From 404795de71ce6dfefd3ab60a20478cd2c400cf6b Mon Sep 17 00:00:00 2001 From: ckcz123 Date: Sun, 24 May 2020 20:22:34 +0800 Subject: [PATCH] Update editor doc --- _docs/_sidebar.md | 1 + _docs/editor.md | 128 +++++++++++++++++++++++----------------------- 2 files changed, 65 insertions(+), 64 deletions(-) diff --git a/_docs/_sidebar.md b/_docs/_sidebar.md index 914ee883..a27b1f84 100644 --- a/_docs/_sidebar.md +++ b/_docs/_sidebar.md @@ -4,4 +4,5 @@ - [事件](event) - [个性化](personalization) - [脚本](script) +- [修改编辑器](editor) - [附录:API列表](api) diff --git a/_docs/editor.md b/_docs/editor.md index 257c3655..34c9f770 100644 --- a/_docs/editor.md +++ b/_docs/editor.md @@ -10,38 +10,38 @@ 拉到`【怪物】相关的表格配置`的部分 ``` js // --------------------------- 【怪物】相关的表格配置 --------------------------- // - "enemys": { - "_type": "object", - "_data": { - "id": { - "_leaf": true, - "_type": "disable", - "_docs": "怪物ID", - "_data": "怪物ID,可于页面底部修改" - }, - "name": { - "_leaf": true, - "_type": "textarea", - "_string": true, - "_data": "名称" - }, - "displayIdInBook": { - "_leaf": true, - "_type": "textarea", - "_string": true, - "_docs": "手册映射ID", - "_data": "在怪物手册中映射到的怪物ID。如果此项不为null,则在怪物手册中,将用目标ID来替换该怪物原本的ID。常被运用在同一个怪物的多朝向上。" - }, - "hp": { - "_leaf": true, - "_type": "textarea", - "_data": "生命值" - }, - "atk": { - "_leaf": true, - "_type": "textarea", - "_data": "攻击力" - }, +"enemys": { + "_type": "object", + "_data": { + "id": { + "_leaf": true, + "_type": "disable", + "_docs": "怪物ID", + "_data": "怪物ID,可于页面底部修改" + }, + "name": { + "_leaf": true, + "_type": "textarea", + "_string": true, + "_data": "名称" + }, + "displayIdInBook": { + "_leaf": true, + "_type": "textarea", + "_string": true, + "_docs": "手册映射ID", + "_data": "在怪物手册中映射到的怪物ID。如果此项不为null,则在怪物手册中,将用目标ID来替换该怪物原本的ID。常被运用在同一个怪物的多朝向上。" + }, + "hp": { + "_leaf": true, + "_type": "textarea", + "_data": "生命值" + }, + "atk": { + "_leaf": true, + "_type": "textarea", + "_data": "攻击力" + }, ``` 可以看到, project/enemys.js 中怪物的属性 ```js @@ -51,11 +51,11 @@ 把hp的部分复制一份并修改 ```js - "speed": { - "_leaf": true, - "_type": "textarea", - "_data": "速度" - }, +"speed": { + "_leaf": true, + "_type": "textarea", + "_data": "速度" +}, ``` 刷新之后, 怪物的表格在hp下面就多出了speed一项, 编辑后出现在了怪物属性中 ```js @@ -88,39 +88,39 @@ 注意这是js文件, 可以使用表达式, 如下例子引用了别处的数据作为下拉菜单 ```js - "bgm": { - "_leaf": true, - "_type": "select", - "_select": { - "values": [null].concat(Object.keys(editor.core.material.bgms)) - }, - "_docs": "背景音乐", - "_data": "到达该层后默认播放的BGM" - }, +"bgm": { + "_leaf": true, + "_type": "select", + "_select": { + "values": [null].concat(Object.keys(editor.core.material.bgms)) + }, + "_docs": "背景音乐", + "_data": "到达该层后默认播放的BGM" +}, ``` 同时`_`开头的项可以使用函数. 同一级中`_data`最先被计算. 复杂的结构的注释可以利用函数动态生成 `_data`的参数`key`是各子项的名字, 其他`_`开头的参数是`args`详见editor_table.prototype.objToTable的注释 例如: 自动事件数组, `"_leaf": false`强制展开, 通过`_action`函数即使为空也显示两个空白的项, 同时`_data`函数给自动事件的每一项标记为event ```js - "autoEvent": { - "_type": "object", - "_leaf": false, - "_action": function (args) { - args.vobj = args.vobj || {}; - for (var ii = 0; ii < 2; ii++) { - args.vobj[ii] = args.vobj[ii] || null; - } - }, - "_data": function (key) { - return { - "_leaf": true, - "_type": "event", - "_event": "autoEvent", - "_data": "自动事件" - } - } - }, +"autoEvent": { + "_type": "object", + "_leaf": false, + "_action": function (args) { + args.vobj = args.vobj || {}; + for (var ii = 0; ii < 2; ii++) { + args.vobj[ii] = args.vobj[ii] || null; + } + }, + "_data": function (key) { + return { + "_leaf": true, + "_type": "event", + "_event": "autoEvent", + "_data": "自动事件" + } + } +}, ``` ## 修改事件编辑器