format date
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@ -2224,17 +2224,12 @@ ui.prototype.drawStatistics = function (floorIds) {
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(floorIds || core.floorIds).forEach(function (floorId) {
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core.ui._drawStatistics_floorId(floorId, obj);
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});
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var formatTime = function (time) {
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return core.setTwoDigits(parseInt(time/3600000))
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+":"+core.setTwoDigits(parseInt(time/60000)%60)
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+":"+core.setTwoDigits(parseInt(time/1000)%60);
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}
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var statistics = core.status.hero.statistics;
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core.drawText([
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this._drawStatistics_generateText(obj, "全塔", obj.total),
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this._drawStatistics_generateText(obj, "当前", obj.current),
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"当前总步数:"+core.status.hero.steps+",当前游戏时长:"+formatTime(statistics.currTime)
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+",总游戏时长"+formatTime(statistics.totalTime)
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"当前总步数:"+core.status.hero.steps+",当前游戏时长:"+core.formatTime(statistics.currTime)
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+",总游戏时长"+core.formatTime(statistics.totalTime)
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+"。\n瞬间移动次数:"+statistics.moveDirectly+",共计少走"+statistics.ignoreSteps+"步。"
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+"\n\n总计通过血瓶恢复生命值为"+core.formatBigNumber(statistics.hp)+"点。\n\n"
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+"总计打死了"+statistics.battle+"个怪物,得到了"+core.formatBigNumber(statistics.money)+"金币,"+core.formatBigNumber(statistics.experience)+"点经验。\n\n"
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@ -348,6 +348,12 @@ utils.prototype.formatDate2 = function (date) {
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+ core.setTwoDigits(date.getHours()) + core.setTwoDigits(date.getMinutes()) + core.setTwoDigits(date.getSeconds());
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}
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utils.prototype.formatTime = function (time) {
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return core.setTwoDigits(parseInt(time/3600000))
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+":"+core.setTwoDigits(parseInt(time/60000)%60)
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+":"+core.setTwoDigits(parseInt(time/1000)%60);
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}
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////// 两位数显示 //////
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utils.prototype.setTwoDigits = function (x) {
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return parseInt(x) < 10 ? "0" + x : x;
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