From 62cfd784dde29ede6c43f52344543335166debeb Mon Sep 17 00:00:00 2001 From: oc Date: Tue, 25 Dec 2018 01:48:34 +0800 Subject: [PATCH] getItem playSound --- libs/events.js | 1 - project/functions.js | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/events.js b/libs/events.js index 66f5159f..566d969b 100644 --- a/libs/events.js +++ b/libs/events.js @@ -1262,7 +1262,6 @@ events.prototype.getNextItem = function() { ////// 获得某个物品 ////// events.prototype.getItem = function (itemId, itemNum, itemX, itemY, callback) { itemNum=itemNum||1; - core.playSound('item.mp3'); var itemCls = core.material.items[itemId].cls; core.items.getItemEffect(itemId, itemNum); core.removeBlock(itemX, itemY); diff --git a/project/functions.js b/project/functions.js index 373900ea..85f0136b 100644 --- a/project/functions.js +++ b/project/functions.js @@ -349,6 +349,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = }, "afterGetItem": function(itemId,x,y,callback) { // 获得一个道具后触发的事件 + core.playSound('item.mp3'); var todo = []; if (core.isset(x) && core.isset(y)) {