weakValue
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ae720ee477
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3e1220c350
@ -1884,13 +1884,14 @@ events.prototype.passNet = function (data) {
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if (data.event.id=='weakNet') { // 衰网
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if (data.event.id=='weakNet') { // 衰网
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if (core.hasFlag('weak')) return;
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if (core.hasFlag('weak')) return;
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core.setFlag('weak', true);
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core.setFlag('weak', true);
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var weakValue = core.values.weakValue;
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if (core.values.weakValue>=1) { // >=1:直接扣数值
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var weakAtk = weakValue>=1?weakValue:Math.floor(weakValue*core.status.hero.atk);
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core.status.hero.atk -= core.values.weakValue;
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var weakDef = weakValue>=1?weakValue:Math.floor(weakValue*core.status.hero.def);
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core.status.hero.def -= core.values.weakValue;
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core.setFlag('weakAtk', weakAtk);
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}
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core.setFlag('weakDef', weakDef);
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else { // <1:扣比例
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core.status.hero.atk-=weakAtk;
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core.setFlag("equip_atk_buff", core.getFlag("equip_atk_buff", 1) + core.values.weakValue - 1);
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core.status.hero.def-=weakDef;
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core.setFlag("equip_def_buff", core.getFlag("equip_def_buff", 1) + core.values.weakValue - 1);
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}
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}
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}
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if (data.event.id=='curseNet') { // 咒网
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if (data.event.id=='curseNet') { // 咒网
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if (core.hasFlag('curse')) return;
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if (core.hasFlag('curse')) return;
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@ -179,13 +179,14 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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// 衰弱
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// 衰弱
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if (core.enemys.hasSpecial(special, 13) && !core.hasFlag('weak')) {
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if (core.enemys.hasSpecial(special, 13) && !core.hasFlag('weak')) {
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core.setFlag('weak', true);
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core.setFlag('weak', true);
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var weakValue = core.values.weakValue;
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if (core.values.weakValue>=1) { // >=1:直接扣数值
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var weakAtk = weakValue>=1?weakValue:Math.floor(weakValue*core.status.hero.atk);
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core.status.hero.atk -= core.values.weakValue;
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var weakDef = weakValue>=1?weakValue:Math.floor(weakValue*core.status.hero.def);
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core.status.hero.def -= core.values.weakValue;
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core.setFlag('weakAtk', weakAtk);
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}
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core.setFlag('weakDef', weakDef);
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else { // <1:扣比例
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core.status.hero.atk-=weakAtk;
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core.setFlag("equip_atk_buff", core.getFlag("equip_atk_buff", 1) + core.values.weakValue - 1);
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core.status.hero.def-=weakDef;
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core.setFlag("equip_def_buff", core.getFlag("equip_def_buff", 1) + core.values.weakValue - 1);
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}
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}
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}
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// 诅咒
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// 诅咒
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if (core.enemys.hasSpecial(special, 14) && !core.hasFlag('curse')) {
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if (core.enemys.hasSpecial(special, 14) && !core.hasFlag('curse')) {
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@ -1,4 +1,4 @@
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var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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{
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{
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"items": {
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"items": {
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"yellowKey": {
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"yellowKey": {
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@ -301,7 +301,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"cls": "constants",
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"cls": "constants",
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"name": "技能:二倍斩",
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"name": "技能:二倍斩",
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"text": "可以打开或关闭主动技能二倍斩",
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"text": "可以打开或关闭主动技能二倍斩",
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"hideInReplay": true
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"hideInReplay": true
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}
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}
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},
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},
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"itemEffect": {
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"itemEffect": {
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@ -368,9 +368,9 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"upFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.replay();\n});",
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"upFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.replay();\n});",
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"downFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.replay();\n});",
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"downFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.replay();\n});",
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"poisonWine": "core.removeFlag('poison');",
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"poisonWine": "core.removeFlag('poison');",
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"weakWine": "core.removeFlag('weak');\ncore.status.hero.atk += core.getFlag('weakAtk', core.values.weakValue);\ncore.status.hero.def += core.getFlag('weakDef', core.values.weakValue);",
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"weakWine": "core.removeFlag('weak');\nif (core.values.weakValue>=1) { // >=1:直接扣数值\n\tcore.status.hero.atk += core.values.weakValue;\n\tcore.status.hero.def += core.values.weakValue;\n}\nelse { // <1:扣比例\n\tcore.setFlag(\"equip_atk_buff\", core.getFlag(\"equip_atk_buff\", 1) - core.values.weakValue + 1);\n\tcore.setFlag(\"equip_def_buff\", core.getFlag(\"equip_def_buff\", 1) - core.values.weakValue + 1);\n}",
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"curseWine": "core.removeFlag('curse');",
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"curseWine": "core.removeFlag('curse');",
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"superWine": "core.removeFlag('poison');\nif (core.hasFlag('weak')) {\n\tcore.removeFlag('weak');\n\tcore.status.hero.atk += core.getFlag('weakAtk', core.values.weakValue);\n\tcore.status.hero.def += core.getFlag('weakDef', core.values.weakValue);\n}\ncore.removeFlag('curse');",
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"superWine": "core.removeFlag('poison');\nif (core.hasFlag('weak')) {\n\tcore.removeFlag('weak');\n\tif (core.values.weakValue>=1) { // >=1:直接扣数值\n\t\tcore.status.hero.atk += core.values.weakValue;\n\t\tcore.status.hero.def += core.values.weakValue;\n\t}\n\telse { // <1:扣比例\n\t\tcore.setFlag(\"equip_atk_buff\", core.getFlag(\"equip_atk_buff\", 1) - core.values.weakValue + 1);\n\t\tcore.setFlag(\"equip_def_buff\", core.getFlag(\"equip_def_buff\", 1) - core.values.weakValue + 1);\n\t}\n}\ncore.removeFlag('curse');",
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"lifeWand": "core.insertAction([\n\t{\"type\": \"input\", \"text\": \"请输入生命魔杖使用次数:(0-${item:lifeWand})\"},\n\t{\"type\": \"if\", \"condition\": \"flag:input<=item:lifeWand\",\n\t\t\"true\": [\n\t\t\t{\"type\": \"setValue\", \"name\": \"item:lifeWand\", \"value\": \"item:lifeWand-flag:input\"},\n\t\t\t{\"type\": \"setValue\", \"name\": \"status:hp\", \"value\": \"status:hp+flag:input*100\"},\n\t\t\t\"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。\"\n\t\t],\n\t\t\"false\": [\"输入不合法!\"]\n\t},\n]);\ncore.addItem('lifeWand', 1);",
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"lifeWand": "core.insertAction([\n\t{\"type\": \"input\", \"text\": \"请输入生命魔杖使用次数:(0-${item:lifeWand})\"},\n\t{\"type\": \"if\", \"condition\": \"flag:input<=item:lifeWand\",\n\t\t\"true\": [\n\t\t\t{\"type\": \"setValue\", \"name\": \"item:lifeWand\", \"value\": \"item:lifeWand-flag:input\"},\n\t\t\t{\"type\": \"setValue\", \"name\": \"status:hp\", \"value\": \"status:hp+flag:input*100\"},\n\t\t\t\"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。\"\n\t\t],\n\t\t\"false\": [\"输入不合法!\"]\n\t},\n]);\ncore.addItem('lifeWand', 1);",
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"jumpShoes": "core.insertAction({\"type\":\"jumpHero\",\"loc\":[core.nextX(2),core.nextY(2)]});",
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"jumpShoes": "core.insertAction({\"type\":\"jumpHero\",\"loc\":[core.nextX(2),core.nextY(2)]});",
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"redPotion": "core.status.hero.hp += core.values.redPotion",
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"redPotion": "core.status.hero.hp += core.values.redPotion",
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@ -411,5 +411,6 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"greenJewel": "true",
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"greenJewel": "true",
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"yellowJewel": "true",
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"yellowJewel": "true",
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"skill1": "true"
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"skill1": "true"
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}
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},
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"canEquip": {}
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}
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}
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