替换按钮颜色
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@ -147,7 +147,7 @@ editor_blockly = function () {
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editor_blockly.highlightParse = function (shouldHighLight) {
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editor_blockly.highlightParse = function (shouldHighLight) {
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if (shouldNotifyParse == shouldHighLight) return;
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if (shouldNotifyParse == shouldHighLight) return;
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shouldNotifyParse = shouldHighLight;
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shouldNotifyParse = shouldHighLight;
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blocklyParseBtn.style.background = shouldNotifyParse ? '#FFCCAA' : 'unset';
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blocklyParseBtn.style.background = shouldNotifyParse ? '#fff4bb' : 'unset';
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}
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}
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editor_blockly.cancel = function () {
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editor_blockly.cancel = function () {
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@ -830,7 +830,7 @@ editor_mappanel_wrapper = function (editor) {
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editor.uifunctions.highlightSaveFloorButton=function(){
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editor.uifunctions.highlightSaveFloorButton=function(){
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var saveFloor = document.getElementById('saveFloor');
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var saveFloor = document.getElementById('saveFloor');
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saveFloor.style.background='#FFCCAA';
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saveFloor.style.background='#fff4bb';
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}
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}
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editor.uifunctions.unhighlightSaveFloorButton=function(){
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editor.uifunctions.unhighlightSaveFloorButton=function(){
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@ -71,7 +71,7 @@ editor_table_wrapper = function (editor) {
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<td>----</td>
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<td>----</td>
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<td>----</td>
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<td>----</td>
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<td>${field}</td>
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<td>${field}</td>
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<td><button style="background: #FFCCAA" onclick='editor.table.onFoldBtnClick(this)' data-fold="${ status ? "true" : "false" }">${ status ? "展开" : "折叠" }</button></td>
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<td><button style="background: #fff4bb" onclick='editor.table.onFoldBtnClick(this)' data-fold="${ status ? "true" : "false" }">${ status ? "展开" : "折叠" }</button></td>
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</tr>\n`
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</tr>\n`
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}
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}
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@ -83,6 +83,11 @@ if (functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.events.setInitData || !plugin
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<li>「绘制圆」「绘制圆边框」「重启当前事件」已经被删除,并且无法再在游戏中使用,请替换成等价的写法。</li>
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<li>「绘制圆」「绘制圆边框」「重启当前事件」已经被删除,并且无法再在游戏中使用,请替换成等价的写法。</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>其他
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<ul>
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<li>V2.7默认采用新版图标;如果觉得不合适可以将<code>materials</code>目录下的<code>icons_old.png</code>替换掉<code>icons.png</code>以使用原版图标。</li>
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</ul>
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</li>
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<li><b style='color:red'>接档后请做好充分的测试!最好能跑通录像以确认接档无误!</b></li>
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<li><b style='color:red'>接档后请做好充分的测试!最好能跑通录像以确认接档无误!</b></li>
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</ol>
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</ol>
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</p>
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</p>
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