display critical on map
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85d45d0147
commit
3dba1a375a
@ -1389,15 +1389,21 @@ actions.prototype.clickSwitchs = function (x,y) {
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core.ui.drawSwitchs();
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core.ui.drawSwitchs();
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break;
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break;
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case 4:
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case 4:
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core.flags.displayCritical=!core.flags.displayCritical;
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core.updateFg();
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core.setLocalStorage('critical', core.flags.displayCritical);
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core.ui.drawSwitchs();
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break;
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case 5:
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core.flags.displayExtraDamage=!core.flags.displayExtraDamage;
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core.flags.displayExtraDamage=!core.flags.displayExtraDamage;
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core.updateFg();
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core.updateFg();
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core.setLocalStorage('extraDamage', core.flags.displayExtraDamage);
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core.setLocalStorage('extraDamage', core.flags.displayExtraDamage);
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core.ui.drawSwitchs();
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core.ui.drawSwitchs();
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break;
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break;
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case 5:
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case 6:
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window.open(core.firstData.name+".zip", "_blank");
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window.open(core.firstData.name+".zip", "_blank");
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break;
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break;
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case 6:
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case 7:
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core.status.event.selection=0;
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core.status.event.selection=0;
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core.ui.drawSettings();
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core.ui.drawSettings();
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break;
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break;
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@ -1252,7 +1252,7 @@ control.prototype.updateFg = function () {
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if (!core.hasItem('book')) return;
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if (!core.hasItem('book')) return;
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core.setFont('fg', "bold 11px Arial");
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core.setFont('fg', "bold 11px Arial");
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var hero_hp = core.status.hero.hp;
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var hero_hp = core.status.hero.hp;
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if (core.flags.displayEnemyDamage) {
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if (core.flags.displayEnemyDamage || core.flags.displayCritical) {
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core.canvas.fg.textAlign = 'left';
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core.canvas.fg.textAlign = 'left';
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for (var b = 0; b < mapBlocks.length; b++) {
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for (var b = 0; b < mapBlocks.length; b++) {
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var x = mapBlocks[b].x, y = mapBlocks[b].y;
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var x = mapBlocks[b].x, y = mapBlocks[b].y;
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@ -1271,31 +1271,46 @@ control.prototype.updateFg = function () {
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var id = mapBlocks[b].event.id;
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var id = mapBlocks[b].event.id;
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var damage = core.enemys.getDamage(id);
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if (core.flags.displayEnemyDamage) {
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var color = '#000000';
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var damage = core.enemys.getDamage(id);
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var color = '#000000';
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if (damage == null) {
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if (damage == null) {
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damage = "???";
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damage = "???";
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color = '#FF0000';
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color = '#FF0000';
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}
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}
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else {
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else {
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if (damage <= 0) color = '#00FF00';
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if (damage <= 0) color = '#00FF00';
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else if (damage < hero_hp / 3) color = '#FFFFFF';
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else if (damage < hero_hp / 3) color = '#FFFFFF';
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else if (damage < hero_hp * 2 / 3) color = '#FFFF00';
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else if (damage < hero_hp * 2 / 3) color = '#FFFF00';
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else if (damage < hero_hp) color = '#FF7F00';
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else if (damage < hero_hp) color = '#FF7F00';
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else color = '#FF0000';
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else color = '#FF0000';
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damage = core.formatBigNumber(damage);
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damage = core.formatBigNumber(damage);
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}
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core.setFillStyle('fg', '#000000');
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core.canvas.fg.fillText(damage, 32 * x + 2, 32 * (y + 1) - 2);
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core.canvas.fg.fillText(damage, 32 * x, 32 * (y + 1) - 2);
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core.canvas.fg.fillText(damage, 32 * x + 2, 32 * (y + 1));
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core.canvas.fg.fillText(damage, 32 * x, 32 * (y + 1));
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core.setFillStyle('fg', color);
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core.canvas.fg.fillText(damage, 32 * x + 1, 32 * (y + 1) - 1);
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}
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}
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core.setFillStyle('fg', '#000000');
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// 临界显伤
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core.canvas.fg.fillText(damage, 32 * x + 2, 32 * (y + 1) - 2);
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if (core.flags.displayCritical) {
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core.canvas.fg.fillText(damage, 32 * x, 32 * (y + 1) - 2);
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var critical = core.formatBigNumber(core.enemys.getCritical(id));
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core.canvas.fg.fillText(damage, 32 * x + 2, 32 * (y + 1));
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if (critical == '???') critical = '?';
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core.canvas.fg.fillText(damage, 32 * x, 32 * (y + 1));
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core.setFillStyle('fg', '#000000');
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core.canvas.fg.fillText(critical, 32 * x + 2, 32 * (y + 1) - 2 - 10);
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core.setFillStyle('fg', color);
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core.canvas.fg.fillText(critical, 32 * x, 32 * (y + 1) - 2 - 10);
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core.canvas.fg.fillText(damage, 32 * x + 1, 32 * (y + 1) - 1);
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core.canvas.fg.fillText(critical, 32 * x + 2, 32 * (y + 1) - 10);
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core.canvas.fg.fillText(critical, 32 * x, 32 * (y + 1) - 10);
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core.setFillStyle('fg', '#FFFFFF');
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core.canvas.fg.fillText(critical, 32 * x + 1, 32 * (y + 1) - 1 - 10);
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}
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}
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}
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}
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}
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@ -268,6 +268,7 @@ core.prototype.init = function (coreData, callback) {
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// switchs
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// switchs
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core.flags.battleAnimate = core.getLocalStorage('battleAnimate', core.flags.battleAnimate);
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core.flags.battleAnimate = core.getLocalStorage('battleAnimate', core.flags.battleAnimate);
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core.flags.displayEnemyDamage = core.getLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
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core.flags.displayEnemyDamage = core.getLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
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core.flags.displayCritical = core.getLocalStorage('critical', core.flags.displayCritical);
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core.flags.displayExtraDamage = core.getLocalStorage('extraDamage', core.flags.displayExtraDamage);
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core.flags.displayExtraDamage = core.getLocalStorage('extraDamage', core.flags.displayExtraDamage);
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core.material.ground = new Image();
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core.material.ground = new Image();
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@ -734,6 +734,7 @@ ui.prototype.drawSwitchs = function() {
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"背景音效:"+(core.musicStatus.soundStatus ? "[ON]" : "[OFF]"),
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"背景音效:"+(core.musicStatus.soundStatus ? "[ON]" : "[OFF]"),
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"战斗动画: "+(core.flags.battleAnimate ? "[ON]" : "[OFF]"),
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"战斗动画: "+(core.flags.battleAnimate ? "[ON]" : "[OFF]"),
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"怪物显伤: "+(core.flags.displayEnemyDamage ? "[ON]" : "[OFF]"),
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"怪物显伤: "+(core.flags.displayEnemyDamage ? "[ON]" : "[OFF]"),
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"临界显伤: "+(core.flags.displayCritical ? "[ON]" : "[OFF]"),
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"领域显伤: "+(core.flags.displayExtraDamage ? "[ON]" : "[OFF]"),
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"领域显伤: "+(core.flags.displayExtraDamage ? "[ON]" : "[OFF]"),
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"下载离线版本",
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"下载离线版本",
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"返回主菜单"
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"返回主菜单"
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