commit
556c893bda
@ -1342,6 +1342,12 @@ core.loadMap(data, floorId)
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从data中读取楼层数据,并调用core.loadFloor()进行初始化。
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core.removeMaps(fromId, toId)
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删除某个区域的地图。调用此函数后,这些楼层将不可飞,不可被浏览地图,也不计入存档。
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fromId和toId为要删除的起终点楼层ID;toId也可以不填代表只删除某一层。
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此函数适用于高层塔的砍层,例如每100层一个区域且互相独立,不可再返回的情况。
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core.resizeMap(floorId)
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根据某层楼的地图大小来调整大地图的画布大小。floorId可为null表示当前层。
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@ -64,6 +64,9 @@ HTML5 canvas制作的魔塔样板,支持全平台游戏!
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* [x] 编辑器支持连续Ctrl+Z的撤销,Ctrl+Y的重做
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* [x] 新增tileset右键绑定宽高,以替代贴图模式
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* [x] 多重自动存档,可以连续A键读档
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* [x] 高层塔分区域支持
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* [x] 自绘状态栏点击事件
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* [x] 绘制的锁定模式
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* [x] 等待用户操作增设分歧选项
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* [x] 增设压缩模式,会对图片等进行zip压缩
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* [x] 追加素材现在可以同时进行自动注册
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@ -1341,6 +1341,12 @@ core.loadMap(data, floorId)
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从data中读取楼层数据,并调用core.loadFloor()进行初始化。
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core.removeMaps(fromId, toId)
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删除某个区域的地图。调用此函数后,这些楼层将不可飞,不可被浏览地图,也不计入存档。
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fromId和toId为要删除的起终点楼层ID;toId也可以不填代表只删除某一层。
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此函数适用于高层塔的砍层,例如每100层一个区域且互相独立,不可再返回的情况。
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core.resizeMap(floorId)
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根据某层楼的地图大小来调整大地图的画布大小。floorId可为null表示当前层。
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@ -55,6 +55,7 @@ function editor() {
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lastUsedDiv: document.getElementById('lastUsedDiv'),
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lastUsed: document.getElementById('lastUsed'),
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lastUsedCtx: document.getElementById('lastUsed').getContext('2d'),
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lockMode: document.getElementById('lockMode'),
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};
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this.uivalues={
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@ -98,6 +99,7 @@ function editor() {
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// tile
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tileSize: [1,1],
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lockMode: false,
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// 最近使用的图块
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lastUsed: [],
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@ -405,20 +407,22 @@ editor.prototype.updateLastUsedMap = function () {
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ctx.strokeStyle = 'rgba(255,128,0,0.85)';
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ctx.lineWidth = 4;
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for (var i = 0; i < editor.uivalues.lastUsed.length; ++i) {
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var x = i % core.__SIZE__, y = parseInt(i / core.__SIZE__);
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var info = editor.uivalues.lastUsed[i];
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if (!info || !info.images) continue;
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if (info.isTile) {
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ctx.drawImage(core.material.images.tilesets[info.images], 32 * info.x, 32 * info.y, 32, 32, x*32, y*32, 32, 32);
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} else if (info.images == 'autotile') {
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ctx.drawImage(core.material.images.autotile[info.id], 0, 0, 32, 32, x * 32, y * 32, 32, 32);
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} else {
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var per_height = info.images.endsWith('48') ? 48 : 32;
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ctx.drawImage(core.material.images[info.images], 0, info.y * per_height, 32, per_height, x * 32, y * 32, 32, 32);
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}
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if (selectBox.isSelected() && editor.info.id == info.id) {
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ctx.strokeRect(32 * x + 2, 32 * y + 2, 28, 28);
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}
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try {
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var x = i % core.__SIZE__, y = parseInt(i / core.__SIZE__);
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var info = editor.uivalues.lastUsed[i];
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if (!info || !info.images) continue;
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if (info.isTile && core.material.images.tilesets[info.images]) {
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ctx.drawImage(core.material.images.tilesets[info.images], 32 * info.x, 32 * info.y, 32, 32, x*32, y*32, 32, 32);
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} else if (info.images == 'autotile' && core.material.images.autotile[info.id]) {
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ctx.drawImage(core.material.images.autotile[info.id], 0, 0, 32, 32, x * 32, y * 32, 32, 32);
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} else {
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var per_height = info.images.endsWith('48') ? 48 : 32;
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ctx.drawImage(core.material.images[info.images], 0, info.y * per_height, 32, per_height, x * 32, y * 32, 32, 32);
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}
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if (selectBox.isSelected() && editor.info.id == info.id) {
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ctx.strokeRect(32 * x + 2, 32 * y + 2, 28, 28);
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}
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} catch (e) {}
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}
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}
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@ -35,6 +35,7 @@ editor_listen_wrapper = function (editor) {
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editor.dom.clearLoc.onmousedown = editor.uifunctions.clearLoc_click
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editor.dom.lastUsed.onmousedown = editor.uifunctions.lastUsed_click;
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editor.dom.lockMode.onchange = editor.uifunctions.lockMode_onchange;
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editor.dom.brushMod.onchange = editor.uifunctions.brushMod_onchange
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if (editor.dom.brushMod2) editor.dom.brushMod2.onchange = editor.uifunctions.brushMod2_onchange;
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@ -570,6 +570,16 @@ editor_mappanel_wrapper = function (editor) {
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editor.clearPos(true);
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}
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/**
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* editor.dom.lockMode.onchange
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* 点击【】
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*/
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editor.uifunctions.lockMode_onchange = function () {
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tip.msgs[11] = String('锁定模式开启下将不再点击空白处自动保存,请谨慎操作。');
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tip.whichShow(12);
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editor.uivalues.lockMode = editor.dom.lockMode.checked;
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}
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/**
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* editor.dom.brushMod.onchange
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* 切换画笔模式
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@ -591,7 +601,10 @@ editor_mappanel_wrapper = function (editor) {
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* 切换画笔模式
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*/
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editor.uifunctions.brushMod3_onchange = function () {
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alert("从V2.6.6开始,tileset贴图模式已被废弃。\n请右键额外素材,并输入所需要绘制的宽高,然后单击地图以绘制一个区域。");
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if (!core.getLocalStorage('alertTileMode') &&
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!confirm("从V2.6.6开始,tileset贴图模式已被废弃。\n请右键额外素材,并输入所需要绘制的宽高,然后单击地图以绘制一个区域。\n\n点取消将不再显示此提示。")) {
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core.setLocalStorage('alertTileMode', true);
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}
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// tip.showHelp(5)
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tip.isSelectedBlock(false)
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tip.msgs[11] = String('tileset贴图模式下可以按选中tileset素材,并在地图上拖动来一次绘制一个区域');
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@ -48,7 +48,7 @@ editor_ui_wrapper = function (editor) {
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break;
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}
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}
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if (unselect) {
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if (unselect && !editor.uivalues.lockMode) {
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if (clickpath.indexOf('eui') === -1 && clickpath.indexOf('lastUsed') === -1) {
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if (selectBox.isSelected()) {
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editor_mode.onmode('');
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@ -139,6 +139,12 @@ var functions_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "textarea",
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"_lint": true,
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"_data": "按键处理"
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},
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"onStatusBarClick": {
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"_leaf": true,
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"_type": "textarea",
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"_lint": true,
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"_data": "状态栏点击事件,仅在开启自绘状态栏时生效"
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}
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}
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},
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@ -374,6 +374,7 @@
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<option value="commonevent">公共事件</option>
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<option value="plugins">插件编写</option>
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</select>
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<span style="font-size: 12px"><input type="checkbox" id="lockMode"/>锁定模式</span>
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<select id="brushMod" style="clear:right">
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<option value="line">画线</option>
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<option value="rectangle">画矩形</option>
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@ -333,6 +333,7 @@
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<option value="commonevent">公共事件</option>
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<option value="plugins">插件编写</option>
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</select>
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<span style="font-size: 12px"><input type="checkbox" id="lockMode"/>锁定模式</span>
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<br/>
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<span style="font-size: 12px;">
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<input type="radio" id="brushMod" name="brushMod" value="line" checked="checked" />画线
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@ -59,6 +59,8 @@ actions.prototype._init = function () {
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// --- longClick注册
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this.registerAction('longClick', '_sys_longClick_lockControl', this._sys_longClick_lockControl, 50);
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this.registerAction('longClick', '_sys_longClick', this._sys_longClick, 0);
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// --- onStatusBarClick注册
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this.registerAction('onStatusBarClick', '_sys_onStatusBarClick', this._sys_onStatusBarClick, 0);
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}
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@ -612,7 +614,7 @@ actions.prototype._getClickLoc = function (x, y) {
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////// 具体点击屏幕上(x,y)点时,执行的操作 //////
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actions.prototype.onclick = function (x, y, stepPostfix) {
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// console.log("Click: (" + x + "," + y + ")");
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this.doRegisteredAction('onclick', x, y, stepPostfix || []);
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return this.doRegisteredAction('onclick', x, y, stepPostfix || []);
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}
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actions.prototype._sys_onclick_lockControl = function (x, y) {
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@ -844,6 +846,19 @@ actions.prototype._sys_longClick = function (x, y, fromEvent) {
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return false;
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}
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actions.prototype.onStatusBarClick = function (e) {
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if (!core.isPlaying()) return false;
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var left = core.dom.gameGroup.offsetLeft + 3;
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var top = core.dom.gameGroup.offsetTop + 3;
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var px = parseInt((e.clientX - left) / core.domStyle.scale), py = parseInt((e.clientY - top) / core.domStyle.scale);
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return this.doRegisteredAction('onStatusBarClick', px, py);
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}
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actions.prototype._sys_onStatusBarClick = function (px, py) {
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if (this.actionsdata.onStatusBarClick)
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return this.actionsdata.onStatusBarClick(px, py);
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}
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/////////////////// 在某个界面时的按键点击效果 ///////////////////
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// 数字键快速选择选项
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@ -207,9 +207,7 @@ loader.prototype._loadAnimates = function () {
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core.loader._loadAnimate(t, animates[name]);
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}
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}
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}, null, true, function (percentage) {
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core.loader._setStartProgressVal(percentage * 100);
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});
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}, null, true);
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} else {
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core.animates.forEach(function (t) {
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core.http('GET', 'project/animates/' + t + ".animate?v=" + main.version, null, function (content) {
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@ -284,8 +282,6 @@ loader.prototype._loadMusic = function () {
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core.loader._loadOneSound_decodeData(name, data[name]);
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}
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}
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}, null, false, function (percentage) {
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core.loader._setStartProgressVal(percentage * 100);
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});
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} else {
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core.sounds.forEach(function (t) {
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22
libs/maps.js
22
libs/maps.js
@ -258,6 +258,11 @@ maps.prototype.saveMap = function (floorId) {
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}
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return map;
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}
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// 砍层状态:直接返回
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if (main.mode == 'play' && (flags.__removed__ || []).indexOf(floorId) >= 0) {
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return { canFlyTo: false, cannotViewMap: true };
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}
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var map = maps[floorId], floor = core.floors[floorId];
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var blocks = this._getMapArrayFromBlocks(map.blocks, floor.width, floor.height, true);
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if (main.mode == 'editor') return blocks;
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@ -293,6 +298,23 @@ maps.prototype.loadMap = function (data, floorId) {
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return this.loadFloor(floorId, data[floorId]);
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}
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////// 删除地图,不计入存档 //////
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maps.prototype.removeMaps = function (fromId, toId) {
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if (!core.isPlaying()) return;
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toId = toId || fromId;
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var fromIndex = core.floorIds.indexOf(fromId),
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toIndex = core.floorIds.indexOf(toId);
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if (toIndex < 0) toIndex = core.floorIds.length - 1;
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flags.__removed__ = flags.__removed__ || [];
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for (var i = fromIndex; i <= toIndex; ++i) {
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var floorId = core.floorIds[i];
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delete flags.__visited__[floorId];
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flags.__removed__.push(floorId);
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core.status.maps[floorId].canFlyTo = false;
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core.status.maps[floorId].cannotViewMap = true;
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}
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}
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////// 更改地图画布的尺寸
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maps.prototype.resizeMap = function (floorId) {
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floorId = floorId || core.status.floorId;
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9
main.js
9
main.js
@ -518,6 +518,15 @@ main.dom.data.ontouchend = function (e) {
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}
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}
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main.dom.statusCanvas.onclick = function (e) {
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try {
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e.preventDefault();
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main.core.onStatusBarClick(e);
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} catch (e) {
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main.log(e);
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}
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}
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////// 点击状态栏中的怪物手册时 //////
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main.statusBar.image.book.onclick = function (e) {
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e.stopPropagation();
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@ -933,6 +933,23 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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*/
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}
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},
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"onStatusBarClick": function (px, py) {
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// 点击状态栏时触发的事件,仅在自绘状态栏开启时生效
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// px和py为点击的像素坐标
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//
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// 横屏模式下状态栏的画布大小是 129*416
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// 竖屏模式下状态栏的画布大小是 416*(32*rows+9) 其中rows为状态栏行数,即全塔属性中statusCanvasRowsOnMobile值
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// 可以使用 core.domStyle.isVertical 来判定当前是否是竖屏模式
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// 如果正在执行事件,则忽略
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if (core.status.lockControl) return;
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// 如果当前正在行走,则忽略;也可以使用 core.waitHeroToStop(callback) 来停止行走再回调执行脚本
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if (core.isMoving()) return;
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// 判定px和py来执行自己的脚本内容.... 注意横竖屏
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// 这里是直接打出点击坐标的例子。
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// console.log("onStatusBarClick:", px, py);
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}
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},
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"control": {
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Loading…
Reference in New Issue
Block a user