startUsingCanvas

This commit is contained in:
oc 2018-12-02 00:19:44 +08:00
parent 0da4364eda
commit 379dbd0348
5 changed files with 159 additions and 52 deletions

View File

@ -276,6 +276,13 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
}
}
},
"startCanvas": {
"_leaf": true,
"_type": "event",
"_event": "firstArrive",
"_range": "thiseval==null || thiseval instanceof Array",
"_data": "使用画布绘制开始菜单。可以在这里自定义需要的标题界面等内容。"
},
"startText": {
"_leaf": true,
"_type": "event",
@ -560,6 +567,12 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_bool": "bool",
"_data": "是否循环计算临界如果此项为true则使用循环法而不是回合数计算法来算临界"
},
"startUsingCanvas": {
"_leaf": true,
"_type": "checkbox",
"_bool": "bool",
"_data": "是否开始菜单canvas化如果此项为true则将使用canvas来绘制开始菜单"
},
"startDirectly": {
"_leaf": true,
"_type": "checkbox",

View File

@ -222,6 +222,14 @@ control.prototype.showStartAnimate = function (noAnimate, callback) {
core.clearStatus();
core.clearMap('all');
if (core.flags.startUsingCanvas) {
core.dom.startTop.style.display = 'none';
core.dom.startButtonGroup.style.display = 'block';
core.events.startGame('');
if (core.isset(callback)) callback();
return;
}
if(noAnimate) {
core.dom.startTop.style.display = 'none';
// core.playGame();
@ -1655,15 +1663,22 @@ control.prototype.chooseReplayFile = function () {
}
if (core.isset(obj.version) && obj.version!=core.firstData.version) {
// alert("游戏版本不一致!");
if (!confirm("游戏版本不一致!\n你仍然想播放录像吗"))
if (!confirm("游戏版本不一致!\n你仍然想播放录像吗")) {
return;
}
}
if (!core.isset(obj.route) || !core.isset(obj.hard)) {
if (!core.isset(obj.route)) {
alert("无效的录像!");
return;
}
core.startGame(obj.hard, obj.seed, core.decodeRoute(obj.route));
if (core.flags.startUsingCanvas) {
core.status.isStarting = false;
core.startGame('', obj.seed, core.decodeRoute(obj.route));
}
else {
core.startGame(obj.hard, obj.seed, core.decodeRoute(obj.route));
}
}, function () {
})
@ -2672,6 +2687,16 @@ control.prototype.playSound = function (sound) {
}
}
control.prototype.checkBgm = function() {
if (core.musicStatus.startDirectly && core.musicStatus.bgmStatus) {
if (core.musicStatus.playingBgm==null
|| core.material.bgms[core.musicStatus.playingBgm].paused) {
core.musicStatus.playingBgm=null;
core.playBgm(core.bgms[0]);
}
}
}
////// 清空状态栏 //////
control.prototype.clearStatusBar = function() {

View File

@ -106,7 +106,9 @@ events.prototype.startGame = function (hard, seed, route, callback) {
}
else core.utils.__init_seed();
core.events.setInitData(hard);
if (!core.flags.startUsingCanvas)
core.events.setInitData(hard);
core.clearMap('all');
core.clearStatusBar();
@ -114,6 +116,8 @@ events.prototype.startGame = function (hard, seed, route, callback) {
core.status.isStarting = false;
core.control.triggerStatusBar('show');
core.changeFloor(core.status.floorId, null, core.status.hero.loc, null, function() {
if (core.isset(callback)) callback();
}, true);
@ -125,7 +129,7 @@ events.prototype.startGame = function (hard, seed, route, callback) {
formData.append('name', core.firstData.name);
formData.append('version', core.firstData.version);
formData.append('platform', core.platform.isPC?"PC":core.platform.isAndroid?"Android":core.platform.isIOS?"iOS":"");
formData.append('hard', core.encodeBase64(hard));
formData.append('hard', core.encodeBase64(core.status.hard));
formData.append('hardCode', core.getFlag('hard', 0));
formData.append('base64', 1);
@ -133,23 +137,35 @@ events.prototype.startGame = function (hard, seed, route, callback) {
})
}
core.insertAction(core.clone(core.firstData.startText), null, null, function() {
if (!core.status.replay.replaying && core.flags.showBattleAnimateConfirm) { // 是否提供“开启战斗动画”的选择项
core.status.event.selection = core.flags.battleAnimate ? 0 : 1;
core.ui.drawConfirmBox("你想开启战斗动画吗?\n之后可以在菜单栏中开启或关闭。\n强烈建议新手开启此项", function () {
core.flags.battleAnimate = true;
core.setLocalStorage('battleAnimate', true);
var real_start = function () {
core.insertAction(core.clone(core.firstData.startText), null, null, function() {
if (!core.flags.startUsingCanvas && !core.status.replay.replaying && core.flags.showBattleAnimateConfirm) { // 是否提供“开启战斗动画”的选择项
core.status.event.selection = core.flags.battleAnimate ? 0 : 1;
core.ui.drawConfirmBox("你想开启战斗动画吗?\n之后可以在菜单栏中开启或关闭。\n强烈建议新手开启此项", function () {
core.flags.battleAnimate = true;
core.setLocalStorage('battleAnimate', true);
post_start();
}, function () {
core.flags.battleAnimate = false;
core.setLocalStorage('battleAnimate', false);
post_start();
});
}
else {
post_start();
}, function () {
core.flags.battleAnimate = false;
core.setLocalStorage('battleAnimate', false);
post_start();
});
}
else {
post_start();
}
});
}
});
}
if (core.flags.startUsingCanvas) {
core.control.triggerStatusBar('hide');
core.insertAction(core.clone(core.firstData.startCanvas), null, null, function() {
real_start();
});
}
else {
real_start();
}
if (core.isset(route)) {
core.startReplay(route);
@ -157,6 +173,12 @@ events.prototype.startGame = function (hard, seed, route, callback) {
}
if (core.flags.startUsingCanvas) {
core.dom.startPanel.style.display = 'none';
start();
return;
}
if (core.isset(route)) {
core.dom.startPanel.style.display = 'none';
start();

34
main.js
View File

@ -523,15 +523,7 @@ main.statusBar.image.settings.onclick = function () {
////// 点击“开始游戏”时 //////
main.dom.playGame.onclick = function () {
main.dom.startButtons.style.display='none';
if (main.core.isset(main.core.musicStatus) && main.core.musicStatus.startDirectly
&& main.core.musicStatus.bgmStatus) {
if (main.core.musicStatus.playingBgm==null
|| core.material.bgms[main.core.musicStatus.playingBgm].paused) {
main.core.musicStatus.playingBgm=null;
main.core.playBgm(main.core.bgms[0]);
}
}
main.core.control.checkBgm();
if (main.core.isset(main.core.flags.startDirectly) && main.core.flags.startDirectly) {
core.events.startGame("");
@ -543,32 +535,14 @@ main.dom.playGame.onclick = function () {
////// 点击“载入游戏”时 //////
main.dom.loadGame.onclick = function() {
if (main.core.isset(main.core.musicStatus) && main.core.musicStatus.startDirectly
&& main.core.musicStatus.bgmStatus) {
if (main.core.musicStatus.playingBgm==null
|| core.material.bgms[main.core.musicStatus.playingBgm].paused) {
main.core.musicStatus.playingBgm=null;
main.core.playBgm(main.core.bgms[0]);
}
}
main.core.control.checkBgm();
main.core.load();
}
////// 点击“录像回放”时 //////
main.dom.replayGame.onclick = function () {
if (main.core.isset(main.core.musicStatus) && main.core.musicStatus.startDirectly
&& main.core.musicStatus.bgmStatus) {
if (main.core.musicStatus.playingBgm==null
|| core.material.bgms[main.core.musicStatus.playingBgm].paused) {
main.core.musicStatus.playingBgm=null;
main.core.playBgm(main.core.bgms[0]);
}
}
core.chooseReplayFile();
main.core.control.checkBgm();
main.core.chooseReplayFile();
}

View File

@ -1,4 +1,4 @@
var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
{
"main": {
"floorIds": [
@ -103,6 +103,78 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"flags": {},
"steps": 0
},
"startCanvas": [
{
"type": "showImage",
"name": "bg.jpg",
"loc": [
0,
0
]
},
{
"type": "choices",
"choices": [
{
"text": "开始游戏",
"action": [
{
"type": "function",
"function": "function(){\ncore.control.checkBgm()\n}"
},
{
"type": "if",
"condition": "core.flags.startDirectly",
"true": [
{
"type": "function",
"function": "function(){\ncore.events.setInitData('')\n}"
}
],
"false": [
{
"type": "function",
"function": "function(){\n// 动态生成难度选择项\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\"text\": one[0], \"action\": [\n\t\t{\"type\": \"function\", \"function\": \"function() { core.status.hard = '\"+one[1]+\"'; core.events.setInitData('\"+one[1]+\"'); }\"}\n\t]});\n})\ncore.insertAction({\"type\": \"choices\", \"choices\": choices});\n}"
}
]
},
{
"type": "showImage"
}
]
},
{
"text": "读取存档",
"action": [
{
"type": "function",
"function": "function(){\ncore.control.checkBgm()\n}"
},
{
"type": "showImage"
},
{
"type": "function",
"function": "function(){\ncore.insertAction([{\"type\": \"exit\"}], null, null, function() {\n\tcore.status.played = false;\n\tcore.status.isStarting = false;\n\tcore.load();\n})\n}"
}
]
},
{
"text": "回放录像",
"action": [
{
"type": "function",
"function": "function(){\ncore.control.checkBgm()\n}"
},
{
"type": "function",
"function": "function(){\ncore.insertAction([{\"type\": \"exit\"}], null, null, function() {\n\tcore.restart();\n\tcore.chooseReplayFile();\n})\n}"
}
]
}
]
}
],
"startText": [
"Hi欢迎来到 HTML5 魔塔样板!\n\n本样板由艾之葵制作可以让你在不会写任何代码\n的情况下也能做出属于自己的H5魔塔",
"这里游戏开始时的剧情。\n定义在data.js的startText处。\n\n你可以在这里写上自己的内容。",
@ -248,6 +320,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"hatredDecrease": true,
"betweenAttackCeil": false,
"useLoop": false,
"startUsingCanvas": true,
"startDirectly": false,
"canOpenBattleAnimate": true,
"showBattleAnimateConfirm": false,