Optimize system switches, remove checkConsole
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7cefb0e7b1
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@ -2146,11 +2146,6 @@ core.showWithAnimate(obj, speed, callback) / core.hideWithAnimate(obj, speed, ca
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动画淡入或淡出一个对象。
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core.consoleOpened()
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检测当前的控制台是否处于开启状态。仅在全塔属性中的检查控制台开关开启时有效。
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此函数有可能会存在误伤行为,即没开过控制台仍认为开启过。
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core.hashCode(obj)
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计算一个对象的哈希值。
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@ -2151,11 +2151,6 @@ core.showWithAnimate(obj, speed, callback) / core.hideWithAnimate(obj, speed, ca
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动画淡入或淡出一个对象。
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core.consoleOpened()
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检测当前的控制台是否处于开启状态。仅在全塔属性中的检查控制台开关开启时有效。
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此函数有可能会存在误伤行为,即没开过控制台仍认为开启过。
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core.hashCode(obj)
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计算一个对象的哈希值。
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@ -709,7 +709,7 @@ if (core.flags.enableSkill) {
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- **`flag:textAttribute`**, **`flag:globalAttribute`**, **`flag:globalFlags`**: 当前的剧情文本属性,当前的全局属性,当前的全局开关。
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- **`flag:cannotMoveDirectly`**, **`flag:__noClickMove__`**: 当前是否不允许瞬间移动,当前用户是否开启了单击瞬移。
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- **`flag:hideStatusBar`**, **`flag:showToolbox`**: 是否隐藏状态栏,是否显示工具栏。
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- **`flag:debug`**, **`flag:__consoleOpened__`**: 当前是否开启了调试模式,是否开启了控制台。
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- **`flag:debug`**: 当前是否开启了调试模式。
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- **`flag:__seed__`**, **`flag:__rand__`**: 伪随机数生成种子和当前的状态
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==========================================================================================
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@ -2740,13 +2740,13 @@ Global_Attribute_List
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/*Global_Attribute_List ['font','statusLeftBackground','statusTopBackground', 'toolsBackground', 'borderColor', 'statusBarColor', 'hardLabelColor', 'floorChangingBackground', 'floorChangingTextColor', 'equipName']*/;
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Global_Value_List
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: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'行走速度'|'动画时间'|'楼层切换时间'
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/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'moveSpeed', 'animateSpeed', 'floorChangeTime']*/;
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: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'动画时间'
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/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'animateSpeed']*/;
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Global_Flag_List
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: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'楼传平面塔模式'|'破墙镐四方向'|'炸弹四方向'|'冰冻徽章四方向'|'铁门不需要钥匙'|'开启加点'|'开启负伤'|'夹击不超伤害值'|'循环计算临界'|'允许轻按'|'寻路算法不绕血瓶'|'允许走到将死领域'|'允许瞬间移动'|'允许查看禁用商店'|'阻激夹域后禁用快捷商店'|'虚化前景层'|'检查控制台'
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/*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'flyRecordPosition', 'pickaxeFourDirections', 'bombFourDirections', 'snowFourDirections', 'steelDoorWithoutKey', 'enableAddPoint', 'enableNegativeDamage', 'betweenAttackMax', 'useLoop', 'enableGentleClick', 'potionWhileRouting', 'canGoDeadZone', 'enableMoveDirectly', 'enableDisabledShop', 'disableShopOnDamage', 'blurFg', 'checkConsole']*/;
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: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'楼传平面塔模式'|'破墙镐四方向'|'炸弹四方向'|'冰冻徽章四方向'|'铁门不需要钥匙'|'开启加点'|'开启负伤'|'夹击不超伤害值'|'循环计算临界'|'允许轻按'|'允许走到将死领域'|'允许瞬间移动'|'允许查看禁用商店'|'阻激夹域后禁用快捷商店'|'虚化前景层'|'检查控制台'
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/*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'flyRecordPosition', 'pickaxeFourDirections', 'bombFourDirections', 'snowFourDirections', 'steelDoorWithoutKey', 'enableAddPoint', 'enableNegativeDamage', 'betweenAttackMax', 'useLoop', 'enableGentleClick', 'canGoDeadZone', 'enableMoveDirectly', 'enableDisabledShop', 'disableShopOnDamage', 'blurFg']*/;
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Colour
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: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
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@ -407,20 +407,10 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "textarea",
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"_data": "仇恨属性中,每杀死一个怪物获得的仇恨值"
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},
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"moveSpeed": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "行走速度,即勇士每走一格的时间,一般100比较合适"
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},
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"animateSpeed": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "全局动画时间,即怪物振动频率,一般300比较合适"
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},
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"floorChangeTime": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "默认楼层切换时间"
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}
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}
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},
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@ -613,11 +603,6 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "checkbox",
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"_data": "是否允许轻触(获得面前物品)"
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},
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"potionWhileRouting": {
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"_leaf": true,
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"_type": "checkbox",
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"_data": "寻路算法是否经过血瓶和绿钥匙;如果该项为false,则寻路算法会自动尽量绕过血瓶和绿钥匙"
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},
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"ignoreChangeFloor": {
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"_leaf": true,
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"_type": "checkbox",
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@ -647,11 +632,6 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_leaf": true,
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"_type": "checkbox",
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"_data": "是否虚化前景层;如果此项开启,则在游戏中事件层有东西(如宝石等)时虚化前景层。"
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},
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"checkConsole": {
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"_leaf": true,
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"_type": "checkbox",
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"_data": "是否检查控制台的开启情况。"
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}
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}
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}
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@ -841,12 +841,6 @@ actions.prototype._selectChoices = function (length, keycode, callback) {
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if (keycode == 13 || keycode == 32 || keycode == 67) {
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callback.apply(this, [this.HSIZE, topIndex + core.status.event.selection]);
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}
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//左右方向键调整 音量 行走速度
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if(core.status.event.id == "switchs" && (core.status.event.selection == 2 || core.status.event.selection == 3))
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{
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if (keycode == 37) callback.apply(this, [this.HSIZE - 2, topIndex + core.status.event.selection]);
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if (keycode == 39) callback.apply(this, [this.HSIZE + 2, topIndex + core.status.event.selection]);
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}
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if (keycode >= 49 && keycode <= 57) {
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var index = keycode - 49;
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@ -1956,7 +1950,7 @@ actions.prototype._clickSwitchs = function (x, y) {
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var topIndex = this.HSIZE - parseInt((choices.length - 1) / 2) + (core.status.event.ui.offset || 0);
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var selection = y - topIndex;
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if (x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) {
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if (selection != 2 && selection != 3) return;
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if (selection != 2 && selection != 3 && selection != 4) return;
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}
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var width = choices[selection].width;
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var leftPos = (core.__PIXELS__ - width) / 2, rightPos = (core.__PIXELS__ + width) / 2;
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@ -1977,16 +1971,20 @@ actions.prototype._clickSwitchs = function (x, y) {
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_moveSpeed(10);
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return;
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case 4:
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return this._clickSwitchs_displayEnemyDamage();
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if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_floorChangeTime(-100);
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if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_floorChangeTime(100);
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return;
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case 5:
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return this._clickSwitchs_displayCritical();
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return this._clickSwitchs_displayEnemyDamage();
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case 6:
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return this._clickSwitchs_displayExtraDamage();
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return this._clickSwitchs_displayCritical();
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case 7:
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return this._clickSwitchs_localForage();
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return this._clickSwitchs_displayExtraDamage();
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case 8:
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return this._clickSwitchs_clickMove();
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return this._clickSwitchs_potionNoRouting();
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case 9:
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return this._clickSwitchs_clickMove();
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case 10:
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core.status.event.selection = 0;
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core.ui.drawSettings();
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break;
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@ -2022,6 +2020,12 @@ actions.prototype._clickSwitchs_moveSpeed = function (delta) {
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core.ui.drawSwitchs();
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}
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actions.prototype._clickSwitchs_floorChangeTime = function (delta) {
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core.values.floorChangeTime = core.clamp(core.values.floorChangeTime + delta, 0, 2000);
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core.setLocalStorage("floorChangeTime", core.values.floorChangeTime);
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core.ui.drawSwitchs();
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}
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actions.prototype._clickSwitchs_displayEnemyDamage = function () {
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core.flags.displayEnemyDamage = !core.flags.displayEnemyDamage;
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core.updateDamage();
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@ -2043,12 +2047,9 @@ actions.prototype._clickSwitchs_displayExtraDamage = function () {
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core.ui.drawSwitchs();
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}
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actions.prototype._clickSwitchs_localForage = function () {
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core.platform.useLocalForage = !core.platform.useLocalForage;
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core.setLocalStorage('useLocalForage', core.platform.useLocalForage);
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core.control.getSaveIndexes(function (indexes) {
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core.saves.ids = indexes;
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});
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actions.prototype._clickSwitchs_potionNoRouting = function () {
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if (core.hasFlag('__potionNoRouting__')) core.removeFlag('__potionNoRouting__');
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else core.setFlag('__potionNoRouting__', true);
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core.ui.drawSwitchs();
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}
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@ -2065,6 +2066,19 @@ actions.prototype._keyUpSwitchs = function (keycode) {
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core.ui.drawSettings();
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return;
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}
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if (keycode == 37) {
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switch (core.status.event.selection) {
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case 2: return this._clickSwitchs_userVolume(-1);
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case 3: return this._clickSwitchs_moveSpeed(-10);
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case 4: this._clickSwitchs_floorChangeTime(-100);
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}
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} else if (keycode == 39) {
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switch (core.status.event.selection) {
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case 2: return this._clickSwitchs_userVolume(1);
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case 3: return this._clickSwitchs_moveSpeed(10);
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case 4: this._clickSwitchs_floorChangeTime(100);
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}
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}
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this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs);
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}
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@ -26,7 +26,6 @@ control.prototype._init = function () {
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this.registerAnimationFrame("weather", true, this._animationFrame_weather);
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this.registerAnimationFrame("tip", true, this._animateFrame_tip);
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this.registerAnimationFrame("parallelDo", false, this._animationFrame_parallelDo);
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this.registerAnimationFrame("checkConsoleOpened", true, this._animationFrame_checkConsoleOpened);
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// --- 注册系统的replay
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this.registerReplayAction("move", this._replayAction_move);
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this.registerReplayAction("item", this._replayAction_item);
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@ -183,7 +182,7 @@ control.prototype._animationFrame_animate = function (timestamp) {
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control.prototype._animationFrame_heroMoving = function (timestamp) {
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if (core.status.heroMoving <= 0) return;
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// 换腿
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if (timestamp - core.animateFrame.moveTime > (core.values.moveSpeed||100)) {
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if (timestamp - core.animateFrame.moveTime > core.values.moveSpeed) {
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core.animateFrame.leftLeg = !core.animateFrame.leftLeg;
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core.animateFrame.moveTime = timestamp;
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}
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@ -316,10 +315,6 @@ control.prototype._animationFrame_parallelDo = function (timestamp) {
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core.control.controldata.parallelDo(timestamp);
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}
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control.prototype._animationFrame_checkConsoleOpened = function (timestamp) {
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if (core.consoleOpened()) core.setFlag('__consoleOpened__', true);
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}
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// ------ 标题界面的处理 ------ //
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////// 显示游戏开始界面 //////
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@ -493,7 +488,7 @@ control.prototype._setAutomaticRoute_isMoving = function (destX, destY) {
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core.control.tryMoveDirectly(destX, destY);
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}
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core.status.automaticRoute.moveDirectly = false;
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}, core.values.moveSpeed || 100);
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}, core.values.moveSpeed);
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}
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return true;
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}
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@ -609,7 +604,7 @@ control.prototype.setHeroMoveInterval = function (callback) {
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core.moveOneStep(core.nextX(), core.nextY());
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if (callback) callback();
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}
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}, (core.values.moveSpeed||100) / 8 * toAdd / core.status.replay.speed);
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}, core.values.moveSpeed / 8 * toAdd / core.status.replay.speed);
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}
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////// 每移动一格后执行的事件 //////
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@ -904,7 +899,7 @@ control.prototype.setViewport = function (x, y) {
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////// 移动视野范围 //////
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control.prototype.moveViewport = function (steps, time, callback) {
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time = time || core.values.moveSpeed || 300;
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time = time || core.values.moveSpeed;
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var step = 0, moveSteps = (steps||[]).filter(function (t) {
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return ['up','down','left','right'].indexOf(t)>=0;
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});
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@ -1715,10 +1710,6 @@ control.prototype._doSL_load_afterGet = function (id, data) {
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var _replay = function () {
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core.startGame(data.hard, data.hero.flags.__seed__, core.decodeRoute(data.route));
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};
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if (core.flags.checkConsole && data.hashCode != null && data.hashCode != core.hashCode(data.hero)) {
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core.myconfirm("存档校验失败,请勿修改存档文件!\n你想回放此存档的录像吗?\n可以随时停止录像播放以继续游戏。", _replay);
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return;
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}
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if (data.version != core.firstData.version) {
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core.myconfirm("存档版本不匹配!\n你想回放此存档的录像吗?\n可以随时停止录像播放以继续游戏。", _replay);
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return;
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@ -289,7 +289,8 @@ core.prototype._init_sys_flags = function () {
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core.flags.displayCritical = core.getLocalStorage('critical', core.flags.displayCritical);
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core.flags.displayExtraDamage = core.getLocalStorage('extraDamage', core.flags.displayExtraDamage);
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// 行走速度
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core.values.moveSpeed = core.getLocalStorage('moveSpeed', core.values.moveSpeed);
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core.values.moveSpeed = core.getLocalStorage('moveSpeed', 100);
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core.values.floorChangeTime = core.getLocalStorage('floorChangeTime', 500);
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}
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core.prototype._init_platform = function () {
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@ -133,7 +133,6 @@ events.prototype.gameOver = function (ending, fromReplay, norank) {
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var reason = null;
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if (fromReplay) reason = "录像回放完毕!";
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else if (core.hasFlag("debug")) reason = "\t[系统提示]调试模式下无法上传成绩";
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else if (core.hasFlag("__consoleOpened__")) reason = "\t[系统提示]本存档开启过控制台,无法上传成绩";
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if (reason != null)
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core.drawText(reason, core.restart);
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@ -602,8 +601,6 @@ events.prototype._changeFloor_getInfo = function (floorId, stair, heroLoc, time)
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if (main.mode != 'play' || core.isReplaying()) time = 0;
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if (time == null) time = core.values.floorChangeTime;
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if (time == null) time = 800;
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if (time < 100) time = 0;
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time /= 20;
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return {
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@ -2770,7 +2767,7 @@ events.prototype._vibrate_update = function (shakeInfo) {
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/////// 使用事件让勇士移动。这个函数将不会触发任何事件 //////
|
||||
events.prototype.eventMoveHero = function(steps, time, callback) {
|
||||
time = time || core.values.moveSpeed || 100;
|
||||
time = time || core.values.moveSpeed;
|
||||
var step = 0, moveSteps = (steps||[]).filter(function (t) {
|
||||
return ['up','down','left','right','forward','backward'].indexOf(t)>=0;
|
||||
});
|
||||
|
||||
@ -688,7 +688,7 @@ maps.prototype._automaticRoute_deepAdd = function (x, y) {
|
||||
// 绕过路障
|
||||
if (id.endsWith("Net")) deepAdd += 100;
|
||||
// 绕过血瓶和绿宝石
|
||||
if (!core.flags.potionWhileRouting && (id.endsWith("Potion") || id == 'greenJewel')) deepAdd += 100;
|
||||
if (core.hasFlag('__potionNoRouting__') && (id.endsWith("Potion") || id == 'greenJewel')) deepAdd += 100;
|
||||
// 绕过传送点
|
||||
// if (block.block.event.trigger == 'changeFloor') deepAdd+=10;
|
||||
}
|
||||
|
||||
@ -1524,10 +1524,11 @@ ui.prototype.drawSwitchs = function() {
|
||||
" < 音量:" + Math.round(Math.sqrt(100 * core.musicStatus.userVolume)) + " > ",
|
||||
//数值越大耗时越长
|
||||
" < 步时:" + core.values.moveSpeed + " > ",
|
||||
" < 转场:" + core.values.floorChangeTime + " > ",
|
||||
"怪物显伤: "+(core.flags.displayEnemyDamage ? "[ON]" : "[OFF]"),
|
||||
"临界显伤: "+(core.flags.displayCritical ? "[ON]" : "[OFF]"),
|
||||
"领域显伤: "+(core.flags.displayExtraDamage ? "[ON]" : "[OFF]"),
|
||||
"新版存档: "+(core.platform.useLocalForage ? "[ON]":"[OFF]"),
|
||||
"血瓶绕路: "+(core.hasFlag('__potionNoRouting__') ? "[ON]":"[OFF]"),
|
||||
"单击瞬移: "+(!core.hasFlag("__noClickMove__") ? "[ON]":"[OFF]"),
|
||||
"返回主菜单"
|
||||
];
|
||||
@ -2545,7 +2546,7 @@ ui.prototype._drawSLPanel_drawRecord = function(title, data, x, y, size, cho, hi
|
||||
var v2 = "/"+core.formatBigNumber(data.hero.mdef,true);
|
||||
if (core.calWidth('ui', v + v2, this._buildFont(10, false)) <= size) v += v2;
|
||||
core.fillText('ui', v, x, y+30+size, '#FFD700');
|
||||
core.fillText('ui', core.formatDate(new Date(data.time)), x, y+43+size, data.hero.flags.__consoleOpened__||data.hero.flags.debug?'#FF6A6A':'#FFFFFF');
|
||||
core.fillText('ui', core.formatDate(new Date(data.time)), x, y+43+size, data.hero.flags.debug?'#FF6A6A':'#FFFFFF');
|
||||
}
|
||||
else {
|
||||
core.fillRect('ui', x-size/2, y+15, size, size, '#333333', 2);
|
||||
|
||||
@ -1070,17 +1070,6 @@ utils.prototype._decodeCanvas = function (arr, width, height) {
|
||||
tempCanvas.putImageData(imgData, 0, 0);
|
||||
}
|
||||
|
||||
utils.prototype.consoleOpened = function () {
|
||||
if (!core.flags.checkConsole) return false;
|
||||
if (window.Firebug && window.Firebug.chrome && window.Firebug.chrome.isInitialized)
|
||||
return true;
|
||||
if (!core.platform.isPC) return false;
|
||||
var threshold = 160;
|
||||
var zoom = Math.min(window.outerWidth / window.innerWidth, window.outerHeight / window.innerHeight);
|
||||
return window.outerWidth - zoom * window.innerWidth > threshold
|
||||
|| window.outerHeight - zoom * window.innerHeight > threshold;
|
||||
}
|
||||
|
||||
utils.prototype.hashCode = function (obj) {
|
||||
if (typeof obj == 'string') {
|
||||
var hash = 0, i, chr;
|
||||
|
||||
@ -408,9 +408,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
||||
"counterAttack": 0.1,
|
||||
"purify": 3,
|
||||
"hatred": 2,
|
||||
"moveSpeed": 100,
|
||||
"animateSpeed": 400,
|
||||
"floorChangeTime": 800
|
||||
"animateSpeed": 400
|
||||
},
|
||||
"flags": {
|
||||
"enableFloor": true,
|
||||
@ -450,13 +448,11 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
||||
"displayCritical": true,
|
||||
"displayExtraDamage": true,
|
||||
"enableGentleClick": true,
|
||||
"potionWhileRouting": false,
|
||||
"ignoreChangeFloor": true,
|
||||
"canGoDeadZone": false,
|
||||
"enableMoveDirectly": true,
|
||||
"enableDisabledShop": true,
|
||||
"disableShopOnDamage": false,
|
||||
"blurFg": false,
|
||||
"checkConsole": false
|
||||
"blurFg": false
|
||||
}
|
||||
}
|
||||
@ -947,9 +947,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
'version': core.firstData.version,
|
||||
"time": new Date().getTime()
|
||||
};
|
||||
if (core.flags.checkConsole) {
|
||||
data.hashCode = core.utils.hashCode(data.hero);
|
||||
}
|
||||
// 设置商店次数
|
||||
for (var shopId in core.status.shops) {
|
||||
data.shops[shopId] = {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user