drawmapgui: update layout

This commit is contained in:
echo 2017-12-18 22:14:42 +08:00
parent 3684e7e1db
commit 3a7c988148

View File

@ -1,17 +1,75 @@
<!doctype html> <!doctype html>
<html><head><meta charset="utf-8"> <html>
<head>
<meta charset="utf-8">
<style> <style>
html,body,div,img{margin:0;padding:0;}
.main {
max-width: 100%;
min-height: 500px;
margin: 0 auto;
}
#left{
position: absolute;
left: 10px;
top: 10px;
width: 416px;
height: 400px;
border: 1px solid rgb(238, 13, 13);
}
#left #pout{
position: absolute;
display: block;
width: 100%;
height: 100%;
left: 10px;
top: 10px;
}
#mid{
position: absolute;
left: 448px;
top: 0;
width: 416px;
height: 600px;
border: 1px solid rgb(238, 13, 13);
}
#mid .tools{
position: absolute;
width: 100%;
height: 200px;
left: 0;
top: 448px;
}
.btn{
width: 80px;
height: 30px;
margin: 10px;
border-radius: 3px;
/* background-color: green; */
}
.input{
width: 100px;
margin: 10px;
}
#right{
position: absolute;
left: 896px;
top: 0;
width: 450px;
height: 600px;
border: 1px solid rgb(238, 13, 13);
overflow:auto;
}
.gameCanvas { .gameCanvas {
position: absolute; position: absolute;
} }
.auxiliary {
position: absolute;
z-index:50;
//display:none;
}
body,div,img{margin:0;padding:0;}
#dataSelection{ #dataSelection{
position: absolute;z-index:75; position: absolute;
top:0;
left:320px;
z-index:75;
width:32px;height:32px; width:32px;height:32px;
margin:-2px 0 0 -2px; margin:-2px 0 0 -2px;
@ -23,19 +81,35 @@ body,div,img{margin:0;padding:0;}
box-shadow: 0px 0px 2px rgb(87, 198, 232); box-shadow: 0px 0px 2px rgb(87, 198, 232);
} }
</style> </style>
</head><body> </head>
<canvas class='auxiliary' id='grass_pic' width='530' height='64' style='z-index:3;top:500px;left:12px'></canvas> <body>
<div class="main">
<div id="left">
<p id='pout'>可以在console中通过printf(str)来改变这里的值</p>
</div>
<div id="mid">
<div class="map">
<canvas class='gameCanvas' id='bg' width='416' height='416' style='z-index:1'></canvas>
<canvas class='gameCanvas' id='eventLayer' width='416' height='416' style='z-index:2'></canvas> <canvas class='gameCanvas' id='eventLayer' width='416' height='416' style='z-index:2'></canvas>
<canvas class='gameCanvas' id='ui' width='416' height='416' style='z-index:100'></canvas> <canvas class='gameCanvas' id='ui' width='416' height='416' style='z-index:100'></canvas>
<canvas class='gameCanvas' id='data' width='416' height='416' style='z-index:0'></canvas>
<input class='auxiliary' id='pin' style='top:630px;left:12px;width:200px;height:20px' value="文件名"/>
<p class='auxiliary' id='pout' style='top:660px;left:12px' >可以在console中通过printf(str)来改变这里的值</p>
<div id='dataSelection' style="top:0px;left:768px;"></div>
<input class='gameCanvas' type="button" value="exportMap" onclick="exportMap()" style="top:600px;left:50px"/> </div>
<input class='gameCanvas' type="button" value="read" onclick="readUTF8file(pin.value)" style="top:600px;left:150px"/> <div class="tools">
<input class='gameCanvas' type="button" value="write" onclick="writeUTF8file(pin.value,pout.innerText)" style="top:600px;left:200px"/> <input class='btn' type="button" value="exportMap" onclick="exportMap()" style="top:600px;left:50px"/>
<input class='btn' type="button" value="read" onclick="readUTF8file(pin.value)" style="top:600px;left:150px"/>
<input class='btn' type="button" value="write" onclick="writeUTF8file(pin.value,pout.innerText)" style="top:600px;left:200px"/>
<input class='input' id='pin' style='top:630px;left:12px;width:200px;height:20px' value="文件名"/>
</div>
</div>
<div id="right">
<canvas class='gameCanvas' id='data' width='416' height='416' style='z-index:0'></canvas>
<div id='dataSelection'></div>
</div>
</div>
<script>main={'instance':{}}</script> <script>main={'instance':{}}</script>
<script src='libs/icons.js'></script> <script src='libs/icons.js'></script>
@ -293,7 +367,7 @@ drawInitData = function(){
var images=core.material.images; var images=core.material.images;
maxHeight=700; maxHeight=700;
sumWidth=416+32; sumWidth=0;
widthsX={}; widthsX={};
for(var ii=0;ii<core.images.length;ii++){ for(var ii=0;ii<core.images.length;ii++){
var img=core.images[ii]; var img=core.images[ii];
@ -307,10 +381,11 @@ drawInitData = function(){
var fullWidth=~~(sumWidth*ratio); var fullWidth=~~(sumWidth*ratio);
var fullHeight=~~(maxHeight*ratio); var fullHeight=~~(maxHeight*ratio);
data.style.width = (data.width = fullWidth)/ratio + 'px'; // data.style.width = (data.width = fullWidth)/ratio + 'px';
data.style.height = (data.height = fullHeight)/ratio + 'px'; data.style.height = (data.height = fullHeight)/ratio + 'px';
var dc = data.getContext('2d'); var dc = data.getContext('2d');
var bgc = bg.getContext('2d');
//var colorA = ["#f8f8f8", "#cccccc"]; //var colorA = ["#f8f8f8", "#cccccc"];
//var colorIndex = 1; //var colorIndex = 1;
//在data内画一个13*13的灰白相间的格子 //在data内画一个13*13的灰白相间的格子
@ -319,9 +394,9 @@ drawInitData = function(){
//dc.fillStyle = colorA[colorIndex]; //dc.fillStyle = colorA[colorIndex];
//colorIndex = 1 - colorIndex; //colorIndex = 1 - colorIndex;
//dc.fillRect(ii * 32, jj * 32, 32, 32); //dc.fillRect(ii * 32, jj * 32, 32, 32);
dc.drawImage(core.material.images['terrains'], 0, 0, 32, 32, ii*32, jj*32, 32, 32); bgc.drawImage(core.material.images['terrains'], 0, 0, 32, 32, ii*32, jj*32, 32, 32);
} }
var nowx=416+32; var nowx=0;
for(var ii=0;ii<core.images.length;ii++){ for(var ii=0;ii<core.images.length;ii++){
var img=core.images[ii]; var img=core.images[ii];
dc.drawImage(images[img], nowx, 0) dc.drawImage(images[img], nowx, 0)
@ -340,7 +415,13 @@ function fillPos(pos) {
uc.fillRect(pos.x * 32 + 12, pos.y * 32 + 12, 8, 8); uc.fillRect(pos.x * 32 + 12, pos.y * 32 + 12, 8, 8);
}//在格子内画一个随机色块 }//在格子内画一个随机色块
function eToLoc(e) { var loc = { 'x': document.documentElement.scrollLeft+e.clientX - ui.offsetLeft, 'y': document.documentElement.scrollTop+e.clientY - ui.offsetTop, 'size': 32 }; return loc; }//返回可用的组件内坐标 function eToLoc(e) {
var loc = {
'x': document.documentElement.scrollLeft+e.clientX - mid.offsetLeft,
'y': document.documentElement.scrollTop+e.clientY - mid.offsetTop,
'size': 32
};
return loc; }//返回可用的组件内坐标
function locToPos(loc) { function locToPos(loc) {
pos = { 'x': ~~(loc.x / loc.size), 'y': ~~(loc.y / loc.size) } pos = { 'x': ~~(loc.x / loc.size), 'y': ~~(loc.y / loc.size) }
@ -406,7 +487,8 @@ ui.onmouseup = function (e) {
var loc = eToLoc(e); var loc = eToLoc(e);
if (stepPostfix.length) { if (stepPostfix.length) {
console.log(stepPostfix); console.log(stepPostfix);
for (var ii = 0; ii < stepPostfix.length; ii++)map[m(stepPostfix[ii].x, stepPostfix[ii].y)] = info; for (var ii = 0; ii < stepPostfix.length; ii++)
map[m(stepPostfix[ii].x, stepPostfix[ii].y)] = info;
map[fullX + 1 + fullY * (fullX + 1)] = -2; map[fullX + 1 + fullY * (fullX + 1)] = -2;
console.log(map); console.log(map);
updateMap(); updateMap();
@ -419,7 +501,11 @@ ui.onmouseup = function (e) {
info=ids[20];//autotile info=ids[20];//autotile
data.onmousedown = function (e) { data.onmousedown = function (e) {
e.stopPropagation(); e.stopPropagation();
var loc = eToLoc(e); var loc = {
'x': document.documentElement.scrollLeft + e.clientX - right.offsetLeft,
'y': document.documentElement.scrollTop + right.scrollTop+e.clientY - right.offsetTop,
'size': 32
};
pos = locToPos(loc); pos = locToPos(loc);
console.log(pos); console.log(pos);
for (var spriter in widthsX){ for (var spriter in widthsX){
@ -517,12 +603,12 @@ function exportMap(callback){
else mapxy='!!?'; else mapxy='!!?';
} }
mapxy=String(mapxy); mapxy=String(mapxy);
mapxy=Array(Math.max(5-mapxy.length,0)).join(' ')+mapxy; mapxy=Array(Math.max(4-mapxy.length,0)).join(' ')+mapxy;
filestr+=mapxy+',' filestr+=mapxy+','
} }
filestr+='],\n' filestr+='],\n'
} }
printf('<pre>'+filestr+'\n</pre><p>已复制到剪贴板</p>'+'<textarea cols="1" rows="1" id=poutTmp>'+filestr+'\n</textarea><br><br><br>'); printf('<pre>'+filestr+'\n</pre><p>已复制到剪贴板</p>'+'<textarea cols="1" rows="1" id="poutTmp" style="display: none;">'+filestr+'\n</textarea><br><br><br>');
poutTmp.select(); poutTmp.select();
document.execCommand("Copy"); document.execCommand("Copy");
} }