test
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b8b5c0e1f5
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@ -178,10 +178,10 @@ control.prototype._animationFrame_heroMoving = function (timestamp) {
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if (core.status.heroMoving <= 0) return;
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// 换腿
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if (timestamp - core.animateFrame.moveTime > (core.values.moveSpeed||100)) {
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core.animateFrame.leftLeg = !core.animateFrame.leftLeg;
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core.animateFrame.leftLeg ++;
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core.animateFrame.moveTime = timestamp;
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}
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core.drawHero(core.animateFrame.leftLeg?'leftFoot':'rightFoot', 4*core.status.heroMoving);
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core.drawHero(core.animateFrame.leftLeg, 4*core.status.heroMoving);
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}
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control.prototype._animationFrame_weather = function (timestamp) {
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@ -798,7 +798,7 @@ control.prototype.tryMoveDirectly = function (destX, destY) {
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control.prototype.drawHero = function (status, offset) {
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if (!core.isPlaying() || !core.status.floorId || core.status.gameOver) return;
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var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), direction = core.getHeroLoc('direction');
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status = status || 'stop';
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status = (status || 0)%4;
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offset = offset || 0;
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var way = core.utils.scan[direction];
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var dx = way.x, dy = way.y, offsetX = dx * offset, offsetY = dy * offset;
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@ -809,7 +809,7 @@ control.prototype.drawHero = function (status, offset) {
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if (!core.hasFlag('hideHero')) {
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this._drawHero_getDrawObjs(direction, x, y, status, offset).forEach(function (block) {
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core.drawImage('hero', block.img, block.heroIcon[block.status]*block.width,
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core.drawImage('hero', block.img, status * block.width,
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block.heroIcon.loc * block.height, block.width, block.height,
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block.posx+(32-block.width)/2, block.posy+32-block.height, block.width, block.height);
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});
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@ -37,7 +37,7 @@ function core() {
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'animateTime': 0,
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'moveTime': 0,
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'lastLegTime': 0,
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'leftLeg': true,
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'leftLeg': 0,
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'weather': {
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'time': 0,
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'type': null,
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