素材选择列表预览图片和音频
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@ -192,7 +192,6 @@ editor_table_wrapper = function (editor) {
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// 当cobj的参数为函数时,代入args算出值
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for (var key in cobj) {
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if (key === '_data') continue;
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if (key === '_transform' || key == '_onconfirm') cobj[key] = cobj[key].toString();
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if (cobj[key] instanceof Function) cobj[key] = cobj[key](args);
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}
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pvobj[ii] = vobj = args.vobj;
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@ -22,11 +22,11 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "material",
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"_range": "editor.mode.checkImages(thiseval)",
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"_directory": "./project/images/",
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"_transform": function (one) {
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"_transform": (function (one) {
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if (one.endsWith('.png') || one.endsWith('.jpg') || one.endsWith('.jpeg') || end.endsWith('.gif'))
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return one;
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return null;
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},
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}).toString(),
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"_docs": "本塔使用图片",
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"_data": "在此存放所有可能使用的图片(tilesets除外) \n图片可以被作为背景图(的一部分),也可以直接用自定义事件进行显示。 \n 图片名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好 \n 建议对于较大的图片,在网上使用在线的“图片压缩工具(http://compresspng.com/zh/)”来进行压缩,以节省流量 \n 依次向后添加",
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},
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@ -35,12 +35,12 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "material",
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"_range": "editor.mode.checkImages(thiseval)",
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"_directory": "./project/images/",
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"_transform": function (one) {
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"_transform": (function (one) {
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if (one.endsWith('.png'))
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return one;
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return null;
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},
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"_onconfirm": function (previous, current) {
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}).toString(),
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"_onconfirm": (function (previous, current) {
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// 额外素材是有序的,因此根据之前的内容进行排序,然后在之后追加新的
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previous = previous || [];
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return current.sort(function (a, b) {
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@ -49,7 +49,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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if (i >= 0 && j >= 0) return i - j;
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return j >= 0 ? 1 : -1;
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});
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},
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}).toString(),
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"_docs": "本塔额外素材",
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"_data": "在此存放额外素材的图片名, \n可以自定导入任意张素材图片,无需PS,无需注册,即可直接在游戏中使用 \n 形式如[\"1.png\", \"2.png\"] ,将需要的素材图片放在images目录下 \n 素材的宽高必须都是32的倍数,且图片上的总图块数不超过1000(即最多有1000个32*32的图块在该图片上)"
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},
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@ -58,10 +58,10 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "material",
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"_range": "editor.mode.checkUnique(thiseval)",
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"_directory": "./project/animates/",
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"_transform": function (one) {
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"_transform": (function (one) {
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if (one.endsWith(".animate")) return one.substring(0, one.lastIndexOf('.'));
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return null;
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},
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}).toString(),
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"_docs": "本塔使用动画",
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"_data": "在此存放所有可能使用的动画,必须是animate格式,在这里不写后缀名 \n动画必须放在animates目录下;文件名不能使用中文,不能带空格或特殊字符 \n \"jianji\", \"thunder\" 根据需求自行添加"
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},
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@ -70,11 +70,11 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "material",
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"_range": "editor.mode.checkUnique(thiseval)",
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"_directory": "./project/sounds/",
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"_transform": function (one) {
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"_transform": (function (one) {
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if (one.endsWith('.mp3') || one.endsWith('.wmv') || one.endsWith('.ogg') || end.endsWith('.wav'))
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return one;
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return null;
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},
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}).toString(),
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"_docs": "本塔使用音乐",
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"_data": "在此存放所有的bgm,和文件名一致。 \n音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好"
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},
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@ -83,11 +83,11 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "material",
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"_range": "editor.mode.checkUnique(thiseval)",
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"_directory": "./project/sounds/",
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"_transform": function (one) {
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"_transform": (function (one) {
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if (one.endsWith('.mp3') || one.endsWith('.wmv') || one.endsWith('.ogg') || end.endsWith('.wav'))
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return one;
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return null;
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},
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}).toString(),
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"_docs": "本塔使用音效",
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"_data": "在此存放所有的SE,和文件名一致 \n音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好"
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},
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@ -503,7 +503,14 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "textarea",
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"_docs": "全局动画时间",
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"_data": "全局动画时间,即怪物振动频率,一般300比较合适"
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}
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},
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"statusCanvasRowsOnMobile": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval==null || (thiseval>0 && thiseval<=4)",
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"_docs": "竖屏自绘行数",
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"_data": "竖屏模式下,顶端状态栏canvas化后的行数。\n此项将决定竖屏的状态栏高度,如果设置则不小于1且不大于4。\n仅在statusCanvas开启时才有效"
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},
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}
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},
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"flags": {
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@ -628,13 +635,6 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_docs": "自绘状态栏",
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"_data": "是否状态栏canvas化,即手动自定义绘制状态栏。\n如果此项开启,则可在脚本编辑的drawStatusBar中自定义绘制菜单栏。"
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},
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"statusCanvasRowsOnMobile": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval==null || (thiseval>0 && thiseval<=4)",
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"_docs": "竖屏自绘行数",
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"_data": "竖屏模式下,顶端状态栏canvas化后的行数。\n此项将决定竖屏的状态栏高度,如果设置则不小于1且不大于4。\n仅在statusCanvas开启时才有效"
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},
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"displayEnemyDamage": {
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"_leaf": true,
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"_type": "checkbox",
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@ -2671,7 +2671,7 @@ control.prototype.resize = function() {
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}
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var statusDisplayArr = this._shouldDisplayStatus(), count = statusDisplayArr.length;
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var statusCanvas = core.flags.statusCanvas, statusCanvasRows = core.flags.statusCanvasRowsOnMobile || 3;
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var statusCanvas = core.flags.statusCanvas, statusCanvasRows = core.values.statusCanvasRowsOnMobile || 3;
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var col = statusCanvas ? statusCanvasRows : Math.ceil(count / 3);
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if (col > 4) {
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if (statusCanvas) alert("自绘状态栏的在竖屏下的行数应不超过4!");
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@ -473,7 +473,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"counterAttack": 0.1,
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"purify": 3,
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"hatred": 2,
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"animateSpeed": 400
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"animateSpeed": 400,
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"statusCanvasRowsOnMobile": 3
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},
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"flags": {
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"statusBarItems": [
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@ -497,7 +498,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"startUsingCanvas": false,
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"startDirectly": false,
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"statusCanvas": false,
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"statusCanvasRowsOnMobile": 3,
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"displayEnemyDamage": true,
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"displayCritical": true,
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"displayExtraDamage": true,
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