Remove isEquipment
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parent
992511160e
commit
4ecac00f6d
@ -33,12 +33,6 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"_leaf": true,
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"_type": "textarea",
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"_data": "道具在道具栏中显示的描述"
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},
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"isEquipment": {
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"_leaf": true,
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"_type": "checkbox",
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"_bool": "bool",
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"_data": "物品是否属于装备(仅在全塔属性的equipment为true时有效)"
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}
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}
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},
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@ -50,17 +50,17 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"statusLeftBackground": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "横屏时左侧状态栏的背景样式,可以定义背景图、平铺方式等。\n具体请网上搜索\"css background\"了解写法。\n如果弄一张图片作为背景图,推荐写法:\n\"url(project/images/XXX.png) 0 0/100% 100% no-repeat\""
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"_data": "横屏时左侧状态栏的背景样式,可以定义背景图、平铺方式等。\n具体请网上搜索\"css background\"了解写法。\n如果弄一张图片作为背景图,推荐写法:\n\"url(project/images/XXX.png) 0 0/100% 100% no-repeat\"\n图片最好进行一些压缩等操作节省流量。"
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},
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"statusTopBackground": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "竖屏时上方状态栏的背景样式,可以定义背景图、平铺方式等。\n具体请网上搜索\"css background\"了解写法。\n如果弄一张图片作为背景图,推荐写法:\n\"url(project/images/XXX.png) 0 0/100% 100% no-repeat\""
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"_data": "竖屏时上方状态栏的背景样式,可以定义背景图、平铺方式等。\n具体请网上搜索\"css background\"了解写法。\n如果弄一张图片作为背景图,推荐写法:\n\"url(project/images/XXX.png) 0 0/100% 100% no-repeat\"\n图片最好进行一些压缩等操作节省流量。"
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},
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"toolsBackground": {
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"_leaf": true,
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"_type": "textarea",
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"_data": "竖屏时下方道具栏的背景样式,可以定义背景图、平铺方式等。\n具体请网上搜索\"css background\"了解写法。\n如果弄一张图片作为背景图,推荐写法:\n\"url(project/images/XXX.png) 0 0/100% 100% no-repeat\""
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"_data": "竖屏时下方道具栏的背景样式,可以定义背景图、平铺方式等。\n具体请网上搜索\"css background\"了解写法。\n如果弄一张图片作为背景图,推荐写法:\n\"url(project/images/XXX.png) 0 0/100% 100% no-repeat\"\n图片最好进行一些压缩等操作节省流量。"
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},
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}
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},
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@ -32,9 +32,11 @@ items.prototype.getItemEffect = function(itemId, itemNum) {
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////// “即捡即用类”道具的文字提示 //////
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items.prototype.getItemEffectTip = function(itemId) {
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var ratio = parseInt(core.floors[core.status.floorId].item_ratio) || 1;
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if (itemId in this.itemEffectTip && (!this.items[itemId].isEquipment || !core.flags.equipment)) {
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return eval(this.itemEffectTip[itemId]);
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var itemCls = core.material.items[itemId].cls;
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// 消耗品
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if (itemCls === 'items') {
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var ratio = parseInt(core.floors[core.status.floorId].item_ratio) || 1;
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if (itemId in this.itemEffectTip) return eval(this.itemEffectTip[itemId])||"";
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}
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return "";
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}
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@ -1513,7 +1513,7 @@ ui.prototype.drawToolbox = function(index) {
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if (core.isset(selectId)) {
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var item=core.material.items[selectId];
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core.fillText('ui', item.name, 10, 32, '#FFD700', "bold 20px Verdana")
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core.fillText('ui', item.text, 10, 62, '#FFFFFF', '17px Verdana');
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core.fillText('ui', item.text||"该道具暂无描述。", 10, 62, '#FFFFFF', '17px Verdana');
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core.fillText('ui', '<继续点击该道具即可进行使用>', 10, 89, '#CCCCCC', '14px Verdana');
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}
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@ -48,61 +48,51 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"sword1": {
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"cls": "items",
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"name": "铁剑",
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"isEquipment": true,
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"text": "一把很普通的铁剑"
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},
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"sword2": {
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"cls": "items",
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"name": "银剑",
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"isEquipment": true,
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"text": "一把很普通的银剑"
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},
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"sword3": {
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"cls": "items",
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"name": "骑士剑",
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"isEquipment": true,
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"text": "一把很普通的骑士剑"
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},
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"sword4": {
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"cls": "items",
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"name": "圣剑",
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"isEquipment": true,
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"text": "一把很普通的圣剑"
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},
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"sword5": {
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"cls": "items",
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"name": "神圣剑",
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"isEquipment": true,
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"text": "一把很普通的神圣剑"
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},
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"shield1": {
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"cls": "items",
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"name": "铁盾",
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"isEquipment": true,
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"text": "一个很普通的铁盾"
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},
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"shield2": {
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"cls": "items",
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"name": "银盾",
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"isEquipment": true,
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"text": "一个很普通的银盾"
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},
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"shield3": {
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"cls": "items",
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"name": "骑士盾",
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"isEquipment": true,
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"text": "一个很普通的骑士盾"
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},
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"shield4": {
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"cls": "items",
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"name": "圣盾",
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"isEquipment": true,
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"text": "一个很普通的圣盾"
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},
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"shield5": {
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"cls": "items",
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"name": "神圣盾",
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"isEquipment": true,
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"text": "一个很普通的神圣盾"
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},
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"superPotion": {
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