Critical
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@ -139,8 +139,16 @@ enemys.prototype.nextCriticals = function (monsterId, number) {
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number = number||1;
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number = number||1;
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var monster = core.material.enemys[monsterId];
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var monster = core.material.enemys[monsterId];
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if (this.hasSpecial(monster.special, 3)) {
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if (core.status.hero.atk<=monster.def) {
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return [[monster.def+1-core.status.hero.atk,'?']];
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}
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return [];
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}
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// 坚固、模仿怪物没有临界!
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// 坚固、模仿怪物没有临界!
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if (this.hasSpecial(monster.special, 3) || this.hasSpecial(monster.special, 10)) return [];
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if (this.hasSpecial(monster.special, 10)) return [];
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var info = this.getDamageInfo(monster, core.status.hero.hp, core.status.hero.atk, core.status.hero.def, core.status.hero.mdef);
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var info = this.getDamageInfo(monster, core.status.hero.hp, core.status.hero.atk, core.status.hero.def, core.status.hero.mdef);
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if (info == null) {
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if (info == null) {
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@ -150,6 +158,10 @@ enemys.prototype.nextCriticals = function (monsterId, number) {
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return [];
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return [];
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}
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}
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if (info.damage<=0 && !core.flags.enableNegativeDamage) {
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return [[0,0]];
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}
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var list = [], pre = null;
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var list = [], pre = null;
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var mon_hp = info.mon_hp, hero_atk = core.status.hero.atk, mon_def = monster.def, turn = info.turn;
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var mon_hp = info.mon_hp, hero_atk = core.status.hero.atk, mon_def = monster.def, turn = info.turn;
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@ -161,6 +173,7 @@ enemys.prototype.nextCriticals = function (monsterId, number) {
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var nextInfo = this.getDamageInfo(monster, core.status.hero.hp, nextAtk, core.status.hero.def, core.status.hero.mdef);
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var nextInfo = this.getDamageInfo(monster, core.status.hero.hp, nextAtk, core.status.hero.def, core.status.hero.mdef);
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if (nextInfo==null) break;
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if (nextInfo==null) break;
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list.push([nextAtk-hero_atk,info.damage-nextInfo.damage]);
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list.push([nextAtk-hero_atk,info.damage-nextInfo.damage]);
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if (nextInfo.damage<=0 && !core.flags.enableNegativeDamage) break;
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pre = nextAtk;
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pre = nextAtk;
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}
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}
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if (list.length>=number)
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if (list.length>=number)
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@ -175,6 +188,7 @@ enemys.prototype.nextCriticals = function (monsterId, number) {
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if (pre>nextInfo.damage) {
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if (pre>nextInfo.damage) {
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pre = nextInfo.damage;
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pre = nextInfo.damage;
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list.push([atk-hero_atk, info.damage-nextInfo.damage]);
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list.push([atk-hero_atk, info.damage-nextInfo.damage]);
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if (nextInfo.damage<=0 && !core.flags.enableNegativeDamage) break;
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if (list.length>=number) break;
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if (list.length>=number) break;
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}
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}
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}
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}
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