fix:血瓶宝石显示更改
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@ -32,11 +32,8 @@ items.prototype.getItemEffectValue = function (itemId, ratio) {
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const itemEffectEvent = core.material.items[itemId].itemEffectEvent;
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if (!itemEffectEvent) return effectObj;
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const value = itemEffectEvent.value;
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if (!ratio && ratio !== 0) {
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ratio = core.status.thisMap.ratio;
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if (!ratio && ratio !== 0) {
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ratio = 1;
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}
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if (ratio == null) {
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ratio = (core.status.thisMap?.ratio) ?? 1;
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}
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for (let statusName in value) {
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let statusValue, needRatio;
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@ -1793,30 +1793,37 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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diff = {};
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const id = block.event.id;
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const item = core.material.items[id];
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if (item.cls === 'items' && item.hasOwnProperty('itemEffectEvent') && item.itemEffectEvent.hasOwnProperty('value')) {
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const values = item.itemEffectEvent.value;
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for (let statusName in values) {
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const getStatusValue = values[statusName];
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let ratio, needRatio, statusValue;
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if (statusName.endsWith(':o')) {
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needRatio = true;
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statusName = statusName.slice(0, -2);
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}
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ratio = getRatio();
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if (core.status.hero.hasOwnProperty(statusName)) {
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if (!diff.hasOwnProperty(statusName)) {
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diff[statusName] = 0;
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}
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try {
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statusValue = eval(getStatusValue);
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} catch (error) {
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console.log(error);
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}
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if (needRatio) statusValue *= ratio;
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diff[statusName] += statusValue || 0;
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}
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if (item.cls === 'items'){
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const ratio = getRatio();
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const effectObj = core.getItemEffectValue(item.id, ratio);
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for (let statusName in effectObj) {
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diff[statusName] = statusValue || 0;
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}
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}
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// if (item.cls === 'items' && item.hasOwnProperty('itemEffectEvent') && item.itemEffectEvent.hasOwnProperty('value')) {
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// const values = item.itemEffectEvent.value;
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// for (let statusName in values) {
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// const getStatusValue = values[statusName];
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// let ratio, needRatio, statusValue;
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// if (statusName.endsWith(':o')) {
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// needRatio = true;
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// statusName = statusName.slice(0, -2);
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// }
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// ratio = getRatio();
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// if (core.status.hero.hasOwnProperty(statusName)) {
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// if (!diff.hasOwnProperty(statusName)) {
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// diff[statusName] = 0;
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// }
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// try {
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// statusValue = eval(getStatusValue);
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// } catch (error) {
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// console.log(error);
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// }
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// if (needRatio) statusValue *= ratio;
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// diff[statusName] += statusValue || 0;
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// }
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// }
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// }
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if (item.cls === 'equips') {
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// 装备也显示
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const diff = item.equip.value ?? {};
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