From 3d1762489816c7d8b3bff51c2a9edfb929ebacb7 Mon Sep 17 00:00:00 2001 From: oc Date: Fri, 28 Sep 2018 10:53:02 +0800 Subject: [PATCH] AfterBattle Animate --- project/functions.js | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/project/functions.js b/project/functions.js index 4405a44b..168941a4 100644 --- a/project/functions.js +++ b/project/functions.js @@ -123,9 +123,8 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = var equipAnimate = 'hand'; if (core.flags.equipment) { var equipId = (core.status.hero.equipment||[])[0]; - if (core.isset(equipId) && core.isset(core.material.items[equipId]) - && core.isset(core.material.items[equipId].equip.animate)) - equipAnimate = core.material.items[equipId].equip.animate; + if (core.isset(core.material.items[equipId]) && core.isset(core.material.items[equipId].equip.animate)) + equipAnimate = core.material.items[equipId].equip.animate; } core.playSound('attack.mp3'); core.drawAnimate(equipAnimate, x, y);