系统设置二级菜单
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321
libs/actions.js
321
libs/actions.js
@ -290,6 +290,9 @@ actions.prototype._sys_keyDown_lockControl = function (keyCode) {
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break;
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case 'selectShop':
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case 'switchs':
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case 'switchs-sounds':
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case 'switchs-display':
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case 'switchs-action':
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case 'notes':
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case 'settings':
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case 'syncSave':
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@ -393,6 +396,15 @@ actions.prototype._sys_keyUp_lockControl = function (keyCode, altKey) {
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case 'switchs':
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this._keyUpSwitchs(keyCode);
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break;
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case 'switchs-sounds':
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this._keyUpSwitchs_sounds(keyCode);
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break;
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case 'switchs-display':
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this._keyUpSwitchs_display(keyCode);
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break;
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case 'switchs-action':
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this._keyUpSwitchs_action(keyCode);
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break;
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case 'settings':
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this._keyUpSettings(keyCode);
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break;
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@ -507,6 +519,9 @@ actions.prototype._sys_onmove_choices = function (x, y) {
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if (core.status.event.data.type != 'choices') break;
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case 'selectShop':
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case 'switchs':
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case 'switchs-sounds':
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case 'switchs-display':
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case 'switchs-action':
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case 'notes':
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case 'settings':
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case 'syncSave':
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@ -643,6 +658,15 @@ actions.prototype._sys_onclick_lockControl = function (x, y) {
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case 'switchs':
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this._clickSwitchs(x, y);
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break;
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case 'switchs-sounds':
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this._clickSwitchs_sounds(x, y);
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break;
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case 'switchs-display':
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this._clickSwitchs_display(x, y);
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break;
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case 'switchs-action':
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this._clickSwitchs_action(x, y);
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break;
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case 'settings':
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this._clickSettings(x, y);
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break;
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@ -1983,11 +2007,45 @@ actions.prototype._keyUpSL = function (keycode) {
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////// 系统设置界面时的点击操作 //////
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actions.prototype._clickSwitchs = function (x, y) {
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var choices = core.status.event.ui.choices;
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var topIndex = this.HSIZE - parseInt((choices.length - 1) / 2) + (core.status.event.ui.offset || 0);
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var selection = y - topIndex;
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if (x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) return;
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if (selection >= 0 && selection < choices.length) {
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core.status.event.selection = selection;
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switch (selection) {
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case 0:
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core.status.event.selection = 0;
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return core.ui._drawSwitchs_sounds();
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case 1:
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core.status.event.selection = 0;
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return core.ui._drawSwitchs_display();
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case 2:
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core.status.event.selection = 0;
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return core.ui._drawSwitchs_action();
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case 3:
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core.status.event.selection = 0;
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return core.ui._drawSettings();
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}
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}
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}
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////// 系统设置界面时,放开某个键的操作 //////
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actions.prototype._keyUpSwitchs = function (keycode) {
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if (keycode == 27 || keycode == 88) {
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core.status.event.selection = 0;
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core.ui._drawSettings();
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return;
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}
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this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs);
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}
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actions.prototype._clickSwitchs_sounds = function (x, y) {
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var choices = core.status.event.ui.choices;
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var topIndex = this.HSIZE - parseInt((choices.length - 1) / 2) + (core.status.event.ui.offset || 0);
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var selection = y - topIndex;
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if (x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) {
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if (selection != 1 && selection != 2 && selection != 3 && selection != 4) return;
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if (selection != 2) return;
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}
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if (selection >= 0 && selection < choices.length) {
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var width = choices[selection].width;
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@ -1996,63 +2054,33 @@ actions.prototype._clickSwitchs = function (x, y) {
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core.status.event.selection = selection;
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switch (selection) {
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case 0:
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return this._clickSwitchs_bgmSound();
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return this._clickSwitchs_sounds_bgm();
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case 1:
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_userVolume(-1);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_userVolume(1);
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return;
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return this._clickSwitchs_sounds_se();
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case 2:
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_moveSpeed(-10);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_moveSpeed(10);
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_sounds_userVolume(-1);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_sounds_userVolume(1);
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return;
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case 3:
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_floorChangeTime(-100);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_floorChangeTime(100);
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return;
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case 4:
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_setSize(-1);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_setSize(1);
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return;
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case 5:
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return this._clickSwitchs_displayEnemyDamage();
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case 6:
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return this._clickSwitchs_displayCriticalExtra();
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case 7:
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return this._clickSwitchs_potionNoRouting();
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case 8:
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return this._clickSwitchs_clickMove();
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case 9:
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return this._clickSwitchs_leftHandPrefer();
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case 10:
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core.status.event.selection = 0;
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core.ui._drawSettings();
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break;
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core.ui._drawSwitchs();
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return;
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}
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}
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}
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actions.prototype._clickSwitchs_bgmSound = function () {
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var bgm = core.musicStatus.bgmStatus;
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var sound = core.musicStatus.soundStatus;
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if (bgm && sound) {
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sound = false;
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} else if (bgm && !sound) {
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bgm = false;
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sound = true;
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} else if (!bgm && sound) {
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sound = false;
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} else {
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bgm = true;
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sound = true;
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}
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if (bgm != core.musicStatus.bgmStatus)
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core.triggerBgm();
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core.musicStatus.soundStatus = sound;
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core.setLocalStorage('soundStatus', core.musicStatus.soundStatus);
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core.ui._drawSwitchs();
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actions.prototype._clickSwitchs_sounds_bgm = function () {
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core.triggerBgm();
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core.ui._drawSwitchs_sounds();
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}
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actions.prototype._clickSwitchs_userVolume = function (delta) {
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actions.prototype._clickSwitchs_sounds_se = function () {
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core.musicStatus.soundStatus = !core.musicStatus.soundStatus;
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core.setLocalStorage('soundStatus', core.musicStatus.soundStatus);
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core.ui._drawSwitchs_sounds();
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}
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actions.prototype._clickSwitchs_sounds_userVolume = function (delta) {
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var value = Math.round(Math.sqrt(100 * core.musicStatus.userVolume));
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if (value == 0 && delta < 0) return;
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core.musicStatus.userVolume = core.clamp(Math.pow(value + delta, 2) / 100, 0, 1);
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@ -2060,22 +2088,61 @@ actions.prototype._clickSwitchs_userVolume = function (delta) {
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if (core.musicStatus.gainNode != null) core.musicStatus.gainNode.gain.value = core.musicStatus.userVolume;
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if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.userVolume * core.musicStatus.designVolume;
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core.setLocalStorage('userVolume', core.musicStatus.userVolume);
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core.ui._drawSwitchs();
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core.ui._drawSwitchs_sounds();
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}
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actions.prototype._clickSwitchs_moveSpeed = function (delta) {
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core.values.moveSpeed = core.clamp(core.values.moveSpeed + delta, 50, 200);
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core.setLocalStorage("moveSpeed", core.values.moveSpeed);
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core.ui._drawSwitchs();
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actions.prototype._keyUpSwitchs_sounds = function (keycode) {
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if (keycode == 27 || keycode == 88) {
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core.status.event.selection = 0;
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core.ui._drawSwitchs();
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return;
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}
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if (keycode == 37) {
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switch (core.status.event.selection) {
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case 2: return this._clickSwitchs_sounds_userVolume(-1);
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}
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} else if (keycode == 39) {
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switch (core.status.event.selection) {
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case 2: return this._clickSwitchs_sounds_userVolume(1);
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}
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}
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this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_sounds);
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}
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actions.prototype._clickSwitchs_floorChangeTime = function (delta) {
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core.values.floorChangeTime = core.clamp(core.values.floorChangeTime + delta, 0, 2000);
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core.setLocalStorage("floorChangeTime", core.values.floorChangeTime);
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core.ui._drawSwitchs();
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actions.prototype._clickSwitchs_display = function (x, y) {
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var choices = core.status.event.ui.choices;
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var topIndex = this.HSIZE - parseInt((choices.length - 1) / 2) + (core.status.event.ui.offset || 0);
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var selection = y - topIndex;
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if (x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) {
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if (selection != 0) return;
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}
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if (selection >= 0 && selection < choices.length) {
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var width = choices[selection].width;
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var leftPos = (core.__PIXELS__ - width) / 2, rightPos = (core.__PIXELS__ + width) / 2;
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var leftGrid = parseInt(leftPos / 32), rightGrid = parseInt(rightPos / 32) - 1;
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core.status.event.selection = selection;
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switch (selection) {
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case 0:
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_display_setSize(-1);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_display_setSize(1);
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return;
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case 1:
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return this._clickSwitchs_display_enemyDamage();
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case 2:
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return this._clickSwitchs_display_critical();
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case 3:
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return this._clickSwitchs_display_extraDamage();
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case 4:
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return this._clickSwitchs_display_extraDamageType();
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case 5:
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core.status.event.selection = 1;
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core.ui._drawSwitchs();
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return;
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}
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}
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}
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actions.prototype._clickSwitchs_setSize = function (delta) {
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actions.prototype._clickSwitchs_display_setSize = function (delta) {
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var index = core.domStyle.availableScale.indexOf(core.domStyle.scale);
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if (index < 0) return;
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index += delta;
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@ -2087,84 +2154,140 @@ actions.prototype._clickSwitchs_setSize = function (delta) {
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if (currentRatio > core.domStyle.ratio) {
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core.drawTip("需刷新页面以调整UI清晰度");
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}
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core.ui._drawSwitchs();
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core.ui._drawSwitchs_display();
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}
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actions.prototype._clickSwitchs_displayEnemyDamage = function () {
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actions.prototype._clickSwitchs_display_enemyDamage = function () {
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core.flags.displayEnemyDamage = !core.flags.displayEnemyDamage;
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core.updateDamage();
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core.setLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
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core.ui._drawSwitchs();
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core.ui._drawSwitchs_display();
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}
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actions.prototype._clickSwitchs_displayCriticalExtra = function () {
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var critical = core.flags.displayCritical;
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var extra = core.flags.displayExtraDamage;
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if (critical && extra) {
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extra = false;
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} else if (critical && !extra) {
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critical = false;
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extra = true;
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} else if (!critical && extra) {
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critical = false;
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extra = false;
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} else {
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critical = true;
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extra = true;
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}
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core.flags.displayCritical = critical;
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core.flags.displayExtraDamage = extra;
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actions.prototype._clickSwitchs_display_critical = function () {
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core.flags.displayCritical = !core.flags.displayCritical;
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core.updateDamage();
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core.setLocalStorage('critical', core.flags.displayCritical);
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core.setLocalStorage('extraDamage', core.flags.displayExtraDamage);
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core.ui._drawSwitchs();
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core.setLocalStorage('critical', core.flags.displayExtraDamage);
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core.ui._drawSwitchs_display();
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}
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actions.prototype._clickSwitchs_potionNoRouting = function () {
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actions.prototype._clickSwitchs_display_extraDamage = function () {
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core.flags.displayExtraDamage = !core.flags.displayExtraDamage;
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core.updateDamage();
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core.setLocalStorage('extraDamage', core.flags.displayExtraDamage);
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core.ui._drawSwitchs_display();
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}
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actions.prototype._clickSwitchs_display_extraDamageType = function () {
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core.flags.extraDamageType = (core.flags.extraDamageType + 1) % 3;
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core.updateDamage();
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core.setLocalStorage('extraDamageType', core.flags.extraDamageType);
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core.ui._drawSwitchs_display();
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}
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actions.prototype._keyUpSwitchs_display = function (keycode) {
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if (keycode == 27 || keycode == 88) {
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core.status.event.selection = 0;
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core.ui._drawSwitchs();
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return;
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}
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if (keycode == 37) {
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switch (core.status.event.selection) {
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case 0: return this._clickSwitchs_display_setSize(-1);
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}
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} else if (keycode == 39) {
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switch (core.status.event.selection) {
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case 0: return this._clickSwitchs_display_setSize(1);
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}
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}
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this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_display);
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}
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actions.prototype._clickSwitchs_action = function (x, y) {
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var choices = core.status.event.ui.choices;
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var topIndex = this.HSIZE - parseInt((choices.length - 1) / 2) + (core.status.event.ui.offset || 0);
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var selection = y - topIndex;
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if (x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) {
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if (selection != 0 && selection != 1) return;
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}
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if (selection >= 0 && selection < choices.length) {
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var width = choices[selection].width;
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var leftPos = (core.__PIXELS__ - width) / 2, rightPos = (core.__PIXELS__ + width) / 2;
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var leftGrid = parseInt(leftPos / 32), rightGrid = parseInt(rightPos / 32) - 1;
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core.status.event.selection = selection;
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switch (selection) {
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case 0:
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_action_moveSpeed(-10);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_action_moveSpeed(10);
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return;
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case 1:
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_action_floorChangeTime(-100);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_action_floorChangeTime(100);
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case 2:
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return this._clickSwitchs_action_potionNoRouting();
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case 3:
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return this._clickSwitchs_action_clickMove();
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case 4:
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return this._clickSwitchs_action_leftHandPrefer();
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case 5:
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core.status.event.selection = 2;
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core.ui._drawSwitchs();
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return;
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}
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}
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}
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actions.prototype._clickSwitchs_action_moveSpeed = function (delta) {
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core.values.moveSpeed = core.clamp(core.values.moveSpeed + delta, 50, 200);
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core.setLocalStorage("moveSpeed", core.values.moveSpeed);
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core.ui._drawSwitchs_action();
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}
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actions.prototype._clickSwitchs_action_floorChangeTime = function (delta) {
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core.values.floorChangeTime = core.clamp(core.values.floorChangeTime + delta, 0, 2000);
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core.setLocalStorage("floorChangeTime", core.values.floorChangeTime);
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core.ui._drawSwitchs_action();
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}
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actions.prototype._clickSwitchs_action_potionNoRouting = function () {
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if (core.hasFlag('__potionNoRouting__')) core.removeFlag('__potionNoRouting__');
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else core.setFlag('__potionNoRouting__', true);
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core.ui._drawSwitchs();
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core.ui._drawSwitchs_action();
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}
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actions.prototype._clickSwitchs_clickMove = function () {
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actions.prototype._clickSwitchs_action_clickMove = function () {
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if (core.hasFlag('__noClickMove__')) core.removeFlag('__noClickMove__');
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else core.setFlag('__noClickMove__', true);
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core.ui._drawSwitchs();
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core.ui._drawSwitchs_action();
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}
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actions.prototype._clickSwitchs_leftHandPrefer = function () {
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actions.prototype._clickSwitchs_action_leftHandPrefer = function () {
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core.flags.leftHandPrefer = !core.flags.leftHandPrefer;
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core.setLocalStorage('leftHandPrefer', core.flags.leftHandPrefer);
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if (core.flags.leftHandPrefer) {
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core.myconfirm("左手模式已开启!\n此模式下WASD将用于移动勇士,IJKL对应于原始的WASD进行存读档等操作。")
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}
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core.ui._drawSwitchs();
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core.ui._drawSwitchs_action();
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}
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////// 系统设置界面时,放开某个键的操作 //////
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actions.prototype._keyUpSwitchs = function (keycode) {
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actions.prototype._keyUpSwitchs_action = function (keycode) {
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if (keycode == 27 || keycode == 88) {
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core.status.event.selection = 0;
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core.ui._drawSettings();
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core.ui._drawSwitchs();
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return;
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}
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if (keycode == 37) {
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switch (core.status.event.selection) {
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case 1: return this._clickSwitchs_userVolume(-1);
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case 2: return this._clickSwitchs_moveSpeed(-10);
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case 3: return this._clickSwitchs_floorChangeTime(-100);
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case 4: return this._clickSwitchs_setSize(-1);
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case 0: return this._clickSwitchs_action_moveSpeed(-10);
|
||||
case 1: return this._clickSwitchs_action_floorChangeTime(-100);
|
||||
}
|
||||
} else if (keycode == 39) {
|
||||
switch (core.status.event.selection) {
|
||||
case 1: return this._clickSwitchs_userVolume(1);
|
||||
case 2: return this._clickSwitchs_moveSpeed(10);
|
||||
case 3: return this._clickSwitchs_floorChangeTime(100);
|
||||
case 4: return this._clickSwitchs_setSize(1);
|
||||
case 0: return this._clickSwitchs_action_moveSpeed(10);
|
||||
case 1: return this._clickSwitchs_action_floorChangeTime(100);
|
||||
}
|
||||
}
|
||||
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs);
|
||||
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_action);
|
||||
}
|
||||
|
||||
////// 系统菜单栏界面时的点击操作 //////
|
||||
|
||||
@ -1173,15 +1173,19 @@ control.prototype._updateDamage_extraDamage = function (floorId, onMap) {
|
||||
|
||||
for (var x=startX;x<endX;x++) {
|
||||
for (var y=startY;y<endY;y++) {
|
||||
if (core.noPass(x, y, floorId)) continue;
|
||||
var alpha = 1;
|
||||
if (core.noPass(x, y, floorId)) {
|
||||
if (core.flags.extraDamageType == 2) alpha = 0;
|
||||
else if (core.flags.extraDamageType == 1) alpha = 0.6;
|
||||
}
|
||||
var damage = core.status.checkBlock.damage[x+","+y]||0;
|
||||
if (damage>0) { // 该点伤害
|
||||
damage = core.formatBigNumber(damage, true);
|
||||
core.status.damage.extraData.push({text: damage, px: 32*x+16, py: 32*(y+1)-14, color: '#ffaa33'});
|
||||
core.status.damage.extraData.push({text: damage, px: 32*x+16, py: 32*(y+1)-14, color: '#ffaa33', alpha: alpha});
|
||||
}
|
||||
else { // 检查捕捉
|
||||
if (core.status.checkBlock.ambush[x+","+y]) {
|
||||
core.status.damage.extraData.push({text: '!', px: 32*x+16, py: 32*(y+1)-14, color: '#ffaa33'});
|
||||
core.status.damage.extraData.push({text: '!', px: 32*x+16, py: 32*(y+1)-14, color: '#ffaa33', alpha: alpha});
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1239,7 +1243,10 @@ control.prototype._drawDamage_draw = function (ctx, onMap) {
|
||||
if (px < -32 || px > core.__PIXELS__ + 32 || py < -32 || py > core.__PIXELS__ + 32)
|
||||
return;
|
||||
}
|
||||
var alpha = cacheCtx.globalAlpha;
|
||||
cacheCtx.globalAlpha = one.alpha;
|
||||
core.fillBoldText(cacheCtx, one.text, px, py, one.color);
|
||||
cacheCtx.globalAlpha = alpha;
|
||||
});
|
||||
cacheCtx.translate(0, 0);
|
||||
|
||||
|
||||
@ -326,6 +326,7 @@ core.prototype._init_sys_flags = function () {
|
||||
core.flags.displayCritical = core.getLocalStorage('critical', core.flags.displayCritical);
|
||||
core.flags.displayExtraDamage = core.getLocalStorage('extraDamage', core.flags.displayExtraDamage);
|
||||
core.flags.leftHandPrefer = core.getLocalStorage('leftHandPrefer', false);
|
||||
core.flags.extraDamageType = core.getLocalStorage('extraDamageType', 0);
|
||||
// 行走速度
|
||||
core.values.moveSpeed = core.getLocalStorage('moveSpeed', 100);
|
||||
core.values.floorChangeTime = core.getLocalStorage('floorChangeTime', core.values.floorChangeTime);
|
||||
|
||||
@ -235,6 +235,12 @@ events.prototype._gameOver_askRate = function (ending) {
|
||||
}
|
||||
|
||||
if (ending == null) {
|
||||
if (!core.hasSave(0)) {
|
||||
core.ui.closePanel();
|
||||
core.restart();
|
||||
return;
|
||||
}
|
||||
|
||||
core.status.event.selection = 0;
|
||||
core.ui.drawConfirmBox("你想读取自动存档么?", function () {
|
||||
core.ui.closePanel();
|
||||
|
||||
44
libs/ui.js
44
libs/ui.js
@ -1775,19 +1775,49 @@ ui.prototype.drawWaiting = function(text) {
|
||||
ui.prototype._drawSwitchs = function() {
|
||||
core.status.event.id = 'switchs';
|
||||
var choices = [
|
||||
"音乐/音效: "+(core.musicStatus.bgmStatus ? "[ON]" : "[OFF]") + " "+(core.musicStatus.soundStatus ? "[ON]" : "[OFF]"),
|
||||
//显示为 0~10 十挡
|
||||
"音效设置",
|
||||
"显示设置",
|
||||
"操作设置",
|
||||
"返回主菜单"
|
||||
];
|
||||
this.drawChoices(null, choices);
|
||||
}
|
||||
|
||||
ui.prototype._drawSwitchs_sounds = function () {
|
||||
core.status.event.id = 'switchs-sounds';
|
||||
var choices = [
|
||||
"音乐: " + (core.musicStatus.bgmStatus ? "[ON]" : "[OFF]"),
|
||||
"音效: " + (core.musicStatus.soundStatus ? "[ON]" : "[OFF]"),
|
||||
// 显示为 0~10 十挡
|
||||
" < 音量:" + Math.round(Math.sqrt(100 * core.musicStatus.userVolume)) + " > ",
|
||||
//数值越大耗时越长
|
||||
"返回上一级"
|
||||
];
|
||||
this.drawChoices(null, choices);
|
||||
}
|
||||
|
||||
ui.prototype._drawSwitchs_display = function () {
|
||||
core.status.event.id = 'switchs-display';
|
||||
var choices = [
|
||||
" < 放缩:" + Math.max(core.domStyle.scale, 1) + "x > ",
|
||||
"怪物显伤: " + (core.flags.displayEnemyDamage ? "[ON]" : "[OFF]"),
|
||||
"临界显伤: " + (core.flags.displayCritical ? "[ON]" : "[OFF]"),
|
||||
"领域显伤: " + (core.flags.displayExtraDamage ? "[ON]" : "[OFF]"),
|
||||
"领域模式: " + (core.flags.extraDamageType == 2 ? "[最简]" : core.flags.extraDamageType == 1 ? "[半透明]" : "[完整]" ),
|
||||
"返回上一级",
|
||||
];
|
||||
this.drawChoices(null, choices);
|
||||
}
|
||||
|
||||
ui.prototype._drawSwitchs_action = function () {
|
||||
core.status.event.id = 'switchs-action';
|
||||
var choices = [
|
||||
// 数值越大耗时越长
|
||||
" < 步时:" + core.values.moveSpeed + " > ",
|
||||
" < 转场:" + core.values.floorChangeTime + " > ",
|
||||
" < 放缩:" + Math.max(core.domStyle.scale, 1) + "x > ",
|
||||
"怪物显伤: "+(core.flags.displayEnemyDamage ? "[ON]" : "[OFF]"),
|
||||
"临界/领域: "+(core.flags.displayCritical ? "[ON]" : "[OFF]")+" "+(core.flags.displayExtraDamage ? "[ON]" : "[OFF]"),
|
||||
"血瓶绕路: "+(core.hasFlag('__potionNoRouting__') ? "[ON]":"[OFF]"),
|
||||
"单击瞬移: "+(!core.hasFlag("__noClickMove__") ? "[ON]":"[OFF]"),
|
||||
"左手模式: "+(core.flags.leftHandPrefer ? "[ON]":"[OFF]"),
|
||||
"返回主菜单"
|
||||
"返回上一级",
|
||||
];
|
||||
this.drawChoices(null, choices);
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user