commit
55baa70d3c
@ -2,6 +2,7 @@ function editor() {
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this.version = "2.0";
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this.material = {};
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this.brushMod = "line";//["line","rectangle"]
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this.layerMod = "map";//["fgmap","map","bgmap"]
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}
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editor.prototype.init = function (callback) {
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@ -12,14 +13,7 @@ editor.prototype.init = function (callback) {
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editor.reset(function () {
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editor.drawMapBg();
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var mapArray = core.maps.save(core.status.maps, core.status.floorId);
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editor.map = mapArray.map(function (v) {
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return v.map(function (v) {
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return editor.ids[[editor.indexs[parseInt(v)][0]]]
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})
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});
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editor.currentFloorId = core.status.floorId;
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editor.currentFloorData = core.floors[core.status.floorId];
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editor.fetchMapFromCore();
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editor.updateMap();
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editor.buildMark();
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editor.drawEventBlock();
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@ -170,7 +164,11 @@ editor.prototype.mapInit = function () {
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editor.map[y][x] = 0;
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}
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}
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editor.fgmap=JSON.parse(JSON.stringify(editor.map));
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editor.bgmap=JSON.parse(JSON.stringify(editor.map));
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editor.currentFloorData.map = editor.map;
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editor.currentFloorData.fgmap = editor.fgmap;
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editor.currentFloorData.bgmap = editor.bgmap;
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editor.currentFloorData.firstArrive = [];
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editor.currentFloorData.events = {};
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editor.currentFloorData.changeFloor = {};
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@ -180,12 +178,15 @@ editor.prototype.mapInit = function () {
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editor.currentFloorData.cannotMove = {};
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}
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editor.prototype.drawMapBg = function (img) {
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var bgc = bg.getContext('2d');
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return;
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//legacy
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if (!core.isset(editor.bgY) || editor.bgY == 0) {
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editor.main.editor.drawMapBg();
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return;
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}
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var bgc = bg.getContext('2d');
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for (var ii = 0; ii < 13; ii++)
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for (var jj = 0; jj < 13; jj++) {
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bgc.clearRect(ii * 32, jj * 32, 32, 32);
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@ -256,6 +257,8 @@ editor.prototype.updateMap = function () {
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}
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// 绘制地图 start
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var eventCtx = document.getElementById('event').getContext("2d");
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var fgCtx = document.getElementById('fg').getContext("2d");
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var bgCtx = document.getElementById('bg').getContext("2d");
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for (var y = 0; y < editor.map.length; y++)
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for (var x = 0; x < editor.map[0].length; x++) {
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var tileInfo = editor.map[y][x];
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@ -263,6 +266,10 @@ editor.prototype.updateMap = function () {
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addIndexToAutotileInfo(x, y);
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drawAutotile(eventCtx, x, y, tileInfo);
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} else drawTile(eventCtx, x, y, tileInfo);
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tileInfo = editor.fgmap[y][x];
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drawTile(fgCtx, x, y, tileInfo);
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tileInfo = editor.bgmap[y][x];
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drawTile(bgCtx, x, y, tileInfo);
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}
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// 绘制地图 end
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@ -326,26 +333,45 @@ editor.prototype.buildMark = function(){
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}
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}
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editor.prototype.changeFloor = function (floorId, callback) {
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editor.currentFloorData.map = editor.map.map(function (v) {
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editor.prototype.fetchMapFromCore = function(){
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var mapArray = core.maps.save(core.status.maps, core.status.floorId);
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editor.map = mapArray.map(function (v) {
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return v.map(function (v) {
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return v.idnum || v || 0
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return editor.ids[[editor.indexs[parseInt(v)][0]]]
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})
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});
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editor.currentFloorId = core.status.floorId;
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editor.currentFloorData = core.floors[core.status.floorId];
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for(var ii=0,name;name=['bgmap','fgmap'][ii];ii++){
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var mapArray = editor.currentFloorData[name];
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if(!mapArray || JSON.stringify(mapArray)==JSON.stringify([])){//未设置或空数组
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//与editor.map同形的全0
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mapArray=eval('['+Array(editor.map.length+1).join('['+Array(editor.map[0].length+1).join('0,')+'],')+']');
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}
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editor[name]=mapArray.map(function (v) {
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return v.map(function (v) {
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return editor.ids[[editor.indexs[parseInt(v)][0]]]
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})
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});
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}
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}
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editor.prototype.changeFloor = function (floorId, callback) {
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for(var ii=0,name;name=['map','bgmap','fgmap'][ii];ii++){
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var mapArray=editor[name].map(function (v) {
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return v.map(function (v) {
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return v.idnum || v || 0
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})
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});
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editor.currentFloorData[name]=mapArray;
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}
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core.changeFloor(floorId, null, {"x": 0, "y": 0, "direction": "up"}, null, function () {
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core.bigmap.offsetX=0;
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core.bigmap.offsetY=0;
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editor.moveViewport(0,0);
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editor.drawMapBg();
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var mapArray = core.maps.save(core.status.maps, core.status.floorId);
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editor.map = mapArray.map(function (v) {
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return v.map(function (v) {
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return editor.ids[[editor.indexs[parseInt(v)][0]]]
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})
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});
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editor.currentFloorId = core.status.floorId;
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editor.currentFloorData = core.floors[core.status.floorId];
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editor.fetchMapFromCore();
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editor.updateMap();
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editor_mode.floor();
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editor.drawEventBlock();
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@ -486,7 +512,7 @@ editor.prototype.listen = function () {
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holdingPath = 0;
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e.stopPropagation();
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if (stepPostfix && stepPostfix.length) {
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preMapData = JSON.parse(JSON.stringify(editor.map));
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preMapData = JSON.parse(JSON.stringify({map:editor.map,fgmap:editor.fgmap,bgmap:editor.bgmap}));
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if(editor.brushMod==='rectangle'){
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var x0=stepPostfix[0].x;
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var y0=stepPostfix[0].y;
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@ -505,8 +531,12 @@ editor.prototype.listen = function () {
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currDrawData.info = JSON.parse(JSON.stringify(editor.info));
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reDo = null;
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// console.log(stepPostfix);
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for (var ii = 0; ii < stepPostfix.length; ii++)
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editor.map[stepPostfix[ii].y][stepPostfix[ii].x] = editor.info;
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if (editor.layerMod!='map' && editor.info.images && editor.info.images.indexOf('48')!==-1){
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printe('前景/背景不支持48的图块');
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} else {
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for (var ii = 0; ii < stepPostfix.length; ii++)
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editor[editor.layerMod][stepPostfix[ii].y][stepPostfix[ii].x] = editor.info;
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}
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// console.log(editor.map);
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editor.updateMap();
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holdingPath = 0;
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@ -574,7 +604,9 @@ editor.prototype.listen = function () {
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e.preventDefault();
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//Ctrl+z 撤销上一步undo
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if (e.keyCode == 90 && e.ctrlKey && preMapData && currDrawData.pos.length && selectBox.isSelected) {
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editor.map = JSON.parse(JSON.stringify(preMapData));
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editor.map = JSON.parse(JSON.stringify(preMapData.map));
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editor.fgmap = JSON.parse(JSON.stringify(preMapData.fgmap));
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editor.bgmap = JSON.parse(JSON.stringify(preMapData.bgmap));
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editor.updateMap();
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reDo = JSON.parse(JSON.stringify(currDrawData));
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currDrawData = {pos: [], info: {}};
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@ -582,7 +614,7 @@ editor.prototype.listen = function () {
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}
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//Ctrl+y 重做一步redo
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if (e.keyCode == 89 && e.ctrlKey && reDo && reDo.pos.length && selectBox.isSelected) {
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preMapData = JSON.parse(JSON.stringify(editor.map));
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preMapData = JSON.parse(JSON.stringify({map:editor.map,fgmap:editor.fgmap,bgmap:editor.bgmap}));
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for (var j = 0; j < reDo.pos.length; j++)
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editor.map[reDo.pos[j].y][reDo.pos[j].x] = JSON.parse(JSON.stringify(reDo.info));
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@ -865,6 +897,21 @@ editor.prototype.listen = function () {
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editor.brushMod=brushMod2.value;
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}
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var layerMod=document.getElementById('layerMod');
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layerMod.onchange=function(){
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editor.layerMod=layerMod.value;
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}
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var layerMod2=document.getElementById('layerMod2');
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if(layerMod2)layerMod2.onchange=function(){
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editor.layerMod=layerMod2.value;
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}
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var layerMod3=document.getElementById('layerMod3');
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if(layerMod3)layerMod3.onchange=function(){
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editor.layerMod=layerMod3.value;
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}
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editor.moveViewport=function(x,y){
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core.bigmap.offsetX = core.clamp(core.bigmap.offsetX+32*x, 0, 32*core.bigmap.width-416);
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@ -98,16 +98,20 @@ editor_file = function (editor, callback) {
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editor.currentFloorData.map = [];
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for (var i=0;i<height;i++) editor.currentFloorData.map.push(row);
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}
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else
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editor.currentFloorData.map = editor.map.map(function (v) {
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return v.map(function (v) {
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return v.idnum || v || 0
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})
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});
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else{
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for(var ii=0,name;name=['map','bgmap','fgmap'][ii];ii++){
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var mapArray=editor[name].map(function (v) {
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return v.map(function (v) {
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return v.idnum || v || 0
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})
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});
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editor.currentFloorData[name]=mapArray;
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}
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}
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for (var ii in editor.currentFloorData)
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if (editor.currentFloorData.hasOwnProperty(ii)) {
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if (ii == 'map')
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datastr = datastr.concat(['\n"', ii, '": [\n', formatMap(editor.currentFloorData[ii]), '\n],']);
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if (['map','bgmap','fgmap'].indexOf(ii)!==-1)
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datastr = datastr.concat(['\n"', ii, '": [\n', formatMap(editor.currentFloorData[ii],ii!='map'), '\n],']);
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else
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datastr = datastr.concat(['\n"', ii, '": ', JSON.stringify(editor.currentFloorData[ii], null, 4), ',']);
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}
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@ -704,7 +708,13 @@ editor_file = function (editor, callback) {
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return true
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}
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var formatMap = function (mapArr) {
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var formatMap = function (mapArr,trySimplify) {
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if(!mapArr || JSON.stringify(mapArr)==JSON.stringify([]))return '';
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if(trySimplify){
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//检查是否是全0二维数组
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var jsoncheck=JSON.stringify(mapArr).replace(/\D/g,'');
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if(jsoncheck==Array(jsoncheck.length+1).join('0'))return '';
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}
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//把二维数组格式化
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var formatArrStr = '';
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var arr = JSON.stringify(mapArr).replace(/\s+/g, '').split('],[');
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@ -25,7 +25,7 @@ document.body.onmousedown = function (e) {
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});
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var unselect=true;
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for(var ii=0,thisId;thisId=['edit','tip','brushMod','brushMod2','viewportButtons'][ii];ii++){
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for(var ii=0,thisId;thisId=['edit','tip','brushMod','brushMod2','layerMod','layerMod2','layerMod3','viewportButtons'][ii];ii++){
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if (clickpath.indexOf(thisId) !== -1){
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unselect=false;
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break;
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@ -211,6 +211,7 @@
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<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event2' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='efg' width='416' height='416'></canvas>
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<canvas class='egameCanvas' id='eui' width='416' height='416' style='z-index:100'></canvas>
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</div>
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@ -268,17 +269,22 @@
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<option value="functions">脚本编辑</option>
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<option value="appendpic">追加素材</option>
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</select>
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<select id="brushMod">
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<select id="brushMod" style="clear:right">
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<option value="line">画线</option>
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<option value="rectangle">画矩形</option>
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</select>
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<div id="viewportButtons">
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<input type="button" value="←"/>
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<input type="button" value="↑"/>
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<input type="button" value="↓"/>
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<input type="button" value="→"/>
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<select id="layerMod" style="float:left;margin-right:6px">
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<option value="fgmap">前景</option>
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<option value="map" selected="selected">事件</option>
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<option value="bgmap">背景</option>
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</select>
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<div id="viewportButtons" style="float:left">
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<input type="button" style="padding:1px 1px" value="←"/>
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<input type="button" style="padding:1px 6px" value="↑"/>
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<input type="button" style="padding:1px 6px" value="↓"/>
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<input type="button" style="padding:1px 1px" value="→"/>
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</div>
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<select id="selectFloor"></select>
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<select id="selectFloor" style="clear:left"></select>
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<input type="button" value="保存地图" id='saveFloor'/>
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<span id='mobileeditdata' style="display:none">
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<input type="button" value="编辑"/>
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@ -406,7 +412,7 @@
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<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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<!-- <canvas class='gameCanvas' id='event2' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<!-- <canvas class='gameCanvas' id='fg' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='damage' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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@ -210,6 +210,7 @@
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<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event2' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='efg' width='416' height='416'></canvas>
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<canvas class='egameCanvas' id='eui' width='416' height='416' style='z-index:100'></canvas>
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</div>
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@ -245,6 +246,12 @@
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<input type="radio" id="brushMod" name="brushMod" value="line" checked="checked" />画线
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<input type="radio" id="brushMod2" name="brushMod" value="rectangle" />画矩形
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</span>
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<span style="font-size: 12px; margin-left: 5px">
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图层:
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<input type="radio" id="layerMod3" name="layerMod" value="fgmap" />前景
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<input type="radio" id="layerMod" name="layerMod" value="map" checked="checked" />事件
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<input type="radio" id="layerMod2" name="layerMod" value="bgmap" />背景
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</span>
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<br>
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<div id="viewportButtons">
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<input type="button" value="←"/>
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@ -391,7 +398,7 @@
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<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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<!-- <canvas class='gameCanvas' id='event2' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<!-- <canvas class='gameCanvas' id='fg' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='damage' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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14
libs/maps.js
14
libs/maps.js
@ -351,11 +351,13 @@ maps.prototype.drawBgFgMap = function (floorId, canvas, name) {
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var getMapArray = function (name) {
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var arr = core.clone(core.floors[floorId][name+"map"] || []);
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if(main.mode=='editor')arr = core.clone(editor[name+"map"])||arr;
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for (var x = 0; x < width; x++) {
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for (var y = 0; y < height; y++) {
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arr[y] = arr[y] || [];
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if (core.hasFlag(name + "_" + floorId + "_" + x + "_" + y)) arr[y][x] = 0;
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else arr[y][x] = core.getFlag(name + "v_" + floorId + "_" + x + "_" + y, arr[y][x] || 0);
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if(main.mode=='editor')arr[y][x]= arr[y][x].idnum || arr[y][x] || 0;
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}
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}
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return arr;
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@ -431,10 +433,14 @@ maps.prototype.drawMap = function (mapName, callback) {
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}
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if (main.mode=='editor'){
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main.editor.drawMapBg = function(){
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core.clearMap('bg');
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drawBg();
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}
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// just do not run drawBg
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// //---move to main.editor.updateMap
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// main.editor.drawMapBg = function(){
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// core.clearMap('bg');
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// core.clearMap('fg');
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// drawBg();
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// }
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} else {
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drawBg();
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}
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Loading…
Reference in New Issue
Block a user