Fix DrawBook
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@ -260,22 +260,17 @@ enemys.prototype.getCurrentEnemys = function (floorId) {
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var critical = this.nextCriticals(enemyId);
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if (critical.length>0) critical=critical[0];
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enemys.push({
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'id': enemyId,
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'name': enemy.name,
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'hp': enemyInfo.hp,
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'atk': enemyInfo.atk,
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'def': enemyInfo.def,
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'money': enemyInfo.money||0,
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'experience': enemyInfo.experience||0,
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'point': enemyInfo.point||0, // 加点
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'special': specialText,
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'damage': this.getDamage(enemyId,null,null,floorId),
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'critical': critical[0],
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'criticalDamage': critical[1],
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'defDamage': this.getDefDamage(enemyId,1,null,null,floorId)
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});
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var e = core.clone(enemy);
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for (var x in enemyInfo) {
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e[x] = enemyInfo[x];
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}
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e.id = enemyId;
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e.specialText = specialText;
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e.damage = this.getDamage(enemyId, null, null, floorId);
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e.critical = critical[0];
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e.criticalDamage = critical[1];
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e.defDamage = this.getDefDamage(enemyId,1,null,null,floorId);
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enemys.push(e);
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used[enemyId] = true;
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}
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}
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33
libs/ui.js
33
libs/ui.js
@ -1340,25 +1340,25 @@ ui.prototype.drawBook = function (index) {
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// 数据
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core.canvas.ui.textAlign = "center";
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if (enemy.special=='') {
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if (enemy.specialText=='') {
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core.fillText('ui', enemy.name, 115, 62 * i + 47, '#DDDDDD', 'bold 17px Verdana');
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}
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else {
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core.fillText('ui', enemy.name, 115, 62 * i + 40, '#DDDDDD', 'bold 17px Verdana');
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core.fillText('ui', enemy.special, 115, 62 * i + 62, '#FF6A6A', 'bold 15px Verdana');
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core.fillText('ui', enemy.specialText, 115, 62 * i + 62, '#FF6A6A', 'bold 15px Verdana');
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}
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core.canvas.ui.textAlign = "left";
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core.fillText('ui', '生命', 165, 62 * i + 32, '#DDDDDD', '13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.hp), 195, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.hp||0), 195, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', '攻击', 255, 62 * i + 32, '#DDDDDD', '13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.atk), 285, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.atk||0), 285, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', '防御', 335, 62 * i + 32, '#DDDDDD', '13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.def), 365, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.def||0), 365, 62 * i + 32, '#DDDDDD', 'bold 13px Verdana');
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var expOffset = 165, line_cnt=0;
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if (core.flags.enableMoney) {
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core.fillText('ui', '金币', 165, 62 * i + 50, '#DDDDDD', '13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.money), 195, 62 * i + 50, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.money||0), 195, 62 * i + 50, '#DDDDDD', 'bold 13px Verdana');
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expOffset = 255;
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line_cnt++;
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}
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@ -1367,7 +1367,7 @@ ui.prototype.drawBook = function (index) {
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if (core.flags.enableAddPoint) {
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core.canvas.ui.textAlign = "left";
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core.fillText('ui', '加点', expOffset, 62 * i + 50, '#DDDDDD', '13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.point), expOffset + 30, 62 * i + 50, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.point||0), expOffset + 30, 62 * i + 50, '#DDDDDD', 'bold 13px Verdana');
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expOffset = 255;
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line_cnt++;
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}
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@ -1375,7 +1375,7 @@ ui.prototype.drawBook = function (index) {
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if (core.flags.enableExperience && line_cnt<2) {
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core.canvas.ui.textAlign = "left";
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core.fillText('ui', '经验', expOffset, 62 * i + 50, '#DDDDDD', '13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.experience), expOffset + 30, 62 * i + 50, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.experience||0), expOffset + 30, 62 * i + 50, '#DDDDDD', 'bold 13px Verdana');
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line_cnt++;
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}
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@ -1396,14 +1396,14 @@ ui.prototype.drawBook = function (index) {
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if (damage<=0) color = '#00FF00';
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damage = core.formatBigNumber(damage);
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if (core.enemys.hasSpecial(core.material.enemys[enemy.id], 19))
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if (core.enemys.hasSpecial(enemy, 19))
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damage += "+";
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if (core.enemys.hasSpecial(core.material.enemys[enemy.id], 21))
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if (core.enemys.hasSpecial(enemy, 21))
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damage += "-";
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if (core.enemys.hasSpecial(core.material.enemys[enemy.id], 11))
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if (core.enemys.hasSpecial(enemy, 11))
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damage += "^";
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}
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if (core.material.enemys[enemy.id].notBomb)
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if (enemy.notBomb)
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damage += "[b]";
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core.fillText('ui', damage, damageOffset, 62 * i + 50, color, 'bold 13px Verdana');
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@ -1411,11 +1411,11 @@ ui.prototype.drawBook = function (index) {
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core.canvas.ui.textAlign = "left";
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core.fillText('ui', '临界', 165, 62 * i + 68, '#DDDDDD', '13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.critical), 195, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.critical||0), 195, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', '减伤', 255, 62 * i + 68, '#DDDDDD', '13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.criticalDamage), 285, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.criticalDamage||0), 285, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', '1防', 335, 62 * i + 68, '#DDDDDD', '13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.defDamage), 365, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana');
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core.fillText('ui', core.formatBigNumber(enemy.defDamage||0), 365, 62 * i + 68, '#DDDDDD', 'bold 13px Verdana');
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if (index == start+i) {
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core.strokeRect('ui', 10, 62 * i + 13, 416-10*2, 62, '#FFD700');
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@ -1436,8 +1436,7 @@ ui.prototype.drawBookDetail = function (index) {
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if (index<0) index=0;
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if (index>=enemys.length) index=enemys.length-1;
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var enemyId=enemys[index].id;
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var enemy = core.material.enemys[enemyId];
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var enemy = enemys[index], enemyId = enemy.id;
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var hints=core.enemys.getSpecialHint(enemy);
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if (hints.length==0)
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