修复changeFloor_s问题
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@ -271,16 +271,19 @@ return code;
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//changeFloor 事件编辑器入口之一
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//changeFloor 事件编辑器入口之一
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changeFloor_m
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changeFloor_m
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: '楼梯, 传送门' BGNL? Newline Floor_List IdString? Stair_List 'x' Number ',' 'y' Number '朝向' DirectionEx_List '动画时间' IntString? '穿透性' IgnoreChangeFloor_List BEND
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: '楼梯, 传送门' BGNL? Newline Floor_List IdString? Stair_List 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' IntString? '穿透性' IgnoreChangeFloor_List BEND
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/* changeFloor_m
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/* changeFloor_m
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tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置
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tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置
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helpUrl : https://h5mota.com/games/template/_docs/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8
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helpUrl : https://h5mota.com/games/template/_docs/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8
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default : [null,"MTx",null,0,0,null,"",null]
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default : [null,"MTx",null,"","",null,"",null]
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var toFloorId = IdString_0;
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var toFloorId = IdString_0;
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if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
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if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
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var loc = ', "loc": ['+Number_0+', '+Number_1+']';
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var loc = '';
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if (PosString_0 && PosString_1) {
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loc = ', "loc": ['+PosString_0+', '+PosString_1+']';
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}
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if (Stair_List_0===':now') loc = '';
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if (Stair_List_0===':now') loc = '';
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else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
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else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
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if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
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if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
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@ -1189,7 +1192,7 @@ return code;
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*/;
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*/;
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changeFloor_s
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changeFloor_s
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: '楼层切换' Floor_List IdString? Stair_List 'x' Number ',' 'y' Number '朝向' DirectionEx_List '动画时间' IntString? Newline
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: '楼层切换' Floor_List IdString? Stair_List 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' IntString? Newline
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/* changeFloor_s
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/* changeFloor_s
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@ -1199,8 +1202,11 @@ default : [null,"",null,"","",null,"",null]
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colour : this.dataColor
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colour : this.dataColor
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var toFloorId = IdString_0;
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var toFloorId = IdString_0;
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if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
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if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
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toFloorId = toFloorId ? (', "floorId": ' + toFloorId) : '';
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toFloorId = toFloorId ? (', "floorId": "' + toFloorId +'"') : '';
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var loc = ', "loc": ['+Number_0+', '+Number_1+']';
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var loc = '';
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if (PosString_0 && PosString_1) {
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loc = ', "loc": ['+PosString_0+', '+PosString_1+']';
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}
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if (Stair_List_0===':now') loc = '';
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if (Stair_List_0===':now') loc = '';
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else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
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else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
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if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
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if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
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@ -2956,9 +2962,9 @@ ActionParser.prototype.parse = function (obj,type) {
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case 'changeFloor':
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case 'changeFloor':
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if(!obj)obj={};
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if(!obj)obj={};
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if(!this.isset(obj.loc)) {
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if (!obj.loc) {
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obj.loc=[0,0];
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obj.loc = obj.loc || ['',''];
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if (!this.isset(obj.stair)) obj.stair=':now';
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obj.stair = obj.stair || ':now';
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}
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}
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if (obj.floorId==':before'||obj.floorId==':next'||obj.floorId==':now') {
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if (obj.floorId==':before'||obj.floorId==':next'||obj.floorId==':now') {
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obj.floorType=obj.floorId;
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obj.floorType=obj.floorId;
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@ -3259,8 +3265,8 @@ ActionParser.prototype.parseAction = function() {
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data.floorType=data.floorId;
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data.floorType=data.floorId;
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delete data.floorId;
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delete data.floorId;
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}
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}
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return MotaActionBlocks['changeFloor_s'].xmlText([
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this.next = MotaActionBlocks['changeFloor_s'].xmlText([
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data.floorType||'floorId',data.floorId,data.stair||'loc',data.loc[0],data.loc[1],obj.direction,
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data.floorType||'floorId',data.floorId,data.stair||'loc',data.loc[0],data.loc[1],data.direction,
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data.time, this.next]);
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data.time, this.next]);
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break;
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break;
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case "changePos": // 直接更换勇士位置, 不切换楼层
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case "changePos": // 直接更换勇士位置, 不切换楼层
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@ -850,9 +850,9 @@ function omitedcheckUpdateFunction(event) {
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// id: [x, y, floorId, forceFloor]
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// id: [x, y, floorId, forceFloor]
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var selectPointBlocks = {
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var selectPointBlocks = {
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"changeFloor_m": ["Number_0", "Number_1", "IdString_0", true],
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"changeFloor_m": ["PosString_0", "PosString_1", "IdString_0", true],
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"jumpHero_s": ["PosString_0", "PosString_1"],
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"jumpHero_s": ["PosString_0", "PosString_1"],
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"changeFloor_s": ["Number_0", "Number_1", "IdString_0", true],
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"changeFloor_s": ["PosString_0", "PosString_1", "IdString_0", true],
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"changePos_s": ["PosString_0", "PosString_1"],
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"changePos_s": ["PosString_0", "PosString_1"],
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"battle_1_s": ["PosString_0", "PosString_1"],
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"battle_1_s": ["PosString_0", "PosString_1"],
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"openDoor_s": ["PosString_0", "PosString_1", "IdString_0"],
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"openDoor_s": ["PosString_0", "PosString_1", "IdString_0"],
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