Merge branch 'ckcz123-master'

This commit is contained in:
echo 2017-12-18 16:09:13 +08:00
commit 4d7233d502
3 changed files with 67 additions and 48 deletions

View File

@ -470,28 +470,36 @@ core.prototype.keyUp = function(keyCode) {
switch (keyCode) {
case 27: // ESC
core.ui.drawSettings(true);
if (core.status.heroStop)
core.ui.drawSettings(true);
break;
case 71: // G
core.useFly(true);
if (core.status.heroStop)
core.useFly(true);
break;
case 88: // X
core.openBook(true);
if (core.status.heroStop)
core.openBook(true);
break;
case 83: // S
core.save(true);
if (core.status.heroStop)
core.save(true);
break;
case 68: // D
core.load(true);
if (core.status.heroStop)
core.load(true);
break;
case 84: // T
core.openToolbox(true);
if (core.status.heroStop)
core.openToolbox(true);
break;
case 90: // Z
core.turnHero();
if (core.status.heroStop)
core.turnHero();
break;
case 75: // K
core.ui.drawQuickShop(true);
if (core.status.heroStop)
core.ui.drawQuickShop(true);
break;
case 37: // UP
break;
@ -1136,10 +1144,10 @@ core.prototype.setHeroMoveTriggerInterval = function () {
direction = core.getHeroLoc('direction');
x = core.getHeroLoc('x');
y = core.getHeroLoc('y');
var noPass;
noPass = core.noPass(x + scan[direction].x, y + scan[direction].y);
if (noPass) {
core.trigger(x + scan[direction].x, y + scan[direction].y);
var noPass = core.noPass(x + scan[direction].x, y + scan[direction].y), canMove = core.canMove();
if (noPass || !canMove) {
if (canMove) // 非箭头:触发
core.trigger(x + scan[direction].x, y + scan[direction].y);
core.drawHero(direction, x, y, 'stop');
if (core.status.autoHeroMove) {
core.status.movedStep++;
@ -1191,32 +1199,28 @@ core.prototype.turnHero = function(direction) {
core.canvas.ui.clearRect(0, 0, 416, 416);
}
core.prototype.moveHero = function (direction) {
core.setHeroLoc('direction', direction);
core.status.heroStop = false;
var nowX = core.getHeroLoc('x');
var nowY = core.getHeroLoc('y');
var nowId, nowBlock = core.getBlock(nowX,nowY);
core.prototype.canMove = function() {
var direction = core.getHeroLoc('direction');
var nowBlock = core.getBlock(core.getHeroLoc('x'),core.getHeroLoc('y'));
if (nowBlock!=null){
nowId = nowBlock.block.event.id;
var nowIsArrow = nowId.slice(0, 5).toLowerCase() == 'arrow';
if(nowIsArrow){
var nowArrow = nowId.slice(5).toLowerCase();
if (direction != nowArrow) {
core.status.heroStop = true;
core.turnHero(direction);
// core.status.heroStop = true;
// core.turnHero(direction);
return false;
}
}
}console.log(direction,nowX,nowY, nowBlock, '1111')
}
var scan = {
'up': {'x': 0, 'y': -1},
'left': {'x': -1, 'y': 0},
'down': {'x': 0, 'y': 1},
'right': {'x': 1, 'y': 0}
};
var nextX = nowX + scan[direction].x;
var nextY = nowY + scan[direction].y;
var nextId, nextBlock = core.getBlock(nextX,nextY);
var nextBlock = core.getBlock(core.nextX(),core.nextY());
if (nextBlock!=null){
nextId = nextBlock.block.event.id;
// 遇到单向箭头处理
@ -1224,11 +1228,18 @@ core.prototype.moveHero = function (direction) {
if(isArrow){
var nextArrow = nextId.slice(5).toLowerCase();
if ( (scan[direction].x + scan[nextArrow].x) == 0 && (scan[direction].y + scan[nextArrow].y) == 0 ) {
core.status.heroStop = true;
core.turnHero(direction);
// core.status.heroStop = true;
// core.turnHero(direction);
return false;
}
}
}console.log(direction,nextX,nextY, nextBlock, '2222')
}
return true;
}
core.prototype.moveHero = function (direction) {
core.setHeroLoc('direction', direction);
core.status.heroStop = false;
}
core.prototype.moveOneStep = function() {
@ -3022,8 +3033,9 @@ core.prototype.resize = function(clientWidth, clientHeight) {
var BASE_LINEHEIGHT = 32;
var SPACE = 3;
var DEFAULT_FONT_SIZE = 16;
//适配宽度阈值
//适配宽度 422
var ADAPT_WIDTH = DEFAULT_CANVAS_WIDTH;
var CHANGE_WIDTH = DEFAULT_CANVAS_WIDTH+DEFAULT_BAR_WIDTH;
//判断横竖屏
var width = clientWidth;
var isHorizontal = false;
@ -3053,16 +3065,23 @@ core.prototype.resize = function(clientWidth, clientHeight) {
statusBarBorder = '3px #fff solid';
toolBarBorder = '3px #fff solid';
var zoom = (ADAPT_WIDTH - width) / 4.22;
var aScale = 1 - zoom / 100;
// 移动端
if (width < ADAPT_WIDTH) {
var zoom = (ADAPT_WIDTH - width) / 4.22;
var scale = 1 - zoom / 100;
if (width < CHANGE_WIDTH) {
if(width < ADAPT_WIDTH){
core.domStyle.scale = scale;
core.domStyle.scale = aScale;
canvasWidth = width;
}else{
canvasWidth = DEFAULT_CANVAS_WIDTH;
core.domStyle.scale = 1;
}
canvasWidth = width;
var scale = core.domStyle.scale
var tempWidth = DEFAULT_CANVAS_WIDTH * scale;
fontSize = DEFAULT_FONT_SIZE * scale;
if(!isHorizontal){ //竖屏
core.domStyle.screenMode = 'vertical';
//显示快捷商店图标
@ -3073,13 +3092,13 @@ core.prototype.resize = function(clientWidth, clientHeight) {
var tempTopBarH = scale * (BASE_LINEHEIGHT * col + SPACE * 2) + 6;
var tempBotBarH = scale * (BASE_LINEHEIGHT + SPACE * 4) + 6;
gameGroupHeight = width + tempTopBarH + tempBotBarH;
gameGroupHeight = tempWidth + tempTopBarH + tempBotBarH;
gameGroupWidth = width
gameGroupWidth = tempWidth
canvasTop = tempTopBarH;
// canvasLeft = 0;
toolBarWidth = statusBarWidth = width;
statusBarHeight = tempTopBarH; //一共有3行加上两个padding空隙
toolBarWidth = statusBarWidth = canvasWidth;
statusBarHeight = tempTopBarH;
statusBarBorder = '3px #fff solid';
statusHeight = scale*BASE_LINEHEIGHT * .8;
@ -3087,7 +3106,7 @@ core.prototype.resize = function(clientWidth, clientHeight) {
statusMaxWidth = scale * DEFAULT_BAR_WIDTH * .95;
toolBarHeight = tempBotBarH;
toolBarTop = statusBarHeight + width;
toolBarTop = statusBarHeight + canvasWidth;
toolBarBorder = '3px #fff solid';
toolsHeight = scale * BASE_LINEHEIGHT;
toolsPMaxwidth = scale * DEFAULT_BAR_WIDTH * .4;
@ -3098,8 +3117,8 @@ core.prototype.resize = function(clientWidth, clientHeight) {
}else { //横屏
core.domStyle.screenMode = 'horizontal';
shopDisplay = 'none';
gameGroupWidth = width + DEFAULT_BAR_WIDTH * scale;
gameGroupHeight = width;
gameGroupWidth = tempWidth + DEFAULT_BAR_WIDTH * scale;
gameGroupHeight = tempWidth;
canvasTop = 0;
// canvasLeft = DEFAULT_BAR_WIDTH * scale;
toolBarWidth = statusBarWidth = DEFAULT_BAR_WIDTH * scale;
@ -3108,7 +3127,7 @@ core.prototype.resize = function(clientWidth, clientHeight) {
statusHeight = scale*statusLineHeight * .8;
statusLabelsLH = .8 * statusLineHeight *scale;
toolBarHeight = width - statusBarHeight;
toolBarHeight = canvasWidth - statusBarHeight;
toolBarTop = scale*statusLineHeight * count + SPACE * 2;
toolBarBorder = '3px #fff solid';
toolsHeight = scale * BASE_LINEHEIGHT;

View File

@ -50,7 +50,7 @@ enemys.prototype.init = function () {
'demonPriest': {'name': '魔神法师', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
'goldHornSlime': {'name': '金角怪', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
'redKing': {'name': '红衣魔王', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},
'whiteKing': {'name': '白衣武士', 'hp': 100, 'atk': 120, 'def': 0, 'money': 17, 'experience': 0, 'special': 15016},
'whiteKing': {'name': '白衣武士', 'hp': 100, 'atk': 120, 'def': 0, 'money': 17, 'experience': 0, 'special': 16},
'blackMagician': {'name': '黑暗大法师', 'hp': 100, 'atk': 120, 'def': 0, 'money': 12, 'experience': 0, 'special': 11, 'value': 1/3, 'bomb': false}, // 吸血怪需要在后面添加value代表吸血比例
'silverSlime': {'name': '银头怪', 'hp': 100, 'atk': 120, 'def': 0, 'money': 15, 'experience': 0, 'special': 14},
'swordEmperor': {'name': '剑圣', 'hp': 0, 'atk': 0, 'def': 0, 'money': 0, 'experience': 0, 'special': 0},

View File

@ -11,7 +11,7 @@ main.floors.sample0 = {
[0, 0, 220, 0, 0, 20, 87, 3, 65, 64, 44, 43, 42],
[0, 246, 0, 246, 0, 20, 0, 3, 58, 59, 60, 61, 41],
[219, 0, 0, 0, 219, 20, 0, 3, 57, 26, 62, 63, 40],
[20, 20, 20, 20, 20, 20, 0, 3, 53, 54, 55, 56, 39],
[20, 20, 125, 20, 20, 20, 0, 3, 53, 54, 55, 56, 39],
[216, 247, 256, 235, 248, 6, 0, 3, 49, 50, 51, 52, 38],
[6, 6, 125, 6, 6, 6, 0, 1, 45, 46, 47, 48, 37],
[224, 254, 212, 232, 204, 5, 0, 1, 31, 32, 34, 33, 36],