diff --git a/_server/css/editor_mode.css b/_server/css/editor_mode.css
index 85cf86f1..4f3562bc 100644
--- a/_server/css/editor_mode.css
+++ b/_server/css/editor_mode.css
@@ -19,6 +19,16 @@
width: 435px;
}
+.leftTab .leftTabHeader {
+ position: fixed;
+ top: 15px;
+ left: 15px;
+}
+
+.leftTab .leftTabContent {
+ padding-top: 50px;
+}
+
#appendPicSelection span {
position: absolute;
font-size:11px;
diff --git a/editor.html b/editor.html
index 2d01b6f5..3decc2fa 100644
--- a/editor.html
+++ b/editor.html
@@ -37,8 +37,9 @@
-
-
-
地图选点
-
0,0
+
-
-
-
楼层属性
+
-
-
全塔属性
+
+
+
@@ -139,8 +144,9 @@
-
-
脚本编辑
+
+
+
diff --git a/project/data.comment.js b/project/data.comment.js
index 3526688c..0a5abf32 100644
--- a/project/data.comment.js
+++ b/project/data.comment.js
@@ -126,18 +126,18 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"bluePotion": " 蓝血瓶加血数值 ",
"yellowPotion": " 黄血瓶加血数值 ",
"greenPotion": " 绿血瓶加血数值 ",
- "sword0": " 默认装备折断的剑的攻击力 ",
- "shield0": " 默认装备残破的盾的防御力 ",
- "sword1": " 铁剑加攻数值 ",
- "shield1": " 铁盾加防数值 ",
- "sword2": " 银剑加攻数值 ",
- "shield2": " 银盾加防数值 ",
- "sword3": " 骑士剑加攻数值 ",
- "shield3": " 骑士盾加防数值 ",
- "sword4": " 圣剑加攻数值 ",
- "shield4": " 圣盾加防数值 ",
- "sword5": " 神圣剑加攻数值 ",
- "shield5": " 神圣盾加防数值 ",
+ "sword0": " 默认装备折断的剑的攻击力 \n$leaf(true)$end",
+ "shield0": " 默认装备残破的盾的防御力 \n$leaf(true)$end",
+ "sword1": " 铁剑加攻数值 \n$leaf(true)$end",
+ "shield1": " 铁盾加防数值 \n$leaf(true)$end",
+ "sword2": " 银剑加攻数值 \n$leaf(true)$end",
+ "shield2": " 银盾加防数值 \n$leaf(true)$end",
+ "sword3": " 骑士剑加攻数值 \n$leaf(true)$end",
+ "shield3": " 骑士盾加防数值 \n$leaf(true)$end",
+ "sword4": " 圣剑加攻数值 \n$leaf(true)$end",
+ "shield4": " 圣盾加防数值 \n$leaf(true)$end",
+ "sword5": " 神圣剑加攻数值 \n$leaf(true)$end",
+ "shield5": " 神圣盾加防数值 \n$leaf(true)$end",
"moneyPocket": " 金钱袋加金币的数值 ",
"breakArmor": " /****** 怪物相关 ******/ \n 破甲的比例(战斗前,怪物附加角色防御的x%作为伤害) ",
"counterAttack": " 反击的比例(战斗时,怪物每回合附加角色攻击的x%作为伤害,无视角色防御) ",