魔攻&破甲

This commit is contained in:
oc 2018-07-01 00:41:27 +08:00
parent d84ceba5d1
commit 2f140dc7d7

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@ -254,13 +254,13 @@ enemys.prototype.getDamageInfo = function(monster, hero_hp, hero_atk, hero_def,
mon_atk = hero_atk;
mon_def = hero_def;
}
// 魔攻
if (this.hasSpecial(mon_special,2)) hero_def = 0;
// 坚固
if (this.hasSpecial(mon_special,3) && mon_def < hero_atk - 1) mon_def = hero_atk - 1;
if (hero_atk <= mon_def) return null; // 不可战斗时请直接返回null
var per_damage = mon_atk - hero_def;
// 魔攻
if (this.hasSpecial(mon_special,2)) per_damage = mon_atk;
if (per_damage < 0) per_damage = 0;
// 2连击 & 3连击 & N连击