Fix Direction Bug
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17d99d17a2
commit
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@ -783,6 +783,7 @@ control.prototype.moveOneStep = function() {
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////// 停止勇士的一切行动,等待勇士行动结束后,再执行callback //////
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////// 停止勇士的一切行动,等待勇士行动结束后,再执行callback //////
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control.prototype.waitHeroToStop = function(callback) {
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control.prototype.waitHeroToStop = function(callback) {
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var lastDirection = core.status.automaticRoute.lastDirection;
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core.stopAutomaticRoute();
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core.stopAutomaticRoute();
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core.clearContinueAutomaticRoute();
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core.clearContinueAutomaticRoute();
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if (core.isset(callback)) {
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if (core.isset(callback)) {
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@ -791,6 +792,8 @@ control.prototype.waitHeroToStop = function(callback) {
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core.status.automaticRoute.moveDirectly = false;
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core.status.automaticRoute.moveDirectly = false;
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setTimeout(function(){
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setTimeout(function(){
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core.status.replay.animate=false;
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core.status.replay.animate=false;
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if (core.isset(lastDirection))
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core.setHeroLoc('direction', lastDirection);
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core.drawHero();
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core.drawHero();
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callback();
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callback();
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}, 30);
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}, 30);
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3
更新说明.txt
3
更新说明.txt
@ -8,7 +8,8 @@
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新建地图可以保留楼层属性 √
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新建地图可以保留楼层属性 √
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增添自定义装备的教程(个性化-自定义装备) √
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增添自定义装备的教程(个性化-自定义装备) √
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重写教程的快速上手 √
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重写教程的快速上手 √
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部分Bug修复 √
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修复转向触发事件的朝向Bug √
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部分细节优化 √
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-----------------------------------------------------------------------
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