Remove core.isset(block.event)
This commit is contained in:
parent
0c4b1ad77a
commit
51f813e3a9
@ -257,7 +257,7 @@ events.prototype._trigger = function (x, y) {
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var block = core.getBlock(x, y);
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if (block == null) return;
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block = block.block;
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if (core.isset(block.event) && core.isset(block.event.trigger)) {
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if (block.event.trigger) {
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var noPass = block.event.noPass, trigger = block.event.trigger;
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if (noPass) core.clearAutomaticRouteNode(x, y);
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if (trigger == 'ski') core.status.isSkiing = true;
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@ -1283,7 +1283,7 @@ events.prototype.doAction = function() {
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var block=core.getBlock(toX, toY);
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if (block!=null) {
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block = block.block;
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if (core.isset(block.event) && core.isset(block.event.trigger)) {
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if (block.event.trigger) {
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core.status.event.data.x=block.x;
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core.status.event.data.y=block.y;
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core.status.event.data.list = [
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@ -1661,7 +1661,7 @@ events.prototype.doAction = function() {
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var block=core.getBlock(x,y); // 重新获得事件
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if (block!=null) {
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block = block.block;
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if (core.isset(block.event) && block.event.trigger=='action') {
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if (block.event.trigger=='action') {
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core.status.event.data.list = [
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{"todo": core.clone(block.event.data), "total": core.clone(block.event.data), "condition": "false"}
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];
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101
libs/maps.js
101
libs/maps.js
@ -51,8 +51,7 @@ maps.prototype._mapIntoBlocks = function (map,floor,floorId){
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var mh = core.floors[floorId].height;
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for (var i = 0; i < mh; i++) {
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for (var j = 0; j < mw; j++) {
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var block = this.initBlock(j, i, (map[i]||[])[j], true, floor);
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if (core.isset(block.event)) blocks.push(block);
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blocks.push(this.initBlock(j, i, (map[i]||[])[j], true, floor));
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}
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}
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return blocks;
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@ -87,6 +86,7 @@ maps.prototype.initBlock = function (x, y, id, addInfo, eventFloor) {
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if (id==17) block.event = {"cls": "terrains", "id": "airwall", "noPass": true};
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else if (id in this.blocksInfo) block.event = JSON.parse(JSON.stringify(this.blocksInfo[id]));
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else if (core.icons.getTilesetOffset(id)) block.event = {"cls": "tileset", "id": "X"+id, "noPass": true};
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else block.event = {'cls': 'terrains', 'id': 'none', 'noPass': false};
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if (addInfo) this._addInfo(block);
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if (eventFloor) {
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@ -100,33 +100,28 @@ maps.prototype.initBlock = function (x, y, id, addInfo, eventFloor) {
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////// 添加一些信息到block上 //////
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maps.prototype._addInfo = function (block) {
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if (core.isset(block.event)) {
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if (block.event.cls.indexOf("enemy")==0 && !core.isset(block.event.trigger)) {
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block.event.trigger = 'battle';
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}
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if (block.event.cls == 'items' && !core.isset(block.event.trigger)) {
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block.event.trigger = 'getItem';
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}
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if (!core.isset(block.event.noPass)) {
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if (block.event.cls != 'items') {
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block.event.noPass = true;
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}
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}
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if (!core.isset(block.event.animate)) {
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block.event.animate = core.icons._getAnimateFrames(block.event.cls, false);
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}
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block.event.height = 32;
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if (block.event.cls == 'enemy48' || block.event.cls == 'npc48')
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block.event.height = 48;
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if (block.event.cls.indexOf("enemy")==0 && !core.isset(block.event.trigger)) {
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block.event.trigger = 'battle';
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}
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if (block.event.cls == 'items' && !core.isset(block.event.trigger)) {
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block.event.trigger = 'getItem';
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}
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if (!core.isset(block.event.noPass)) {
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if (block.event.cls != 'items') {
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block.event.noPass = true;
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}
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}
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if (!core.isset(block.event.animate)) {
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block.event.animate = core.icons._getAnimateFrames(block.event.cls, false);
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}
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block.event.height = 32;
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if (block.event.cls == 'enemy48' || block.event.cls == 'npc48')
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block.event.height = 48;
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}
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////// 向该楼层添加剧本的自定义事件 //////
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maps.prototype._addEvent = function (block, x, y, event) {
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if (!core.isset(event)) return;
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if (!core.isset(block.event)) { // 本身是空地?
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block.event = {'cls': 'terrains', 'id': 'none', 'noPass': false};
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}
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// event是字符串或数组?
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if (typeof event == "string") {
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event = {"data": [event]};
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@ -685,7 +680,6 @@ maps.prototype._drawBgFgMap = function (floorId, ctx, name, onMap) {
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for (var x = 0; x < width; x++) {
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for (var y = 0; y < height; y++) {
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var block = this.initBlock(x, y, arr[y][x], true);
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if (!core.isset(block.event)) continue;
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block.name = name;
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var blockInfo = this.getBlockInfo(block);
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if (!core.isset(blockInfo)) continue;
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@ -1058,17 +1052,13 @@ maps.prototype.getBlock = function (x, y, floorId, showDisable) {
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////// 获得某个点的blockId //////
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maps.prototype.getBlockId = function (x, y, floorId, showDisable) {
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var block = core.getBlock(x, y, floorId, showDisable);
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if (block == null) return null;
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if (core.isset(block.block.event)) return block.block.event.id;
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return null;
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return block == null ? null : block.block.event.id;
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}
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////// 获得某个点的blockCls //////
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maps.prototype.getBlockCls = function (x, y, floorId, showDisable) {
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var block = core.getBlock(x, y, floorId, showDisable);
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if (block == null) return null;
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if (core.isset(block.block.event)) return block.block.event.cls;
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return null;
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return block == null ? null : block.block.event.cls;
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}
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////// 获得某个图块或素材的信息,包括 ID,cls,图片,坐标,faceIds 等等 //////
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@ -1081,7 +1071,6 @@ maps.prototype.getBlockInfo = function (block) {
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if (block == 0) return null;
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block = this.initBlock(0, 0, block, true);
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}
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if (!core.isset(block.event)) return null;
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var number = block.id, id = block.event.id, cls = block.event.cls,
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image = null, posX = 0, posY = 0,
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height = block.event.height || 32, faceIds = {};
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@ -1142,7 +1131,7 @@ maps.prototype.showBlock = function(x, y, floorId) {
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if (block.disable) {
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block.disable = false;
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// 在本层,添加动画
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if (floorId == core.status.floorId && core.isset(block.event)) {
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if (floorId == core.status.floorId) {
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core.drawBlock(block);
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core.addGlobalAnimate(block);
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}
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@ -1162,8 +1151,7 @@ maps.prototype.hideBlock = function (x, y, floorId) {
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if (floorId==core.status.floorId) {
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core.removeGlobalAnimate(x, y);
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core.clearMap('event', x * 32, y * 32, 32, 32);
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var height = 32;
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if (core.isset(block.block.event)) height=block.block.event.height||32;
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var height = block.block.event.height || 32;
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if (height>32)
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core.clearMap('event2', x * 32, y * 32 +32-height, 32, height-32);
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}
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@ -1186,8 +1174,7 @@ maps.prototype.removeBlock = function (x, y, floorId) {
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if (floorId==core.status.floorId) {
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core.removeGlobalAnimate(x, y);
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core.clearMap('event', x * 32, y * 32, 32, 32);
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var height = 32;
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if (core.isset(block.block.event)) height=block.block.event.height||32;
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var height = block.block.event.height||32;
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if (height>32)
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core.clearMap('event2', x * 32, y * 32 +32-height, 32, height-32);
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}
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@ -1333,30 +1320,28 @@ maps.prototype.setBlock = function (number, x, y, floorId) {
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var originBlock=core.getBlock(x,y,floorId,true);
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var block = this.initBlock(x,y,number,true,core.floors[floorId]);
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if (core.isset(block.event)) {
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if (floorId == core.status.floorId) {
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core.removeGlobalAnimate(x, y);
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core.clearMap('event', x * 32, y * 32, 32, 32);
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if (originBlock != null) {
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var height = (originBlock.block.event||{}).height||32;
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if (height>32)
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core.clearMap('event2', x * 32, y * 32 +32-height, 32, height-32);
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}
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}
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if (originBlock==null) {
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core.status.maps[floorId].blocks.push(block);
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}
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else {
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originBlock.block.id = number;
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originBlock.block.event = block.event;
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block = originBlock.block;
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}
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if (floorId==core.status.floorId && !block.disable) {
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core.drawBlock(block);
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core.addGlobalAnimate(block);
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core.updateStatusBar();
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if (floorId == core.status.floorId) {
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core.removeGlobalAnimate(x, y);
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core.clearMap('event', x * 32, y * 32, 32, 32);
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if (originBlock != null) {
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var height = (originBlock.block.event||{}).height||32;
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if (height>32)
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core.clearMap('event2', x * 32, y * 32 +32-height, 32, height-32);
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}
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}
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if (originBlock==null) {
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core.status.maps[floorId].blocks.push(block);
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}
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else {
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originBlock.block.id = number;
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originBlock.block.event = block.event;
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block = originBlock.block;
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}
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if (floorId==core.status.floorId && !block.disable) {
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core.drawBlock(block);
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core.addGlobalAnimate(block);
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core.updateStatusBar();
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}
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}
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////// 改变前景背景的图块 //////
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@ -2283,8 +2283,7 @@ ui.prototype.drawStatistics = function () {
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if (floor.cannotViewMap && floorId!=core.status.floorId) return;
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blocks.forEach(function (block) {
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if (!core.isset(block.event) || block.disable)
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return;
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if (block.disable) return;
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var event = block.event;
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if (event.cls.indexOf("enemy")==0) {
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var enemyId = event.id, enemy = core.material.enemys[enemyId];
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@ -109,8 +109,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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// 检查重生怪并重置
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if (!fromLoad) {
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core.status.maps[floorId].blocks.forEach(function(block) {
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if (block.disable && core.isset(block.event) && block.event.cls.indexOf('enemy')==0 &&
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core.enemys.hasSpecial(core.material.enemys[block.event.id].special, 23)) {
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if (block.disable && core.enemys.hasSpecial(block.event.id, 23)) {
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block.disable = false;
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}
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});
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@ -523,7 +522,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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if (!core.isset(cache)) {
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// 没有该点的缓存,则遍历每个图块
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core.status.maps[floorId].blocks.forEach(function (block) {
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if (core.isset(block.event) && !block.disable) {
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if (!block.disable) {
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// 获得该图块的ID
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var id = block.event.id,
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enemy = core.material.enemys[id];
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@ -1037,7 +1036,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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core.status.checkBlock.map = []; // 记录怪物地图
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for (var n = 0; n < blocks.length; n++) {
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var block = blocks[n];
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if (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy') == 0) {
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if (!block.disable && block.event.cls.indexOf('enemy') == 0) {
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var id = block.event.id,
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enemy = core.material.enemys[id];
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if (core.isset(enemy)) {
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@ -1045,7 +1044,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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}
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}
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// 血网
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if (core.isset(block.event) && !block.disable &&
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if (!block.disable &&
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block.event.id == 'lavaNet' && block.event.trigger == 'passNet' && !core.hasItem("shoes")) {
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core.status.checkBlock.map[block.x + width * block.y] = "lavaNet";
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}
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@ -390,16 +390,16 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"canUseItemEffect": {
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"book": "true",
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"fly": "(function () {\n\treturn core.status.hero.flyRange.indexOf(core.status.floorId)>=0 && (core.status.maps[core.status.floorId]||{}).canFlyTo;\n})();",
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"pickaxe": "(function() {\n\tvar ids = [], id2s = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (core.isset(block.event) && !block.disable && core.nearHero(block.x, block.y) && \n\t\t\t(block.event.canBreak || block.event.id == 'yellowWall' || block.event.id=='whiteWall' || block.event.id=='blueWall')) { // 能破哪些墙\n\t\t\t// 四个方向\n\t\t\tif (core.flags.pickaxeFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\t\tids.push(i);\n\t\t\telse id2s.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\treturn true;\n\t}\n\telse if (id2s.length==1) {\n\t\tcore.status.event.ui = id2s;\n\t\treturn true;\n\t}\n\treturn false;\n})();",
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"icePickaxe": "(function() {\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (core.isset(block.event) && !block.disable && block.x==core.nextX() && block.y==core.nextY() && block.event.id=='ice') {\n\t\t\tcore.status.event.ui = [i];\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
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"bomb": "(function () {\n\tvar ids = [], id2s = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0 && core.nearHero(block.x, block.y)) {\n\t\t\tvar enemy = core.material.enemys[block.event.id];\n\t\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\t\tif (core.flags.bombFourDirections || (block.x==core.nextX() && block.y==core.nextY()))\n\t\t\t\tids.push(i);\n\t\t\telse\n\t\t\t\tid2s.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\treturn true;\n\t}\n\tif (id2s.length==1) {\n\t\tcore.status.event.ui = id2s;\n\t\treturn true;\n\t}\n\treturn false;\n})();",
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"hammer": "(function() {\n\tvar ids = [], id2s = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0 && core.nearHero(block.x, block.y)) {\n\t\t\tvar enemy = core.material.enemys[block.event.id];\n\t\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\t\tif (block.x==core.nextX() && block.y==core.nextY())\n\t\t\t\tids.push(i);\n\t\t\telse\n\t\t\t\tid2s.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\treturn true;\n\t}\n\telse if (id2s.length==1) {\n\t\tcore.status.event.ui = id2s;\n\t\treturn true;\n\t}\n\treturn false;\n})();",
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"earthquake": "(function () {\n\tvar able=false;\n\tvar ids = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (core.isset(block.event) && !block.disable &&\n\t\t\t(block.event.canBreak || block.event.id == 'yellowWall' || block.event.id == 'blueWall' || block.event.id == 'whiteWall')) { // 能炸的墙壁\n\t\t\tids.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\table=true;\n\t}\n\treturn able;\n})();",
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"pickaxe": "(function() {\n\tvar ids = [], id2s = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (!block.disable && core.nearHero(block.x, block.y) && \n\t\t\t(block.event.canBreak || block.event.id == 'yellowWall' || block.event.id=='whiteWall' || block.event.id=='blueWall')) { // 能破哪些墙\n\t\t\t// 四个方向\n\t\t\tif (core.flags.pickaxeFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\t\tids.push(i);\n\t\t\telse id2s.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\treturn true;\n\t}\n\telse if (id2s.length==1) {\n\t\tcore.status.event.ui = id2s;\n\t\treturn true;\n\t}\n\treturn false;\n})();",
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"icePickaxe": "(function() {\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (!block.disable && block.x==core.nextX() && block.y==core.nextY() && block.event.id=='ice') {\n\t\t\tcore.status.event.ui = [i];\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
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"bomb": "(function () {\n\tvar ids = [], id2s = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (!block.disable && block.event.cls.indexOf('enemy')==0 && core.nearHero(block.x, block.y)) {\n\t\t\tvar enemy = core.material.enemys[block.event.id];\n\t\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\t\tif (core.flags.bombFourDirections || (block.x==core.nextX() && block.y==core.nextY()))\n\t\t\t\tids.push(i);\n\t\t\telse\n\t\t\t\tid2s.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\treturn true;\n\t}\n\tif (id2s.length==1) {\n\t\tcore.status.event.ui = id2s;\n\t\treturn true;\n\t}\n\treturn false;\n})();",
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||||
"hammer": "(function() {\n\tvar ids = [], id2s = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (!block.disable && block.event.cls.indexOf('enemy')==0 && core.nearHero(block.x, block.y)) {\n\t\t\tvar enemy = core.material.enemys[block.event.id];\n\t\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\t\tif (block.x==core.nextX() && block.y==core.nextY())\n\t\t\t\tids.push(i);\n\t\t\telse\n\t\t\t\tid2s.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\treturn true;\n\t}\n\telse if (id2s.length==1) {\n\t\tcore.status.event.ui = id2s;\n\t\treturn true;\n\t}\n\treturn false;\n})();",
|
||||
"earthquake": "(function () {\n\tvar able=false;\n\tvar ids = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (!block.disable &&\n\t\t\t(block.event.canBreak || block.event.id == 'yellowWall' || block.event.id == 'blueWall' || block.event.id == 'whiteWall')) { // 能炸的墙壁\n\t\t\tids.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\table=true;\n\t}\n\treturn able;\n})();",
|
||||
"centerFly": "(function () {\n\tvar toX = core.bigmap.width-1-core.getHeroLoc('x'), toY = core.bigmap.height-1-core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();",
|
||||
"upFly": "(function() {\n\tvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\n\tif (index<core.floorIds.length-1) {\n\t\tvar toId = core.floorIds[index+1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width, mh = core.floors[toId].height;\n\t\tif (toX>=0 && toX<mw && toY>=0 && toY<mh && core.getBlock(toX, toY, toId)==null) {\n\t\t\tcore.status.event.ui = {'id': toId, 'x': toX, 'y': toY};\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
|
||||
"downFly": "(function() {\n\tvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\n\tif (index>0) {\n\t\tvar toId = core.floorIds[index-1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width, mh = core.floors[toId].height;\n\t\tif (toX>=0 && toX<mw && toY>=0 && toY<mh && core.getBlock(toX, toY, toId)==null) {\n\t\t\tcore.status.event.ui = {'id': toId, 'x': toX, 'y': toY};\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
|
||||
"snow": "(function () {\n\tvar ids = [], id2s = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (core.isset(block.event) && !block.disable && block.event.id == 'lava' && core.nearHero(block.x, block.y)) {\n\t\t\tif (core.flags.snowFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\t\tids.push(i);\n\t\t\telse id2s.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\treturn true;\n\t}\n\tif (id2s.length==1) {\n\t\tcore.status.event.ui = id2s;\n\t\treturn true;\n\t}\n\treturn false;\n})();",
|
||||
"bigKey": "(function() {\n\tvar able=false, ids = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (core.isset(block.event) && !block.disable && block.event.id == 'yellowDoor') {\n\t\t\tids.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\table=true;\n\t}\n\treturn able;\n})();",
|
||||
"snow": "(function () {\n\tvar ids = [], id2s = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (!block.disable && block.event.id == 'lava' && core.nearHero(block.x, block.y)) {\n\t\t\tif (core.flags.snowFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\t\tids.push(i);\n\t\t\telse id2s.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\treturn true;\n\t}\n\tif (id2s.length==1) {\n\t\tcore.status.event.ui = id2s;\n\t\treturn true;\n\t}\n\treturn false;\n})();",
|
||||
"bigKey": "(function() {\n\tvar able=false, ids = [];\n\tfor (var i in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[i];\n\t\tif (!block.disable && block.event.id == 'yellowDoor') {\n\t\t\tids.push(i);\n\t\t}\n\t}\n\tif (ids.length>0) {\n\t\tcore.status.event.ui = ids;\n\t\table=true;\n\t}\n\treturn able;\n})();",
|
||||
"poisonWine": "core.hasFlag('poison');",
|
||||
"weakWine": "core.hasFlag('weak');",
|
||||
"curseWine": "core.hasFlag('curse');",
|
||||
|
||||
Loading…
Reference in New Issue
Block a user