editor: fgmap bgmap data-support
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@ -12,14 +12,7 @@ editor.prototype.init = function (callback) {
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editor.reset(function () {
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editor.drawMapBg();
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var mapArray = core.maps.save(core.status.maps, core.status.floorId);
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editor.map = mapArray.map(function (v) {
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return v.map(function (v) {
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return editor.ids[[editor.indexs[parseInt(v)][0]]]
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})
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});
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editor.currentFloorId = core.status.floorId;
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editor.currentFloorData = core.floors[core.status.floorId];
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editor.fetchMapFromCore();
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editor.updateMap();
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editor.buildMark();
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editor.drawEventBlock();
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@ -170,7 +163,11 @@ editor.prototype.mapInit = function () {
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editor.map[y][x] = 0;
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}
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}
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editor.fgmap=JSON.parse(JSON.stringify(editor.map));
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editor.bgmap=JSON.parse(JSON.stringify(editor.map));
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editor.currentFloorData.map = editor.map;
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editor.currentFloorData.fgmap = editor.fgmap;
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editor.currentFloorData.bgmap = editor.bgmap;
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editor.currentFloorData.firstArrive = [];
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editor.currentFloorData.events = {};
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editor.currentFloorData.changeFloor = {};
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@ -326,26 +323,45 @@ editor.prototype.buildMark = function(){
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}
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}
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editor.prototype.changeFloor = function (floorId, callback) {
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editor.currentFloorData.map = editor.map.map(function (v) {
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editor.prototype.fetchMapFromCore = function(){
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var mapArray = core.maps.save(core.status.maps, core.status.floorId);
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editor.map = mapArray.map(function (v) {
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return v.map(function (v) {
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return v.idnum || v || 0
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return editor.ids[[editor.indexs[parseInt(v)][0]]]
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})
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});
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editor.currentFloorId = core.status.floorId;
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editor.currentFloorData = core.floors[core.status.floorId];
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for(var ii=0,name;name=['bgmap','fgmap'][ii];ii++){
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var mapArray = editor.currentFloorData[name];
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if(!mapArray || JSON.stringify(mapArray)==JSON.stringify([])){//未设置或空数组
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//与editor.map同形的全0
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mapArray=eval('['+Array(editor.map.length+1).join('['+Array(editor.map[0].length+1).join('0,')+'],')+']');
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}
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editor[name]=mapArray.map(function (v) {
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return v.map(function (v) {
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return editor.ids[[editor.indexs[parseInt(v)][0]]]
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})
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});
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}
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}
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editor.prototype.changeFloor = function (floorId, callback) {
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for(var ii=0,name;name=['map','bgmap','fgmap'][ii];ii++){
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var mapArray=editor[name].map(function (v) {
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return v.map(function (v) {
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return v.idnum || v || 0
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})
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});
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editor.currentFloorData[name]=mapArray;
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}
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core.changeFloor(floorId, null, {"x": 0, "y": 0, "direction": "up"}, null, function () {
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core.bigmap.offsetX=0;
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core.bigmap.offsetY=0;
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editor.moveViewport(0,0);
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editor.drawMapBg();
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var mapArray = core.maps.save(core.status.maps, core.status.floorId);
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editor.map = mapArray.map(function (v) {
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return v.map(function (v) {
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return editor.ids[[editor.indexs[parseInt(v)][0]]]
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})
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});
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editor.currentFloorId = core.status.floorId;
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editor.currentFloorData = core.floors[core.status.floorId];
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editor.fetchMapFromCore();
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editor.updateMap();
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editor_mode.floor();
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editor.drawEventBlock();
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@ -106,8 +106,8 @@ editor_file = function (editor, callback) {
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});
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for (var ii in editor.currentFloorData)
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if (editor.currentFloorData.hasOwnProperty(ii)) {
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if (ii == 'map')
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datastr = datastr.concat(['\n"', ii, '": [\n', formatMap(editor.currentFloorData[ii]), '\n],']);
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if (['map','bgmap','fgmap'].indexOf(ii)!==-1)
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datastr = datastr.concat(['\n"', ii, '": [\n', formatMap(editor.currentFloorData[ii],ii!='map'), '\n],']);
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else
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datastr = datastr.concat(['\n"', ii, '": ', JSON.stringify(editor.currentFloorData[ii], null, 4), ',']);
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}
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@ -704,7 +704,13 @@ editor_file = function (editor, callback) {
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return true
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}
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var formatMap = function (mapArr) {
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var formatMap = function (mapArr,trySimplify) {
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if(!mapArr || JSON.stringify(mapArr)==JSON.stringify([]))return '';
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if(trySimplify){
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//检查是否是全0二维数组
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var jsoncheck=JSON.stringify(mapArr).replace(/\D/g,'');
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if(jsoncheck==Array(jsoncheck.length+1).join('0'))return '';
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}
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//把二维数组格式化
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var formatArrStr = '';
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var arr = JSON.stringify(mapArr).replace(/\s+/g, '').split('],[');
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@ -211,6 +211,7 @@
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<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event2' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='efg' width='416' height='416'></canvas>
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<canvas class='egameCanvas' id='eui' width='416' height='416' style='z-index:100'></canvas>
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</div>
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@ -406,7 +407,7 @@
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<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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<!-- <canvas class='gameCanvas' id='event2' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<!-- <canvas class='gameCanvas' id='fg' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='damage' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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@ -210,6 +210,7 @@
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<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event2' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='efg' width='416' height='416'></canvas>
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<canvas class='egameCanvas' id='eui' width='416' height='416' style='z-index:100'></canvas>
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</div>
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@ -391,7 +392,7 @@
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<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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<!-- <canvas class='gameCanvas' id='event2' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<!-- <canvas class='gameCanvas' id='fg' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='damage' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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@ -433,6 +433,7 @@ maps.prototype.drawMap = function (mapName, callback) {
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if (main.mode=='editor'){
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main.editor.drawMapBg = function(){
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core.clearMap('bg');
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core.clearMap('fg');
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drawBg();
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}
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} else {
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