moveSpeed
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@ -1672,8 +1672,8 @@ Global_Attribute_List
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/*Global_Attribute_List ['font','statusLeftBackground','statusTopBackground', 'toolsBackground', 'borderColor', 'statusBarColor', 'hardLabelColor', 'floorChangingBackground', 'floorChangingTextColor']*/;
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Global_Value_List
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: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'最大合法HP'|'动画时间'
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/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'maxValidHp', 'animateSpeed']*/;
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: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'行走速度'|'动画时间'
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/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'moveSpeed', 'animateSpeed']*/;
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Bool: 'TRUE'
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| 'FALSE'
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@ -380,11 +380,10 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"_type": "textarea",
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"_data": "仇恨属性中,每杀死一个怪物获得的仇恨值"
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},
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"maxValidHp": {
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"moveSpeed": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval==null||thiseval>0",
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"_data": "最大合法生命值;如果此项不为null且用户通关血量超过本值,则视为作弊,不上传成绩"
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"_data": "行走速度,即勇士每走一格的时间,一般100比较合适"
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},
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"animateSpeed": {
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"_leaf": true,
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@ -441,7 +441,7 @@ value为必填项,代表要修改到的结果。此项无需再手动加单引
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name必填项,代表要修改的全局数值,其和全塔属性中的values一一对应。目前只能为`"lavaDamage", "poisonDamage", "weakValue", "redJewel",
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"blueJewel", "greenJewel", "redPotion", "bluePotion", "yellowPotion", "greenPotion", "breakArmor", "counterAttack",
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"purify", "hatred", "maxValidHp", "animateSpeed"`。
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"purify", "hatred", "moveSpeed", "animateSpeed"`。
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value为必填项,代表要修改到的结果。该项必须是个数值。
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@ -465,7 +465,7 @@ control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) {
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core.control.tryMoveDirectly(destX, destY);
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}
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core.status.automaticRoute.moveDirectly = false;
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}, 100);
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}, core.values.moveSpeed || 100);
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}
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return;
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}
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@ -714,7 +714,7 @@ control.prototype.setHeroMoveInterval = function (direction, x, y, callback) {
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core.status.heroMoving = 0;
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if (core.isset(callback)) callback();
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}
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}, 12.5 * toAdd / core.status.replay.speed);
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}, (core.values.moveSpeed||100) / 8 * toAdd / core.status.replay.speed);
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}
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////// 实际每一步的行走过程 //////
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@ -857,7 +857,7 @@ control.prototype.moveHero = function (direction, callback) {
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/////// 使用事件让勇士移动。这个函数将不会触发任何事件 //////
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control.prototype.eventMoveHero = function(steps, time, callback) {
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time = time || 100;
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time = time || core.values.moveSpeed || 100;
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// 要运行的轨迹:将steps展开
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var moveSteps=[];
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@ -307,12 +307,7 @@ events.prototype.gameOver = function (ending, fromReplay, norank) {
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}
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else {
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if (core.isset(core.values.maxValidHp) && core.status.hero.hp>core.values.maxValidHp) {
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core.drawText("作弊可耻!", function () {
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core.restart();
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});
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}
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else if (core.hasFlag('debug')) {
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if (core.hasFlag('debug')) {
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core.drawText("\t[系统提示]调试模式下无法上传成绩", function () {
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core.restart();
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})
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@ -337,7 +337,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"counterAttack": 0.1,
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"purify": 3,
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"hatred": 2,
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"maxValidHp": null,
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"moveSpeed": 100,
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"animateSpeed": 300
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},
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"flags": {
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