fix:修复能捡有道具后事件物品的bug
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@ -2009,7 +2009,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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/**
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* 是否捡拾这个物品
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*/
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function canGetItem(item, loc, floorId) {
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function canGetItem(item, loc, floorId = core.status.floorId) {
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// 可以用于检测道具是否应该被捡起,例如如果捡起后血量超过80%则不捡起可以这么写:
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// if (item.cls === 'items') {
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// let diff = {};
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@ -2035,6 +2035,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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// )
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// return false;
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// }
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const floor = core.floors[floorId];
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if (has(floor.afterGetItem[loc])) return false;
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if (item.cls === 'items') {
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const itemEffectType = core.getItemEffectType(item.id);
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if (core.hasFlag('noRouting_HP') && itemEffectType.includes('hp')) return false;
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