delete some wrongs
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@ -1263,7 +1263,7 @@ ui.prototype._drawTextBox_drawTitleAndIcon = function (titleInfo, hPos, vPos, al
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}
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}
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ui.prototype._createTextCanvas = function (content, lineHeight) {
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ui.prototype._createTextCanvas = function (content, lineHeight) {
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var width = this.PIXEL, height = 30 + this.getTextContentHeight(content, {lineHeight: lineHeight,maxWidth:core.__PIXELS__});
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var width = this.PIXEL, height = 30 + this.getTextContentHeight(content, {lineHeight: lineHeight});
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var ctx = document.createElement('canvas').getContext('2d');
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var ctx = document.createElement('canvas').getContext('2d');
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ctx.canvas.width = width;
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ctx.canvas.width = width;
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ctx.canvas.height = height;
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ctx.canvas.height = height;
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@ -1280,7 +1280,7 @@ ui.prototype.drawScrollText = function (content, time, lineHeight, callback) {
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var offset = core.status.textAttribute.offset || 15;
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var offset = core.status.textAttribute.offset || 15;
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lineHeight *= core.status.textAttribute.textfont;
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lineHeight *= core.status.textAttribute.textfont;
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var ctx = this._createTextCanvas(content, lineHeight);
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var ctx = this._createTextCanvas(content, lineHeight);
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var obj = { align: core.status.textAttribute.align, lineHeight: lineHeight ,maxWidth: core.__PIXELS__};
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var obj = { align: core.status.textAttribute.align, lineHeight: lineHeight };
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if (obj.align == 'right') obj.left = this.PIXEL - offset;
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if (obj.align == 'right') obj.left = this.PIXEL - offset;
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else if (obj.align != 'center') obj.left = offset;
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else if (obj.align != 'center') obj.left = offset;
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this.drawTextContent(ctx, content, obj);
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this.drawTextContent(ctx, content, obj);
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