Merge pull request #289 from zhaouv/colorPicker
colorPicker - blockly binding
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commit
52690de448
2
_server/blockly/Converter.bundle.min.js
vendored
2
_server/blockly/Converter.bundle.min.js
vendored
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@ -384,13 +384,13 @@ return code;
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*/;
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*/;
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setText_s
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setText_s
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: '设置剧情文本的属性' '位置' SetTextPosition_List '偏移像素' EvalString? BGNL? '标题颜色' EvalString? '正文颜色' EvalString? '背景色' EvalString? '粗体' B_1_List BGNL? '标题字体大小' EvalString? '正文字体大小' EvalString? '打字间隔' EvalString? Newline
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: '设置剧情文本的属性' '位置' SetTextPosition_List '偏移像素' EvalString? BGNL? '标题颜色' EvalString? Colour '正文颜色' EvalString? Colour '背景色' EvalString? Colour BGNL? '粗体' B_1_List '标题字体大小' EvalString? '正文字体大小' EvalString? '打字间隔' EvalString? Newline
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/* setText_s
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/* setText_s
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tooltip : setText:设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填
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tooltip : setText:设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7
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default : [null,"","","","",null,"","",""]
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default : [null,"","",null,"",null,"",null,null,"","",""]
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SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"';
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SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"';
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var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
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var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
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if (EvalString_0) {
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if (EvalString_0) {
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@ -1118,13 +1118,13 @@ return code;
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*/;
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*/;
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setFg_0_s
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setFg_0_s
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: '更改画面色调' EvalString '动画时间' Int? '不等待执行完毕' Bool Newline
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: '更改画面色调' EvalString Colour '动画时间' Int? '不等待执行完毕' Bool Newline
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/* setFg_0_s
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/* setFg_0_s
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tooltip : setFg: 更改画面色调,动画时间可不填
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tooltip : setFg: 更改画面色调,动画时间可不填
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
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default : ["255,255,255,1",500,false]
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default : ["255,255,255,1",'rgba(255,255,255,1)',500,false]
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colour : this.soundColor
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colour : this.soundColor
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var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
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var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
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if (!colorRe.test(EvalString_0))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
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if (!colorRe.test(EvalString_0))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
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@ -1150,12 +1150,12 @@ return code;
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*/;
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*/;
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screenFlash_s
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screenFlash_s
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: '画面闪烁' EvalString '单次时间' Int '执行次数' Int? '不等待执行完毕' Bool Newline
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: '画面闪烁' EvalString Colour '单次时间' Int '执行次数' Int? '不等待执行完毕' Bool Newline
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/* screenFlash_s
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/* screenFlash_s
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tooltip : screenFlash: 画面闪烁,动画时间可不填
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tooltip : screenFlash: 画面闪烁,动画时间可不填
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=screenFlash%EF%BC%9A%E7%94%BB%E9%9D%A2%E9%97%AA%E7%83%81
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=screenFlash%EF%BC%9A%E7%94%BB%E9%9D%A2%E9%97%AA%E7%83%81
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default : ["255,255,255,1",500,1,false]
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default : ["255,255,255,1",'rgba(255,255,255,1)',500,1,false]
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colour : this.soundColor
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colour : this.soundColor
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var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
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var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
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if (!colorRe.test(EvalString_0))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
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if (!colorRe.test(EvalString_0))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
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@ -1729,6 +1729,14 @@ Global_Value_List
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: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'行走速度'|'动画时间'|'楼层切换时间'
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: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'行走速度'|'动画时间'|'楼层切换时间'
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/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'moveSpeed', 'animateSpeed', 'floorChangeTime']*/;
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/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'moveSpeed', 'animateSpeed', 'floorChangeTime']*/;
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Colour
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: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
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;
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Angle
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: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
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;
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Bool: 'TRUE'
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Bool: 'TRUE'
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| 'FALSE'
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| 'FALSE'
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;
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;
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@ -1970,7 +1978,7 @@ ActionParser.prototype.parseAction = function() {
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if (!/^\w+\.png$/.test(data.background))
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if (!/^\w+\.png$/.test(data.background))
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data.background=setTextfunc(data.background);
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data.background=setTextfunc(data.background);
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this.next = MotaActionBlocks['setText_s'].xmlText([
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this.next = MotaActionBlocks['setText_s'].xmlText([
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data.position,data.offset,data.title,data.text,data.background,data.bold,data.titlefont,data.textfont,data.time,this.next]);
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data.position,data.offset,data.title,`rgba(${data.title})`,data.text,`rgba(${data.text})`,data.background,`rgba(${data.background})`,data.bold,data.titlefont,data.textfont,data.time,this.next]);
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break;
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break;
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case "tip":
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case "tip":
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this.next = MotaActionBlocks['tip_s'].xmlText([
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this.next = MotaActionBlocks['tip_s'].xmlText([
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@ -2142,7 +2150,7 @@ ActionParser.prototype.parseAction = function() {
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case "setFg": // 颜色渐变
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case "setFg": // 颜色渐变
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if(this.isset(data.color)){
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if(this.isset(data.color)){
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this.next = MotaActionBlocks['setFg_0_s'].xmlText([
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this.next = MotaActionBlocks['setFg_0_s'].xmlText([
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data.color,data.time||0,data.async||false,this.next]);
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data.color,`rgba(${data.color})`,data.time||0,data.async||false,this.next]);
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} else {
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} else {
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this.next = MotaActionBlocks['setFg_1_s'].xmlText([
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this.next = MotaActionBlocks['setFg_1_s'].xmlText([
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data.time||0,data.async||false,this.next]);
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data.time||0,data.async||false,this.next]);
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@ -2150,7 +2158,7 @@ ActionParser.prototype.parseAction = function() {
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break;
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break;
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case "screenFlash": // 画面闪烁
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case "screenFlash": // 画面闪烁
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this.next = MotaActionBlocks['screenFlash_s'].xmlText([
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this.next = MotaActionBlocks['screenFlash_s'].xmlText([
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data.color,data.time||500,data.times||1,data.async||false,this.next]);
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data.color,`rgba(${data.color})`,data.time||500,data.times||1,data.async||false,this.next]);
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break;
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break;
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case "setWeather": // 更改天气
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case "setWeather": // 更改天气
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this.next = MotaActionBlocks['setWeather_s'].xmlText([
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this.next = MotaActionBlocks['setWeather_s'].xmlText([
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@ -286,3 +286,59 @@ function copyColor() {
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document.execCommand("Copy");
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document.execCommand("Copy");
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doHide();
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doHide();
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}
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}
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Blockly.FieldColour.prototype.createWidget_ = function() {
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// Create the palette using Closure.
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var picker = new goog.ui.ColorPicker();
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picker.setSize(this.columns_ || Blockly.FieldColour.COLUMNS);
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picker.setColors(this.colours_ || Blockly.FieldColour.COLOURS);
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var div = Blockly.WidgetDiv.DIV;
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picker.render(div);
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picker.setSelectedColor(this.getValue());
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Blockly.WidgetDiv.hide();
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self=this;
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var pb=self.sourceBlock_
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var args = MotaActionBlocks[pb.type].args
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var targetf=args[args.indexOf(self.name)-1]
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var getValue=function(){
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return self.getValue() // css颜色
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// 也可以用 pb.getFieldValue(targetf) 获得颜色块左边的域的内容
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}
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var getPosition=function(){
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return [
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Blockly.WidgetDiv.DIV.style.left,
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Blockly.WidgetDiv.DIV.style.top,
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Blockly.WidgetDiv.DIV.style.zIndex
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] // 画在这个位置刚好是颜色块下面
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}
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var setValue=function(newValue){ // css颜色
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self.setValue(newValue)
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var c=new Colors();
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c.setColor(newValue)
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var rgbatext=`${c.colors.webSmart.r},${c.colors.webSmart.g},${c.colors.webSmart.b},${c.colors.alpha}` // 转成r,g,b,a文本
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pb.setFieldValue(rgbatext, targetf) // 放在颜色块左边的域中
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}
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// 没看出来这个插件要怎么通过 getValue getPosition setValue 绑定
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// 创建一个 input[type=color] 来选颜色
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var a = document.createElement('input');
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a.setAttribute('type','color')
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a.setAttribute('value',getValue())
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a.oninput=function(){
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setValue(a.value)
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}
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a.dispatchEvent(new MouseEvent("click", {
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"view": window,
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"bubbles": true,
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"cancelable": false
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}));
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return picker;
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};
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