fix drawHero in gameOver
This commit is contained in:
parent
dd48678d2d
commit
2b0de5127d
@ -795,7 +795,7 @@ control.prototype.tryMoveDirectly = function (destX, destY) {
|
||||
|
||||
////// 绘制勇士 //////
|
||||
control.prototype.drawHero = function (status, offset) {
|
||||
if (!core.isPlaying() || !core.status.floorId) return;
|
||||
if (!core.isPlaying() || !core.status.floorId || core.status.gameOver) return;
|
||||
var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), direction = core.getHeroLoc('direction');
|
||||
status = status || 'stop';
|
||||
offset = offset || 0;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user