editor细节优化
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8e3c1b5c67
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38842a7200
@ -363,7 +363,7 @@ editor.prototype.listen = function() {
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if(!selectBox.isSelected) {
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var loc = eToLoc(e);
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var pos = locToPos(loc);
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editor_mode.onmode('nextChange');//为了强制触发doAction
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editor_mode.onmode('nextChange');
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editor_mode.onmode('loc');
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editor_mode.loc();
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tip.whichShow = 1;
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@ -521,7 +521,7 @@ editor.prototype.listen = function() {
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}
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}
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tip.infos = JSON.parse(JSON.stringify(editor.info));
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editor_mode.onmode('nextChange');//为了强制触发doAction
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editor_mode.onmode('nextChange');
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editor_mode.onmode('emenyitem');
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editor_mode.emenyitem();
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}
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@ -72,7 +72,7 @@ editor_mode.prototype.objToTable = function(obj,commentObj){
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editor_mode.addAction(['change',field,JSON.parse(input.value)]);
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//尚未完成,不完善,目前还没做$range的检查
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/*临时*/editor_mode.onmode('');/*临时*/
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// /*临时*/editor_mode.onmode('');/*临时*/
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//临时改为立刻写入文件,删去此句的时,切换模式才会真正写入
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//现阶段这样会更实用,20180218
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}
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@ -149,6 +149,7 @@ editor_mode.prototype.addAction = function(action){
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editor_mode.prototype.doActionList = function(mode,actionList){
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if (actionList.length==0)return;
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printf('修改中...');
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switch (mode) {
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case 'loc':
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@ -182,7 +183,7 @@ editor_mode.prototype.doActionList = function(mode,actionList){
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editor_mode.prototype.onmode = function (mode) {
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if (editor_mode.mode!=mode) {
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console.log('change mode into : '+mode);
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editor_mode.doActionList(editor_mode.mode,editor_mode.actionList);
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if(mode==='save')editor_mode.doActionList(editor_mode.mode,editor_mode.actionList);
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if(editor_mode.mode==='nextChange' && mode)editor_mode.showMode(mode);
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editor_mode.mode=mode;
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editor_mode.actionList=[];
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@ -194,6 +195,7 @@ editor_mode.prototype.showMode = function (mode) {
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editor_mode.dom[name].style='z-index:-1;opacity: 0;';
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}
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editor_mode.dom[mode].style='';
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if(editor_mode[mode])editor_mode[mode]();
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document.getElementById('editModeSelect').value=mode;
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}
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@ -216,7 +218,8 @@ editor_mode.prototype.loc = function(callback){
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editor_mode.prototype.emenyitem = function(callback){
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//editor.info=editor.ids[editor.indexs[201]];
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if (!core.isset(editor.info))return;
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editor_mode.info=editor.info;//避免editor.info被清空导致无法获得是物品还是怪物
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if(Object.keys(editor.info).length!==0)editor_mode.info=editor.info;//避免editor.info被清空导致无法获得是物品还是怪物
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if (!core.isset(editor_mode.info.id)){
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document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML='';
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@ -277,7 +280,7 @@ editor_mode.prototype.functions = function(callback){
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editor_mode.prototype.listen = function(callback){
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var newIdIdnum = document.getElementById('newIdIdnum');
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newIdIdnum.children[0].onchange = newIdIdnum.children[1].onchange = function(){
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newIdIdnum.children[2].onclick = function(){
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if (newIdIdnum.children[0].value && newIdIdnum.children[1].value){
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var id = newIdIdnum.children[0].value;
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var idnum = parseInt(newIdIdnum.children[1].value);
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@ -285,6 +288,8 @@ editor_mode.prototype.listen = function(callback){
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if(err){printe(err);throw(err)}
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printe('添加id的idnum成功,请F5刷新编辑器');
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});
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} else {
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printe('请输入id和idnum');
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}
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}
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@ -15,7 +15,7 @@ document.body.onmousedown = function(e){
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if(eid.indexOf('edit')===-1){
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if(eid.indexOf('tip')===-1)selectBox.isSelected = false;
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}
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editor_mode.onmode('');
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//editor.mode.onmode('');
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editor.info = {};
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}
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iconLib.onmousedown = function(e){
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@ -198,13 +198,21 @@ var clear = new Vue({
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}
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})
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printf = function(str_,type) {
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selectBox.isSelected = false;
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if(!type){
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tip.msgs[11]=String(str_);
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tip.whichShow=12;
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} else {
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tip.msgs[10]=String(str_);
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tip.whichShow=11;
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} else {
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tip.whichShow=12;
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}
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setTimeout(function(){
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if(!type){
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tip.msgs[11]=String(str_);
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tip.whichShow=12;
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} else {
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tip.msgs[10]=String(str_);
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tip.whichShow=11;
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}
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},1);
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}
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printe = function(str_){printf(str_,'error')}
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var tip = new Vue({
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20
editor.html
20
editor.html
@ -23,6 +23,10 @@
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<input class='btn' type="button" value="saveAs" id='saveFloorAs'/>
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<input class='btn' type="button" value="复制地图" v-on:click="copyMap"/>
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</div>
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<div style="position: absolute;right: 10px;bottom:70px;">
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<input class='btn' id='clear' type="button" value="清除地图" v-on:click="clearMap"/>
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<input class='btn' type="button" value="导出地图" id="exportM" v-on:click="exportMap"/>
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</div>
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</div>
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<div id="objDataEditor">
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@ -53,7 +57,7 @@
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</div>
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</div></div>
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<div id="left2" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- loc -->
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<h3>地图选点</h3>
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<h3>地图选点 <button onclick="editor.mode.onmode('save')">save</button></h3>
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<p id='pos_a6771a78_a099_417c_828f_0a24851ebfce'>0,0</p>
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<div class='etable'>
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<table>
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@ -64,10 +68,11 @@
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</div>
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</div></div>
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<div id="left3" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- emenyitem -->
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<h3>图块属性</h3>
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<h3>图块属性 <button onclick="editor.mode.onmode('save')">save</button></h3>
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<div id='newIdIdnum'><!-- id and idnum -->
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<input placeholder="输入新id"/>
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<input placeholder="输入新idnum"/>
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<button>save</button>
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</div>
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<div><!-- enemy and item -->
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<div class='etable'>
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@ -80,7 +85,7 @@
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</div>
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</div></div>
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<div id="left4" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- floor -->
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<h3>楼层属性</h3>
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<h3>楼层属性 <button onclick="editor.mode.onmode('save')">save</button></h3>
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<div class='etable'>
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<table>
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<tbody id='table_4a3b1b09_b2fb_4bdf_b9ab_9f4cdac14c74'>
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@ -90,7 +95,7 @@
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</div>
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</div></div>
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<div id="left5" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- tower -->
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<h3>全塔属性</h3>
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<h3>全塔属性 <button onclick="editor.mode.onmode('save')">save</button></h3>
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<div class='etable'>
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<table>
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<tbody id='table_b6a03e4c_5968_4633_ac40_0dfdd2c9cde5'>
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@ -134,7 +139,7 @@
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<textarea id="multiLineCode" name="multiLineCode"></textarea>
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</div></div>
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<div id="left8" class='leftTab' style="z-index:-1;opacity: 0;"><div><!-- functions -->
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<h3>脚本编辑</h3>
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<h3>脚本编辑 <button onclick="editor.mode.onmode('save')">save</button></h3>
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<div class='etable'>
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<table>
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<tbody id='table_e260a2be_5690_476a_b04e_dacddede78b3'>
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@ -167,16 +172,15 @@
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<p v-if="whichShow" v-bind:class="[ (whichShow%2) ? 'warnText' : 'successText']">{{ mapMsg }}</p>
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</div>
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</div>
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<input class='btn' id='clear' type="button" value="清除地图" v-on:click="clearMap"/>
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<input class='btn' type="button" value="导出地图" id="exportM" v-on:click="exportMap"/>
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<select id="editModeSelect">
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<option value="map">地图编辑</option>
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<option value="loc">地图选点</option>
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<option value="emenyitem">图块属性</option>
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<option value="floor">楼层属性</option>
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<option value="tower">全塔属性</option>
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<option value="functions">脚本编辑</option>
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<option value="map">地图编辑</option>
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<option value="appendpic">追加素材</option>
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</select>
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<!-- -->
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@ -27,11 +27,11 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"money": " 初始金币 ",
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"experience": " 初始经验 ",
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"items": {
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"keys": {
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"keys": " 初始道具个数 \n$leaf(true)$end"/* {
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"yellowKey": " 初始道具个数 ",
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"blueKey": "",
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"redKey": ""
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},
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} */,
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"constants": "\n$leaf(true)$end",
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"tools": "\n$leaf(true)$end"
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},
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@ -41,11 +41,11 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"x": "",
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"y": ""
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},
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"flags": {
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"flags": " 游戏过程中的变量或flags \n$leaf(true)$end"/* {
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"poison": " 游戏过程中的变量或flags \n 毒 ",
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"weak": " 衰 ",
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"curse": " 咒 "
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},
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} */,
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"steps": " 行走步数统计 ",
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},
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"startText": " 游戏开始前剧情。如果无剧情直接留一个空数组即可。 \n$leaf(true)$end",
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