素材选择列表预览图片和音频

This commit is contained in:
ckcz123 2020-05-15 15:41:09 +08:00
parent 8d2e1d71ea
commit 3d682abbcf
4 changed files with 23 additions and 24 deletions

View File

@ -192,7 +192,6 @@ editor_table_wrapper = function (editor) {
// 当cobj的参数为函数时,代入args算出值
for (var key in cobj) {
if (key === '_data') continue;
if (key === '_transform' || key == '_onconfirm') cobj[key] = cobj[key].toString();
if (cobj[key] instanceof Function) cobj[key] = cobj[key](args);
}
pvobj[ii] = vobj = args.vobj;

View File

@ -22,11 +22,11 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "material",
"_range": "editor.mode.checkImages(thiseval)",
"_directory": "./project/images/",
"_transform": function (one) {
"_transform": (function (one) {
if (one.endsWith('.png') || one.endsWith('.jpg') || one.endsWith('.jpeg') || end.endsWith('.gif'))
return one;
return null;
},
}).toString(),
"_docs": "本塔使用图片",
"_data": "在此存放所有可能使用的图片tilesets除外 \n图片可以被作为背景图的一部分也可以直接用自定义事件进行显示。 \n 图片名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好 \n 建议对于较大的图片,在网上使用在线的“图片压缩工具(http://compresspng.com/zh/)”来进行压缩,以节省流量 \n 依次向后添加",
},
@ -35,12 +35,12 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "material",
"_range": "editor.mode.checkImages(thiseval)",
"_directory": "./project/images/",
"_transform": function (one) {
"_transform": (function (one) {
if (one.endsWith('.png'))
return one;
return null;
},
"_onconfirm": function (previous, current) {
}).toString(),
"_onconfirm": (function (previous, current) {
// 额外素材是有序的,因此根据之前的内容进行排序,然后在之后追加新的
previous = previous || [];
return current.sort(function (a, b) {
@ -49,7 +49,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
if (i >= 0 && j >= 0) return i - j;
return j >= 0 ? 1 : -1;
});
},
}).toString(),
"_docs": "本塔额外素材",
"_data": "在此存放额外素材的图片名, \n可以自定导入任意张素材图片无需PS无需注册即可直接在游戏中使用 \n 形式如[\"1.png\", \"2.png\"] ,将需要的素材图片放在images目录下 \n 素材的宽高必须都是32的倍数且图片上的总图块数不超过1000即最多有1000个32*32的图块在该图片上"
},
@ -58,10 +58,10 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "material",
"_range": "editor.mode.checkUnique(thiseval)",
"_directory": "./project/animates/",
"_transform": function (one) {
"_transform": (function (one) {
if (one.endsWith(".animate")) return one.substring(0, one.lastIndexOf('.'));
return null;
},
}).toString(),
"_docs": "本塔使用动画",
"_data": "在此存放所有可能使用的动画必须是animate格式在这里不写后缀名 \n动画必须放在animates目录下文件名不能使用中文不能带空格或特殊字符 \n \"jianji\", \"thunder\" 根据需求自行添加"
},
@ -70,11 +70,11 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "material",
"_range": "editor.mode.checkUnique(thiseval)",
"_directory": "./project/sounds/",
"_transform": function (one) {
"_transform": (function (one) {
if (one.endsWith('.mp3') || one.endsWith('.wmv') || one.endsWith('.ogg') || end.endsWith('.wav'))
return one;
return null;
},
}).toString(),
"_docs": "本塔使用音乐",
"_data": "在此存放所有的bgm和文件名一致。 \n音频名不能使用中文不能带空格或特殊字符可以直接改名拼音就好"
},
@ -83,11 +83,11 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "material",
"_range": "editor.mode.checkUnique(thiseval)",
"_directory": "./project/sounds/",
"_transform": function (one) {
"_transform": (function (one) {
if (one.endsWith('.mp3') || one.endsWith('.wmv') || one.endsWith('.ogg') || end.endsWith('.wav'))
return one;
return null;
},
}).toString(),
"_docs": "本塔使用音效",
"_data": "在此存放所有的SE和文件名一致 \n音频名不能使用中文不能带空格或特殊字符可以直接改名拼音就好"
},
@ -503,7 +503,14 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "textarea",
"_docs": "全局动画时间",
"_data": "全局动画时间即怪物振动频率一般300比较合适"
}
},
"statusCanvasRowsOnMobile": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==null || (thiseval>0 && thiseval<=4)",
"_docs": "竖屏自绘行数",
"_data": "竖屏模式下顶端状态栏canvas化后的行数。\n此项将决定竖屏的状态栏高度如果设置则不小于1且不大于4。\n仅在statusCanvas开启时才有效"
},
}
},
"flags": {
@ -628,13 +635,6 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "自绘状态栏",
"_data": "是否状态栏canvas化即手动自定义绘制状态栏。\n如果此项开启则可在脚本编辑的drawStatusBar中自定义绘制菜单栏。"
},
"statusCanvasRowsOnMobile": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==null || (thiseval>0 && thiseval<=4)",
"_docs": "竖屏自绘行数",
"_data": "竖屏模式下顶端状态栏canvas化后的行数。\n此项将决定竖屏的状态栏高度如果设置则不小于1且不大于4。\n仅在statusCanvas开启时才有效"
},
"displayEnemyDamage": {
"_leaf": true,
"_type": "checkbox",

View File

@ -2671,7 +2671,7 @@ control.prototype.resize = function() {
}
var statusDisplayArr = this._shouldDisplayStatus(), count = statusDisplayArr.length;
var statusCanvas = core.flags.statusCanvas, statusCanvasRows = core.flags.statusCanvasRowsOnMobile || 3;
var statusCanvas = core.flags.statusCanvas, statusCanvasRows = core.values.statusCanvasRowsOnMobile || 3;
var col = statusCanvas ? statusCanvasRows : Math.ceil(count / 3);
if (col > 4) {
if (statusCanvas) alert("自绘状态栏的在竖屏下的行数应不超过4");

View File

@ -473,7 +473,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"counterAttack": 0.1,
"purify": 3,
"hatred": 2,
"animateSpeed": 400
"animateSpeed": 400,
"statusCanvasRowsOnMobile": 3
},
"flags": {
"statusBarItems": [
@ -497,7 +498,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"startUsingCanvas": false,
"startDirectly": false,
"statusCanvas": false,
"statusCanvasRowsOnMobile": 3,
"displayEnemyDamage": true,
"displayCritical": true,
"displayExtraDamage": true,