setValue2
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@ -440,6 +440,23 @@ value是一个表达式,将通过这个表达式计算出的结果赋值给nam
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另外注意一点的是,如果hp被设置成了0或以下,将触发lose事件,直接死亡。
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### setValue2:增减勇士的某个属性、道具个数,或某个变量/Flag的值
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和`{"type": "setValue"}`的写法完全相同,不过此项是可以直接将值加减到原始数值上。
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即下面的写法是等价的:
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``` js
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"x,y": [ // 实际执行的事件列表
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{"type": "setValue", "name": "status:atk", "value": "status:atk+10" } // 攻击提高10点
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{"type": "setValue2", "name": "status:atk", "value": "10" } // 和上面写法等价
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{"type": "setValue", "name": "item:yellowKey", "value": "item:yellowKey-3" } // 黄钥匙个数-3
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{"type": "setValue2", "name": "item:yellowKey", "value": "-3" } // 和上面写法等价
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{"type": "setValue", "name": "flag:door2", "value": "flag:door2+1" } // 将变量door值+1
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{"type": "setValue2", "name": "flag:door2", "value": "01" } // 和上面写法等价
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]
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```
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### setFloor:设置楼层属性
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使用`{"type":"setFloor"}`可以设置某层楼的楼层属性。
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@ -229,6 +229,7 @@ action
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| setText_s
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| tip_s
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| setValue_s
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| setValue2_s
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| setFloor_s
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| setGlobalAttribute_s
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| setGlobalValue_s
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@ -465,6 +466,18 @@ var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+express
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return code;
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*/;
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setValue2_s
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: '数值增减' ':' '名称' idString_e '+=' expression Newline
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/* setValue2_s
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tooltip : setValue2:增减勇士的某个属性、道具个数, 或某个变量/Flag的值
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=setValue2%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc
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colour : this.dataColor
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var code = '{"type": "setValue2", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
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return code;
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*/;
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setFloor_s
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: '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '值' EvalString Newline
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@ -2365,6 +2378,13 @@ ActionParser.prototype.parseAction = function() {
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MotaActionBlocks['evalString_e'].xmlText([data.value]),
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this.next]);
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break;
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case "setValue2":
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this.next = MotaActionBlocks['setValue2_s'].xmlText([
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// MotaActionBlocks['idString_e'].xmlText([data.name]),
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this.tryToUseEvFlag_e('idString_e', [data.name]),
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MotaActionBlocks['evalString_e'].xmlText([data.value]),
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this.next]);
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break;
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case "setFloor":
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this.next = MotaActionBlocks['setFloor_s'].xmlText([
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data.name, data.floorId||null, data.value, this.next]);
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@ -75,6 +75,9 @@ editor_blockly = function () {
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MotaActionBlocks['setValue_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['setValue2_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['setFloor_s'].xmlText(),
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MotaActionBlocks['setGlobalAttribute_s'].xmlText(),
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MotaActionBlocks['setGlobalValue_s'].xmlText(),
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@ -154,6 +157,9 @@ editor_blockly = function () {
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MotaActionBlocks['setValue_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['setValue2_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['expression_arithmetic_0'].xmlText(),
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MotaActionBlocks['evFlag_e'].xmlText(),
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MotaActionBlocks['negate_e'].xmlText(),
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@ -178,8 +184,8 @@ editor_blockly = function () {
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{"text": "黄钥匙(\${9+flag:shop_times}金币)", "color": [255,255,0,1], "action": [
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{"type": "if", "condition": "status:money>=9+flag:shop_times",
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"true": [
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{"type": "setValue", "name": "status:money", "value": "status:money-(9+flag:shop_times)"},
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{"type": "setValue", "name": "item:yellowKey", "value": "item:yellowKey+1"},
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{"type": "setValue2", "name": "status:money", "value": "-(9+flag:shop_times)"},
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{"type": "setValue2", "name": "item:yellowKey", "value": "1"},
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],
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"false": [
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"\t[老人,man]你的金钱不足!",
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@ -194,7 +200,7 @@ editor_blockly = function () {
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]}
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]
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},
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{"type": "setValue", "name": "flag:shop_times", "value": "flag:shop_times+1"},
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{"type": "setValue2", "name": "flag:shop_times", "value": "1"},
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{"type": "revisit"}
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], 'event'),
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'<label text="战前剧情"></label>',
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@ -217,7 +223,7 @@ editor_blockly = function () {
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],'afterBattle'),
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'<label text="打怪开门"></label>',
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MotaActionFunctions.actionParser.parse([
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{"type": "setValue", "name": "flag:__door__", "value": "flag:__door__+1"},
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{"type": "setValue2", "name": "flag:__door__", "value": "1"},
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{"type": "if", "condition": "flag:__door__==2",
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"true": [
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{"type": "openDoor", "loc": [10,5]}
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@ -1001,8 +1001,11 @@ events.prototype.doAction = function() {
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}
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break;
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case "setValue":
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case "setValue2":
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try {
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var value=core.calValue(data.value, prefix);
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if (data.type == 'setValue2')
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value += core.calValue(data.name, prefix);
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// 属性
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if (data.name.indexOf("status:")==0) {
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core.setStatus(data.name.substring(7), value);
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