From 254484541d7dcd3b65b90dfbdfde3e16a7bb0c12 Mon Sep 17 00:00:00 2001 From: oc Date: Sat, 30 Mar 2019 16:46:02 +0800 Subject: [PATCH 1/5] drawEquipbox --- libs/actions.js | 91 +++++++------- libs/control.js | 4 +- libs/core.js | 11 +- libs/items.js | 25 ++-- libs/ui.js | 317 +++++++++++++++++++++-------------------------- project/icons.js | 2 +- project/items.js | 2 +- project/maps.js | 2 +- 8 files changed, 212 insertions(+), 242 deletions(-) diff --git a/libs/actions.js b/libs/actions.js index 742cb09f..5ec68a78 100644 --- a/libs/actions.js +++ b/libs/actions.js @@ -1416,64 +1416,65 @@ actions.prototype._keyUpToolbox = function (keycode) { ////// 装备栏界面时的点击操作 ////// actions.prototype._clickEquipbox = function (x, y) { // 道具栏 - if (x >= 10 && x <= 12 && y == 0) { + if (x >= this.LAST - 2 && y == 0) { core.ui.closePanel(); core.openToolbox(); return; } // 返回 - if (x >= 10 && x <= 12 && y == 12) { + if (x >= this.LAST - 2 && y == this.LAST) { core.ui.closePanel(); return; } - // 当前页面 - var page = core.status.event.data.page; - // 上一页 - if ((x == 3 || x == 4) && y == 12) { - if (page > 1) { + if ((x == this.HSIZE-2 || x == this.HSIZE-3) && y == this.LAST) { + if (core.status.event.data.page > 1) { core.status.event.data.page--; core.ui.drawEquipbox(core.status.event.selection); } return; } // 下一页 - if ((x == 8 || x == 9) && y == 12) { - var lastPage = Math.ceil(Object.keys(core.status.hero.items.equips).length / 12); - if (page < lastPage) { + if ((x == this.HSIZE+2 || x == this.HSIZE+3) && y == this.LAST) { + var lastPage = Math.ceil(Object.keys(core.status.hero.items.equips).length / this.LAST); + if (core.status.event.data.page < lastPage) { core.status.event.data.page++; core.ui.drawEquipbox(core.status.event.selection); } return; } - var index = parseInt(x / 2); - if (y == 4) index += 0; - else if (y == 6) index += 6; - else if (y == 9) index += 12; - else if (y == 11) index += 18; - else index = -1; - - if (index >= 0) { - if (index < 12) index = parseInt(index / 2); - this._clickEquipboxIndex(index); + var per_page = this.HSIZE - 3, v = this.SIZE / per_page; + if (y == this.LAST - 8) { + for (var i = 0; i < per_page; ++i) + if (x >= i * v && x <= (i + 1) * v) + return this._clickEquipboxIndex(i); } + else if (y == this.LAST - 6) { + for (var i = 0; i < per_page; ++i) + if (x >= i * v && x <= (i + 1) * v) + return this._clickEquipboxIndex(per_page + i); + } + else if (y == this.LAST - 3) + this._clickEquipboxIndex(this.LAST + parseInt(x / 2)) + else if (y == this.LAST - 1) + this._clickEquipboxIndex(this.LAST + this.HSIZE + parseInt(x / 2)); } ////// 选择装备栏界面中某个Index后的操作 ////// actions.prototype._clickEquipboxIndex = function (index) { - if (index < 6) { + if (index < this.LAST) { if (index >= core.status.globalAttribute.equipName.length) return; if (index == core.status.event.selection && core.status.hero.equipment[index]) { core.unloadEquip(index); core.status.route.push("unEquip:" + index); } } - else if (index >= 12) { + else { var equips = Object.keys(core.status.hero.items.equips || {}).sort(); if (index == core.status.event.selection) { - var equipId = equips[index - 12 + (core.status.event.data.page - 1) * 12]; + var equipId = equips[index - this.LAST + (core.status.event.data.page - 1) * this.LAST]; core.loadEquip(equipId); core.status.route.push("equip:" + equipId); } @@ -1483,21 +1484,23 @@ actions.prototype._clickEquipboxIndex = function (index) { ////// 装备栏界面时,按下某个键的操作 ////// actions.prototype._keyDownEquipbox = function (keycode) { - if (core.status.event.data != null) return; + if (core.status.event.data == null) return; + var last_index = this.LAST - 1; + var per_line = this.HSIZE - 3; var equipCapacity = core.status.globalAttribute.equipName.length; var ownEquipment = Object.keys(core.status.hero.items.equips).sort(); var index = core.status.event.selection; var page = core.status.event.data.page; - var totalPage = Math.ceil(ownEquipment.length / 12); - var totalLastIndex = 12 + (page < totalPage ? 11 : (ownEquipment.length + 11) % 12); + var totalPage = Math.ceil(ownEquipment.length / this.LAST); + var totalLastIndex = this.LAST + (page < totalPage ? last_index : (ownEquipment.length + last_index) % this.LAST); if (keycode == 37) { // left if (index == 0) return; - if (index == 12) { + if (index == this.LAST) { if (page > 1) { core.status.event.data.page--; - index = 23; + index = this.LAST + last_index; } else if (page == 1) index = equipCapacity - 1; @@ -1508,25 +1511,25 @@ actions.prototype._keyDownEquipbox = function (keycode) { return; } if (keycode == 38) { // up - if (index < 3) return; - else if (index < 6) index -= 3; - else if (index < 18) { - index = parseInt((index - 12) / 2); - if (equipCapacity > 3) index = Math.min(equipCapacity - 1, index + 3); + if (index < per_line) return; + else if (index < 2 * per_line) index -= per_line; + else if (index < this.LAST + this.HSIZE) { + index = parseInt((index - this.LAST) / 2); + if (equipCapacity > per_line) index = Math.min(equipCapacity - 1, index + per_line); else index = Math.min(equipCapacity - 1, index); } - else index -= 6; + else index -= this.HSIZE; this._clickEquipboxIndex(index); return; } if (keycode == 39) { // right - if (page < totalPage && index == 23) { + if (page < totalPage && index == this.LAST + last_index) { core.status.event.data.page++; - index = 12; + index = this.LAST; } else if (index == equipCapacity - 1) { if (totalPage == 0) return; - index = 12; + index = this.LAST; } else if (index == totalLastIndex) return; @@ -1535,19 +1538,19 @@ actions.prototype._keyDownEquipbox = function (keycode) { return; } if (keycode == 40) { // down - if (index < 3) { - if (equipCapacity > 3) index = Math.min(index + 3, equipCapacity - 1); + if (index < per_line) { + if (equipCapacity > per_line) index = Math.min(index + per_line, equipCapacity - 1); else { if (totalPage == 0) return; - index = Math.min(2 * index + 1 + 12, totalLastIndex); + index = Math.min(2 * index + 1 + this.LAST, totalLastIndex); } } - else if (index < 6) { + else if (index < 2 * per_line) { if (totalPage == 0) return; - index = Math.min(2 * (index - 3) + 1 + 12, totalLastIndex); + index = Math.min(2 * (index - per_line) + 1 + this.LAST, totalLastIndex); } - else if (index < 18) - index = Math.min(index + 6, totalLastIndex); + else if (index < this.LAST + this.HSIZE) + index = Math.min(index + this.HSIZE, totalLastIndex); else return; this._clickEquipboxIndex(index); return; diff --git a/libs/control.js b/libs/control.js index 7f9b5324..052cbed0 100644 --- a/libs/control.js +++ b/libs/control.js @@ -1865,12 +1865,12 @@ control.prototype.getRealStatusOrDefault = function (status, name) { ////// 设置某个属性的增幅值 ////// control.prototype.setBuff = function (name, value) { - this.setFlag('flag:__'+name+'_buff__', value); + this.setFlag('__'+name+'_buff__', value); } ////// 加减某个属性的增幅值 ////// control.prototype.addBuff = function (name, value) { - this.setFlag('flag:__'+name+'_buff__', this.getBuff(name) + value); + this.setFlag('__'+name+'_buff__', this.getBuff(name) + value); } ////// 获得某个属性的增幅值 ////// diff --git a/libs/core.js b/libs/core.js index fb6d0077..966aa4d0 100644 --- a/libs/core.js +++ b/libs/core.js @@ -103,7 +103,9 @@ function core() { "data": null, "time": 0, "updated": false, - } + }, + "favorite": [], + "favoriteName": {} } this.initStatus = { 'played': false, @@ -295,7 +297,7 @@ core.prototype._init_platform = function () { } core.prototype._init_checkLocalForage = function () { - core.platform.useLocalForage = core.getLocalStorage('useLocalForage', !core.platform.isIOS); + core.platform.useLocalForage = core.getLocalStorage('useLocalForage', true); var _error = function (e) { main.log(e); core.platform.useLocalForage = false; @@ -384,13 +386,16 @@ core.prototype._forwardFunc = function (name, funcname) { } if (core[funcname]) { - console.error("ERROR: Cannot forward function " + funcname + " from " + name + "!"); + console.error("ERROR: 无法转发 "+name+" 中的函数 "+funcname+" 到 core 中!同名函数已存在。"); return; } var parameterInfo = /^\s*function\s*[\w_$]*\(([\w_,$\s]*)\)\s*\{/.exec(core[name][funcname].toString()); var parameters = (parameterInfo == null ? "" : parameterInfo[1]).replace(/\s*/g, '').replace(/,/g, ', '); // core[funcname] = new Function(parameters, "return core."+name+"."+funcname+"("+parameters+");"); eval("core." + funcname + " = function (" + parameters + ") {\n\treturn core." + name + "." + funcname + "(" + parameters + ");\n}"); + if (name == 'plugin') { + main.log("插件函数转发:core."+funcname+" = core.plugin."+funcname); + } } core.prototype.doFunc = function (func, _this) { diff --git a/libs/items.js b/libs/items.js index 58faca5c..23056d8d 100644 --- a/libs/items.js +++ b/libs/items.js @@ -311,20 +311,17 @@ items.prototype.unloadEquip = function (equipType, callback) { } items.prototype.compareEquipment = function (compareEquipId, beComparedEquipId) { - var compareAtk = 0, compareDef = 0, compareMdef = 0; - if (compareEquipId) { - var compareEquip = core.material.items[compareEquipId]; - compareAtk += (compareEquip.equip || {}).atk || 0; - compareDef += (compareEquip.equip || {}).def || 0; - compareMdef += (compareEquip.equip || {}).mdef || 0; + var result = {}; + var first = core.material.items[compareEquipId], second = core.material.items[beComparedEquipId]; + for (var name in core.status.hero) { + if (typeof core.status.hero[name] == 'number') { + var ans = 0; + if (first) ans += (first.equip || {})[name] || 0; + if (second) ans -= (second.equip || {})[name] || 0; + if (ans != 0) result[name] = ans; + } } - if (beComparedEquipId) { - var beComparedEquip = core.material.items[beComparedEquipId]; - compareAtk -= (beComparedEquip.equip || {}).atk || 0; - compareDef -= (beComparedEquip.equip || {}).def || 0; - compareMdef -= (beComparedEquip.equip || {}).mdef || 0; - } - return {"atk": compareAtk, "def": compareDef, "mdef": compareMdef}; + return result; } ////// 实际换装的效果 ////// @@ -349,7 +346,7 @@ items.prototype._realLoadEquip = function (type, loadId, unloadId, callback) { var loadPercentage = loadEquip.equip.percentage, unloadPercentage = unloadEquip.equip.percentage; - if (loadPercentage != null && unloadPercentage != null && loadPercentage != unloadPercentage) { + if (loadId && unloadId && (loadPercentage || false) != (unloadPercentage || false)) { this.unloadEquip(type); this.loadEquip(loadId); if (callback) callback(); diff --git a/libs/ui.js b/libs/ui.js index 2d35c988..2d1ecf01 100644 --- a/libs/ui.js +++ b/libs/ui.js @@ -1733,7 +1733,7 @@ ui.prototype.drawToolbox = function(index) { core.setTextAlign('ui', 'center'); core.fillText('ui', '[装备栏]', this.PIXEL - 46, 25, '#DDDDDD', this._buildFont(15, true)); - core.fillText('ui', '返回游戏', this.PIXEL - 46, this.PIXEL - 13,'#DDDDDD'); + core.fillText('ui', '返回游戏', this.PIXEL - 46, this.PIXEL - 13); } ui.prototype._drawToolbox_getInfo = function (index) { @@ -1795,28 +1795,25 @@ ui.prototype._drawToolbox_drawLine = function (yoffset, text) { } ui.prototype._drawToolbox_drawDescription = function (info, max_height) { - core.setTextAlign('ui', 'left'); - // 描述 - if (info.selectId) { - var item=core.material.items[info.selectId]; - core.fillText('ui', item.name, 10, 32, '#FFD700', this._buildFont(20, true)) - var text = item.text||"该道具暂无描述。"; - try { - // 检查能否eval - text = core.replaceText(text); - } catch (e) {} - var lines = core.splitLines('ui', text, this.PIXEL - 15, this._buildFont(17, false)); - // --- 开始逐行绘制 - var curr = 62, line_height = 25; - core.setFillStyle('ui', '#FFFFFF'); - for (var i=0;i=max_height) break; - } - if (curr < max_height) { - core.fillText('ui', '<继续点击该道具即可进行使用>', 10, curr, '#CCCCCC', this._buildFont(14, false)); - } + if (!info.selectId) return; + var item=core.material.items[info.selectId]; + core.fillText('ui', item.name, 10, 32, '#FFD700', this._buildFont(20, true)) + var text = item.text||"该道具暂无描述。"; + try { + // 检查能否eval + text = core.replaceText(text); + } catch (e) {} + var lines = core.splitLines('ui', text, this.PIXEL - 15, this._buildFont(17, false)); + // --- 开始逐行绘制 + var curr = 62, line_height = 25; + core.setFillStyle('ui', '#FFFFFF'); + for (var i=0;i=max_height) break; + } + if (curr < max_height) { + core.fillText('ui', '<继续点击该道具即可进行使用>', 10, curr, '#CCCCCC', this._buildFont(14, false)); } } @@ -1837,187 +1834,155 @@ ui.prototype._drawToolbox_drawContent = function (info, line, items, page, drawC ////// 绘制装备界面 ////// ui.prototype.drawEquipbox = function(index) { - // 设定eventdata - if (!core.isset(core.status.event.data) || !core.isset(core.status.event.data.page)) - core.status.event.data = {"page":1, "selectId":null}; + var info = this._drawEquipbox_getInfo(index); + this._drawToolbox_drawBackground(); + core.setAlpha('ui', 1); + core.setStrokeStyle('ui', '#DDDDDD'); + core.canvas.ui.lineWidth = 2; + core.canvas.ui.strokeWidth = 2; + core.setTextAlign('ui', 'right'); + var line1 = this.PIXEL - 306; + this._drawToolbox_drawLine(line1, "当前装备"); + var line2 = this.PIXEL - 146; + this._drawToolbox_drawLine(line2, "拥有装备"); + + this._drawEquipbox_description(info, line1); + + this._drawEquipbox_drawEquiped(info, line1); + this._drawToolbox_drawContent(info, line2, info.ownEquipment, info.page, true); + this.drawPagination(info.page, info.totalPage); + + core.setTextAlign('ui', 'center'); + core.fillText('ui', '[道具栏]', this.PIXEL - 46, 25, '#DDDDDD', this._buildFont(15, true)); + core.fillText('ui', '返回游戏', this.PIXEL - 46, this.PIXEL - 13); +} + +ui.prototype._drawEquipbox_getInfo = function (index) { + if (!core.status.event.data || core.status.event.data.page == null) + core.status.event.data = {"page":1, "selectId":null}; var allEquips = core.status.globalAttribute.equipName; var equipLength = allEquips.length; - - if (!core.isset(core.status.hero.equipment)) core.status.hero.equipment = []; - + if (!core.status.hero.equipment) core.status.hero.equipment = []; var equipEquipment = core.status.hero.equipment; var ownEquipment = Object.keys(core.status.hero.items.equips).sort(); - var page = core.status.event.data.page; - var totalPage = Math.ceil(ownEquipment.length/12); - + var totalPage = Math.ceil(ownEquipment.length / this.LAST); // 处理index - if (!core.isset(index)) { - if (equipLength>0 && core.isset(equipEquipment[0])) index=0; - else if (ownEquipment.length>0) index=12; - else index=0; + if (index == null) { + if (equipLength > 0 && equipEquipment[0]) index = 0; + else if (ownEquipment.length > 0) index = this.LAST; + else index = 0; } - if (index>=12 && ownEquipment.length==0) index = 0; + if (index >= this.LAST && ownEquipment.length == 0) index = 0; var selectId=null; - if (index<12) { + if (index < this.LAST) { if (index >= equipLength) index=Math.max(0, equipLength - 1); - selectId = equipEquipment[index]||null; + selectId = equipEquipment[index] || null; } else { - if (page == totalPage) index = Math.min(index, (ownEquipment.length+11)%12+12); - selectId = ownEquipment[index-12 + (page-1)*12]; + if (page == totalPage) index = Math.min(index, (ownEquipment.length+this.LAST-1)%this.LAST+this.LAST); + selectId = ownEquipment[index - this.LAST + (page - 1) * this.LAST]; if (!core.hasItem(selectId)) selectId=null; } core.status.event.selection=index; core.status.event.data.selectId=selectId; + return { index: index, selectId: selectId, page: page, totalPage: totalPage, allEquips: allEquips, + equipLength: equipLength, equipEquipment: equipEquipment, ownEquipment: ownEquipment}; +} - core.clearMap('ui', 0, 0, 416, 416); - core.setAlpha('ui', 0.85); - core.fillRect('ui', 0, 0, 416, 416, '#000000'); - core.setAlpha('ui', 1); - core.setFillStyle('ui', '#DDDDDD'); - core.setStrokeStyle('ui', '#DDDDDD'); - core.canvas.ui.lineWidth = 2; - core.canvas.ui.strokeWidth = 2; - - var ydelta = 20; - - // 画线 - core.canvas.ui.beginPath(); - core.canvas.ui.moveTo(0, 130-ydelta); - core.canvas.ui.lineTo(416, 130-ydelta); - core.canvas.ui.stroke(); - core.canvas.ui.beginPath(); - core.canvas.ui.moveTo(416,129-ydelta); - core.canvas.ui.lineTo(416,105-ydelta); - core.canvas.ui.lineTo(416-72,105-ydelta); - core.canvas.ui.lineTo(416-102,129-ydelta); - core.canvas.ui.fill(); - - core.canvas.ui.beginPath(); - core.canvas.ui.moveTo(0, 290-ydelta); - core.canvas.ui.lineTo(416, 290-ydelta); - core.canvas.ui.stroke(); - core.canvas.ui.beginPath(); - core.canvas.ui.moveTo(416,289-ydelta); - core.canvas.ui.lineTo(416,265-ydelta); - core.canvas.ui.lineTo(416-72,265-ydelta); - core.canvas.ui.lineTo(416-102,289-ydelta); - core.canvas.ui.fill(); - - // 文字 - core.setTextAlign('ui', 'right'); - var globalFont = core.status.globalAttribute.font; - core.fillText('ui', "当前装备", 411, 124-ydelta, '#333333', "bold 16px "+globalFont); - core.fillText('ui', "拥有装备", 411, 284-ydelta); - +ui.prototype._drawEquipbox_description = function (info, max_height) { core.setTextAlign('ui', 'left'); + if (!info.selectId) return; + var equip=core.material.items[info.selectId]; + // --- 标题 + if (!equip.equip) equip.equip = {"type": 0}; + var equipType = equip.equip.type, equipString; + if (typeof equipType === 'string') { + equipString = equipType || "未知部位"; + equipType = core.items.getEquipTypeByName(equipType); + } + else equipString = info.allEquips[equipType] || "未知部位"; + core.fillText('ui', equip.name + "(" + equipString + ")", 10, 32, '#FFD700', this._buildFont(20, true)) + // --- 描述 + var text = equip.text || "该装备暂无描述。"; + try { + text = core.replaceText(text); + } catch (e) {} + var lines = core.splitLines('ui', text, this.PIXEL - 15, this._buildFont(17, false)); + var curr = 62, line_height = 25; + core.setFillStyle('ui', '#FFFFFF'); + for (var i = 0; i < lines.length; ++i) { + core.fillText('ui', lines[i], 10, curr); + curr += line_height; + if (curr >= max_height) break; + } + // --- 变化值 + if (curr >= max_height) return; + this._drawEquipbox_drawStatusChanged(info, curr, equip, equipType); +} - // 描述 - if (core.isset(selectId)) { - var equip=core.material.items[selectId]; - if (!core.isset(equip.equip)) equip.equip = {"type": 0}; - var equipType = equip.equip.type; - var equipString; - if (typeof equipType === 'string') { - equipString = equipType||"未知部位"; - equipType = core.items.getEquipTypeByName(equipType); - } - else equipString = allEquips[equipType]||"未知部位"; - - core.fillText('ui', equip.name + "(" + equipString + ")", 10, 32, '#FFD700', "bold 20px "+globalFont) - - var text = equip.text||"该装备暂无描述。"; - try { - text = core.replaceText(text); - } catch (e) {} - var lines = core.splitLines('ui', text, 406, '17px '+globalFont); - - core.fillText('ui', lines[0], 10, 62, '#FFFFFF', '17px '+globalFont); - - // 比较属性 - if (lines.length==1) { - var compare, differentMode = null; - if (index<12) compare = core.compareEquipment(null, selectId); - else { - if (equipType<0) { - differentMode = '<当前没有该装备的空位,请先卸下装备>'; - } - else { - var last = core.material.items[equipEquipment[equipType]]||{}; - // 检查是不是数值模式和比例模式之间的切换 - if (core.isset(last.equip) && (last.equip.percentage||false) != (equip.equip.percentage||false)) { - differentMode = '<数值和比例模式之间的切换不显示属性变化>'; - } - else { - compare = core.compareEquipment(selectId, equipEquipment[equipType]); - } - } - } - if (differentMode != null) { - core.fillText('ui', differentMode, 10, 89, '#CCCCCC', '14px '+globalFont); - } - else { - var drawOffset = 10; - [['攻击','atk'], ['防御','def'], ['魔防','mdef']].forEach(function (t) { - var title = t[0], name = t[1]; - if (!core.isset(compare[name]) || compare[name]==0) return; - var color = '#00FF00'; - if (compare[name]<0) color = '#FF0000'; - var nowValue = core.getStatus(name), newValue = nowValue + compare[name]; - if (equip.equip.percentage) { - var nowBuff = core.getBuff(name), newBuff = nowBuff+compare[name]/100; - nowValue = Math.floor(nowBuff*core.getStatus(name)); - newValue = Math.floor(newBuff*core.getStatus(name)); - } - var content = title + ' ' + nowValue + '->'; - core.fillText('ui', content, drawOffset, 89, '#CCCCCC', 'bold 14px '+globalFont); - drawOffset += core.calWidth('ui', content); - core.fillText('ui', newValue, drawOffset, 89, color); - drawOffset += core.calWidth('ui', newValue) + 15; - }) - } - } +ui.prototype._drawEquipbox_drawStatusChanged = function (info, y, equip, equipType) { + var compare, differentMode = null; + if (info.index < this.LAST) compare = core.compareEquipment(null, info.selectId); + else { + if (equipType<0) differentMode = '<当前没有该装备的空位,请先卸下装备>'; else { - var leftText = text.substring(lines[0].length); - core.fillText('ui', leftText, 10, 89, '#FFFFFF', '17px '+globalFont); + var last = core.material.items[info.equipEquipment[equipType]]||{}; + if (last.equip && (last.equip.percentage || false) != (equip.equip.percentage || false)) + differentMode = '<数值和比例模式之间的切换不显示属性变化>'; + else + compare = core.compareEquipment(info.selectId, info.equipEquipment[equipType]); } } + if (differentMode != null) { + core.fillText('ui', differentMode, 10, y, '#CCCCCC', this._buildFont(14, false)); + return; + } + var drawOffset = 10; + // --- 变化值... + core.setFont('ui', this._buildFont(14, true)); + for (var name in compare) { + var img = core.statusBar.icons[name]; + if (img) { // 绘制图标 + core.drawImage('ui', img, 0, 0, 32, 32, drawOffset, y - 13, 16, 16); + drawOffset += 20; + } + else { // 绘制文字 + core.fillText('ui', name + " ", drawOffset, y, '#CCCCCC'); + drawOffset += core.calWidth('ui', name + " "); + } + var nowValue = core.getStatus(name) * core.getBuff(name), newValue = (nowValue + compare[name]) * core.getBuff(name); + if (equip.equip.percentage) { + var nowBuff = core.getBuff(name), newBuff = nowBuff + compare[name] / 100; + nowValue = Math.floor(nowBuff * core.getStatus(name)); + newValue = Math.floor(newBuff * core.getStatus(name)); + } + nowValue = core.formatBigNumber(nowValue); + newValue = core.formatBigNumber(newValue); + core.fillText('ui', nowValue + "->", drawOffset, y, '#CCCCCC'); + drawOffset += core.calWidth('ui', nowValue + "->"); + core.fillText('ui', newValue, drawOffset, y, compare[name]>0?'#00FF00':'#FF0000'); + drawOffset += core.calWidth('ui', newValue) + 8; + } +} +ui.prototype._drawEquipbox_drawEquiped = function (info, line) { core.setTextAlign('ui', 'right'); - var images = core.material.images.items; - + var per_line = this.HSIZE - 3, width = Math.floor(this.PIXEL / (per_line + 0.25)); // 当前装备 - for (var i = 0 ; i < equipLength ; i++) { - var equipId = equipEquipment[i] || null; - if (core.isset(equipId)) { + for (var i = 0; i < info.equipLength ; i++) { + var equipId = info.equipEquipment[i] || null; + var offset_text = width * (i % per_line) + 56; + var offset_image = width * (i % per_line) + width * 2 / 3; + var y = line + 54 * Math.floor(i / per_line) + 19; + if (equipId) { var icon = core.material.icons.items[equipId]; - core.drawImage('ui', images, 0, icon*32, 32, 32, 16*(8*(i%3)+5)+5, 144+Math.floor(i/3)*54+5-ydelta, 32, 32); + core.drawImage('ui', core.material.images.items, 0, 32 * icon, 32, 32, offset_image, y, 32, 32); } - core.fillText('ui', allEquips[i]||"未知", 16*(8*(i%3)+1)+40, 144+Math.floor(i/3)*54+32-ydelta, '#FFFFFF', "bold 16px "+globalFont); - core.strokeRect('ui', 16*(8*(i%3)+5)+1, 144+Math.floor(i/3)*54+1-ydelta, 40, 40, index==i?'#FFD700':"#FFFFFF"); + core.fillText('ui', info.allEquips[i] || "未知", offset_text, y + 27, '#FFFFFF', this._buildFont(16, true)) + core.strokeRect('ui', offset_image - 4, y - 4, 40, 40, info.index==i?'#FFD700':"#FFFFFF"); } - - // 现有装备 - for (var i=0;i<12;i++) { - var ownEquip=ownEquipment[12*(page-1)+i]; - if (!core.isset(ownEquip)) continue; - var icon=core.material.icons.items[ownEquip]; - core.drawImage('ui', images, 0, icon*32, 32, 32, 16*(4*(i%6)+1)+5, 304+Math.floor(i/6)*54+5-ydelta, 32, 32) - // 个数 - if (core.itemCount(ownEquip)>1) - core.fillText('ui', core.itemCount(ownEquip), 16*(4*(i%6)+1)+40, 304+Math.floor(i/6)*54+38-ydelta, '#FFFFFF', "bold 14px "+globalFont); - if (index>=12 && selectId == ownEquip) - core.strokeRect('ui', 16*(4*(i%6)+1)+1, 304+Math.floor(i/6)*54+1-ydelta, 40, 40, '#FFD700'); - } - - this.drawPagination(page, totalPage, 12); - // 道具栏 - core.setTextAlign('ui', 'center'); - core.fillText('ui', '[道具栏]', 370, 25,'#DDDDDD', 'bold 15px '+globalFont); - // 退出按钮 - core.fillText('ui', '返回游戏', 370, 403,'#DDDDDD', 'bold 15px '+globalFont); } ////// 绘制存档/读档界面 ////// diff --git a/project/icons.js b/project/icons.js index 71bce353..0fe339c2 100644 --- a/project/icons.js +++ b/project/icons.js @@ -259,7 +259,7 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 = "hammer": 48, "jumpShoes": 49, "skill1": 30, - "I73": 10 + "wand": 10 }, "autotile": { "autotile": 0, diff --git a/project/items.js b/project/items.js index 83b236c7..efda5b71 100644 --- a/project/items.js +++ b/project/items.js @@ -303,7 +303,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = "text": "可以打开或关闭主动技能二倍斩", "hideInReplay": true }, - "I73": { + "wand": { "cls": "items", "name": "新物品" } diff --git a/project/maps.js b/project/maps.js index 78a610d0..d631d0ba 100644 --- a/project/maps.js +++ b/project/maps.js @@ -67,7 +67,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e = "70": {"cls":"items","id":"sword0"}, "71": {"cls":"items","id":"shield0"}, "72": {"cls":"items","id":"skill1"}, - "73": {"cls":"items","id":"I73"}, + "73": {"cls":"items","id":"wand"}, "81": {"cls":"terrains","id":"yellowDoor","trigger":"openDoor"}, "82": {"cls":"terrains","id":"blueDoor","trigger":"openDoor"}, "83": {"cls":"terrains","id":"redDoor","trigger":"openDoor"}, From 67f98f2da634384870e77135dac909f2048ed9a6 Mon Sep 17 00:00:00 2001 From: oc Date: Sat, 30 Mar 2019 17:04:48 +0800 Subject: [PATCH 2/5] toolbox textalign --- libs/ui.js | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/ui.js b/libs/ui.js index 2d1ecf01..8a569922 100644 --- a/libs/ui.js +++ b/libs/ui.js @@ -1795,6 +1795,7 @@ ui.prototype._drawToolbox_drawLine = function (yoffset, text) { } ui.prototype._drawToolbox_drawDescription = function (info, max_height) { + core.setTextAlign('ui', 'left'); if (!info.selectId) return; var item=core.material.items[info.selectId]; core.fillText('ui', item.name, 10, 32, '#FFD700', this._buildFont(20, true)) From f7056d699f9ded847463716445c582adab038e95 Mon Sep 17 00:00:00 2001 From: oc Date: Sat, 30 Mar 2019 17:15:12 +0800 Subject: [PATCH 3/5] fix status:x --- libs/control.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/control.js b/libs/control.js index 052cbed0..d85b2cf6 100644 --- a/libs/control.js +++ b/libs/control.js @@ -1841,7 +1841,7 @@ control.prototype.addStatus = function (name, value) { control.prototype.getStatus = function (name) { if (!core.status.hero) return null; if (name == 'x' || name == 'y' || name == 'direction') - return this.getHeroLoc('x'); + return this.getHeroLoc(name); if (name == 'exp') name = 'experience'; return core.status.hero[name]; } From 16980c527ab7f817a7e0201dfab5212679658d05 Mon Sep 17 00:00:00 2001 From: oc Date: Sat, 30 Mar 2019 19:18:57 +0800 Subject: [PATCH 4/5] quickCommonEvents --- _docs/event.md | 6 +++ _server/MotaAction.g4 | 17 +++++++++ _server/data.comment.js | 6 +++ _server/editor_blockly.js | 1 + libs/actions.js | 50 ++++++++++++++++++------- libs/control.js | 11 ++++++ libs/events.js | 27 +++++++++++++- libs/ui.js | 18 ++++++--- libs/utils.js | 7 +++- main.js | 2 +- project/data.js | 1 + project/events.js | 77 +++++++++++++++++++++++++++++++++++++++ project/functions.js | 2 +- 13 files changed, 200 insertions(+), 25 deletions(-) diff --git a/_docs/event.md b/_docs/event.md index 3beb965a..57825ba7 100644 --- a/_docs/event.md +++ b/_docs/event.md @@ -682,6 +682,12 @@ revisit常常使用在一些商人之类的地方,当用户购买物品后不 ] ``` +### addToList:将本公共事件插入到快捷列表中 + +使用 `{"type": "addToList"}` 可以将当前公共事件插入到快捷商店列表中。 + +此项只能在公共事件中被执行。详见[公共事件](personalization#公共事件)。 + ### setBlock:设置某个图块 我们可以采用 `{"type": "setBlock"}` 来改变某个地图块。 diff --git a/_server/MotaAction.g4 b/_server/MotaAction.g4 index 1aa58715..c1c31050 100644 --- a/_server/MotaAction.g4 +++ b/_server/MotaAction.g4 @@ -240,6 +240,7 @@ action | insert_2_s | revisit_s | exit_s + | addToList_s | setBlock_s | showFloorImg_s | hideFloorImg_s @@ -693,6 +694,18 @@ var code = '{"type": "exit"},\n'; return code; */; +addToList_s + : '将本公共事件插入到快捷列表中' Newline + + +/* addToList_s +tooltip : addToList: 将本公共事件插入到快捷列表中 +helpUrl : https://h5mota.com/games/template/docs/#/event?id=exit%EF%BC%9A%E7%AB%8B%E5%88%BB%E7%BB%93%E6%9D%9F%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6 +colour : this.eventColor +var code = '{"type": "addToList"},\n'; +return code; +*/; + setBlock_s : '转变图块为' Int 'x' PosString? ',' 'y' PosString? '楼层' IdString? Newline @@ -2604,6 +2617,10 @@ ActionParser.prototype.parseAction = function() { this.next = MotaActionBlocks['exit_s'].xmlText([ this.next]); break; + case "addToList": // 立刻结束事件 + this.next = MotaActionBlocks['addToList_s'].xmlText([ + this.next]); + break; case "animateImage": // 兼容 animateImage break; default: diff --git a/_server/data.comment.js b/_server/data.comment.js index c4ad3175..8df587e1 100644 --- a/_server/data.comment.js +++ b/_server/data.comment.js @@ -660,6 +660,12 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = "_bool": "bool", "_data": "是否在经过领域/夹击/路障等伤害后禁用快捷商店。" }, + "quickCommonEvents": { + "_leaf": true, + "_type": "checkbox", + "_bool": "bool", + "_data": "是否使用自定义的公共事件列表来代替快捷商店列表。\n如果此项开启,则快捷商店列表中将会显示加入的公共事件。" + }, "checkConsole": { "_leaf": true, "_type": "checkbox", diff --git a/_server/editor_blockly.js b/_server/editor_blockly.js index 9ebabaac..ee887b02 100644 --- a/_server/editor_blockly.js +++ b/_server/editor_blockly.js @@ -123,6 +123,7 @@ editor_blockly = function () { MotaActionBlocks['hideBgFgMap_s'].xmlText(), MotaActionBlocks['trigger_s'].xmlText(), MotaActionBlocks['insert_1_s'].xmlText(), + MotaActionBlocks['addToList_s'].xmlText(), MotaActionBlocks['insert_2_s'].xmlText(), MotaActionBlocks['move_s'].xmlText(), MotaActionBlocks['jump_s'].xmlText(), diff --git a/libs/actions.js b/libs/actions.js index 5ec68a78..ad1c3c1d 100644 --- a/libs/actions.js +++ b/libs/actions.js @@ -1198,20 +1198,35 @@ actions.prototype._keyUpShop = function (keycode) { ////// 快捷商店界面时的点击操作 ////// actions.prototype._clickQuickShop = function (x, y) { - var shopList = core.status.shops, keys = Object.keys(shopList).filter(function (shopId) { - return shopList[shopId].visited || !shopList[shopId].mustEnable - }); + var keys = []; + if (core.flags.quickCommonEvents) { + keys = core.getFlag("__commonEventList__", []); + } + else { + keys = Object.keys(core.status.shops).filter(function (shopId) { + return core.status.shops[shopId].visited || !core.status.shops[shopId].mustEnable + }); + } + if (x >= this.CHOICES_LEFT && x <= this.CHOICES_RIGHT) { var topIndex = this.HSIZE - parseInt(keys.length / 2); if (y >= topIndex && y < topIndex + keys.length) { - var reason = core.events.canUseQuickShop(keys[y - topIndex]); - if (!core.flags.enableDisabledShop && reason) { - core.drawText(reason); - return; + if (core.flags.quickCommonEvents) { + var name = keys[y - topIndex]; + core.ui.closePanel(); + core.status.route.push("common:" + core.encodeBase64(name)); + core.insertAction(name); + } + else { + var reason = core.events.canUseQuickShop(keys[y - topIndex]); + if (!core.flags.enableDisabledShop && reason) { + core.drawText(reason); + return; + } + core.events.openShop(keys[y - topIndex], true); + if (core.status.event.id == 'shop') + core.status.event.data.fromList = true; } - core.events.openShop(keys[y - topIndex], true); - if (core.status.event.id == 'shop') - core.status.event.data.fromList = true; } // 离开 else if (y == topIndex + keys.length) @@ -1225,10 +1240,17 @@ actions.prototype._keyUpQuickShop = function (keycode) { core.ui.closePanel(); return; } - var shopList = core.status.shops, keys = Object.keys(shopList).filter(function (shopId) { - return shopList[shopId].visited || !shopList[shopId].mustEnable - }); - this._selectChoices(keys.length + 1, keycode, this._clickQuickShop); + var length = 0; + if (core.flags.quickCommonEvents) { + length = core.getFlag("__commonEventList__", []).length; + } + else { + var shopList = core.status.shops, keys = Object.keys(shopList).filter(function (shopId) { + return shopList[shopId].visited || !shopList[shopId].mustEnable + }); + length = keys.length; + } + this._selectChoices(length + 1, keycode, this._clickQuickShop); return; } diff --git a/libs/control.js b/libs/control.js index d85b2cf6..b980955b 100644 --- a/libs/control.js +++ b/libs/control.js @@ -33,6 +33,7 @@ control.prototype._init = function () { this.registerReplayAction("fly", this._replayAction_fly); this.registerReplayAction("shop", this._replayAction_shop); this.registerReplayAction("turn", this._replayAction_turn); + this.registerReplayAction("common", this._replayAction_common); this.registerReplayAction("getNext", this._replayAction_getNext); this.registerReplayAction("moveDirectly", this._replayAction_moveDirectly); this.registerReplayAction("key", this._replayAction_key); @@ -1441,6 +1442,16 @@ control.prototype._replayAction_turn = function (action) { return true; } +control.prototype._replayAction_common = function (action) { + if (action.indexOf("common:") != 0) return false; + var name = core.decodeBase64(action.substring(7)); + if (core.getFlag("__commonEventList__").indexOf(name) == -1) return false; + core.status.route.push(action); + core.insertAction(name); + setTimeout(core.replay); + return true; +} + control.prototype._replayAction_getNext = function (action) { if (action != "getNext") return false; if (!core.getNextItem()) return false; diff --git a/libs/events.js b/libs/events.js index 2751d87b..4a1be196 100644 --- a/libs/events.js +++ b/libs/events.js @@ -806,7 +806,10 @@ events.prototype.insertAction = function (action, x, y, callback, addToLast) { // ------ 判定commonEvent var commonEvent = this.getCommonEvent(action); - if (commonEvent instanceof Array) action = commonEvent; + if (commonEvent instanceof Array) { + this._addCommentEventToList(action, commonEvent); + action = commonEvent; + } if (!action) return; if (core.status.event.id != 'action') { @@ -827,6 +830,22 @@ events.prototype.getCommonEvent = function (name) { return this.commonEvent[name] || null; } +events.prototype._addCommentEventToList = function (name, list) { + if (list == null) list = this.getCommonEvent(name); + if (!list || !core.flags.quickCommonEvents) return; + var addToList = false; + for (var x in list) { + if (list[x].type == 'addToList') { + addToList = true; + break; + } + } + if (!addToList) return; + var obj = core.getFlag("__commonEventList__", []); + if (obj.indexOf(name) == -1) obj.push(name); + core.setFlag("__commonEventList__", obj); +} + ////// 恢复一个事件 ////// events.prototype.recoverEvents = function (data) { if (data) { @@ -1175,7 +1194,7 @@ events.prototype._action_insert = function (data, x, y, prefix) { } if (data.name) { // 公共事件 core.setFlag('arg0', data.name); - core.insertAction(this.getCommonEvent(data.name)); + core.insertAction(data.name); } else { var loc = this.__action_getLoc(data.loc, x, y, prefix); @@ -1188,6 +1207,10 @@ events.prototype._action_insert = function (data, x, y, prefix) { core.doAction(); } +events.prototype._action_addToList = function (data, x, y, prefix) { + core.doAction(); +} + events.prototype._action_playBgm = function (data, x, y, prefix) { core.playBgm(data.name); core.doAction(); diff --git a/libs/ui.js b/libs/ui.js index 8a569922..7529f589 100644 --- a/libs/ui.js +++ b/libs/ui.js @@ -1118,12 +1118,18 @@ ui.prototype.drawSettings = function () { ////// 绘制快捷商店选择栏 ////// ui.prototype.drawQuickShop = function () { core.status.event.id = 'selectShop'; - var shopList = core.status.shops, keys = Object.keys(shopList).filter(function (shopId) { - return shopList[shopId].visited || !shopList[shopId].mustEnable - }); - var choices = keys.map(function (shopId) { - return {"text": shopList[shopId].textInList, "color": shopList[shopId].visited?null:"#999999"}; - }); + var choices; + if (core.flags.quickCommonEvents) { + choices = core.clone(core.getFlag("__commonEventList__", [])); + } + else { + var shopList = core.status.shops, keys = Object.keys(shopList).filter(function (shopId) { + return shopList[shopId].visited || !shopList[shopId].mustEnable + }); + choices = keys.map(function (shopId) { + return {"text": shopList[shopId].textInList, "color": shopList[shopId].visited?null:"#999999"}; + }); + } choices.push("返回游戏"); this.drawChoices(null, choices); } diff --git a/libs/utils.js b/libs/utils.js index d3bac9d3..4dbd3e34 100644 --- a/libs/utils.js +++ b/libs/utils.js @@ -467,6 +467,8 @@ utils.prototype._encodeRoute_encodeOne = function (t) { return "P" + t.substring(6); else if (t.indexOf('input2:') == 0) return "Q" + t.substring(7) + ":"; + else if (t.indexOf('common:') == 0) + return "c" + t.substring(7) + ":"; else if (t == 'no') return 'N'; else if (t.indexOf('move:') == 0) @@ -525,7 +527,7 @@ utils.prototype._decodeRoute_number2id = function (number) { } utils.prototype._decodeRoute_decodeOne = function (decodeObj, c) { - var nxt = (c == 'I' || c == 'e' || c == 'F' || c == 'S' || c == 'Q' || c == 't') ? + var nxt = (c == 'I' || c == 'e' || c == 'F' || c == 'S' || c == 'Q' || c == 't' || c == 'c') ? this._decodeRoute_getString(decodeObj) : this._decodeRoute_getNumber(decodeObj); var mp = {"U": "up", "D": "down", "L": "left", "R": "right"}; @@ -570,6 +572,9 @@ utils.prototype._decodeRoute_decodeOne = function (decodeObj, c) { case "Q": decodeObj.ans.push("input2:" + nxt); break; + case "c": + decodeObj.ans.push("common:" + nxt); + break; case "N": decodeObj.ans.push("no"); break; diff --git a/main.js b/main.js index a6c60bba..9d26b266 100644 --- a/main.js +++ b/main.js @@ -675,7 +675,7 @@ window.onblur = function () { if (main.core && main.core.control) { try { main.core.control.checkAutosave(); - } catch (e) {main.log(e);} + } catch (e) {} } } diff --git a/project/data.js b/project/data.js index 878a6ca0..6173ffed 100644 --- a/project/data.js +++ b/project/data.js @@ -397,6 +397,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = "enableMoveDirectly": true, "enableDisabledShop": true, "disableShopOnDamage": false, + "quickCommonEvents": false, "checkConsole": false } } \ No newline at end of file diff --git a/project/events.js b/project/events.js index 85eb07ca..b546b4a2 100644 --- a/project/events.js +++ b/project/events.js @@ -237,6 +237,83 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 = ], "false": [] } + ], + "回收钥匙商店": [ + { + "type": "comment", + "text": "公共事件:回收钥匙商店" + }, + { + "type": "addToList" + }, + { + "type": "comment", + "text": "使用上述事件并在全塔属性打开quickCommonEvent开关" + }, + { + "type": "comment", + "text": "就可以在快捷列表(V键)中使用本公共事件" + }, + { + "type": "while", + "condition": "1", + "data": [ + { + "type": "choices", + "text": "\t[商人,woman]你有多余的钥匙想要出售吗?", + "choices": [ + { + "text": "黄钥匙(10金币)", + "color": [ + 255, + 255, + 0, + 1 + ], + "action": [ + { + "type": "if", + "condition": "item:yellowKey >= 1", + "true": [ + { + "type": "addValue", + "name": "item:yellowKey", + "value": "-1" + }, + { + "type": "addValue", + "name": "status:money", + "value": "10" + } + ], + "false": [ + "\t[商人,woman]你没有黄钥匙!" + ] + } + ] + }, + { + "text": "蓝钥匙(50金币)", + "color": [ + 0, + 0, + 255, + 1 + ], + "action": [] + }, + { + "text": "离开", + "action": [ + { + "type": "exit" + } + ] + } + ] + } + ] + } ] } } \ No newline at end of file diff --git a/project/functions.js b/project/functions.js index 64e05bf8..2044fe73 100644 --- a/project/functions.js +++ b/project/functions.js @@ -699,7 +699,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = gid = guards[i][2]; // 递归计算支援怪伤害信息,这里不传x,y保证不会重复调用 // 这里的mdef传0,因为护盾应该只会被计算一次 - var info = core.enemys.getDamageInfo(core.material.enemys[gid], origin_hero_hp, origin_hero_atk, origin_hero_def, 0); + var info = core.enemys.getDamageInfo(core.material.enemys[gid], { hp: origin_hero_hp, atk: origin_hero_atk, def: origin_hero_def, mdef: 0 }); if (info == null) { // 小队中任何一个怪物不可战斗,直接返回null return null; } From e822543bf1732e0dbbf8cf1e1f35a4480820b9ad Mon Sep 17 00:00:00 2001 From: oc Date: Sat, 30 Mar 2019 20:15:43 +0800 Subject: [PATCH 5/5] prev replays --- libs/control.js | 8 ++++++-- libs/maps.js | 13 ++++++++----- 2 files changed, 14 insertions(+), 7 deletions(-) diff --git a/libs/control.js b/libs/control.js index b980955b..fa0eaf5a 100644 --- a/libs/control.js +++ b/libs/control.js @@ -1302,8 +1302,12 @@ control.prototype._replay_save = function () { control.prototype._replay_error = function (action) { core.status.replay.replaying = false; - main.log("录像文件出错,当前操作:" + action + - "\n接下来10个操作是:"+core.status.replay.toReplay.slice(0, 10).toString()); + var len = core.status.replay.toReplay.length; + var prevList = core.status.replay.totalList.slice(-len - 11, -len - 1); + var nextList = core.status.replay.toReplay.slice(0, 10); + main.log("录像文件出错,当前操作:" + action); + main.log("之前的10个操作是:\n" + prevList.toString()); + main.log("接下来10个操作是:\n" + nextList.toString()); core.ui.drawConfirmBox("录像文件出错,你想回到上个节点吗?", function () { core.ui.closePanel(); if (core.status.replay.save.length > 0) { diff --git a/libs/maps.js b/libs/maps.js index f09d6b27..9d05a272 100644 --- a/libs/maps.js +++ b/libs/maps.js @@ -30,11 +30,14 @@ maps.prototype.loadFloor = function (floorId, map) { map = {"map": map}; } var content = {}; - ["floorId", "title", "name", "canFlyTo", "canUseQuickShop", "cannotViewMap", "cannotMoveDirectly", "color", "weather", - "defaultGround", "images", "item_ratio", "upFloor", "bgm", "downFloor", "underGround"].forEach(function (e) { - if (map[e] != null) content[e] = core.clone(map[e]); - else content[e] = core.clone(floor[e]); - }); + for (var name in floor) { + if (name != 'map' && name != 'bgmap' && name != 'fgmap' && floor[name] != null) + content[name] = core.clone(floor[name]); + } + for (var name in map) { + if (name != 'map' && name != 'bgmap' && name != 'fgmap' && map[name] != null) + content[name] = core.clone(map[name]); + } map = this.decompressMap(map.map, floorId); // 事件处理 content['blocks'] = this._mapIntoBlocks(map, floor, floorId);