Update editor_uievent
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@ -516,14 +516,13 @@ editor_uievent_wrapper = function (editor) {
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canvas.style.position = 'relative';
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canvas.style.marginLeft = "-10px";
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canvas.style.marginTop = '5px';
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canvas.style.width = "100%"
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canvas.width = canvas.height = core.__PIXELS__;
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uievent.values.dom = canvas;
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uievent.values.ctx = canvas.getContext('2d');
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}
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span.appendChild(uievent.values.dom);
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core.clearMap(uievent.values.ctx);
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core.drawThumbnail(floorId, null, {ctx: uievent.values.ctx});
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core.drawThumbnail(floorId, null, {ctx: uievent.values.ctx, all: true});
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} else {
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button.innerText = '预览';
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span.style.display = 'none';
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@ -973,9 +972,9 @@ editor_uievent_wrapper = function (editor) {
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html += "属性设置: <button onclick='editor.uievent._previewStatusBar()'>确定</button><br/>"
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html += "名称:<input value='阳光'> 生命:<input value='1000'> 上限:<input value='9999'> 攻击:<input value='10'> 防御:<input value='10'> 护盾:<input value='0'> ";
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html += "魔力:<input value='0'> 上限:<input value='-1'> 金币:<input value='0'> 经验:<input value='0'> 等级:<input value='1'> ";
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html += "<br/>当前道具ID列表(以逗号分隔):<br/><textarea style='width:230px;height:30px'>yellowKey,yellowKey,blueKey</textarea>";
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html += "<br/>当前装备ID(以逗号分隔):<br/><textarea style='width:230px;height:30px'>sword1,sheild1</textarea>";
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html += "<br/>当前变量值(JSON格式):<br/><textarea style='width:230px;height:50px'>"+JSON.stringify(flags)+"</textarea>";
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html += "<br/>当前道具ID(以逗号分隔):<br/><textarea style='width:300px;height:40px'>yellowKey,yellowKey,blueKey</textarea>";
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html += "<br/>当前装备ID(以逗号分隔):<br/><textarea style='width:300px;height:40px'>sword1,sheild1</textarea>";
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html += "<br/>当前变量值(JSON格式):<br/><textarea style='width:300px;height:80px'>"+JSON.stringify(flags)+"</textarea>";
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html += "</span></p>"
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uievent.elements.extraBody.innerHTML = html;
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