editor.viewportLoc

This commit is contained in:
oc 2019-06-02 17:10:37 +08:00
parent 10fc179934
commit 4753b47eb4

View File

@ -144,14 +144,15 @@ editor.prototype.changeFloor = function (floorId, callback) {
}
editor.preMapData = null;
core.changeFloor(floorId, null, {"x": 0, "y": 0, "direction": "up"}, null, function () {
core.bigmap.offsetX=0;
core.bigmap.offsetY=0;
editor.moveViewport(0,0);
editor.game.fetchMapFromCore();
editor.updateMap();
editor_mode.floor();
editor.drawEventBlock();
editor.viewportLoc = editor.viewportLoc || {};
var loc = editor.viewportLoc[floorId] || [], x = loc[0] || 0, y = loc[1] || 0;
editor.setViewport(x, y);
if (callback) callback();
});
}
@ -256,14 +257,19 @@ editor.prototype.updateMap = function () {
}
editor.prototype.moveViewport=function(x,y){
core.bigmap.offsetX = core.clamp(core.bigmap.offsetX+32*x, 0, 32*core.bigmap.width-core.__PIXELS__);
core.bigmap.offsetY = core.clamp(core.bigmap.offsetY+32*y, 0, 32*core.bigmap.height-core.__PIXELS__);
editor.prototype.setViewport=function (x, y) {
core.bigmap.offsetX = core.clamp(x, 0, 32*core.bigmap.width-core.__PIXELS__);
core.bigmap.offsetY = core.clamp(y, 0, 32*core.bigmap.height-core.__PIXELS__);
editor.viewportLoc[editor.currentFloorId] = [core.bigmap.offsetX, core.bigmap.offsetY];
core.control.updateViewport();
editor.buildMark();
editor.drawPosSelection();
}
editor.prototype.moveViewport=function(x,y){
this.setViewport(core.bigmap.offsetX+32*x, core.bigmap.offsetY+32*y);
}
/////////// 界面交互相关 ///////////
editor.prototype.drawInitData = function (icons) {