修复勇士开animate后大地图问题
This commit is contained in:
parent
9bb9ab6701
commit
527472a5d4
@ -148,7 +148,7 @@ control.prototype._animationFrame_globalAnimate = function (timestamp) {
|
||||
});
|
||||
|
||||
// Global hero animate
|
||||
if ((core.status.hero || {}).animate && core.status.heroMoving == 0) {
|
||||
if ((core.status.hero || {}).animate && core.status.heroMoving == 0 && main.mode == 'play') {
|
||||
core.drawHero('stop', null, core.status.globalAnimateStatus);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user