/_server/table/data.comment.js
+++ b/_server/table/data.comment.js
@@ -20,21 +20,21 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"images": {
"_leaf": true,
"_type": "material",
- "_range": "editor.mode.checkImages(thiseval)",
+ "_range": "editor.mode.checkImages(thiseval, './project/images/')",
"_directory": "./project/images/",
"_transform": (function (one) {
- if (one.endsWith('.png') || one.endsWith('.jpg') || one.endsWith('.jpeg') || end.endsWith('.gif'))
+ if (one.endsWith('.png') || one.endsWith('.jpg') || one.endsWith('.jpeg') || one.endsWith('.gif'))
return one;
return null;
}).toString(),
- "_docs": "本塔使用图片",
+ "_docs": "使用图片",
"_data": "在此存放所有可能使用的图片(tilesets除外) \n图片可以被作为背景图(的一部分),也可以直接用自定义事件进行显示。 \n 图片名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好 \n 建议对于较大的图片,在网上使用在线的“图片压缩工具(http://compresspng.com/zh/)”来进行压缩,以节省流量 \n 依次向后添加",
},
"tilesets": {
"_leaf": true,
"_type": "material",
- "_range": "editor.mode.checkImages(thiseval)",
- "_directory": "./project/images/",
+ "_range": "editor.mode.checkImages(thiseval, './project/tilesets/')",
+ "_directory": "./project/tilesets/",
"_transform": (function (one) {
if (one.endsWith('.png'))
return one;
@@ -50,7 +50,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
return j >= 0 ? 1 : -1;
});
}).toString(),
- "_docs": "本塔额外素材",
+ "_docs": "额外素材",
"_data": "在此存放额外素材的图片名, \n可以自定导入任意张素材图片,无需PS,无需注册,即可直接在游戏中使用 \n 形式如[\"1.png\", \"2.png\"] ,将需要的素材图片放在images目录下 \n 素材的宽高必须都是32的倍数,且图片上的总图块数不超过1000(即最多有1000个32*32的图块在该图片上)"
},
"animates": {
@@ -62,20 +62,20 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
if (one.endsWith(".animate")) return one.substring(0, one.lastIndexOf('.'));
return null;
}).toString(),
- "_docs": "本塔使用动画",
+ "_docs": "使用动画",
"_data": "在此存放所有可能使用的动画,必须是animate格式,在这里不写后缀名 \n动画必须放在animates目录下;文件名不能使用中文,不能带空格或特殊字符 \n \"jianji\", \"thunder\" 根据需求自行添加"
},
"bgms": {
"_leaf": true,
"_type": "material",
"_range": "editor.mode.checkUnique(thiseval)",
- "_directory": "./project/sounds/",
+ "_directory": "./project/bgms/",
"_transform": (function (one) {
- if (one.endsWith('.mp3') || one.endsWith('.wmv') || one.endsWith('.ogg') || end.endsWith('.wav'))
+ if (one.endsWith('.mp3') || one.endsWith('.wmv') || one.endsWith('.ogg') || one.endsWith('.wav'))
return one;
return null;
}).toString(),
- "_docs": "本塔使用音乐",
+ "_docs": "使用音乐",
"_data": "在此存放所有的bgm,和文件名一致。 \n音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好"
},
"sounds": {
@@ -84,46 +84,37 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_range": "editor.mode.checkUnique(thiseval)",
"_directory": "./project/sounds/",
"_transform": (function (one) {
- if (one.endsWith('.mp3') || one.endsWith('.wmv') || one.endsWith('.ogg') || end.endsWith('.wav'))
+ if (one.endsWith('.mp3') || one.endsWith('.wmv') || one.endsWith('.ogg') || one.endsWith('.wav'))
return one;
return null;
}).toString(),
- "_docs": "本塔使用音效",
+ "_docs": "使用音效",
"_data": "在此存放所有的SE,和文件名一致 \n音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好"
},
+ "fonts": {
+ "_leaf": true,
+ "_type": "material",
+ "_range": "editor.mode.checkUnique(thiseval)",
+ "_directory": "./project/fonts/",
+ "_transform": (function (one) {
+ if (one.endsWith(".ttf")) return one.substring(0, one.lastIndexOf('.'));
+ return null;
+ }).toString(),
+ "_docs": "使用字体",
+ "_data": "在此存放所有可能使用的字体 \n 字体名不能使用中文,不能带空格或特殊字符"
+ },
"nameMap": {
"_leaf": true,
"_type": "textarea",
- "_docs": "文件名映射",
+ "_docs": "文件映射",
"_data": "文件名映射,目前仅对images, animates, bgms, sounds有效。\n例如定义 {\"精灵石.mp3\":\"jinglingshi.mp3\"} 就可以使用\ncore.playBgm(\"精灵石.mp3\") 或对应的事件来播放该bgm。"
},
- "startBackground": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "标题背景",
- "_data": "标题界面的背景,建议使用jpg格式以压缩背景图空间"
- },
- "startLogoStyle": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "标题样式",
- "_data": "标题样式:可以改变颜色,也可以写\"display: none\"来隐藏标题"
- },
- "startButtonsStyle": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "标题按钮样式",
- "_data": "标题界面按钮的样式;caret-color指的是当前选中项的边框颜色"
- },
"levelChoose": {
"_leaf": true,
- "_type": "textarea",
- "_range": "thiseval instanceof Array && thiseval.length>=1 && thiseval[0] instanceof Array && thiseval[0].length==2",
+ "_type": "event",
+ "_event": "levelChoose",
"_docs": "难度分歧",
- "_data": "难度选择:每个数组的第一个是其在标题界面显示的难度,第二个是在游戏内部传输的字符串,会显示在状态栏,修改此处后需要在project/functions中作相应更改。\n如果需直接开始游戏将下面的startDirectly开关打开即可。"
+ "_data": "难度分歧定义和对应的事件;此处留空数组表示将直接开始游戏"
},
"equipName": {
"_leaf": true,
@@ -141,68 +132,12 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "标题音乐",
"_data": "在标题界面应该播放的bgm内容"
},
- "statusLeftBackground": {
+ "styles": {
"_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "横屏状态栏",
- "_data": "横屏时左侧状态栏的背景样式,可以定义背景图、平铺方式等。\n具体请网上搜索\"css background\"了解写法。\n如果弄一张图片作为背景图,推荐写法:\n\"url(project/images/XXX.png) 0 0/100% 100% no-repeat\"\n图片最好进行一些压缩等操作节省流量。"
- },
- "statusTopBackground": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "竖屏状态栏",
- "_data": "竖屏时上方状态栏的背景样式,可以定义背景图、平铺方式等。\n具体请网上搜索\"css background\"了解写法。\n如果弄一张图片作为背景图,推荐写法:\n\"url(project/images/XXX.png) 0 0/100% 100% no-repeat\"\n图片最好进行一些压缩等操作节省流量。"
- },
- "toolsBackground": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "竖屏工具栏",
- "_data": "竖屏时下方工具栏的背景样式,可以定义背景图、平铺方式等。\n具体请网上搜索\"css background\"了解写法。\n如果弄一张图片作为背景图,推荐写法:\n\"url(project/images/XXX.png) 0 0/100% 100% no-repeat\"\n图片最好进行一些压缩等操作节省流量。"
- },
- "borderColor": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "边框色",
- "_data": "边框颜色,包括游戏边界的边框和对话框边框等。"
- },
- "statusBarColor": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "状态栏文字色",
- "_data": "状态栏的文字颜色,默认是白色"
- },
- "hardLabelColor": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "难度标签色",
- "_data": "难度显示的颜色,默认是红色"
- },
- "floorChangingBackground": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "转场背景色",
- "_data": "楼层转换界面的背景样式;可以使用纯色(默认值black),也可以使用图片(参见状态栏的图片写法)"
- },
- "floorChangingTextColor": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "转场文字色",
- "_data": "楼层转换界面的文字颜色,默认是白色"
- },
- "font": {
- "_leaf": true,
- "_type": "textarea",
- "_string": true,
- "_docs": "全局字体",
- "_data": "游戏中使用的字体,默认是Verdana"
+ "_type": "event",
+ "_event": "mainStyle",
+ "_docs": "主样式",
+ "_data": "主要样式设置,包括标题、按钮、状态栏等的背景色等"
}
}
},
@@ -248,9 +183,17 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_leaf": true,
"_type": "select",
"_select": {
- "values": [null].concat(Object.keys(editor.core.material.images))
+ "values": [null].concat(Object.keys(editor.core.material.images.images).filter(function (name) {
+ return name.endsWith('.png');
+ }))
},
- "_data": "勇士行走图"
+ "_data": "行走图"
+ },
+ "animate": {
+ "_leaf": true,
+ "_type": "checkbox",
+ "_docs": "帧动画",
+ "_data": "是否开启停止状态和对话框的帧动画"
},
"name": {
"_leaf": true,
@@ -337,7 +280,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
- "_docs": "初始装备个数",
+ "_docs": "初始拥有装备个数",
"_data": "初始装备个数,例如初始送铁剑可以写 {\"sword1\": 1}"
}
}
@@ -378,13 +321,12 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
},
"followers": {
"_leaf": true,
- "_type": "textarea",
- "_range": "thiseval instanceof Array",
- "_data": "跟随者列表"
+ "_type": "disable",
+ "_data": "跟随者"
},
"steps": {
"_leaf": true,
- "_type": "textarea",
+ "_type": "disable",
"_data": "行走步数"
}
}
@@ -394,7 +336,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "event",
"_event": "firstArrive",
"_range": "thiseval==null || thiseval instanceof Array",
- "_docs": "标题事件化",
+ "_docs": "标题事件",
"_data": "标题界面事件化,可以使用事件流的形式来绘制开始界面等。\n需要开启startUsingCanvas这个开关。\n详见文档-个性化-标题界面事件化。"
},
"startText": {
@@ -442,46 +384,46 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "衰弱效果",
"_data": "衰弱状态下攻防减少的数值\n如果此项不小于1,则作为实际下降的数值(比如10就是攻防各下降10)\n如果在0到1之间则为下降的比例(比如0.3就是下降30%的攻防)"
},
- "redJewel": {
+ "redGem": {
"_leaf": true,
"_type": "textarea",
- "_docs": "红宝石效果",
+ "_docs": "红宝石值",
"_data": "红宝石加攻击的数值"
},
- "blueJewel": {
+ "blueGem": {
"_leaf": true,
"_type": "textarea",
- "_docs": "蓝宝石效果",
+ "_docs": "蓝宝石值",
"_data": "蓝宝石加防御的数值"
},
- "greenJewel": {
+ "greenGem": {
"_leaf": true,
"_type": "textarea",
- "_docs": "绿宝石效果",
+ "_docs": "绿宝石值",
"_data": "绿宝石加护盾的数值"
},
"redPotion": {
"_leaf": true,
"_type": "textarea",
- "_docs": "红血瓶效果",
+ "_docs": "红血瓶值",
"_data": "红血瓶加血数值"
},
"bluePotion": {
"_leaf": true,
"_type": "textarea",
- "_docs": "蓝血瓶效果",
+ "_docs": "蓝血瓶值",
"_data": "蓝血瓶加血数值"
},
"yellowPotion": {
"_leaf": true,
"_type": "textarea",
- "_docs": "黄血瓶效果",
+ "_docs": "黄血瓶值",
"_data": "黄血瓶加血数值"
},
"greenPotion": {
"_leaf": true,
"_type": "textarea",
- "_docs": "绿血瓶效果",
+ "_docs": "绿血瓶值",
"_data": "绿血瓶加血数值"
},
"breakArmor": {
@@ -511,14 +453,16 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"animateSpeed": {
"_leaf": true,
"_type": "textarea",
- "_docs": "全局动画时间",
- "_data": "全局动画时间,即怪物振动频率,一般300比较合适"
+ "_docs": "全局帧动画时间",
+ "_data": "全局帧动画时间,即怪物振动频率,一般300比较合适"
},
"statusCanvasRowsOnMobile": {
"_leaf": true,
- "_type": "textarea",
- "_range": "thiseval==null || (thiseval>0 && thiseval<=4)",
- "_docs": "竖屏自绘行数",
+ "_type": "select",
+ "_select": {
+ "values": [1,2,3,4]
+ },
+ "_docs": "竖状态栏自绘行数",
"_data": "竖屏模式下,顶端状态栏canvas化后的行数。\n此项将决定竖屏的状态栏高度,如果设置则不小于1且不大于4。\n仅在statusCanvas开启时才有效"
},
}
@@ -571,36 +515,36 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"enableSkill"
]
},
- "_data": "状态栏显示"
+ "_data": "状态栏显示项"
},
"flyNearStair": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "楼传楼梯边",
+ "_docs": "楼传需在楼梯边",
"_data": "传送器是否需要在楼梯边使用;如果flyRecordPosition开启,则此项对箭头也有效。"
},
"flyRecordPosition": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "楼传平面模式",
+ "_docs": "楼传开平面模式",
"_data": "传送器平面塔模式;此模式下楼层传送器将飞到上次离开该楼层的位置。"
},
"steelDoorWithoutKey": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "铁门不消耗",
+ "_docs": "铁门不消耗钥匙",
"_data": "铁门是否不需要钥匙开启。如果此项为true,则无需钥匙也可以开铁门。"
},
"itemFirstText": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "首次道具提示",
+ "_docs": "首次道具进行提示",
"_data": "首次获得道具是否提示"
},
"equipboxButton": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "状态栏装备",
+ "_docs": "状态栏装备按钮",
"_data": "状态栏的装备按钮。若此项为true则将状态栏中的楼层转换器按钮换为装备栏按钮"
},
"enableAddPoint": {
@@ -618,7 +562,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"betweenAttackMax": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "夹击不超伤害",
+ "_docs": "夹击不超伤害值",
"_data": "夹击伤害是否不超过怪物伤害值。"
},
"useLoop": {
@@ -630,19 +574,13 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"startUsingCanvas": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "标题事件化",
+ "_docs": "标题开启事件化",
"_data": "是否开始菜单canvas化;如果此项为true,则将使用canvas来绘制开始菜单"
},
- "startDirectly": {
- "_leaf": true,
- "_type": "checkbox",
- "_docs": "不选择难度",
- "_data": "点击“开始游戏”后是否立刻开始游戏而不显示难度选择界面"
- },
"statusCanvas": {
"_leaf": true,
"_type": "checkbox",
- "_docs": "自绘状态栏",
+ "_docs": "开启自绘状态栏",
"_data": "是否状态栏canvas化,即手动自定义绘制状态栏。\n如果此项开启,则可在脚本编辑的drawStatusBar中自定义绘制菜单栏。"
},
"displayEnemyDamage": {
diff --git a/_server/table/plugins.comment.js b/_server/table/plugins.comment.js
index f012cdc1..059b7e5d 100644
--- a/_server/table/plugins.comment.js
+++ b/_server/table/plugins.comment.js
@@ -26,6 +26,12 @@ var plugins_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_range": "typeof(thiseval)=='string' || thiseval==null",
"_data": "灯光效果"
},
+ "removeMap": {
+ "_leaf": true,
+ "_type": "textarea",
+ "_range": "typeof(thiseval)=='string' || thiseval==null",
+ "_data": "砍层插件"
+ },
"itemShop": {
"_leaf": true,
"_type": "textarea",
diff --git a/_server/thirdparty/jsColor.js b/_server/thirdparty/jsColor.js
index cbd9dee6..0d85e920 100644
--- a/_server/thirdparty/jsColor.js
+++ b/_server/thirdparty/jsColor.js
@@ -121,7 +121,7 @@
colorPickers.current = colorPickers[index];
}
},
- createListener = function(e) {
+ createListener = function() {
elm = document.getElementById("colorPicker");
var input = elm,
position = window.ColorPicker.getOrigin(input),
@@ -268,9 +268,19 @@ jsColorPicker('input.color', {
size: 1,
});
-function openColorFromButton() {
- delete window.jsColorPicker.confirm;
- triggerColorPicker('414px', '53px');
+function openColorPicker(px, py, callback) {
+ window.jsColorPicker.confirm = callback;
+ var colorPanel = document.getElementById('colorPanel');
+ if (colorPanel.style.display=='none' && px != null && py != null) {
+ colorPanel.style.display = "inline-block";
+ colorPanel.style.left = px + 'px';
+ colorPanel.style.top = py + 'px';
+ window.jsColorPicker.create();
+ }
+ else {
+ colorPanel.style.display = 'none';
+ delete window.jsColorPicker.confirm;
+ }
}
function confirmColor() {
@@ -287,22 +297,8 @@ function confirmColor() {
colorPicker.select();
document.execCommand("Copy");
}
-
- triggerColorPicker();
-}
-
-function triggerColorPicker(left, top) {
- var colorPanel = document.getElementById('colorPanel');
- if (colorPanel.style.display=='none' && left && top) {
- colorPanel.style.display = "inline-block";
- colorPanel.style.left = left;
- colorPanel.style.top = top;
- window.jsColorPicker.create();
- }
- else {
- colorPanel.style.display = 'none';
- delete window.jsColorPicker.confirm;
- }
+ colorPanel.style.display = 'none';
+ delete window.jsColorPicker.confirm;
}
// ------ AutoCompletion ------
diff --git a/editor-mobile.html b/editor-mobile.html
index 143408e6..de06dc87 100644
--- a/editor-mobile.html
+++ b/editor-mobile.html
@@ -204,36 +204,20 @@
-->
-
-
+
-
-
-
-
开启中文名替换
+
+ 展开值块逻辑运算
@@ -245,6 +229,10 @@
+
+
+
+
@@ -320,7 +308,7 @@
-
最近使用的图块列表:
+
@@ -363,7 +351,7 @@
-
+
@@ -383,7 +371,7 @@
+
+
+
+
+
diff --git a/project/data.js b/project/data.js
index 6cf996f6..c77e5f3b 100644
--- a/project/data.js
+++ b/project/data.js
@@ -36,53 +36,62 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"bomb.mp3",
"centerFly.mp3"
],
+ "fonts": [],
"nameMap": {
"背景图.jpg": "bg.jpg",
"背景音乐.mp3": "bgm.mp3"
},
- "startBackground": "bg.jpg",
- "startLogoStyle": "color: black",
"levelChoose": [
- [
- "简单",
- "Easy"
- ],
- [
- "普通",
- "Normal"
- ],
- [
- "困难",
- "Hard"
- ],
- [
- "噩梦",
- "Hell"
- ]
+ {
+ "title": "简单",
+ "name": "Easy",
+ "hard": 1,
+ "action": [
+ {
+ "type": "comment",
+ "text": "在这里写该难度需执行的事件"
+ }
+ ]
+ },
+ {
+ "title": "普通",
+ "name": "Normal",
+ "hard": 2,
+ "color": [
+ 0,
+ 255,
+ 0,
+ 1
+ ],
+ "action": []
+ }
],
"equipName": [
"武器",
"盾牌"
],
"startBgm": null,
- "statusLeftBackground": null,
- "statusTopBackground": "url(project/materials/ground.png) repeat",
- "toolsBackground": "url(project/materials/ground.png) repeat",
- "borderColor": "#CCCCCC",
- "statusBarColor": "white",
- "hardLabelColor": "red",
- "floorChangingBackground": "black",
- "floorChangingTextColor": "white",
- "font": "Verdana",
- "startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;"
+ "styles": {
+ "startBackground": "project/images/bg.jpg",
+ "startLogoStyle": "color: black",
+ "startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
+ "statusLeftBackground": "url(project/materials/ground.png) repeat",
+ "statusTopBackground": "url(project/materials/ground.png) repeat",
+ "toolsBackground": "url(project/materials/ground.png) repeat",
+ "borderColor": [204,204,204,1],
+ "statusBarColor": [255,255,255,1],
+ "floorChangingStyle": "background-color: black; color: white",
+ "font": "Verdana"
+ }
},
"firstData": {
"title": "魔塔样板",
"name": "template",
- "version": "Ver 2.6.6",
+ "version": "Ver 2.7",
"floorId": "sample0",
"hero": {
"image": "hero.png",
+ "animate": false,
"name": "阳光",
"lv": 1,
"hpmax": 9999,
@@ -157,7 +166,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
},
{
"type": "if",
- "condition": "core.flags.startDirectly",
+ "condition": "main.levelChoose.length == 0",
"true": [
{
"type": "comment",
@@ -171,7 +180,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
},
{
"type": "function",
- "function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\n\t\t\"text\": one[0],\n\t\t\"action\": [\n\t\t\t{ \"type\": \"function\", \"function\": \"function() { core.status.hard = '\" + one[1] + \"'; }\" }\n\t\t]\n\t});\n})\ncore.insertAction({ \"type\": \"choices\", \"choices\": choices });\n}"
+ "function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\n\t\t\"text\": one.title || '',\n\t\t\"action\": [\n\t\t\t{ \"type\": \"function\", \"function\": \"function() { core.status.hard = '\" + (one.name || '') + \"'; }\" }\n\t\t]\n\t});\n})\ncore.insertAction({ \"type\": \"choices\", \"choices\": choices });\n}"
}
]
},
@@ -218,7 +227,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
},
{
"type": "if",
- "condition": "!core.isReplaying()",
+ "condition": "(!core.isReplaying())",
"true": [
{
"type": "function",
@@ -238,60 +247,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
}
],
"startText": [
- {
- "type": "comment",
- "text": "根据难度分歧设置并给其他初始值"
- },
- {
- "type": "switch",
- "condition": "core.status.hard",
- "caseList": [
- {
- "case": "'Easy'",
- "action": [
- {
- "type": "setValue",
- "name": "flag:hard",
- "value": "1"
- },
- {
- "type": "comment",
- "text": "可以在这里修改初始道具或属性,比如赠送黄钥匙等"
- }
- ]
- },
- {
- "case": "'Normal'",
- "action": [
- {
- "type": "setValue",
- "name": "flag:hard",
- "value": "2"
- }
- ]
- },
- {
- "case": "'Hard'",
- "action": [
- {
- "type": "setValue",
- "name": "flag:hard",
- "value": "3"
- }
- ]
- },
- {
- "case": "'Hell'",
- "action": [
- {
- "type": "setValue",
- "name": "flag:hard",
- "value": "4"
- }
- ]
- }
- ]
- },
{
"type": "comment",
"text": "初始剧情"
@@ -302,7 +257,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"shops": [
{
"id": "shop1",
- "text": "\t[贪婪之神,blueShop]勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:",
+ "text": "\t[贪婪之神,moneyShop]勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:",
"textInList": "1F金币商店",
"mustEnable": false,
"disablePreview": false,
@@ -367,7 +322,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
},
{
"id": "shop2",
- "text": "\t[贪婪之神,pinkShop]勇敢的武士啊, 给我一定经验就可以:",
+ "text": "\t[贪婪之神,expShop]勇敢的武士啊, 给我一定经验就可以:",
"textInList": "1F经验商店",
"mustEnable": false,
"disablePreview": true,
@@ -464,9 +419,9 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"lavaDamage": 100,
"poisonDamage": 10,
"weakValue": 20,
- "redJewel": 3,
- "blueJewel": 3,
- "greenJewel": 5,
+ "redGem": 3,
+ "blueGem": 3,
+ "greenGem": 5,
"redPotion": 100,
"bluePotion": 250,
"yellowPotion": 500,
@@ -498,7 +453,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"betweenAttackMax": false,
"useLoop": false,
"startUsingCanvas": false,
- "startDirectly": false,
"statusCanvas": false,
"displayEnemyDamage": true,
"displayCritical": true,
diff --git a/project/enemys.js b/project/enemys.js
index e2024616..cf035ecf 100644
--- a/project/enemys.js
+++ b/project/enemys.js
@@ -2,66 +2,83 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
{
"greenSlime": {"name":"绿头怪","hp":100,"atk":120,"def":0,"money":1,"exp":1,"point":0,"special":[1,5,7,8]},
"redSlime": {"name":"红头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[16,18],"value":10},
- "blackSlime": {"name":"青头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
+ "blackSlime": {"name":"青头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"slimelord": {"name":"怪王","hp":100,"atk":120,"def":0,"money":10,"exp":0,"point":0,"special":[1,9]},
- "bat": {"name":"小蝙蝠","hp":100,"atk":120,"def":0,"money":2,"exp":0,"point":0,"special":[1]},
- "bigBat": {"name":"大蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "redBat": {"name":"红蝙蝠","hp":100,"atk":120,"def":0,"money":5,"exp":0,"point":0,"special":[4]},
- "vampire": {"name":"冥灵魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "skeleton": {"name":"骷髅人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "skeletonSoilder": {"name":"骷髅士兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "skeletonCaptain": {"name":"骷髅队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "ghostSkeleton": {"name":"冥队长","hp":100,"atk":120,"def":0,"money":8,"exp":0,"point":0,"special":[7]},
- "zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "zombieKnight": {"name":"兽人武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "rock": {"name":"石头人","hp":100,"atk":120,"def":0,"money":4,"exp":0,"point":0,"special":[3]},
- "slimeMan": {"name":"影子战士","hp":100,"atk":0,"def":0,"money":11,"exp":0,"point":0,"special":[10,21],"atkValue":2,"defValue":3},
- "bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[2]},
- "redPriest": {"name":"高级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "brownWizard": {"name":"初级巫师","hp":100,"atk":120,"def":0,"money":16,"exp":0,"point":0,"special":[15],"value":100,"range":2},
- "redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":[15],"value":200,"zoneSquare":true},
- "yellowGuard": {"name":"初级卫兵","hp":100,"atk":120,"def":0,"money":10,"exp":0,"point":0,"special":[]},
- "blueGuard": {"name":"中级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "redGuard": {"name":"高级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
+ "bat": {"name":"小蝙蝠","hp":100,"atk":120,"def":0,"money":2,"exp":0,"point":0,"special":1},
+ "bigBat": {"name":"大蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "redBat": {"name":"红蝙蝠","hp":100,"atk":120,"def":0,"money":5,"exp":0,"point":0,"special":4},
+ "vampire": {"name":"冥灵魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "skeleton": {"name":"骷髅人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "skeletonCaptain": {"name":"骷髅队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "zombieKnight": {"name":"兽人武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "rock": {"name":"石头人","hp":100,"atk":120,"def":0,"money":4,"exp":0,"point":0,"special":3},
+ "bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":2},
+ "redPriest": {"name":"高级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "brownWizard": {"name":"初级巫师","hp":100,"atk":120,"def":0,"money":16,"exp":0,"point":0,"special":15,"value":100,"range":2},
+ "redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":15,"value":200,"zoneSquare":true},
"swordsman": {"name":"双手剑士","hp":100,"atk":120,"def":0,"money":6,"exp":0,"point":0,"special":[5,23]},
- "soldier": {"name":"冥战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "yellowKnight": {"name":"金骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "redKnight": {"name":"红骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "darkKnight": {"name":"黑骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "blackKing": {"name":"黑衣魔王","hp":1000,"atk":500,"def":0,"money":1000,"exp":1000,"point":0,"special":[],"notBomb":true},
- "yellowKing": {"name":"黄衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "greenKing": {"name":"青衣武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "blueKnight": {"name":"蓝骑士","hp":100,"atk":120,"def":0,"money":9,"exp":0,"point":0,"special":[8]},
- "goldSlime": {"name":"黄头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "poisonSkeleton": {"name":"紫骷髅","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "poisonBat": {"name":"紫蝙蝠","hp":100,"atk":120,"def":0,"money":14,"exp":0,"point":0,"special":[13]},
- "steelRock": {"name":"铁面人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "skeletonPriest": {"name":"骷髅法师","hp":100,"atk":100,"def":0,"money":0,"exp":0,"point":0,"special":[18,23],"value":20},
- "skeletonKing": {"name":"骷髅王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "skeletonWizard": {"name":"骷髅巫师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "redSkeletonCaption": {"name":"骷髅武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "badHero": {"name":"迷失勇者","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "demon": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "demonPriest": {"name":"魔神法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "goldHornSlime": {"name":"金角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "redKing": {"name":"红衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "whiteKing": {"name":"白衣武士","hp":100,"atk":120,"def":0,"money":17,"exp":0,"point":0,"special":[16]},
- "blackMagician": {"name":"黑暗大法师","hp":100,"atk":120,"def":0,"money":12,"exp":0,"point":0,"special":[11],"value":0.3333333333333333,"add":true,"notBomb":true},
- "silverSlime": {"name":"银头怪","hp":100,"atk":120,"def":0,"money":15,"exp":0,"point":0,"special":[14]},
- "swordEmperor": {"name":"剑圣","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "whiteHornSlime": {"name":"尖角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "badPrincess": {"name":"痛苦魔女","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "badFairy": {"name":"黑暗仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "grayPriest": {"name":"中级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "redSwordsman": {"name":"剑王","hp":100,"atk":120,"def":0,"money":7,"exp":0,"point":0,"special":[6],"n":8},
- "whiteGhost": {"name":"水银战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "poisonZombie": {"name":"绿兽人","hp":100,"atk":120,"def":0,"money":13,"exp":0,"point":0,"special":[12]},
- "magicDragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "octopus": {"name":"血影","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "darkFairy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "greenKnight": {"name":"强盾骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "angel": {"name":"天使","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "elemental": {"name":"元素生物","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
- "steelGuard": {"name":"铁守卫","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[18],"value":20},
- "evilBat": {"name":"邪恶蝙蝠","hp":1000,"atk":1,"def":0,"money":0,"exp":0,"point":0,"special":[2,3]}
+ "soldier": {"name":"冥战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "yellowKnight": {"name":"金骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "redKnight": {"name":"红骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "darkKnight": {"name":"黑骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "blueKnight": {"name":"蓝骑士","hp":100,"atk":120,"def":0,"money":9,"exp":0,"point":0,"special":8},
+ "goldSlime": {"name":"黄头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "poisonSkeleton": {"name":"紫骷髅","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "poisonBat": {"name":"紫蝙蝠","hp":100,"atk":120,"def":0,"money":14,"exp":0,"point":0,"special":13},
+ "skeletonPriest": {"name":"骷髅法师","hp":100,"atk":100,"def":0,"money":0,"exp":0,"point":0,"special":18,"value":20},
+ "skeletonKing": {"name":"骷髅王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "evilHero": {"name":"迷失勇者","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "demonPriest": {"name":"魔神法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "goldHornSlime": {"name":"金角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "silverSlime": {"name":"银头怪","hp":100,"atk":120,"def":0,"money":15,"exp":0,"point":0,"special":14},
+ "whiteHornSlime": {"name":"尖角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "redSwordsman": {"name":"剑王","hp":100,"atk":120,"def":0,"money":7,"exp":0,"point":0,"special":6,"n":8},
+ "poisonZombie": {"name":"绿兽人","hp":100,"atk":120,"def":0,"money":13,"exp":0,"point":0,"special":12},
+ "octopus": {"name":"血影","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "princessEnemy": {"name":"假公主","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "angel": {"name":"天使","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "elemental": {"name":"元素生物","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "steelGuard": {"name":"铁守卫","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":18,"value":20},
+ "evilBat": {"name":"邪恶蝙蝠","hp":1000,"atk":1,"def":0,"money":0,"exp":0,"point":0,"special":[2,3]},
+ "frozenSkeleton": {"name":"冻死骨","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "silverSlimelord": {"name":"银怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "goldSlimelord": {"name":"金怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "skeletonWarrior": {"name":"骷髅士兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "ghostWarrior": {"name":"冥队长","hp":100,"atk":120,"def":0,"money":8,"exp":0,"point":0,"special":7},
+ "whiteSlimeman": {"name":"水银战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "slimeman": {"name":"影子战士","hp":100,"atk":0,"def":0,"money":11,"exp":0,"point":0,"special":[10,21],"atkValue":2,"defValue":3},
+ "yellowGT": {"name":"初级卫兵","hp":100,"atk":120,"def":0,"money":10,"exp":0,"point":0,"special":0},
+ "blueGT": {"name":"中级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "redGT": {"name":"高级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "blackMS": {"name":"黑衣魔王","hp":1000,"atk":500,"def":0,"money":1000,"exp":1000,"point":0,"special":0,"notBomb":true},
+ "yellowMS": {"name":"黄衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "greenMS": {"name":"青衣武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "magicMaster": {"name":"黑暗大法师","hp":100,"atk":120,"def":0,"money":12,"exp":0,"point":0,"special":11,"value":0.3333333333333333,"add":true,"notBomb":true},
+ "blueMS": {"name":"白衣武士","hp":100,"atk":120,"def":0,"money":17,"exp":0,"point":0,"special":16},
+ "redMS": {"name":"红衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "fairyEnemy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "dragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "skeletonKnight": {"name":"骷髅武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "skeletonPresbyter": {"name":"骷髅巫师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "ironRock": {"name":"铁面人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "grayRock": {"name":"灰色石头人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "yellowPriest": {"name":"中级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "evilPrincess": {"name":"痛苦魔女","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "blademaster": {"name":"剑圣","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "evilFairy": {"name":"黑暗仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "blueRock": {"name":"鬼邪石","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "skeletonLite": {"name":"骷髅精英","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "greenKnight": {"name":"强盾骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "bowman": {"name":"弓兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "liteBowman": {"name":"精锐弓兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "crismonZombie": {"name":"红兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "watcherSlime": {"name":"邪眼怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "mutantSlimeman": {"name":"变异战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "devilKnight": {"name":"恶灵骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "grayPriest": {"name":"混沌法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "greenGT": {"name":"卫兵队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "ghostSoldier": {"name":"冥队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
+ "frostBat": {"name":"寒蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}
}
\ No newline at end of file
diff --git a/project/events.js b/project/events.js
index af347cde..8847951f 100644
--- a/project/events.js
+++ b/project/events.js
@@ -175,7 +175,7 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
"data": [
{
"type": "choices",
- "text": "\t[商人,woman]你有多余的钥匙想要出售吗?",
+ "text": "\t[商人,trader]你有多余的钥匙想要出售吗?",
"choices": [
{
"text": "黄钥匙(10金币)",
@@ -204,7 +204,7 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
}
],
"false": [
- "\t[商人,woman]你没有黄钥匙!"
+ "\t[商人,trader]你没有黄钥匙!"
]
}
]
@@ -236,7 +236,7 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
}
],
"false": [
- "\t[商人,woman]你没有蓝钥匙!"
+ "\t[商人,trader]你没有蓝钥匙!"
]
}
]
diff --git a/project/floors/MT0.js b/project/floors/MT0.js
index 8e98ca33..74b56253 100644
--- a/project/floors/MT0.js
+++ b/project/floors/MT0.js
@@ -8,7 +8,7 @@ main.floors.MT0=
"cannotViewMap": false,
"defaultGround": "ground",
"images": [],
- "item_ratio": 1,
+ "ratio": 1,
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
diff --git a/project/floors/sample0.js b/project/floors/sample0.js
index 4af03e43..cc88bc8d 100644
--- a/project/floors/sample0.js
+++ b/project/floors/sample0.js
@@ -8,7 +8,7 @@ main.floors.sample0=
"defaultGround": "ground",
"images": [],
"bgm": "bgm.mp3",
- "item_ratio": 1,
+ "ratio": 1,
"map": [
[ 0, 0,220, 0, 0, 20, 87, 3, 65, 64, 44, 43, 42],
[ 0,246, 0,246, 0, 20, 0, 3, 58, 59, 60, 61, 41],
@@ -46,8 +46,8 @@ main.floors.sample0=
}
],
"10,11": [
- "\t[老人,woman]这些是门,需要对应的钥匙打开。\n机关门必须使用特殊的开法。",
- "\t[老人,woman]开门后可触发 afterOpenDoor 事件。\n\n有关事件的各种信息在下一层会有更为详细的说明。",
+ "\t[老人,trader]这些是门,需要对应的钥匙打开。\n机关门必须使用特殊的开法。",
+ "\t[老人,trader]开门后可触发 afterOpenDoor 事件。\n\n有关事件的各种信息在下一层会有更为详细的说明。",
{
"type": "hide",
"time": 500
@@ -63,24 +63,24 @@ main.floors.sample0=
}
],
"2,8": [
- "\t[老人,magician]这些都是各种各样的怪物,所有怪物的数据都在enemys.js中设置。",
- "\t[老人,magician]这批怪物分别为:普通、先攻、魔攻、坚固、2连击、3连击、4连击、破甲、反击、净化。",
- "\t[老人,magician]打败怪物后可触发 afterBattle 事件。\n\n有关事件的各种信息在下一层会有更为详细的说明。",
+ "\t[老人,wizard]这些都是各种各样的怪物,所有怪物的数据都在enemys.js中设置。",
+ "\t[老人,wizard]这批怪物分别为:普通、先攻、魔攻、坚固、2连击、3连击、4连击、破甲、反击、净化。",
+ "\t[老人,wizard]打败怪物后可触发 afterBattle 事件。\n\n有关事件的各种信息在下一层会有更为详细的说明。",
{
"type": "hide",
"time": 500
}
],
"2,5": [
- "\t[老人,magician]模仿、吸血、中毒、衰弱、诅咒。\n\n请注意吸血怪需要设置value为吸血数值,可参见样板中黑暗大法师的写法。",
+ "\t[老人,wizard]模仿、吸血、中毒、衰弱、诅咒。\n\n请注意吸血怪需要设置value为吸血数值,可参见样板中黑暗大法师的写法。",
{
"type": "hide",
"time": 500
}
],
"2,3": [
- "\t[老人,magician]领域、夹击。\n请注意领域怪需要设置value为伤害数值,可参见样板中初级巫师的写法。",
- "\t[老人,magician]夹击和领域同时发生时先计算领域,再夹击。\n自动寻路同样会尽量绕过你设置的这些点。",
+ "\t[老人,wizard]领域、夹击。\n请注意领域怪需要设置value为伤害数值,可参见样板中初级巫师的写法。",
+ "\t[老人,wizard]夹击和领域同时发生时先计算领域,再夹击。\n自动寻路同样会尽量绕过你设置的这些点。",
{
"type": "hide",
"time": 500
diff --git a/project/floors/sample1.js b/project/floors/sample1.js
index 9c769745..ea62368b 100644
--- a/project/floors/sample1.js
+++ b/project/floors/sample1.js
@@ -7,18 +7,20 @@ main.floors.sample1=
"canUseQuickShop": true,
"defaultGround": "grass",
"images": [
- [
- 0,
- 0,
- "bg.jpg",
- 0
- ]
+ {
+ "name": "bg.jpg",
+ "canvas": "bg",
+ "x": 0,
+ "y": 0,
+ "w": 416,
+ "h": 416
+ }
],
"weather": [
"snow",
6
],
- "item_ratio": 1,
+ "ratio": 1,
"map": [
[ 7,131, 8,152, 9,130, 10,152,166,165,132,165,166],
[ 0, 0, 0, 0, 0, 0, 0,152,165,164, 0,162,165],
@@ -263,13 +265,13 @@ main.floors.sample1=
}
],
"10,4": [
- "\t[blackKing]你终于还是来了。",
+ "\t[blackMS]你终于还是来了。",
"\t[hero]放开我们的公主!",
- "\t[blackKing]如果我不愿意呢?",
+ "\t[blackMS]如果我不愿意呢?",
"\t[hero]无需多说,拔剑吧!",
{
"type": "battle",
- "id": "blackKing"
+ "id": "blackMS"
},
{
"type": "hide",
@@ -285,7 +287,7 @@ main.floors.sample1=
7
]
},
- "\t[blackKing]没想到你已经变得这么强大了... 算你厉害。\n公主就交给你了,请好好对她。",
+ "\t[blackMS]没想到你已经变得这么强大了... 算你厉害。\n公主就交给你了,请好好对她。",
{
"type": "hide"
}
@@ -419,23 +421,23 @@ main.floors.sample1=
{
"case": "0",
"action": [
- "\t[老人,woman]这是个很复杂的例子,它将教会你如何使用if 语句进行条件判断,以及 choices 提供选项来供用户进行选择。",
- "\t[老人,woman]第一次访问我将显示这段文字;从第二次开始将会向你出售钥匙。\n钥匙价格将随着访问次数递增。\n当合计出售了七把钥匙后,将送你一把大黄门钥匙,并消失不再出现。",
- "\t[老人,woman]这部分的逻辑比较长,请细心看样板的写法,是很容易看懂并理解的。"
+ "\t[老人,trader]这是个很复杂的例子,它将教会你如何使用if 语句进行条件判断,以及 choices 提供选项来供用户进行选择。",
+ "\t[老人,trader]第一次访问我将显示这段文字;从第二次开始将会向你出售钥匙。\n钥匙价格将随着访问次数递增。\n当合计出售了七把钥匙后,将送你一把大黄门钥匙,并消失不再出现。",
+ "\t[老人,trader]这部分的逻辑比较长,请细心看样板的写法,是很容易看懂并理解的。"
]
},
{
"case": "8",
"action": [
- "\t[老人,woman]你购买的钥匙已经够多了,再继续卖给你的话我会有危险的。",
- "\t[老人,woman]看在你贡献给我这么多钱的份上,送你一把大黄门钥匙吧,希望你能好好用它。",
+ "\t[老人,trader]你购买的钥匙已经够多了,再继续卖给你的话我会有危险的。",
+ "\t[老人,trader]看在你贡献给我这么多钱的份上,送你一把大黄门钥匙吧,希望你能好好用它。",
{
"type": "setValue",
"name": "item:bigKey",
"operator": "+=",
"value": "1"
},
- "\t[老人,woman]我先走了,拜拜~",
+ "\t[老人,trader]我先走了,拜拜~",
{
"type": "hide",
"time": 500
@@ -450,7 +452,7 @@ main.floors.sample1=
"action": [
{
"type": "choices",
- "text": "\t[老人,woman]少年,你需要钥匙吗?\n我这里有大把的!",
+ "text": "\t[老人,trader]少年,你需要钥匙吗?\n我这里有大把的!",
"choices": [
{
"text": "黄钥匙(${9+flag:woman_times}金币)",
@@ -473,7 +475,7 @@ main.floors.sample1=
}
],
"false": [
- "\t[老人,woman]你的金钱不足!"
+ "\t[老人,trader]你的金钱不足!"
]
}
]
@@ -502,7 +504,7 @@ main.floors.sample1=
}
],
"false": [
- "\t[老人,woman]你的金钱不足!"
+ "\t[老人,trader]你的金钱不足!"
]
}
]
@@ -528,7 +530,7 @@ main.floors.sample1=
}
],
"false": [
- "\t[老人,woman]你的金钱不足!",
+ "\t[老人,trader]你的金钱不足!",
{
"type": "continue"
}
@@ -560,8 +562,8 @@ main.floors.sample1=
}
],
"12,11": [
- "\t[老人,womanMagician]使用 {\"type\":\"function\"} 可以写自定义的JS脚本。\n本塔支持的所有主要API会在doc文档内给出。",
- "\t[老人,womanMagician]例如这个例子:即将弹出一个输入窗口,然后会将你的输入结果直接加到你的攻击力上。",
+ "\t[老人,recluse]使用 {\"type\":\"function\"} 可以写自定义的JS脚本。\n本塔支持的所有主要API会在doc文档内给出。",
+ "\t[老人,recluse]例如这个例子:即将弹出一个输入窗口,然后会将你的输入结果直接加到你的攻击力上。",
{
"type": "input",
"text": "请输入你要加攻击力的数值:"
@@ -584,7 +586,7 @@ main.floors.sample1=
],
"false": []
},
- "\t[老人,womanMagician]具体可参见样板中本事件的写法。"
+ "\t[老人,recluse]具体可参见样板中本事件的写法。"
]
},
"changeFloor": {
diff --git a/project/floors/sample2.js b/project/floors/sample2.js
index a118ee6d..bd142331 100644
--- a/project/floors/sample2.js
+++ b/project/floors/sample2.js
@@ -8,7 +8,7 @@ main.floors.sample2=
"cannotViewMap": false,
"defaultGround": "ground",
"images": [],
- "item_ratio": 1,
+ "ratio": 1,
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
diff --git a/project/floors/sample3.js b/project/floors/sample3.js
index e0c28451..0ae64ca8 100644
--- a/project/floors/sample3.js
+++ b/project/floors/sample3.js
@@ -18,7 +18,7 @@ main.floors.sample3=
10
],
"bgm": "bgm.mp3",
- "item_ratio": 1,
+ "ratio": 1,
"map": [
[ 5, 5, 5, 5, 5, 5, 87, 5, 5, 5, 5, 5, 5],
[ 5, 4, 4, 4, 4, 1, 0, 1, 4, 4, 4, 4, 5],
@@ -117,7 +117,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]我的真名为——黑暗大法师,第四区域的头目。",
+ "\t[magicMaster]我的真名为——黑暗大法师,第四区域的头目。",
{
"type": "playSound",
"name": "item.mp3"
@@ -127,7 +127,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]以杰克的名义利用了你这么久,真是抱歉啊。",
+ "\t[magicMaster]以杰克的名义利用了你这么久,真是抱歉啊。",
{
"type": "playSound",
"name": "item.mp3"
@@ -137,7 +137,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]盗贼杰克这个人类从未存在过,他只是我用来接近你的一副皮囊而已。",
+ "\t[magicMaster]盗贼杰克这个人类从未存在过,他只是我用来接近你的一副皮囊而已。",
{
"type": "playSound",
"name": "item.mp3"
@@ -147,7 +147,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]为什么你看上去丝毫不生气?",
+ "\t[magicMaster]为什么你看上去丝毫不生气?",
{
"type": "playSound",
"name": "item.mp3"
@@ -167,7 +167,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]能够如此淡定的面对背叛,看来跟五年前相比,你确实成长了很多啊。",
+ "\t[magicMaster]能够如此淡定的面对背叛,看来跟五年前相比,你确实成长了很多啊。",
{
"type": "playSound",
"name": "item.mp3"
@@ -177,12 +177,12 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]五年前那场屠城你应该这一生都不会忘记吧。",
+ "\t[magicMaster]五年前那场屠城你应该这一生都不会忘记吧。",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]很不巧,那场屠城的主谋,也是我。",
+ "\t[magicMaster]很不巧,那场屠城的主谋,也是我。",
{
"type": "playSound",
"name": "item.mp3"
@@ -197,7 +197,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]你的双亲?这种事情我怎么可能会记得?\n你难道在踩死蚂蚁的时候还会一只只记下他们的样子吗?",
+ "\t[magicMaster]你的双亲?这种事情我怎么可能会记得?\n你难道在踩死蚂蚁的时候还会一只只记下他们的样子吗?",
{
"type": "playSound",
"name": "item.mp3"
@@ -207,17 +207,17 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]你应该对我心怀感激才对,如果不是那时的我看出了你隐藏的稀有勇者体质,你绝对不可能活到今天。",
+ "\t[magicMaster]你应该对我心怀感激才对,如果不是那时的我看出了你隐藏的稀有勇者体质,你绝对不可能活到今天。",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]在暗中动手脚让你通过勇者选拔的人也是我,我一直一直在暗中引导你走到今天这一步。",
+ "\t[magicMaster]在暗中动手脚让你通过勇者选拔的人也是我,我一直一直在暗中引导你走到今天这一步。",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]是我救赎了一无是处的你。",
+ "\t[magicMaster]是我救赎了一无是处的你。",
{
"type": "playSound",
"name": "item.mp3"
@@ -232,12 +232,12 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]我刚才不是说过了吗?因为我看出了你有稀有勇者体质啊。",
+ "\t[magicMaster]我刚才不是说过了吗?因为我看出了你有稀有勇者体质啊。",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]你刚刚跟鬼帝交过手,应该已经很清楚这稀有勇者体质意味着什么了吧?",
+ "\t[magicMaster]你刚刚跟鬼帝交过手,应该已经很清楚这稀有勇者体质意味着什么了吧?",
{
"type": "playSound",
"name": "item.mp3"
@@ -247,7 +247,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]愚蠢!这意味着只要我对你加以引导跟培养,你就能成为这世间实力最强的存在!",
+ "\t[magicMaster]愚蠢!这意味着只要我对你加以引导跟培养,你就能成为这世间实力最强的存在!",
{
"type": "playSound",
"name": "item.mp3"
@@ -257,7 +257,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]我利用你干的事情,你不是已经完成了吗?",
+ "\t[magicMaster]我利用你干的事情,你不是已经完成了吗?",
{
"type": "playSound",
"name": "item.mp3"
@@ -267,7 +267,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]不知不觉间,你已经在我的指引下跟鬼帝正面交手并且杀掉了他啊。",
+ "\t[magicMaster]不知不觉间,你已经在我的指引下跟鬼帝正面交手并且杀掉了他啊。",
{
"type": "playSound",
"name": "item.mp3"
@@ -277,12 +277,12 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]你们两个一个是人类勇者,一个是魔物勇者,迟早会有交手的一天。",
+ "\t[magicMaster]你们两个一个是人类勇者,一个是魔物勇者,迟早会有交手的一天。",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]我只不过是操纵了一系列的连锁事件让这一天提早了数十年到来而已。",
+ "\t[magicMaster]我只不过是操纵了一系列的连锁事件让这一天提早了数十年到来而已。",
{
"type": "playSound",
"name": "item.mp3"
@@ -292,22 +292,22 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]一个惧怕征战,爱好和平的懦夫,也配叫救世主?",
+ "\t[magicMaster]一个惧怕征战,爱好和平的懦夫,也配叫救世主?",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]获得了力量,却只会被动挨打而不主动向人类世界出击,龟缩在第二区域惶惶度日,他根本就不配拥有稀有勇者体质。",
+ "\t[magicMaster]获得了力量,却只会被动挨打而不主动向人类世界出击,龟缩在第二区域惶惶度日,他根本就不配拥有稀有勇者体质。",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]为了不让这种人霸占着积累多年的庞大灵魂能量无作为,我设计让你杀掉了他。",
+ "\t[magicMaster]为了不让这种人霸占着积累多年的庞大灵魂能量无作为,我设计让你杀掉了他。",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]你没有辜负我的期待,成功战胜了那个废物,现在你体内累积的灵魂能量……也就是魔力,已经达到了能跟魔王匹敌的地步。",
+ "\t[magicMaster]你没有辜负我的期待,成功战胜了那个废物,现在你体内累积的灵魂能量……也就是魔力,已经达到了能跟魔王匹敌的地步。",
{
"type": "playSound",
"name": "item.mp3"
@@ -317,12 +317,12 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]不止如此,你现在的力量之强就算是统治世界也是绰绰有余!",
+ "\t[magicMaster]不止如此,你现在的力量之强就算是统治世界也是绰绰有余!",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]怎么样?要不要加入我的麾下,跟随我去征战人类世界?",
+ "\t[magicMaster]怎么样?要不要加入我的麾下,跟随我去征战人类世界?",
{
"type": "playSound",
"name": "item.mp3"
@@ -337,12 +337,12 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]……什么?!",
+ "\t[magicMaster]……什么?!",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]等一下!别冲动!你先等我把这利害关系理一理——",
+ "\t[magicMaster]等一下!别冲动!你先等我把这利害关系理一理——",
{
"type": "playSound",
"name": "item.mp3"
@@ -391,7 +391,7 @@ main.floors.sample3=
"trigger": "action",
"enable": false,
"data": [
- "\t[blackMagician]听不进去人话的蠢货,就要用疼痛来管教!",
+ "\t[magicMaster]听不进去人话的蠢货,就要用疼痛来管教!",
{
"type": "changePos",
"direction": "up"
@@ -400,7 +400,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]出来吧!禁忌——紫电凶杀阵!",
+ "\t[magicMaster]出来吧!禁忌——紫电凶杀阵!",
{
"type": "show",
"loc": [
@@ -427,7 +427,7 @@ main.floors.sample3=
"type": "sleep",
"time": 500
},
- "\t[blackMagician]感受绝望吧!冥顽不化的蠢货!",
+ "\t[magicMaster]感受绝望吧!冥顽不化的蠢货!",
{
"type": "animate",
"name": "yongchang",
@@ -482,12 +482,12 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]我的魔力可是充足的很啊!我会一直折磨到你屈服于我为止!",
+ "\t[magicMaster]我的魔力可是充足的很啊!我会一直折磨到你屈服于我为止!",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]人类!好好感受吧!当初你们施加于我的痛苦!如今我要百倍奉还!",
+ "\t[magicMaster]人类!好好感受吧!当初你们施加于我的痛苦!如今我要百倍奉还!",
{
"type": "show",
"loc": [
@@ -590,7 +590,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]可恶…多管闲事的妖精族…明明只要再让他承受一点疼痛来瓦解他的意志力,我的计划就成功了!",
+ "\t[magicMaster]可恶…多管闲事的妖精族…明明只要再让他承受一点疼痛来瓦解他的意志力,我的计划就成功了!",
{
"type": "playSound",
"name": "item.mp3"
@@ -600,7 +600,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]不甘心!我不甘心!妖精公主又如何!\n只要是阻挡我的,不管是谁我都要铲除!",
+ "\t[magicMaster]不甘心!我不甘心!妖精公主又如何!\n只要是阻挡我的,不管是谁我都要铲除!",
{
"type": "playSound",
"name": "item.mp3"
@@ -610,12 +610,12 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]呵呵呵……那个昏庸的魔王,掌握着那么庞大的魔物军队却只知道固守魔塔,而不主动侵略人类世界扩张领土!",
+ "\t[magicMaster]呵呵呵……那个昏庸的魔王,掌握着那么庞大的魔物军队却只知道固守魔塔,而不主动侵略人类世界扩张领土!",
{
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]我实在是看不过眼,所以我才决定把这个具备稀有勇者体质的家伙培养成新一任魔王!\n来让这个世界的势力重新洗牌!",
+ "\t[magicMaster]我实在是看不过眼,所以我才决定把这个具备稀有勇者体质的家伙培养成新一任魔王!\n来让这个世界的势力重新洗牌!",
{
"type": "playSound",
"name": "item.mp3"
@@ -625,7 +625,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]恼人至极的妖精族!呵呵呵……我干脆一不做二不休,连你也一块收拾了吧!",
+ "\t[magicMaster]恼人至极的妖精族!呵呵呵……我干脆一不做二不休,连你也一块收拾了吧!",
{
"type": "playSound",
"name": "item.mp3"
@@ -635,7 +635,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]只会耍嘴皮子的恼人苍蝇!我倒要看看一块焦炭会不会说话!\n——招雷弹!!",
+ "\t[magicMaster]只会耍嘴皮子的恼人苍蝇!我倒要看看一块焦炭会不会说话!\n——招雷弹!!",
{
"type": "animate",
"name": "yongchang",
@@ -689,7 +689,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]哼!翅膀都被烧焦了还要嘴硬?你难不成真以为我不会对你动真格?",
+ "\t[magicMaster]哼!翅膀都被烧焦了还要嘴硬?你难不成真以为我不会对你动真格?",
{
"type": "playSound",
"name": "item.mp3"
@@ -719,7 +719,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]什么?!难不成你是想!!不可能……\n就为了一个渺小的人类,不可理喻!!",
+ "\t[magicMaster]什么?!难不成你是想!!不可能……\n就为了一个渺小的人类,不可理喻!!",
{
"type": "playSound",
"name": "item.mp3"
@@ -734,7 +734,7 @@ main.floors.sample3=
"type": "playSound",
"name": "item.mp3"
},
- "\t[blackMagician]不!!不应该是这样的!我完美的计划竟然会被一只小小的妖精破坏!",
+ "\t[magicMaster]不!!不应该是这样的!我完美的计划竟然会被一只小小的妖精破坏!",
{
"type": "playSound",
"name": "item.mp3"
@@ -773,7 +773,7 @@ main.floors.sample3=
"type": "sleep",
"time": 200
},
- "\t[blackMagician]不可能!!!!!",
+ "\t[magicMaster]不可能!!!!!",
{
"type": "hide",
"loc": [
@@ -871,7 +871,7 @@ main.floors.sample3=
"\t[hero]好温暖……",
{
"type": "setValue",
- "name": "item:yellowJewel",
+ "name": "item:yellowGem",
"value": "1"
},
{
@@ -919,7 +919,7 @@ main.floors.sample3=
},
"afterBattle": {
"6,4": [
- "\t[blackMagician]天真!你以为这样就能战胜我吗?",
+ "\t[magicMaster]天真!你以为这样就能战胜我吗?",
{
"type": "show",
"loc": [
@@ -933,7 +933,7 @@ main.floors.sample3=
}
],
"7,5": [
- "\t[blackMagician]你打败的不过是我众多分身中的其中一个而已。",
+ "\t[magicMaster]你打败的不过是我众多分身中的其中一个而已。",
{
"type": "show",
"loc": [
@@ -947,7 +947,7 @@ main.floors.sample3=
}
],
"5,4": [
- "\t[blackMagician]你的身体已经伤痕累累了,可我还留有着九成多的魔力。",
+ "\t[magicMaster]你的身体已经伤痕累累了,可我还留有着九成多的魔力。",
{
"type": "show",
"loc": [
@@ -961,7 +961,7 @@ main.floors.sample3=
}
],
"5,5": [
- "\t[blackMagician]顽固的家伙!放弃抵抗吧!",
+ "\t[magicMaster]顽固的家伙!放弃抵抗吧!",
{
"type": "show",
"loc": [
@@ -975,7 +975,7 @@ main.floors.sample3=
}
],
"7,4": [
- "\t[blackMagician]哈哈哈哈!我的灵魂远比你想象的强大!\n我即是永恒!",
+ "\t[magicMaster]哈哈哈哈!我的灵魂远比你想象的强大!\n我即是永恒!",
{
"type": "show",
"loc": [
diff --git a/project/functions.js b/project/functions.js
index 145d6ead..8cd0e3be 100644
--- a/project/functions.js
+++ b/project/functions.js
@@ -26,6 +26,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 初始化地图
core.status.floorId = floorId;
core.status.maps = maps;
+ core.maps._resetFloorImages();
// 初始化怪物和道具
core.material.enemys = core.enemys.getEnemys();
core.material.items = core.items.getItems();
@@ -40,7 +41,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core._init_sys_flags();
// 初始化界面,状态栏等
core.resize();
- core.updateGlobalAttribute();
// 状态栏是否显示
if (core.hasFlag('hideStatusBar'))
core.hideStatusBar(core.hasFlag('showToolbox'));
@@ -115,6 +115,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.status.hero.loc = heroLoc;
// 检查重生怪并重置
if (!fromLoad) {
+ core.extractBlocks(floorId);
core.status.maps[floorId].blocks.forEach(function (block) {
if (block.disable && core.enemys.hasSpecial(block.event.id, 23)) {
block.disable = false;
@@ -358,7 +359,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}
// 如果该点存在事件 -- V2.5.4 以后阻击怪也可以有战后事件了
- core.push(todo, core.floors[core.status.floorId].afterBattle[x + "," + y]);
+ if (core.status.floorId != null) {
+ core.push(todo, core.floors[core.status.floorId].afterBattle[x + "," + y]);
+ }
// 在这里增加其他的自定义事件需求
/*
@@ -385,6 +388,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
var todo = [];
// 检查该点的获得开门后事件。
+ if (core.status.floorId == null) return;
var event = core.floors[core.status.floorId].afterOpenDoor[x + "," + y];
if (event) core.unshift(todo, event);
@@ -403,6 +407,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
var todo = [];
// 检查该点的获得道具后事件。
+ if (core.status.floorId == null) return;
var event = core.floors[core.status.floorId].afterGetItem[x + "," + y];
if (event && (event instanceof Array || !isGentleClick || !event.disableOnGentleClick)) {
core.unshift(todo, event);
@@ -432,7 +437,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
return [
[1, "先攻", "怪物首先攻击"],
[2, "魔攻", "怪物无视勇士的防御"],
- [3, "坚固", "勇士每回合最多只能对怪物造成1点伤害"],
+ [3, "坚固", "怪物防御不小于勇士攻击-1"],
[4, "2连击", "怪物每回合攻击2次"],
[5, "3连击", "怪物每回合攻击3次"],
[6, function (enemy) { return (enemy.n || '') + "连击"; }, function (enemy) { return "怪物每回合攻击" + (enemy.n || 4) + "次"; }],
@@ -516,6 +521,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
var cache = core.status.checkBlock.cache[index];
if (!cache) {
// 没有该点的缓存,则遍历每个图块
+ core.extractBlocks(floorId);
core.status.maps[floorId].blocks.forEach(function (block) {
if (!block.disable) {
// 获得该图块的ID
@@ -833,7 +839,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
break;
case 52: // 快捷键4:破冰/冰冻/地震/上下楼器/... 其他道具依次判断
{
- var list = ["icePickaxe", "snow", "earthquake", "upFly", "downFly", "jumpShoes", "lifeWand", "poisonWine", "weakWine", "curseWine", "superWine"];
+ var list = ["icePickaxe", "freezeBadge", "earthquake", "upFly", "downFly", "jumpShoes", "lifeWand", "poisonWine", "weakWine", "curseWine", "superWine"];
for (var i = 0; i < list.length; i++) {
var itemId = list[i];
if (core.canUseItem(itemId)) {
@@ -934,7 +940,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
var toAttribute = core.getFlag('globalAttribute', core.status.globalAttribute);
if (!core.same(toAttribute, core.status.globalAttribute)) {
core.status.globalAttribute = toAttribute;
- core.updateGlobalAttribute();
+ core.resize();
}
// 重置音量
core.events.setVolume(core.getFlag("__volume__", 1), 0);
@@ -1032,6 +1038,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 难度
core.statusBar.hard.innerText = core.status.hard;
+ core.statusBar.hard.style.color = core.getFlag('__hardColor__', 'red');
// 自定义状态栏绘制
core.drawStatusBar();
@@ -1051,7 +1058,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
var damage = {}, // 每个点的伤害值
type = {}, // 每个点的伤害类型
- snipe = {}, // 每个点的阻击怪信息
+ repulse = {}, // 每个点的阻击怪信息
ambush = {}; // 每个点的捕捉信息
// 计算血网和领域、阻击、激光的伤害,计算捕捉信息
@@ -1065,7 +1072,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
type[loc] = type[loc] || {};
// 血网
- if (id == 'lavaNet' && !core.hasItem('shoes')) {
+ if (id == 'lavaNet' && !core.hasItem('amulet')) {
damage[loc] = (damage[loc] || 0) + core.values.lavaDamage;
type[loc]["血网伤害"] = true;
}
@@ -1096,8 +1103,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}
// 阻击
- // 如果要防止阻击伤害,可以直接简单的将 flag:no_snipe 设为true
- if (enemy && core.hasSpecial(enemy.special, 18) && !core.hasFlag('no_snipe')) {
+ // 如果要防止阻击伤害,可以直接简单的将 flag:no_repulse 设为true
+ if (enemy && core.hasSpecial(enemy.special, 18) && !core.hasFlag('no_repulse')) {
for (var dir in core.utils.scan) {
var nx = x + core.utils.scan[dir].x,
ny = y + core.utils.scan[dir].y,
@@ -1112,7 +1119,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
var rnx = x + core.utils.scan[rdir].x,
rny = y + core.utils.scan[rdir].y;
if (rnx >= 0 && rnx < width && rny >= 0 && rny < height && core.getBlock(rnx, rny, floorId) == null) {
- snipe[currloc] = (snipe[currloc] || []).concat([
+ repulse[currloc] = (repulse[currloc] || []).concat([
[x, y, id, rdir]
]);
}
@@ -1207,7 +1214,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.status.checkBlock = {
damage: damage,
type: type,
- snipe: snipe,
+ repulse: repulse,
ambush: ambush,
cache: {} // clear cache
};
@@ -1281,6 +1288,14 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 判定能否瞬移到该点
if (ignoreSteps == null) ignoreSteps = core.canMoveDirectly(x, y);
if (ignoreSteps >= 0) {
+ // 中毒也允许瞬移
+ if (core.hasFlag('poison')) {
+ var damage = ignoreSteps * core.values.poisonDamage;
+ if (damage >= core.status.hero.hp) return false;
+ core.status.hero.statistics.poisonDamage += damage;
+ core.status.hero.hp -= damage;
+ }
+
core.clearMap('hero');
// 获得勇士最后的朝向
var lastDirection = core.status.route[core.status.route.length - 1];
@@ -1295,6 +1310,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 统计信息
core.status.hero.statistics.moveDirectly++;
core.status.hero.statistics.ignoreSteps += ignoreSteps;
+ if (core.hasFlag('poison')) {
+ core.updateStatusBar();
+ }
return true;
}
return false;
@@ -1355,7 +1373,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 绘制下一个数据
var name = toDraw[index];
// 图片大小25x25
- ctx.drawImage(core.statusBar.icons[name], leftOffset, topOffset, 25, 25);
+ core.drawImage(ctx, core.statusBar.icons[name], leftOffset, topOffset, 25, 25);
// 文字内容
var text = (core.statusBar[name] || {}).innerText || " ";
// 斜体判定:如果不是纯数字和字母,斜体会非常难看,需要取消
@@ -1391,9 +1409,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
return [
'yellowDoor', 'blueDoor', 'redDoor', 'greenDoor', 'steelDoor',
'yellowKey', 'blueKey', 'redKey', 'greenKey', 'steelKey',
- 'redJewel', 'blueJewel', 'greenJewel', 'yellowJewel',
+ 'redGem', 'blueGem', 'greenGem', 'yellowGem',
'redPotion', 'bluePotion', 'greenPotion', 'yellowPotion', 'superPotion',
- 'pickaxe', 'bomb', 'centerFly', 'icePickaxe', 'snow',
+ 'pickaxe', 'bomb', 'centerFly', 'icePickaxe', 'freezeBadge',
'earthquake', 'upFly', 'downFly', 'jumpShoes', 'lifeWand',
'poisonWine', 'weakWine', 'curseWine', 'superWine',
'sword1', 'sword2', 'sword3', 'sword4', 'sword5',
diff --git a/project/icons.js b/project/icons.js
index bb14aa99..c8988970 100644
--- a/project/icons.js
+++ b/project/icons.js
@@ -93,37 +93,46 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
"downPortal": 23,
"leftPortal": 24,
"rightPortal": 25,
- "upPortal": 26
+ "upPortal": 26,
+ "steelDoor2": 27,
+ "steelDoor3": 28,
+ "iceDoor": 29,
+ "iceDoor2": 30,
+ "magentaWall": 31
},
"npcs": {
"man": 0,
- "woman": 1,
+ "trader": 1,
"thief": 2,
"fairy": 3,
- "magician": 4,
- "womanMagician": 5,
- "oldMan": 6,
- "child": 7,
- "wood": 8,
- "pinkShop": 9,
- "blueShop": 10,
+ "wizard": 4,
+ "recluse": 5,
+ "king": 6,
+ "youngMan": 7,
+ "sign": 8,
+ "expShop": 9,
+ "moneyShop": 10,
"princess": 11,
- "wlt": 12,
- "wt": 13,
- "wrt": 14,
- "wl": 15,
- "wc": 16,
- "wr": 17,
- "wlb": 18,
- "wrb": 19,
- "dlt": 20,
- "dt": 21,
- "drt": 22,
- "dl": 23,
- "dc": 24,
- "dr": 25,
- "dlb": 26,
- "drb": 27
+ "greenMan": 28,
+ "blueTrader": 29,
+ "redMSNpc": 30,
+ "blackTrader": 31,
+ "octopusLeftTop": 12,
+ "octopusTop": 13,
+ "octopusRightTop": 14,
+ "octopusLeft": 15,
+ "octopusCenter": 16,
+ "octopusRight": 17,
+ "octopusLeftBottom": 18,
+ "octopusRightBottom": 19,
+ "dragonLeftTop": 20,
+ "dragonTop": 21,
+ "dragonRightTop": 22,
+ "dragonLeft": 23,
+ "dragonCenter": 24,
+ "dragonRight": 25,
+ "dragonLeftBottom": 26,
+ "dragonRightBottom": 27
},
"npc48": {
"npc0": 0,
@@ -141,57 +150,73 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
"redBat": 6,
"vampire": 7,
"skeleton": 8,
- "skeletonSoilder": 9,
"skeletonCaptain": 10,
- "ghostSkeleton": 11,
"zombie": 12,
"zombieKnight": 13,
"rock": 14,
- "slimeMan": 15,
"bluePriest": 16,
"redPriest": 17,
"brownWizard": 18,
"redWizard": 19,
- "yellowGuard": 20,
- "blueGuard": 21,
- "redGuard": 22,
"swordsman": 23,
"soldier": 24,
"yellowKnight": 25,
"redKnight": 26,
"darkKnight": 27,
- "blackKing": 28,
- "yellowKing": 29,
- "greenKing": 30,
"blueKnight": 31,
"goldSlime": 32,
"poisonSkeleton": 33,
"poisonBat": 34,
- "steelRock": 35,
"skeletonPriest": 36,
"skeletonKing": 37,
- "skeletonWizard": 38,
- "redSkeletonCaption": 39,
- "badHero": 40,
- "demon": 41,
"demonPriest": 42,
"goldHornSlime": 43,
- "redKing": 44,
- "whiteKing": 45,
- "blackMagician": 46,
"silverSlime": 47,
- "swordEmperor": 48,
"whiteHornSlime": 49,
- "badPrincess": 50,
- "badFairy": 51,
- "grayPriest": 52,
"redSwordsman": 53,
- "whiteGhost": 54,
"poisonZombie": 55,
- "magicDragon": 56,
"octopus": 57,
- "darkFairy": 58,
- "greenKnight": 59
+ "princessEnemy": 59,
+ "skeletonWarrior": 9,
+ "frozenSkeleton": 69,
+ "silverSlimelord": 60,
+ "goldSlimelord": 61,
+ "whiteSlimeman": 54,
+ "slimeman": 15,
+ "yellowGT": 20,
+ "blueGT": 21,
+ "redGT": 22,
+ "blackMS": 28,
+ "yellowMS": 29,
+ "greenMS": 30,
+ "magicMaster": 46,
+ "blueMS": 45,
+ "redMS": 44,
+ "devilWarrior": 41,
+ "fairyEnemy": 58,
+ "dragon": 56,
+ "skeletonKnight": 39,
+ "skeletonPresbyter": 38,
+ "ironRock": 35,
+ "grayRock": 62,
+ "yellowPriest": 52,
+ "evilPrincess": 50,
+ "blademaster": 48,
+ "evilFairy": 51,
+ "blueRock": 63,
+ "skeletonLite": 64,
+ "greenKnight": 65,
+ "bowman": 66,
+ "liteBowman": 67,
+ "crismonZombie": 68,
+ "watcherSlime": 70,
+ "mutantSlimeman": 71,
+ "frostBat": 72,
+ "devilKnight": 73,
+ "grayPriest": 74,
+ "greenGT": 75,
+ "ghostSoldier": 11,
+ "evilHero": 40
},
"enemy48": {
"angel": 0,
@@ -206,10 +231,10 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
"greenKey": 3,
"steelKey": 4,
"bigKey": 6,
- "redJewel": 16,
- "blueJewel": 17,
- "greenJewel": 18,
- "yellowJewel": 19,
+ "redGem": 16,
+ "blueGem": 17,
+ "greenGem": 18,
+ "yellowGem": 19,
"redPotion": 20,
"bluePotion": 21,
"greenPotion": 22,
@@ -236,7 +261,7 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
"upFly": 15,
"downFly": 14,
"coin": 11,
- "snow": 41,
+ "freezeBadge": 41,
"cross": 40,
"superPotion": 29,
"earthquake": 8,
@@ -244,9 +269,9 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
"weakWine": 25,
"curseWine": 27,
"superWine": 28,
- "knife": 42,
- "moneyPocket": 46,
- "shoes": 47,
+ "dagger": 42,
+ "silverCoin": 46,
+ "amulet": 47,
"hammer": 48,
"jumpShoes": 49,
"skill1": 30,
diff --git a/project/items.js b/project/items.js
index 0a68a3f0..46706167 100644
--- a/project/items.js
+++ b/project/items.js
@@ -1,430 +1,57 @@
var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
{
- "items": {
- "yellowKey": {
- "cls": "tools",
- "name": "黄钥匙",
- "text": "可以打开一扇黄门",
- "hideInToolbox": true
- },
- "blueKey": {
- "cls": "tools",
- "name": "蓝钥匙",
- "text": "可以打开一扇蓝门",
- "hideInToolbox": true
- },
- "redKey": {
- "cls": "tools",
- "name": "红钥匙",
- "text": "可以打开一扇红门",
- "hideInToolbox": true
- },
- "redJewel": {
- "cls": "items",
- "name": "红宝石",
- "text": "',攻击+${core.values.redJewel}'"
- },
- "blueJewel": {
- "cls": "items",
- "name": "蓝宝石",
- "text": "',防御+${core.values.blueJewel}'"
- },
- "greenJewel": {
- "cls": "items",
- "name": "绿宝石",
- "text": "',护盾+${core.values.greenJewel}'"
- },
- "yellowJewel": {
- "cls": "items",
- "name": "黄宝石",
- "text": "可以进行加点"
- },
- "redPotion": {
- "cls": "items",
- "name": "红血瓶",
- "text": "',生命+${core.values.redPotion}'"
- },
- "bluePotion": {
- "cls": "items",
- "name": "蓝血瓶",
- "text": "',生命+${core.values.bluePotion}'"
- },
- "yellowPotion": {
- "cls": "items",
- "name": "黄血瓶",
- "text": "',生命+${core.values.yellowPotion'}"
- },
- "greenPotion": {
- "cls": "items",
- "name": "绿血瓶",
- "text": "',生命+${core.values.greenPotion}'"
- },
- "sword0": {
- "cls": "items",
- "name": "破旧的剑",
- "text": "一把已经生锈的剑",
- "equip": {
- "type": 0,
- "atk": 0,
- "animate": "sword"
- }
- },
- "sword1": {
- "cls": "items",
- "name": "铁剑",
- "text": "一把很普通的铁剑",
- "equip": {
- "type": 0,
- "atk": 10,
- "animate": "sword"
- }
- },
- "sword2": {
- "cls": "items",
- "name": "银剑",
- "text": "一把很普通的银剑",
- "equip": {
- "type": 0,
- "atk": 20,
- "animate": "sword"
- }
- },
- "sword3": {
- "cls": "items",
- "name": "骑士剑",
- "text": "一把很普通的骑士剑",
- "equip": {
- "type": 0,
- "atk": 40,
- "animate": "sword"
- }
- },
- "sword4": {
- "cls": "items",
- "name": "圣剑",
- "text": "一把很普通的圣剑",
- "equip": {
- "type": 0,
- "atk": 80,
- "animate": "sword"
- }
- },
- "sword5": {
- "cls": "items",
- "name": "神圣剑",
- "text": "一把很普通的神圣剑",
- "equip": {
- "type": 0,
- "atk": 100,
- "animate": "sword"
- }
- },
- "shield0": {
- "cls": "items",
- "name": "破旧的盾",
- "text": "一个很破旧的铁盾",
- "equip": {
- "type": 1,
- "def": 0
- }
- },
- "shield1": {
- "cls": "items",
- "name": "铁盾",
- "text": "一个很普通的铁盾",
- "equip": {
- "type": 1,
- "def": 10
- }
- },
- "shield2": {
- "cls": "items",
- "name": "银盾",
- "text": "一个很普通的银盾",
- "equip": {
- "type": 1,
- "def": 20
- }
- },
- "shield3": {
- "cls": "items",
- "name": "骑士盾",
- "text": "一个很普通的骑士盾",
- "equip": {
- "type": 1,
- "def": 40
- }
- },
- "shield4": {
- "cls": "items",
- "name": "圣盾",
- "text": "一个很普通的圣盾",
- "equip": {
- "type": 1,
- "def": 80
- }
- },
- "shield5": {
- "cls": "items",
- "name": "神圣盾",
- "text": "一个很普通的神圣盾",
- "equip": {
- "type": 1,
- "def": 100,
- "mdef": 100
- }
- },
- "superPotion": {
- "cls": "items",
- "name": "圣水"
- },
- "moneyPocket": {
- "cls": "items",
- "name": "金钱袋"
- },
- "book": {
- "cls": "constants",
- "name": "怪物手册",
- "text": "可以查看当前楼层各怪物属性",
- "hideInToolbox": true
- },
- "fly": {
- "cls": "constants",
- "name": "楼层传送器",
- "text": "可以自由往来去过的楼层",
- "hideInReplay": true,
- "hideInToolbox": true
- },
- "coin": {
- "cls": "constants",
- "name": "幸运金币",
- "text": "持有时打败怪物可得双倍金币"
- },
- "snow": {
- "cls": "constants",
- "name": "冰冻徽章",
- "text": "可以将面前的熔岩变成平地"
- },
- "cross": {
- "cls": "constants",
- "name": "十字架",
- "text": "持有后无视怪物的无敌属性"
- },
- "knife": {
- "cls": "constants",
- "name": "屠龙匕首",
- "text": "该道具尚未被定义"
- },
- "shoes": {
- "cls": "constants",
- "name": "绿鞋",
- "text": "持有时无视负面地形"
- },
- "bigKey": {
- "cls": "tools",
- "name": "大黄门钥匙",
- "text": "可以开启当前层所有黄门"
- },
- "greenKey": {
- "cls": "tools",
- "name": "绿钥匙",
- "text": "可以打开一扇绿门"
- },
- "steelKey": {
- "cls": "tools",
- "name": "铁门钥匙",
- "text": "可以打开一扇铁门"
- },
- "pickaxe": {
- "cls": "tools",
- "name": "破墙镐",
- "text": "可以破坏勇士面前的墙"
- },
- "icePickaxe": {
- "cls": "tools",
- "name": "破冰镐",
- "text": "可以破坏勇士面前的一堵冰墙"
- },
- "bomb": {
- "cls": "tools",
- "name": "炸弹",
- "text": "可以炸掉勇士面前的怪物"
- },
- "centerFly": {
- "cls": "tools",
- "name": "中心对称飞行器",
- "text": "可以飞向当前楼层中心对称的位置"
- },
- "upFly": {
- "cls": "tools",
- "name": "上楼器",
- "text": "可以飞往楼上的相同位置"
- },
- "downFly": {
- "cls": "tools",
- "name": "下楼器",
- "text": "可以飞往楼下的相同位置"
- },
- "earthquake": {
- "cls": "tools",
- "name": "地震卷轴",
- "text": "可以破坏当前层的所有墙"
- },
- "poisonWine": {
- "cls": "tools",
- "name": "解毒药水",
- "text": "可以解除中毒状态"
- },
- "weakWine": {
- "cls": "tools",
- "name": "解衰药水",
- "text": "可以解除衰弱状态"
- },
- "curseWine": {
- "cls": "tools",
- "name": "解咒药水",
- "text": "可以解除诅咒状态"
- },
- "superWine": {
- "cls": "tools",
- "name": "万能药水",
- "text": "可以解除所有不良状态"
- },
- "hammer": {
- "cls": "tools",
- "name": "圣锤",
- "text": "该道具尚未被定义"
- },
- "lifeWand": {
- "cls": "tools",
- "name": "生命魔杖",
- "text": "可以恢复100点生命值"
- },
- "jumpShoes": {
- "cls": "tools",
- "name": "跳跃靴",
- "text": "能跳跃到前方两格处"
- },
- "skill1": {
- "cls": "constants",
- "name": "技能:二倍斩",
- "text": "可以打开或关闭主动技能二倍斩",
- "hideInReplay": true
- },
- "wand": {
- "cls": "items",
- "name": "新物品"
- }
+ "yellowKey": {
+ "cls": "tools",
+ "name": "黄钥匙",
+ "text": "可以打开一扇黄门",
+ "hideInToolbox": true
},
- "itemEffect": {
- "redJewel": "core.status.hero.atk += core.values.redJewel * ratio",
- "blueJewel": "core.status.hero.def += core.values.blueJewel * ratio",
- "greenJewel": "core.status.hero.mdef += core.values.greenJewel * ratio",
- "yellowJewel": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
- "redPotion": "core.status.hero.hp += core.values.redPotion * ratio",
- "bluePotion": "core.status.hero.hp += core.values.bluePotion * ratio",
- "yellowPotion": "core.status.hero.hp += core.values.yellowPotion * ratio",
- "greenPotion": "core.status.hero.hp += core.values.greenPotion * ratio",
- "sword0": "core.status.hero.atk += 0",
- "sword1": "core.status.hero.atk += 10",
- "sword2": "core.status.hero.atk += 20",
- "sword3": "core.status.hero.atk += 40",
- "sword4": "core.status.hero.atk += 80",
- "sword5": "core.status.hero.atk += 100",
- "shield0": "core.status.hero.def += 0",
- "shield1": "core.status.hero.def += 10",
- "shield2": "core.status.hero.def += 20",
- "shield3": "core.status.hero.def += 40",
- "shield4": "core.status.hero.def += 80",
- "shield5": "core.status.hero.def += 100;core.status.hero.mdef += 100",
- "bigKey": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
- "superPotion": "core.status.hero.hp *= 2",
- "moneyPocket": "core.status.hero.money += 500"
+ "blueKey": {
+ "cls": "tools",
+ "name": "蓝钥匙",
+ "text": "可以打开一扇蓝门",
+ "hideInToolbox": true
},
- "itemEffectTip": {
- "redJewel": "',攻击+'+core.values.redJewel * ratio",
- "blueJewel": "',防御+'+core.values.blueJewel * ratio",
- "greenJewel": "',护盾+'+core.values.greenJewel * ratio",
- "yellowJewel": "',全属性提升'",
- "redPotion": "',生命+'+core.values.redPotion * ratio",
- "bluePotion": "',生命+'+core.values.bluePotion * ratio",
- "yellowPotion": "',生命+'+core.values.yellowPotion * ratio",
- "greenPotion": "',生命+'+core.values.greenPotion * ratio",
- "sword0": "',攻击+0'",
- "sword1": "',攻击+10'",
- "sword2": "',攻击+20'",
- "sword3": "',攻击+40'",
- "sword4": "',攻击+80'",
- "sword5": "',攻击+100'",
- "shield0": "',防御+0'",
- "shield1": "',防御+10'",
- "shield2": "',防御+20'",
- "shield3": "',防御+40'",
- "shield4": "',防御+80'",
- "shield5": "',防御+100,护盾+100'",
- "bigKey": "',全钥匙+1'",
- "superPotion": "',生命值翻倍'",
- "moneyPocket": "',金币+500'"
+ "redKey": {
+ "cls": "tools",
+ "name": "红钥匙",
+ "text": "可以打开一扇红门",
+ "hideInToolbox": true
},
- "useItemEffect": {
- "book": "core.ui.drawBook(0);",
- "fly": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
- "earthquake": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap(core.status.floorId, function () {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t});\n})();",
- "pickaxe": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable) return false;\n\t\treturn block.block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
- "icePickaxe": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
- "snow": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
- "bigKey": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
- "bomb": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable || block.block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸;如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层,该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
- "centerFly": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
- "upFly": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
- "downFly": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
- "poisonWine": "core.removeFlag('poison');",
- "weakWine": "core.removeFlag('weak');\nif (core.values.weakValue>=1) { // >=1:直接扣数值\n\tcore.status.hero.atk += core.values.weakValue;\n\tcore.status.hero.def += core.values.weakValue;\n}\nelse { // <1:扣比例\n\tcore.addBuff(\"atk\", core.values.weakValue);\n\tcore.addBuff(\"def\", core.values.weakValue);\n}",
- "curseWine": "core.removeFlag('curse');",
- "superWine": "core.removeFlag('poison');\nif (core.hasFlag('weak')) {\n\tcore.removeFlag('weak');\n\tif (core.values.weakValue>=1) { // >=1:直接扣数值\n\t\tcore.status.hero.atk += core.values.weakValue;\n\t\tcore.status.hero.def += core.values.weakValue;\n\t}\n\telse { // <1:扣比例\n\t\tcore.addBuff(\"atk\", core.values.weakValue);\n\t\tcore.addBuff(\"def\", core.values.weakValue);\n\t}\n}\ncore.removeFlag('curse');",
- "lifeWand": null,
- "jumpShoes": "core.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
- "redPotion": "core.status.hero.hp += core.values.redPotion",
- "bluePotion": "core.status.hero.hp += core.values.bluePotion",
- "greenPotion": "core.status.hero.hp += core.values.greenPotion",
- "yellowPotion": "core.status.hero.hp += core.values.yellowPotion",
- "redJewel": "core.status.hero.atk += core.values.redJewel",
- "blueJewel": "core.status.hero.def += core.values.blueJewel",
- "greenJewel": "core.status.hero.mdef += core.values.greenJewel",
- "yellowJewel": null,
- "skill1": "// 二倍斩的flag:skill为1\nif (core.getFlag('skill', 0)==0) { // 判断当前是否已经开了技能\n\tif (core.getStatus('mana')>=5) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\tcore.setFlag('skill', 1); // 开技能1\n\t\tcore.setFlag('skillName', '二倍斩'); // 设置技能名\n\t}\n\telse {\n\t\tcore.drawTip(\"魔力不足,无法开启技能\");\n\t}\n}\nelse { // 关闭技能\n\tcore.setFlag('skill', 0); // 关闭技能状态\n\tcore.setFlag('skillName', '无');\n}"
+ "redGem": {
+ "cls": "items",
+ "name": "红宝石",
+ "text": "攻击+${core.values.redGem}",
+ "itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
+ "itemEffectTip": ",攻击+${core.values.redGem * core.status.thisMap.ratio}",
+ "useItemEffect": "core.status.hero.atk += core.values.redGem",
+ "canUseItemEffect": "true"
},
- "canUseItemEffect": {
- "book": "true",
- "fly": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyTo;\n})();",
- "pickaxe": "true",
- "icePickaxe": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();",
- "bomb": "true",
- "earthquake": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();",
- "centerFly": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();",
- "upFly": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
- "downFly": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
- "snow": "true",
- "bigKey": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();",
- "poisonWine": "core.hasFlag('poison');",
- "weakWine": "core.hasFlag('weak');",
- "curseWine": "core.hasFlag('curse');",
- "superWine": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();",
- "lifeWand": "true",
- "jumpShoes": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();",
- "redPotion": "true",
- "bluePotion": "true",
- "greenPotion": "true",
- "yellowPotion": "true",
- "redJewel": "true",
- "blueJewel": "true",
- "greenJewel": "true",
- "yellowJewel": "true",
- "skill1": "true"
+ "blueGem": {
+ "cls": "items",
+ "name": "蓝宝石",
+ "text": ",防御+${core.values.blueGem}",
+ "itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
+ "itemEffectTip": ",防御+${core.values.blueGem * core.status.thisMap.ratio}",
+ "useItemEffect": "core.status.hero.def += core.values.blueGem",
+ "canUseItemEffect": "true"
},
- "equipCondition": {},
- "useItemEvent": {
- "yellowJewel": [
+ "greenGem": {
+ "cls": "items",
+ "name": "绿宝石",
+ "text": ",护盾+${core.values.greenGem}",
+ "itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
+ "itemEffectTip": ",护盾+${core.values.greenGem * core.status.thisMap.ratio}",
+ "useItemEffect": "core.status.hero.mdef += core.values.greenGem",
+ "canUseItemEffect": "true"
+ },
+ "yellowGem": {
+ "cls": "items",
+ "name": "黄宝石",
+ "text": "可以进行加点",
+ "itemEffect": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
+ "itemEffectTip": ",全属性提升",
+ "useItemEvent": [
{
"type": "choices",
"choices": [
@@ -464,7 +91,369 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
]
}
],
- "lifeWand": [
+ "canUseItemEffect": "true"
+ },
+ "redPotion": {
+ "cls": "items",
+ "name": "红血瓶",
+ "text": ",生命+${core.values.redPotion}",
+ "itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
+ "itemEffectTip": ",生命+${core.values.redPotion * core.status.thisMap.ratio}",
+ "useItemEffect": "core.status.hero.hp += core.values.redPotion",
+ "canUseItemEffect": "true"
+ },
+ "bluePotion": {
+ "cls": "items",
+ "name": "蓝血瓶",
+ "text": ",生命+${core.values.bluePotion}",
+ "itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
+ "itemEffectTip": ",生命+${core.values.bluePotion * core.status.thisMap.ratio}",
+ "useItemEffect": "core.status.hero.hp += core.values.bluePotion",
+ "canUseItemEffect": "true"
+ },
+ "yellowPotion": {
+ "cls": "items",
+ "name": "黄血瓶",
+ "text": ",生命+${core.values.yellowPotion}",
+ "itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
+ "itemEffectTip": ",生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
+ "useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
+ "canUseItemEffect": "true"
+ },
+ "greenPotion": {
+ "cls": "items",
+ "name": "绿血瓶",
+ "text": ",生命+${core.values.greenPotion}",
+ "itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
+ "itemEffectTip": ",生命+${core.values.greenPotion * core.status.thisMap.ratio}",
+ "useItemEffect": "core.status.hero.hp += core.values.greenPotion",
+ "canUseItemEffect": "true"
+ },
+ "sword0": {
+ "cls": "items",
+ "name": "破旧的剑",
+ "text": "一把已经生锈的剑",
+ "equip": {
+ "type": 0,
+ "animate": "sword",
+ "value": {
+ "atk": 0
+ }
+ },
+ "itemEffect": "core.status.hero.atk += 0",
+ "itemEffectTip": ",攻击+0"
+ },
+ "sword1": {
+ "cls": "items",
+ "name": "铁剑",
+ "text": "一把很普通的铁剑",
+ "equip": {
+ "type": 0,
+ "animate": "sword",
+ "value": {
+ "atk": 10
+ }
+ },
+ "itemEffect": "core.status.hero.atk += 10",
+ "itemEffectTip": ",攻击+10"
+ },
+ "sword2": {
+ "cls": "items",
+ "name": "银剑",
+ "text": "一把很普通的银剑",
+ "equip": {
+ "type": 0,
+ "animate": "sword",
+ "value": {
+ "atk": 20
+ }
+ },
+ "itemEffect": "core.status.hero.atk += 20",
+ "itemEffectTip": ",攻击+20"
+ },
+ "sword3": {
+ "cls": "items",
+ "name": "骑士剑",
+ "text": "一把很普通的骑士剑",
+ "equip": {
+ "type": 0,
+ "animate": "sword",
+ "value": {
+ "atk": 40
+ }
+ },
+ "itemEffect": "core.status.hero.atk += 40",
+ "itemEffectTip": ",攻击+40"
+ },
+ "sword4": {
+ "cls": "items",
+ "name": "圣剑",
+ "text": "一把很普通的圣剑",
+ "equip": {
+ "type": 0,
+ "animate": "sword",
+ "value": {
+ "atk": 80
+ }
+ },
+ "itemEffect": "core.status.hero.atk += 80",
+ "itemEffectTip": ",攻击+80"
+ },
+ "sword5": {
+ "cls": "items",
+ "name": "神圣剑",
+ "text": "一把很普通的神圣剑",
+ "equip": {
+ "type": 0,
+ "animate": "sword",
+ "value": {
+ "atk": 160
+ }
+ },
+ "itemEffect": "core.status.hero.atk += 100",
+ "itemEffectTip": ",攻击+100"
+ },
+ "shield0": {
+ "cls": "items",
+ "name": "破旧的盾",
+ "text": "一个很破旧的铁盾",
+ "equip": {
+ "type": 1,
+ "value": {
+ "def": 0
+ }
+ },
+ "itemEffect": "core.status.hero.def += 0",
+ "itemEffectTip": ",防御+0"
+ },
+ "shield1": {
+ "cls": "items",
+ "name": "铁盾",
+ "text": "一个很普通的铁盾",
+ "equip": {
+ "type": 1,
+ "value": {
+ "def": 10
+ }
+ },
+ "itemEffect": "core.status.hero.def += 10",
+ "itemEffectTip": ",防御+10"
+ },
+ "shield2": {
+ "cls": "items",
+ "name": "银盾",
+ "text": "一个很普通的银盾",
+ "equip": {
+ "type": 1,
+ "value": {
+ "def": 20
+ }
+ },
+ "itemEffect": "core.status.hero.def += 20",
+ "itemEffectTip": ",防御+20"
+ },
+ "shield3": {
+ "cls": "items",
+ "name": "骑士盾",
+ "text": "一个很普通的骑士盾",
+ "equip": {
+ "type": 1,
+ "value": {
+ "def": 40
+ }
+ },
+ "itemEffect": "core.status.hero.def += 40",
+ "itemEffectTip": ",防御+40"
+ },
+ "shield4": {
+ "cls": "items",
+ "name": "圣盾",
+ "text": "一个很普通的圣盾",
+ "equip": {
+ "type": 1,
+ "value": {
+ "def": 80
+ }
+ },
+ "itemEffect": "core.status.hero.def += 80",
+ "itemEffectTip": ",防御+80"
+ },
+ "shield5": {
+ "cls": "items",
+ "name": "神圣盾",
+ "text": "一个很普通的神圣盾",
+ "equip": {
+ "type": 1,
+ "value": {
+ "def": 100,
+ "mdef": 100
+ }
+ },
+ "itemEffect": "core.status.hero.def += 100;core.status.hero.mdef += 100",
+ "itemEffectTip": ",防御+100,护盾+100"
+ },
+ "superPotion": {
+ "cls": "items",
+ "name": "圣水",
+ "itemEffect": "core.status.hero.hp *= 2",
+ "itemEffectTip": ",生命值翻倍"
+ },
+ "silverCoin": {
+ "cls": "items",
+ "name": "银币",
+ "itemEffect": "core.status.hero.money += 500",
+ "itemEffectTip": ",金币+500"
+ },
+ "book": {
+ "cls": "constants",
+ "name": "怪物手册",
+ "text": "可以查看当前楼层各怪物属性",
+ "hideInToolbox": true,
+ "useItemEffect": "core.ui.drawBook(0);",
+ "canUseItemEffect": "true"
+ },
+ "fly": {
+ "cls": "constants",
+ "name": "楼层传送器",
+ "text": "可以自由往来去过的楼层",
+ "hideInReplay": true,
+ "hideInToolbox": true,
+ "useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
+ "canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyTo;\n})();"
+ },
+ "coin": {
+ "cls": "constants",
+ "name": "幸运金币",
+ "text": "持有时打败怪物可得双倍金币"
+ },
+ "freezeBadge": {
+ "cls": "constants",
+ "name": "冰冻徽章",
+ "text": "可以将面前的熔岩变成平地",
+ "useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
+ "canUseItemEffect": "true"
+ },
+ "cross": {
+ "cls": "constants",
+ "name": "十字架",
+ "text": "持有后无视怪物的无敌属性"
+ },
+ "dagger": {
+ "cls": "constants",
+ "name": "屠龙匕首",
+ "text": "该道具尚未被定义"
+ },
+ "amulet": {
+ "cls": "constants",
+ "name": "护符",
+ "text": "持有时无视负面地形"
+ },
+ "bigKey": {
+ "cls": "tools",
+ "name": "大黄门钥匙",
+ "text": "可以开启当前层所有黄门",
+ "itemEffect": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
+ "itemEffectTip": ",全钥匙+1",
+ "useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
+ "canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
+ },
+ "greenKey": {
+ "cls": "tools",
+ "name": "绿钥匙",
+ "text": "可以打开一扇绿门"
+ },
+ "steelKey": {
+ "cls": "tools",
+ "name": "铁门钥匙",
+ "text": "可以打开一扇铁门"
+ },
+ "pickaxe": {
+ "cls": "tools",
+ "name": "破墙镐",
+ "text": "可以破坏勇士面前的墙",
+ "useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable) return false;\n\t\treturn block.block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
+ "canUseItemEffect": "true"
+ },
+ "icePickaxe": {
+ "cls": "tools",
+ "name": "破冰镐",
+ "text": "可以破坏勇士面前的一堵冰墙",
+ "useItemEffect": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
+ "canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
+ },
+ "bomb": {
+ "cls": "tools",
+ "name": "炸弹",
+ "text": "可以炸掉勇士面前的怪物",
+ "useItemEffect": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable || block.block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸;如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层,该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
+ "canUseItemEffect": "true"
+ },
+ "centerFly": {
+ "cls": "tools",
+ "name": "中心对称飞行器",
+ "text": "可以飞向当前楼层中心对称的位置",
+ "useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
+ "canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
+ },
+ "upFly": {
+ "cls": "tools",
+ "name": "上楼器",
+ "text": "可以飞往楼上的相同位置",
+ "useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
+ "canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
+ },
+ "downFly": {
+ "cls": "tools",
+ "name": "下楼器",
+ "text": "可以飞往楼下的相同位置",
+ "useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
+ "canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
+ },
+ "earthquake": {
+ "cls": "tools",
+ "name": "地震卷轴",
+ "text": "可以破坏当前层的所有墙",
+ "useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap(core.status.floorId, function () {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t});\n})();",
+ "canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
+ },
+ "poisonWine": {
+ "cls": "tools",
+ "name": "解毒药水",
+ "text": "可以解除中毒状态",
+ "useItemEffect": "core.removeFlag('poison');",
+ "canUseItemEffect": "core.hasFlag('poison');"
+ },
+ "weakWine": {
+ "cls": "tools",
+ "name": "解衰药水",
+ "text": "可以解除衰弱状态",
+ "useItemEffect": "core.removeFlag('weak');\nif (core.values.weakValue>=1) { // >=1:直接扣数值\n\tcore.status.hero.atk += core.values.weakValue;\n\tcore.status.hero.def += core.values.weakValue;\n}\nelse { // <1:扣比例\n\tcore.addBuff(\"atk\", core.values.weakValue);\n\tcore.addBuff(\"def\", core.values.weakValue);\n}",
+ "canUseItemEffect": "core.hasFlag('weak');"
+ },
+ "curseWine": {
+ "cls": "tools",
+ "name": "解咒药水",
+ "text": "可以解除诅咒状态",
+ "useItemEffect": "core.removeFlag('curse');",
+ "canUseItemEffect": "core.hasFlag('curse');"
+ },
+ "superWine": {
+ "cls": "tools",
+ "name": "万能药水",
+ "text": "可以解除所有不良状态",
+ "useItemEffect": "core.removeFlag('poison');\nif (core.hasFlag('weak')) {\n\tcore.removeFlag('weak');\n\tif (core.values.weakValue>=1) { // >=1:直接扣数值\n\t\tcore.status.hero.atk += core.values.weakValue;\n\t\tcore.status.hero.def += core.values.weakValue;\n\t}\n\telse { // <1:扣比例\n\t\tcore.addBuff(\"atk\", core.values.weakValue);\n\t\tcore.addBuff(\"def\", core.values.weakValue);\n\t}\n}\ncore.removeFlag('curse');",
+ "canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
+ },
+ "hammer": {
+ "cls": "tools",
+ "name": "圣锤",
+ "text": "该道具尚未被定义"
+ },
+ "lifeWand": {
+ "cls": "tools",
+ "name": "生命魔杖",
+ "text": "可以恢复100点生命值",
+ "useItemEvent": [
{
"type": "comment",
"text": "先恢复一个魔杖(因为使用道具必须消耗一个)"
@@ -499,6 +488,26 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"输入不合法!"
]
}
- ]
+ ],
+ "canUseItemEffect": "true"
+ },
+ "jumpShoes": {
+ "cls": "tools",
+ "name": "跳跃靴",
+ "text": "能跳跃到前方两格处",
+ "useItemEffect": "core.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
+ "canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
+ },
+ "skill1": {
+ "cls": "constants",
+ "name": "技能:二倍斩",
+ "text": "可以打开或关闭主动技能二倍斩",
+ "hideInReplay": true,
+ "useItemEffect": "// 二倍斩的flag:skill为1\nif (core.getFlag('skill', 0)==0) { // 判断当前是否已经开了技能\n\tif (core.getStatus('mana')>=5) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\tcore.setFlag('skill', 1); // 开技能1\n\t\tcore.setFlag('skillName', '二倍斩'); // 设置技能名\n\t}\n\telse {\n\t\tcore.drawTip(\"魔力不足,无法开启技能\");\n\t}\n}\nelse { // 关闭技能\n\tcore.setFlag('skill', 0); // 关闭技能状态\n\tcore.setFlag('skillName', '无');\n}",
+ "canUseItemEffect": "true"
+ },
+ "wand": {
+ "cls": "items",
+ "name": "新物品"
}
}
\ No newline at end of file
diff --git a/project/maps.js b/project/maps.js
index b21de5b9..ee368f22 100644
--- a/project/maps.js
+++ b/project/maps.js
@@ -1,8 +1,8 @@
var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
{
- "1": {"cls":"animates","id":"yellowWall","canBreak":true,"animate":1,"doorInfo":[null,"door.mp3","door.mp3"]},
- "2": {"cls":"animates","id":"whiteWall","canBreak":true,"animate":1,"doorInfo":[null,"door.mp3","door.mp3"]},
- "3": {"cls":"animates","id":"blueWall","canBreak":true,"animate":1,"doorInfo":[null,"door.mp3","door.mp3"]},
+ "1": {"cls":"animates","id":"yellowWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
+ "2": {"cls":"animates","id":"whiteWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
+ "3": {"cls":"animates","id":"blueWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
"4": {"cls":"animates","id":"star","name":"星空"},
"5": {"cls":"animates","id":"lava","name":"岩浆"},
"6": {"cls":"terrains","id":"ice"},
@@ -11,9 +11,9 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"9": {"cls":"terrains","id":"pinkShopLeft"},
"10": {"cls":"terrains","id":"pinkShopRight"},
"11": {"cls":"animates","id":"lavaNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 血网的伤害效果移动到 checkBlock 中处理\n\n\t// 如果要做一次性血网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})();","name":"血网"},
- "12": {"cls":"animates","id":"poisonNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 直接插入公共事件进行毒处理\n\tif (!core.hasItem('shoes')) {\n\t\tcore.insertAction({ \"type\": \"insert\", \"name\": \"毒衰咒处理\", \"args\": [0] });\n\t}\n\n\t// 如果要做一次性毒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"毒网"},
- "13": {"cls":"animates","id":"weakNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 直接插入公共事件进行衰处理\n\tif (!core.hasItem('shoes')) {\n\t\tcore.insertAction({ \"type\": \"insert\", \"name\": \"毒衰咒处理\", \"args\": [1] });\n\t}\n\n\t// 如果要做一次性衰网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"衰网"},
- "14": {"cls":"animates","id":"curseNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 直接插入公共事件进行咒处理\n\tif (!core.hasItem('shoes')) {\n\t\tcore.insertAction({ \"type\": \"insert\", \"name\": \"毒衰咒处理\", \"args\": [2] });\n\t}\n\n\t// 如果要做一次性咒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"咒网"},
+ "12": {"cls":"animates","id":"poisonNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 直接插入公共事件进行毒处理\n\tif (!core.hasItem('amulet')) {\n\t\tcore.insertAction({ \"type\": \"insert\", \"name\": \"毒衰咒处理\", \"args\": [0] });\n\t}\n\n\t// 如果要做一次性毒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"毒网"},
+ "13": {"cls":"animates","id":"weakNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 直接插入公共事件进行衰处理\n\tif (!core.hasItem('amulet')) {\n\t\tcore.insertAction({ \"type\": \"insert\", \"name\": \"毒衰咒处理\", \"args\": [1] });\n\t}\n\n\t// 如果要做一次性衰网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"衰网"},
+ "14": {"cls":"animates","id":"curseNet","canPass":true,"trigger":"null","script":"(function () {\n\t// 直接插入公共事件进行咒处理\n\tif (!core.hasItem('amulet')) {\n\t\tcore.insertAction({ \"type\": \"insert\", \"name\": \"毒衰咒处理\", \"args\": [2] });\n\t}\n\n\t// 如果要做一次性咒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"咒网"},
"15": {"cls":"animates","id":"blueWater"},
"16": {"cls":"animates","id":"water"},
"20": {"cls":"autotile","id":"autotile"},
@@ -23,10 +23,10 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"24": {"cls":"items","id":"greenKey"},
"25": {"cls":"items","id":"steelKey"},
"26": {"cls":"items","id":"bigKey"},
- "27": {"cls":"items","id":"redJewel"},
- "28": {"cls":"items","id":"blueJewel"},
- "29": {"cls":"items","id":"greenJewel"},
- "30": {"cls":"items","id":"yellowJewel"},
+ "27": {"cls":"items","id":"redGem"},
+ "28": {"cls":"items","id":"blueGem"},
+ "29": {"cls":"items","id":"greenGem"},
+ "30": {"cls":"items","id":"yellowGem"},
"31": {"cls":"items","id":"redPotion"},
"32": {"cls":"items","id":"bluePotion"},
"33": {"cls":"items","id":"greenPotion"},
@@ -50,7 +50,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"51": {"cls":"items","id":"upFly"},
"52": {"cls":"items","id":"downFly"},
"53": {"cls":"items","id":"coin"},
- "54": {"cls":"items","id":"snow"},
+ "54": {"cls":"items","id":"freezeBadge"},
"55": {"cls":"items","id":"cross"},
"56": {"cls":"items","id":"superPotion"},
"57": {"cls":"items","id":"earthquake"},
@@ -58,9 +58,9 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"59": {"cls":"items","id":"weakWine"},
"60": {"cls":"items","id":"curseWine"},
"61": {"cls":"items","id":"superWine"},
- "62": {"cls":"items","id":"knife"},
- "63": {"cls":"items","id":"moneyPocket"},
- "64": {"cls":"items","id":"shoes"},
+ "62": {"cls":"items","id":"dagger"},
+ "63": {"cls":"items","id":"silverCoin"},
+ "64": {"cls":"items","id":"amulet"},
"65": {"cls":"items","id":"hammer"},
"68": {"cls":"items","id":"lifeWand"},
"69": {"cls":"items","id":"jumpShoes"},
@@ -68,12 +68,12 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"71": {"cls":"items","id":"shield0"},
"72": {"cls":"items","id":"skill1"},
"73": {"cls":"items","id":"wand"},
- "81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":[{"yellowKey":1},"door.mp3","door.mp3"],"name":"黄门"},
- "82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":[{"blueKey":1},"door.mp3","door.mp3"],"name":"蓝门"},
- "83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":[{"redKey":1},"door.mp3","door.mp3"],"name":"红门"},
- "84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","animate":1,"doorInfo":[{"greenKey":1},"door.mp3","door.mp3"],"name":"绿门"},
- "85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","animate":1,"doorInfo":[null,"door.mp3","door.mp3"],"name":"机关门"},
- "86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","animate":1,"doorInfo":[{"steelKey":1},"door.mp3","door.mp3"],"name":"铁门"},
+ "81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"yellowKey":1}},"name":"黄门"},
+ "82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"blueKey":1}},"name":"蓝门"},
+ "83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"redKey":1}},"name":"红门"},
+ "84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"greenKey":1}},"name":"绿门"},
+ "85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"specialKey":1}},"name":"机关门"},
+ "86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"steelKey":1}},"name":"铁门"},
"87": {"cls":"terrains","id":"upFloor","canPass":true},
"88": {"cls":"terrains","id":"downFloor","canPass":true},
"89": {"cls":"animates","id":"portal","canPass":true},
@@ -86,22 +86,31 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"102": {"cls":"animates","id":"crystalBottom"},
"103": {"cls":"animates","id":"fire"},
"104": {"cls":"animates","id":"switch"},
+ "105": {"cls":"animates","id":"steelDoor2","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}},"animate":1,"trigger":"openDoor"},
+ "106": {"cls":"animates","id":"steelDoor3","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}},"animate":1,"trigger":"openDoor"},
+ "107": {"cls":"animates","id":"iceDoor","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}},"animate":1,"trigger":"openDoor"},
+ "108": {"cls":"animates","id":"iceDoor2","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}},"animate":1,"trigger":"openDoor"},
+ "109": {"cls":"animates","id":"magentaWall","canBreak":true,"animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}}},
"121": {"cls":"npcs","id":"man"},
- "122": {"cls":"npcs","id":"woman"},
+ "122": {"cls":"npcs","id":"trader"},
"123": {"cls":"npcs","id":"thief"},
"124": {"cls":"npcs","id":"fairy"},
- "125": {"cls":"npcs","id":"magician"},
- "126": {"cls":"npcs","id":"womanMagician"},
- "127": {"cls":"npcs","id":"oldMan"},
- "128": {"cls":"npcs","id":"child"},
- "129": {"cls":"npcs","id":"wood"},
- "130": {"cls":"npcs","id":"pinkShop"},
- "131": {"cls":"npcs","id":"blueShop"},
+ "125": {"cls":"npcs","id":"wizard"},
+ "126": {"cls":"npcs","id":"recluse"},
+ "127": {"cls":"npcs","id":"king"},
+ "128": {"cls":"npcs","id":"youngMan"},
+ "129": {"cls":"npcs","id":"sign"},
+ "130": {"cls":"npcs","id":"expShop"},
+ "131": {"cls":"npcs","id":"moneyShop"},
"132": {"cls":"npcs","id":"princess"},
- "133": {"cls":"npc48","id":"npc0","faceIds":{"down":"npc0","left":"npc1","right":"npc2","up":"npc3"}},
- "134": {"cls":"npc48","id":"npc1","faceIds":{"down":"npc0","left":"npc1","right":"npc2","up":"npc3"}},
- "135": {"cls":"npc48","id":"npc2","faceIds":{"down":"npc0","left":"npc1","right":"npc2","up":"npc3"}},
- "136": {"cls":"npc48","id":"npc3","faceIds":{"down":"npc0","left":"npc1","right":"npc2","up":"npc3"}},
+ "133": {"cls":"npc48","id":"npc0","faceIds":{"down":"npc0","left":"npc1","right":"npc2","up":"npc3"},"animate":1},
+ "134": {"cls":"npc48","id":"npc1","faceIds":{"down":"npc0","left":"npc1","right":"npc2","up":"npc3"},"animate":1},
+ "135": {"cls":"npc48","id":"npc2","faceIds":{"down":"npc0","left":"npc1","right":"npc2","up":"npc3"},"animate":1},
+ "136": {"cls":"npc48","id":"npc3","faceIds":{"down":"npc0","left":"npc1","right":"npc2","up":"npc3"},"animate":1},
+ "137": {"cls":"npcs","id":"greenMan"},
+ "138": {"cls":"npcs","id":"blueTrader"},
+ "139": {"cls":"npcs","id":"redMSNpc"},
+ "140": {"cls":"npcs","id":"blackTrader"},
"151": {"cls":"autotile","id":"autotile1"},
"152": {"cls":"autotile","id":"autotile2"},
"153": {"cls":"autotile","id":"autotile3"},
@@ -115,22 +124,22 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"168": {"cls":"terrains","id":"flower","canPass":true},
"169": {"cls":"terrains","id":"box","trigger":"pushBox"},
"170": {"cls":"terrains","id":"boxed","trigger":"pushBox"},
- "181": {"cls":"npcs","id":"wlt"},
- "182": {"cls":"npcs","id":"wt"},
- "183": {"cls":"npcs","id":"wrt"},
- "184": {"cls":"npcs","id":"wl"},
- "185": {"cls":"npcs","id":"wc"},
- "186": {"cls":"npcs","id":"wr"},
- "187": {"cls":"npcs","id":"wlb"},
- "188": {"cls":"npcs","id":"wrb"},
- "189": {"cls":"npcs","id":"dlt"},
- "190": {"cls":"npcs","id":"dt"},
- "191": {"cls":"npcs","id":"drt"},
- "192": {"cls":"npcs","id":"dl"},
- "193": {"cls":"npcs","id":"dc"},
- "194": {"cls":"npcs","id":"dr"},
- "195": {"cls":"npcs","id":"dlb"},
- "196": {"cls":"npcs","id":"drb"},
+ "181": {"cls":"npcs","id":"octopusLeftTop"},
+ "182": {"cls":"npcs","id":"octopusTop"},
+ "183": {"cls":"npcs","id":"octopusRightTop"},
+ "184": {"cls":"npcs","id":"octopusLeft"},
+ "185": {"cls":"npcs","id":"octopusCenter"},
+ "186": {"cls":"npcs","id":"octopusRight"},
+ "187": {"cls":"npcs","id":"octopusLeftBottom"},
+ "188": {"cls":"npcs","id":"octopusRightBottom"},
+ "189": {"cls":"npcs","id":"dragonLeftTop"},
+ "190": {"cls":"npcs","id":"dragonTop"},
+ "191": {"cls":"npcs","id":"dragonRightTop"},
+ "192": {"cls":"npcs","id":"dragonLeft"},
+ "193": {"cls":"npcs","id":"dragonCenter"},
+ "194": {"cls":"npcs","id":"dragonRight"},
+ "195": {"cls":"npcs","id":"dragonLeftBottom"},
+ "196": {"cls":"npcs","id":"dragonRightBottom"},
"201": {"cls":"enemys","id":"greenSlime"},
"202": {"cls":"enemys","id":"redSlime"},
"203": {"cls":"enemys","id":"blackSlime"},
@@ -140,61 +149,77 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"207": {"cls":"enemys","id":"redBat"},
"208": {"cls":"enemys","id":"vampire"},
"209": {"cls":"enemys","id":"skeleton"},
- "210": {"cls":"enemys","id":"skeletonSoilder"},
+ "210": {"cls":"enemys","id":"skeletonWarrior"},
"211": {"cls":"enemys","id":"skeletonCaptain"},
- "212": {"cls":"enemys","id":"ghostSkeleton"},
+ "212": {"cls":"enemys","id":"ghostSoldier"},
"213": {"cls":"enemys","id":"zombie"},
"214": {"cls":"enemys","id":"zombieKnight"},
"215": {"cls":"enemys","id":"rock"},
- "216": {"cls":"enemys","id":"slimeMan"},
+ "216": {"cls":"enemys","id":"slimeman"},
"217": {"cls":"enemys","id":"bluePriest"},
"218": {"cls":"enemys","id":"redPriest"},
"219": {"cls":"enemys","id":"brownWizard"},
"220": {"cls":"enemys","id":"redWizard"},
- "221": {"cls":"enemys","id":"yellowGuard"},
- "222": {"cls":"enemys","id":"blueGuard"},
- "223": {"cls":"enemys","id":"redGuard"},
+ "221": {"cls":"enemys","id":"yellowGT"},
+ "222": {"cls":"enemys","id":"blueGT"},
+ "223": {"cls":"enemys","id":"redGT"},
"224": {"cls":"enemys","id":"swordsman"},
"225": {"cls":"enemys","id":"soldier"},
"226": {"cls":"enemys","id":"yellowKnight"},
"227": {"cls":"enemys","id":"redKnight"},
"228": {"cls":"enemys","id":"darkKnight"},
- "229": {"cls":"enemys","id":"blackKing"},
- "230": {"cls":"enemys","id":"yellowKing"},
- "231": {"cls":"enemys","id":"greenKing"},
+ "229": {"cls":"enemys","id":"blackMS"},
+ "230": {"cls":"enemys","id":"yellowMS"},
+ "231": {"cls":"enemys","id":"greenMS"},
"232": {"cls":"enemys","id":"blueKnight"},
"233": {"cls":"enemys","id":"goldSlime"},
"234": {"cls":"enemys","id":"poisonSkeleton"},
"235": {"cls":"enemys","id":"poisonBat"},
- "236": {"cls":"enemys","id":"steelRock"},
+ "236": {"cls":"enemys","id":"ironRock"},
"237": {"cls":"enemys","id":"skeletonPriest"},
"238": {"cls":"enemys","id":"skeletonKing"},
- "239": {"cls":"enemys","id":"skeletonWizard"},
- "240": {"cls":"enemys","id":"redSkeletonCaption"},
- "241": {"cls":"enemys","id":"badHero"},
- "242": {"cls":"enemys","id":"demon"},
+ "239": {"cls":"enemys","id":"skeletonPresbyter"},
+ "240": {"cls":"enemys","id":"skeletonKnight"},
+ "241": {"cls":"enemys","id":"evilHero"},
+ "242": {"cls":"enemys","id":"devilWarrior"},
"243": {"cls":"enemys","id":"demonPriest"},
"244": {"cls":"enemys","id":"goldHornSlime"},
- "245": {"cls":"enemys","id":"redKing"},
- "246": {"cls":"enemys","id":"whiteKing"},
- "247": {"cls":"enemys","id":"blackMagician"},
+ "245": {"cls":"enemys","id":"redMS"},
+ "246": {"cls":"enemys","id":"blueMS"},
+ "247": {"cls":"enemys","id":"magicMaster"},
"248": {"cls":"enemys","id":"silverSlime"},
- "249": {"cls":"enemys","id":"swordEmperor"},
+ "249": {"cls":"enemys","id":"blademaster"},
"250": {"cls":"enemys","id":"whiteHornSlime"},
- "251": {"cls":"enemys","id":"badPrincess"},
- "252": {"cls":"enemys","id":"badFairy"},
- "253": {"cls":"enemys","id":"grayPriest"},
+ "251": {"cls":"enemys","id":"evilPrincess"},
+ "252": {"cls":"enemys","id":"evilFairy"},
+ "253": {"cls":"enemys","id":"yellowPriest"},
"254": {"cls":"enemys","id":"redSwordsman"},
- "255": {"cls":"enemys","id":"whiteGhost"},
+ "255": {"cls":"enemys","id":"whiteSlimeman"},
"256": {"cls":"enemys","id":"poisonZombie"},
- "257": {"cls":"enemys","id":"magicDragon"},
+ "257": {"cls":"enemys","id":"dragon"},
"258": {"cls":"enemys","id":"octopus"},
- "259": {"cls":"enemys","id":"darkFairy"},
- "260": {"cls":"enemys","id":"greenKnight"},
+ "259": {"cls":"enemys","id":"fairyEnemy"},
+ "260": {"cls":"enemys","id":"princessEnemy"},
"261": {"cls":"enemy48","id":"angel"},
"262": {"cls":"enemy48","id":"elemental"},
"263": {"cls":"enemy48","id":"steelGuard"},
"264": {"cls":"enemy48","id":"evilBat"},
+ "265": {"cls":"enemys","id":"silverSlimelord"},
+ "266": {"cls":"enemys","id":"goldSlimelord"},
+ "267": {"cls":"enemys","id":"grayRock"},
+ "268": {"cls":"enemys","id":"blueRock"},
+ "269": {"cls":"enemys","id":"skeletonLite"},
+ "270": {"cls":"enemys","id":"greenKnight"},
+ "271": {"cls":"enemys","id":"bowman"},
+ "272": {"cls":"enemys","id":"liteBowman"},
+ "273": {"cls":"enemys","id":"crismonZombie"},
+ "274": {"cls":"enemys","id":"frozenSkeleton"},
+ "275": {"cls":"enemys","id":"watcherSlime"},
+ "276": {"cls":"enemys","id":"mutantSlimeman"},
+ "277": {"cls":"enemys","id":"frostBat"},
+ "278": {"cls":"enemys","id":"devilKnight"},
+ "279": {"cls":"enemys","id":"grayPriest"},
+ "280": {"cls":"enemys","id":"greenGT"},
"300": {"cls":"terrains","id":"ground"},
"301": {"cls":"terrains","id":"grass"},
"302": {"cls":"terrains","id":"grass2"},
diff --git a/project/materials/animates.png b/project/materials/animates.png
index 3a901cb8..811075ea 100644
Binary files a/project/materials/animates.png and b/project/materials/animates.png differ
diff --git a/project/materials/enemys.png b/project/materials/enemys.png
index 2c29805b..10979fa3 100644
Binary files a/project/materials/enemys.png and b/project/materials/enemys.png differ
diff --git a/project/materials/ground.png b/project/materials/ground.png
index 84055d7f..4aa29d2a 100644
Binary files a/project/materials/ground.png and b/project/materials/ground.png differ
diff --git a/project/materials/icons.png b/project/materials/icons.png
index d7494bb4..7ce946ec 100644
Binary files a/project/materials/icons.png and b/project/materials/icons.png differ
diff --git a/project/materials/icons_old.png b/project/materials/icons_old.png
new file mode 100644
index 00000000..311b6392
Binary files /dev/null and b/project/materials/icons_old.png differ
diff --git a/project/materials/items.png b/project/materials/items.png
index dfb56a9a..6d6054f0 100644
Binary files a/project/materials/items.png and b/project/materials/items.png differ
diff --git a/project/materials/keyboard.png b/project/materials/keyboard.png
index 9f2b057a..0a89fc52 100644
Binary files a/project/materials/keyboard.png and b/project/materials/keyboard.png differ
diff --git a/project/materials/npcs.png b/project/materials/npcs.png
index a2830bc9..7cbcb950 100644
Binary files a/project/materials/npcs.png and b/project/materials/npcs.png differ
diff --git a/project/plugins.js b/project/plugins.js
index b8a4776e..cacdbc3c 100644
--- a/project/plugins.js
+++ b/project/plugins.js
@@ -124,38 +124,42 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
////// 将一个全局商店转变成可预览的公共事件 //////
this._convertShop = function (shop) {
- return [{
- "type": "while",
- "condition": "true",
- "data": [
- // 检测能否访问该商店
- {
- "type": "if",
- "condition": "core.isShopVisited('" + shop.id + "')",
- "true": [
- // 可以访问,直接插入执行效果
- { "type": "function", "function": "function() { core.plugin._convertShop_replaceChoices('" + shop.id + "', false) }" },
- ],
- "false": [
- // 不能访问的情况下:检测能否预览
- {
- "type": "if",
- "condition": shop.disablePreview,
- "true": [
- // 不可预览,提示并退出
- "当前无法访问该商店!",
- { "type": "break" },
- ],
- "false": [
- // 可以预览:将商店全部内容进行替换
- { "type": "tip", "text": "当前处于预览模式,不可购买" },
- { "type": "function", "function": "function() { core.plugin._convertShop_replaceChoices('" + shop.id + "', true) }" },
- ]
- }
- ]
- }
- ]
- }];
+ return [
+ { "type": "function", "function": "function() {core.setFlag('@temp@shop', true);}" },
+ {
+ "type": "while",
+ "condition": "true",
+ "data": [
+ // 检测能否访问该商店
+ {
+ "type": "if",
+ "condition": "core.isShopVisited('" + shop.id + "')",
+ "true": [
+ // 可以访问,直接插入执行效果
+ { "type": "function", "function": "function() { core.plugin._convertShop_replaceChoices('" + shop.id + "', false) }" },
+ ],
+ "false": [
+ // 不能访问的情况下:检测能否预览
+ {
+ "type": "if",
+ "condition": shop.disablePreview,
+ "true": [
+ // 不可预览,提示并退出
+ "当前无法访问该商店!",
+ { "type": "break" },
+ ],
+ "false": [
+ // 可以预览:将商店全部内容进行替换
+ { "type": "tip", "text": "当前处于预览模式,不可购买" },
+ { "type": "function", "function": "function() { core.plugin._convertShop_replaceChoices('" + shop.id + "', true) }" },
+ ]
+ }
+ ]
+ }
+ ]
+ },
+ { "type": "function", "function": "function() {core.removeFlag('@temp@shop');}" }
+ ];
}
this._convertShop_replaceChoices = function (shopId, previewMode) {
@@ -220,6 +224,62 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
return null;
}
+ /// 允许商店X键退出
+ core.registerAction('keyUp', 'shops', function (keycode) {
+ if (!core.status.lockControl || !core.hasFlag("@temp@shop") || core.status.event.id != 'action') return false;
+ if (core.status.event.data.type != 'choices') return false;
+ var data = core.status.event.data.current;
+ var choices = data.choices;
+ var topIndex = core.actions.HSIZE - parseInt((choices.length - 1) / 2) + (core.status.event.ui.offset || 0);
+ if (keycode == 88) { // X
+ core.actions._clickAction(core.actions.HSIZE, topIndex + choices.length - 1);
+ return true;
+ }
+ }, 60);
+
+},
+ "removeMap": function () {
+ // 高层塔砍层插件,删除后不会存入存档,不可浏览地图也不可飞到。
+ // 推荐用法:
+ // 对于超高层或分区域塔,当在1区时将2区以后的地图删除;1区结束时恢复2区,进二区时删除1区地图,以此类推
+ // 这样可以大幅减少存档空间,以及加快存读档速度
+
+ // 删除楼层
+ // core.removeMaps("MT1", "MT300") 删除MT1~MT300之间的全部层
+ // core.removeMaps("MT10") 只删除MT10层
+ this.removeMaps = function (fromId, toId) {
+ toId = toId || fromId;
+ var fromIndex = core.floorIds.indexOf(fromId),
+ toIndex = core.floorIds.indexOf(toId);
+ if (toIndex < 0) toIndex = core.floorIds.length - 1;
+ flags.__removed__ = flags.__removed__ || [];
+ for (var i = fromIndex; i <= toIndex; ++i) {
+ var floorId = core.floorIds[i];
+ delete flags.__visited__[floorId];
+ flags.__removed__.push(floorId);
+ core.status.maps[floorId].deleted = true;
+ core.status.maps[floorId].canFlyTo = false;
+ core.status.maps[floorId].cannotViewMap = true;
+ }
+ }
+
+ // 恢复楼层
+ // core.resumeMaps("MT1", "MT300") 恢复MT1~MT300之间的全部层
+ // core.resumeMaps("MT10") 只恢复MT10层
+ this.resumeMaps = function (fromId, toId) {
+ toId = toId || fromId;
+ var fromIndex = core.floorIds.indexOf(fromId),
+ toIndex = core.floorIds.indexOf(toId);
+ if (toIndex < 0) toIndex = core.floorIds.length - 1;
+ flags.__removed__ = flags.__removed__ || [];
+ for (var i = fromIndex; i <= toIndex; ++i) {
+ var floorId = core.floorIds[i];
+ flags.__removed__ = flags.__removed__.filter(function (f) { return f != floorId; });
+ if (core.status.maps[floorId].deleted) {
+ core.status.maps[floorId] = core.loadFloor(floorId);
+ }
+ }
+ }
},
"itemShop": function () {
// 道具商店相关的插件
@@ -618,41 +678,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
};
};
- // 其实只注释了最后一行,只能这样了
- control.drawHero = function (status, offset) {
- if (!core.isPlaying() || !core.status.floorId || core.status.gameOver) return;
- var x = core.getHeroLoc('x'),
- y = core.getHeroLoc('y'),
- direction = core.getHeroLoc('direction');
- status = status || 'stop';
- offset = offset || 0;
- var way = core.utils.scan[direction];
- var dx = way.x,
- dy = way.y,
- offsetX = dx * offset,
- offsetY = dy * offset;
- core.bigmap.offsetX = core.clamp((x - core.__HALF_SIZE__) * 32 + offsetX, 0, 32 * core.bigmap.width - core.__PIXELS__);
- core.bigmap.offsetY = core.clamp((y - core.__HALF_SIZE__) * 32 + offsetY, 0, 32 * core.bigmap.height - core.__PIXELS__);
- core.clearAutomaticRouteNode(x + dx, y + dy);
- core.clearMap('hero');
-
- if (!core.hasFlag('hideHero')) {
- this._drawHero_getDrawObjs(direction, x, y, status, offset).forEach(function (block) {
- core.drawImage('hero', block.img, block.heroIcon[block.status] * block.width,
- block.heroIcon.loc * block.height, block.width, block.height,
- block.posx + (32 - block.width) / 2, block.posy + 32 - block.height, block.width, block.height);
- });
- }
-
- core.control.updateViewport();
- //core.setGameCanvasTranslate('hero', 0, 0);
- };
-
- // 复写转发
- core.drawHero = function (status, offset) {
- return core.control.drawHero(status, offset);
- };
-
// 创建摄像机对象
this.camera = new this.Camera();
@@ -661,13 +686,17 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
this.camera.update();
};
+ core.control._drawHero_updateViewport = function () {
+ core.control.updateViewport();
+ }
+
// 代理原本的镜头事件
- control.updateViewport = function () {
+ core.control.updateViewport = function () {
core.plugin.camera.requestCameraUpdate();
};
// 更变楼层的行为追加,重置镜头
- events.prototype.changingFloor = function (floorId, heroLoc) {
+ core.events.changingFloor = function (floorId, heroLoc) {
this.eventdata.changingFloor(floorId, heroLoc);
core.plugin.camera.resetCamera();
};
diff --git a/runtime.d.ts b/runtime.d.ts
index d07c908b..f6cb996f 100644
--- a/runtime.d.ts
+++ b/runtime.d.ts
@@ -42,7 +42,7 @@ type Animate = {
type Floor = {
title: string,
- item_ratio: number
+ ratio: number
}
type ResolvedMap = {
@@ -221,9 +221,7 @@ type gameStatus = {
toolsBackground: string
borderColor: string
statusBarColor: string
- hardLabelColor: string
- floorChangingBackground: string
- floorChangingTextColor: string
+ floorChangingStyle: string
font: string
}
curtainColor: null
@@ -652,9 +650,9 @@ declare class events {
/**
* 设置一项楼层属性并刷新状态栏
- * @example core.setFloorInfo('item_ratio', 2, 'MT0'); // 把主塔0层的血瓶和宝石变为双倍效果
- * @param name 'title','name','canFlyTo','canUseQuickShop','cannotViewMap','cannotMoveDirectly','upFloor','downFloor','defaultGround','images','color','weather','bgm','item_ratio','underGround'之一
- * @param values 属性的新值,可选。对'title'、'name'、'defaultGround'和'bgm'需要是字符串,对'underGround'和四个'canXxx'需要是布尔值,对两个'xxxFloor'需要是一行两列的自然数数组,对'item_ratio'需要是数字
+ * @example core.setFloorInfo('ratio', 2, 'MT0'); // 把主塔0层的血瓶和宝石变为双倍效果
+ * @param name 'title','name','canFlyTo','canUseQuickShop','cannotViewMap','cannotMoveDirectly','upFloor','downFloor','defaultGround','images','color','weather','bgm','ratio','underGround'之一
+ * @param values 属性的新值,可选。对'title'、'name'、'defaultGround'和'bgm'需要是字符串,对'underGround'和四个'canXxx'需要是布尔值,对两个'xxxFloor'需要是一行两列的自然数数组,对'ratio'需要是数字
* @param floorId 楼层id,不填视为当前层
* @param prefix 独立开关前缀,一般不需要,下同
*/
@@ -1542,7 +1540,7 @@ declare class utils {
/**
* 读取一个全局存储,适用于global:xxx,支持录像。
- * @example if (core.getGlobal('一周目已通关', false) === true) core.getItem('knife'); // 二周目游戏进行到此处时会获得一把屠龙匕首
+ * @example if (core.getGlobal('一周目已通关', false) === true) core.getItem('dagger'); // 二周目游戏进行到此处时会获得一把屠龙匕首
* @param key 全局变量名称,支持中文
* @param defaultValue 可选,当此全局变量不存在或值为null、undefined时,用此值代替
* @returns 全局变量的值
diff --git a/server.py b/server.py
index c6d279ff..04533e94 100644
--- a/server.py
+++ b/server.py
@@ -7,6 +7,7 @@
import sys
import json
import os
+import shutil
import base64
isPy3 = sys.version_info > (3, 0)
@@ -67,7 +68,10 @@ def static_file(path):
if not os.path.isfile(path):
abort(404)
return None
- return Response(get_file(path), mimetype = get_mimetype(path))
+ mimetype = get_mimetype(path)
+ response = Response(get_file(path), mimetype = mimetype)
+ if mimetype.startswith('audio/'): response.headers["Accept-Ranges"] = "bytes"
+ return response
def process_request():
data = request.get_data() # str in py2 and bytes in py3
@@ -138,6 +142,48 @@ def listFile():
if os.path.isfile(os.path.join(filename, f))]
return "[" + ", ".join(['"'+f+'"' for f in files]) + "]"
+@app.route('/makeDir', methods=['POST'])
+def makeDir():
+ data = process_request()
+ filename = data.get('name', None)
+ if filename is None or not is_sub(filename):
+ abort(403)
+ return
+ if not os.path.exists(filename):
+ os.makedirs(filename)
+ return 'Success'
+
+@app.route('/moveFile', methods=['POST'])
+def moveFile():
+ data = process_request()
+ src = data.get('src', None)
+ dest = data.get('dest', None)
+ if src is None or dest is None or not is_sub(src) or not is_sub(dest):
+ abort(403)
+ return
+ if not os.path.exists(src):
+ abort(404)
+ return
+ if src == dest:
+ return 'Success'
+ if os.path.exists(dest):
+ os.remove(dest)
+ os.rename(src, dest)
+ return 'Success'
+
+@app.route('/deleteFile', methods=['POST'])
+def deleteFile():
+ data = process_request()
+ name = data.get('name', None)
+ if name is None or not is_sub(name):
+ abort(403)
+ return
+ if os.path.isfile(name):
+ os.remove(name)
+ elif os.path.isdir(name):
+ shutil.rmtree(name)
+ return 'Success'
+
def port_used(port):
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
result = True
diff --git a/styles.css b/styles.css
index d981dfdf..0a12763a 100644
--- a/styles.css
+++ b/styles.css
@@ -74,7 +74,7 @@
color: #fff;
font-size: 0.6rem;
position: absolute;
- top: 8%;
+ top: 10%;
left: 5%;
z-index: 15;
}
@@ -295,27 +295,22 @@ p#name {
#bg {
z-index: 10;
- image-rendering: pixelated;
}
#event {
z-index: 30;
- image-rendering: pixelated;
}
#hero {
z-index: 40;
- image-rendering: pixelated;
}
#event2 {
z-index: 50;
- image-rendering: pixelated;
}
#fg {
z-index: 60;
- image-rendering: pixelated;
}
#damage {
diff --git a/v2.x-final更新.txt b/v2.x-final更新.txt
index 83661cb1..df7659ea 100644
--- a/v2.x-final更新.txt
+++ b/v2.x-final更新.txt
@@ -8,7 +8,7 @@
(已完成!) 7. 建议把core.playBgm(bgm, startTime)的startTime参数在事件中也提供出来,以用于一些演出(比如适当的剧情处直接从高潮开始)。同理可以让“暂停背景音乐”记录下当前播放到了第几秒,并在“恢复背景音乐”中自动从这个秒数恢复。作者还可以手动配合音量渐变效果
(已完成!) 8. 系统设置菜单中“音量”和“步时”的点击区并不是根据文本长度自动适配的,这导致作者修改文本(包括但不限于翻译)后玩家难以找到准确的点击区,建议优化
(已完成!) 9. 建议给“显示选择项”、“显示确认框”、“等待用户操作”这三个事件添加一个“若多少毫秒内不响应则触发的分支”,用来实现一些如新新2的QTE,录像中可以记录“choice: timeout”、“confirm: timeout”和“wait: timeout”来表示触发了超时分支
-10. 建议给“转变图块”事件增加一个淡入时间参数,用于原本是空地或空气墙的情况,目前这种效果必须借助存在安全隐患的红点
+(已完成!) 10. 建议给“转变图块”事件增加一个淡入时间参数,用于原本是空地或空气墙的情况,目前这种效果必须借助存在安全隐患的红点
(已完成!) 11. 建议修复勇士后退时跟随者的鬼畜行为,并推出一套能够对跟随者位置和朝向进行读写的API甚至事件,且允许这些信息被计入存档,以实现一些演出效果甚至游戏要素,如新新2用公主占位防冰块
(已完成!) 12. “设置怪物属性”事件的下拉框目前只支持一部分,另一部分只能通过手敲json再解析来得到,希望提供完整支持
(已完成!) 13. 建议给core.moveAction(callback)提供对应的事件,用于在事件中让勇士像事件外一样移动,从而正常触发跑毒和阻激夹域捕等
@@ -28,7 +28,7 @@
(已完成!) 清除最近使用图块
(已完成!) cannotIn / cannotOut使用选项框
(已完成!) noPass->canPass改成选择框
-初始化&读档优化:不一次读取全部楼层并创建
+(已完成!) 初始化&读档优化:不一次读取全部楼层并创建
(已完成!) 绿钥匙进状态栏
(已完成!) 图块ID不可全数字
(已完成!) 怪物详细信息富文本化
@@ -43,16 +43,36 @@
(已完成!) 动画/音乐/音效自动补全
(已完成!) 重构全局商店!
(已完成!) 读档时色调数据丢失
-圆角边框
-像素高分辨率问题
+(已完成!) 圆角边框
+(不处理) 像素高分辨率问题
(已完成!) 道具效果优化,删除部分道具相关的开关
(已完成!) 素材列表选择
(已完成!) 油漆桶,动态更改地图大小
-地图拉框选择复制剪切删除
+(已完成!) 地图拉框选择复制剪切删除
+(已完成!) 额外素材区拖动选择一个区域
+(已完成!) 素材替换
+(已完成!) 大屏幕下放大游戏界面
+(已完成!) 最近使用/最常使用的图块
+(已完成!) loader并行加载
+(已完成!) 合并items.js
+(已完成!) 增加fonts目录,全塔属性增加fonts引用
+(已完成!) 右边框输入完后解析按钮高亮
+(已完成!) 32x48的门
+(已完成!) 难度分歧的图块(颜色,含SL界面)
+(已完成!) 装备同时加属性和比例
+(已完成!) removeMap和resumeMap
+(已完成!) 右键图块选择复制/粘贴事件
+(已完成!) showImage, drawImage,立绘等加上对称选项
+(已完成!) 更多的图块blockly化
+(已完成!) 勇士帧动画
+(不处理;现在静止状态可以有帧动画了,所以不考虑行走过程动画) 行走动画
+(已完成!) 合并main中一些设置内容
+(已完成!) \t[this], 勇士朝下,flag:arg清理,瞬移扣血
+nowLoc;同步存档合并;右键反复弹出;失去焦点右键;地图编辑框无效
-------------
-(不处理) 0. 部分文案的修改,如“地图编辑器”(启动服务.exe中)、“enemys”、“snipe”
+(不处理) 0. 部分文案的修改,如“地图编辑器”(启动服务.exe中)、“enemys”、“repulse”
(造塔工具相关都给鹿神) 1. 便捷PS工具希望加入自定义单位宽高功能,希望把“白底转透明”增强为“纯色底转透明”(弹窗由作者输入RGB或RGBA值)。
(已修复) 2. 请求修复(如果还没修复)新建单张空白地图无法自定义宽高的bug
(文档相关给秋橙) 3. 希望给M键“追加素材”功能写个更详细的说明,在线文档中没有所以离线文档中也没写成
@@ -82,7 +102,7 @@
(已完成!) 27. 勇士后退时跟随者很鬼畜,建议优化(每步聚集算是一种简陋的办法)
(不处理) 28. 勇士的移动帧只有2,建议改为允许作者指定
(不处理) 29. 建议加一对“勇士开始抖动”和“勇士停止抖动”事件指令,来让勇士像图块一样原地抖动(即全局动画)。目前这个效果还只能通过隐藏勇士(或切换透明行走图)并转变图块/图层块来实现且只能用于事件处理中QAQ
-30. 建议加一个“视角锁定”事件指令,从而允许用事件改变勇士位置、朝向或行走图时不会使视角重置到以其为中心,用于一些演出效果
+(不处理) 30. 建议加一个“视角锁定”事件指令,从而允许用事件改变勇士位置、朝向或行走图时不会使视角重置到以其为中心,用于一些演出效果
(已完成!) 31. 楼层切换事件(绿点)一旦使用blockly编辑就会无视全塔属性的切换时间,只能手动在表格中删除时间(数据相关“楼层切换”事件指令也有这个问题,有群友还希望这个默认时间能像步时和音量一样由玩家设定来节约拆塔时间)。使用blockly编辑也无法做出“ignore:true”的效果(用来覆盖全塔属性的禁止穿透),建议优化
(已完成!) 32. (关于CC的来回回档优化版)据其称,清空存档后会出现bug,此外他使用了W键导致二倍斩失效了(js的switch语句遇到duplicate cases居然不报错吗...)
(已完成!) 33. (疑似已被CC修复)楼传平面塔模式在记录离开位置时会错误地把读档也算作离开
@@ -106,7 +126,7 @@
(已修复!) 49. 系统设置菜单中音量和步时的点击区并不是根据文本长度自动适配的,这导致作者修改文本(包括但不限于翻译)后玩家难以找到准确的点击区,建议优化
(不处理) 50. 建议给录像播放时的N键提供一个对应的移动端操作,以方便移动端作者
(已完成!) 51. 希望给“显示选择项”、“显示确认框”、“等待用户操作”这三个事件添加一个“若多少毫秒内不响应则触发的分支”,用来实现一些QTE,录像中可以记录“choice: timeout”、“confirm: timeout”和“wait: timeout”来表示触发了超时分支
-52. 希望给“转变图块”加一个淡入时间参数(显隐和转变图层块也希望加个淡入淡出时间参数,图层块也希望提供移动和跳跃事件),专门用于原本是空地或空气墙的情况。目前要实现这样的效果必须使用红点,然而红点有着“推箱子、阻击、捕捉、重生、炸锤和afterXxx事件”的系列问题,且会导致core.removeBlock()(隐藏事件)退化为core.hideBlock()
+(已完成!) 52. 希望给“转变图块”加一个淡入时间参数(显隐和转变图层块也希望加个淡入淡出时间参数,图层块也希望提供移动和跳跃事件),专门用于原本是空地或空气墙的情况。目前要实现这样的效果必须使用红点,然而红点有着“推箱子、阻击、捕捉、重生、炸锤和afterXxx事件”的系列问题,且会导致core.removeBlock()(隐藏事件)退化为core.hideBlock()
(不处理) 53. 希望“移动事件”的移速和淡出速度拆开成两个参数,目前这样捆绑在一起不太自由
(已完成) 54. 建议把图块属性的noPass改为勾选框而不是下拉框,因为null一定表示不可通行(道具根本没有noPass)
(不处理,可以转变图块) 55. “移动事件”和“跳跃事件”会导致本来勾选了不显伤的怪物突然有了显伤,非常难看,建议优化
@@ -124,10 +144,10 @@
(不处理) 67. “画面震动”事件希望不要光左右晃,至少做成QQ窗口抖动的效果吧w
(不处理) 68. “自动存档”事件希望加一个“读此档后打断当前事件”的勾选项,否则这种自动存档用于强制战斗之前就没什么意义了,读了档还是会强制战斗。录像兼容性方面,不知道如果这种自动存档只用于事件开头是不是就不会有问题
(已修复!) 69. “等待用户操作”虽然提供了场合块但还不支持将多个按键的场合合并(比如空格、回车和C键一般会被作者予以合并,执行内容如果只是大致相同也值得合并,在块内再行分歧),希望支持一下
-70. “显隐勇士”事件指令希望加个淡入淡出时间参数
+(已完成!) 70. “显隐勇士”事件指令希望加个淡入淡出时间参数
(不处理,请用等待事件) 1. 希望给core.drawTip()和core.playSound()出个同步版本,目前只有异步版本,后者如果要模拟同步就得绑在一个透明动画上
(已完成!) 72. “绘制描边文本”事件希望加一个“描边颜色”参数,目前只能描黑边
-73. 画弧既然有现成的API,那建议也作为UI绘制事件提供。甚至希望提供画椭圆功能(长短轴水平或铅直的那种)参数为中心坐标和长短轴长度
+(已完成!) 73. 画弧既然有现成的API,那建议也作为UI绘制事件提供。甚至希望提供画椭圆功能(长短轴水平或铅直的那种)参数为中心坐标和长短轴长度
(已完成!) 74. “设置画布属性”的基准线建议增加'hanging'和'ideographic'这两种模式
(已完成!) 75. 建议修复“绘制多行文本”时行距比字号大不太多会导致各行下缘丢失的bug(加大行距又会导致第一行的纵坐标难以估计),此bug在道具商店和1.3倍行距英文看的很明显
(已完成!) 76. (来自群友)建议给第一代全局商店像“显示选择项”一样提供图标、颜色和出现条件
diff --git a/v266-v2.7接档说明.txt b/v266-v2.7接档说明.txt
new file mode 100644
index 00000000..e75cf70a
--- /dev/null
+++ b/v266-v2.7接档说明.txt
@@ -0,0 +1,94 @@
+V2.6.6 -> V2.7 接档说明:
+
+此版本仅可接档【地图】,【事件】和【怪物数据】。脚本编辑等不可进行接档。
+
+请严格按照此说明进行每一步操作以避免可能的bug。接档前请做好备份。
+
+接档准备:
+ - Visual Studio Code
+ - 需要进行接档的V266的样板
+ - 两个全新的V2.7的样板(一个用于接档结果,一个用于抄部分修改后的内容)
+
+接档步骤:
+1. 将V266的样板中,【project】目录下的如下文件和文件夹,直接复制并覆盖到V2.7的样板中的project目录下:
+ - animates/
+ - floors/
+ - enemys.js
+ - events.js
+ - icons.js
+ - items.js
+ - maps.js
+
+2. 将V266样板中,【project/images】目录下的图片,拆分后放入V2.7的对应图片目录下:
+ - 系统默认图片放入materials中
+ - 自动元件放入autotiles中
+ - 额外素材放入tilesets中
+ - 使用到的其他图片放入images中
+【请注意】hero.png在V2.7请放入images目录(而不是materials目录)
+
+3. 将V266样板中,【project/sounds】目录下的音乐和音效,分别放入V2.7的bgms和sounds目录。
+
+4. 使用VSCode直接分别打开V266和V2.7的【project/data.js】,并执行以下操作:
+ - 将【main】一项的全部内容从V2.6.6直接复制到V2.7
+ - 将【firstData】一项中的,【title】,【name】,【floorId】,【hero】直接复制到
+ - 在注册的图片中,请手动补上【hero.png】项
+ - 在【hero】中【name】上方增加 "image": "hero.png"
+ - 在【hero】中【steps】上方新增一项 "followers": []
+ - 将【hero】中的【experience】改成【exp】
+ - 删除【hero】中【items】中的【keys】项
+请勿覆盖或复制其他内容(例如全塔数值或全局开关),否则可能导致编辑器无法打开。
+
+5. 使用VSCode分别打开接档后的V2.7和纯净的V2.7的【project/items.js】,并执行以下操作:
+ - 将三色钥匙的cls从"keys"改成"tools",并新增 "hideInToolbox": true
+ - 如下道具的【useItemEffect】和【canUseItemEffect】有所改变,请直接从纯净的V2.7覆盖到你要接档的V2.7:
+ - earthquake, pickaxe, icePickaxe, freezeBadge, bigKey, bomb, upFly, downFly
+ - 如果确认你的塔不会使用该道具,可忽略
+ - 黄宝石和生命魔杖增加了【useItemEvent】;如需使用请进行复制
+
+6. 使用VSCode打开接档后的V2.7的【project/icons.js】,并执行如下操作:
+ - 找到【terrains】中的三色墙和六色门,删除对应的这几行
+ - yellowWall, blueWall, whiteWall, yellowDoor, blueDoor, redDoor, greenDoor, specialDoor, steelDoor
+ - (在V2.7中,terrains不再保留门的引用,门效果仅由animates决定)
+ - 将【terrains】中的 moneyShop-left, moneyShop-right, expShop-left, expShop-right 分别重命名为
+ blueShopLeft, blueShopRight, pinkShopLeft, pinkShopRight
+
+7. 使用VSCode分别打开接档后的V2.7和纯净的V2.7的【project/maps.js】,并执行以下操作:
+ - 将纯净的V2.7中如下ID的行,直接替换掉要接档的V2.7:
+ - yellowWall, whiteWall, blueWall, blueShopLeft, blueShopRight, pinkShopLeft, pinkShopRight,
+ lavaNet, poisonNet, weakNet, curseNet, yellowDoor, blueDoor, redDoor, greenDoor, specialDoor, steelDoor,
+ arrowUp, arrowDown, arrowLeft, arrowRight, light
+ - 将所有的 "noPass":false 改成 "canPass":true 原来是 "noPass":true 的请直接删除
+ - V2.7中,不再在图块属性使用noPass,而是全部改成了canPass;请检查此文件的全部noPass是否被替换或删除
+
+8. 到这一步后已经可以打开编辑器了。
+ - 如果打开编辑器白屏或报错,请检查一下上面是否每个步骤都完成了
+ - 如果还有问题请联系小艾
+
+9. 在编辑器中,切换到「全塔属性」标签,并进行修改:
+ - V2.7中,全局商店的结构完全重写了,请重新实现一遍
+ - 全塔开关中,是否在状态栏显示XXX改成在同一个方框中
+ - 删除了部分全局数值和全塔开关
+
+10. 在编辑器中,切换到「脚本编辑」标签,并进行修改:
+ - setInitData已经被删除;移动到了开场剧情的startText中
+ - 删除了afterChangeLight和afterPassNet脚本
+ - 很多函数的实现有所改变,改变较为严重的有:
+ - resetGame, changingFloor, afterBattle, getDamageInfo, saveData, loadData,
+ updateStatusBar, updateCheckBlock, moveOneStep
+ - 修改脚本编辑(例如getDamageInfo)时,请勿直接拿原来的脚本进行覆盖,而是重新对函数进行修改!
+
+11. 在编辑器中,切换到「插件编写」标签,并重新增加新增的插件插件
+ - 请勿随意修改已有的默认插件
+
+12. 逐楼层检查firstArrive以及每个点的事件列表;主要事件API变化如下:
+ - 所有的「数值增减」事件已被删除,被数值设置+运算符替代
+ - 编辑器将无法再解析「数值增减」事件(会被解析成自定义事件),但是游戏中仍然可以正确执行
+ - 「隐藏事件」将不再默认删除该点(而只是纯粹的隐藏);请给有需要的「隐藏事件」勾选「同时删除」选项
+ - 「重启当前事件」已经被删除并且无法在游戏中使用。请替换成等价的循环处理或者插入事件
+ - 在V2.7中,所有的experience全部改名exp;请检查所有对经验值进行操作的地方
+
+其他:
+Jewel改名Gem
+道具效果提示文字replaceText
+
+
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