diff --git a/libs/actions.js b/libs/actions.js index b3211f26..35e5f9d4 100644 --- a/libs/actions.js +++ b/libs/actions.js @@ -326,7 +326,7 @@ actions.prototype.keyUp = function(keyCode, fromReplay) { if (core.status.heroStop) core.turnHero(); break; - case 75: // K + case 75: case 86: // K/V if (core.status.heroStop) core.openQuickShop(true); break; @@ -1139,7 +1139,7 @@ actions.prototype.keyDownQuickShop = function (keycode) { ////// 快捷商店界面时,放开某个键的操作 ////// actions.prototype.keyUpQuickShop = function (keycode) { - if (keycode==27 || keycode==75 || keycode==88) { + if (keycode==27 || keycode==75 || keycode==88 || keycode==86) { core.ui.closePanel(); return; } diff --git a/project/data.js b/project/data.js index 6a33d6e3..984d3398 100644 --- a/project/data.js +++ b/project/data.js @@ -155,7 +155,7 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = "startDirectly": false, "canOpenBattleAnimate": true, "showBattleAnimateConfirm": true, - "battleAnimate": true, + "battleAnimate": false, "displayEnemyDamage": true, "displayCritical": true, "displayExtraDamage": true, diff --git a/更新说明.txt b/更新说明.txt index 8a977687..32a266cc 100644 --- a/更新说明.txt +++ b/更新说明.txt @@ -6,6 +6,7 @@ gif播放可随着分辨率自动放缩 √ 状态栏可随文字长度自动调整放缩 √ 也可以用status:exp来代替经验值的写法 √ +V键也可以打开快捷商店 √ 破炸在周围只有一个目标时无需转向面对它 √ 道具效果中,无需再将null改成""才能双击编辑了 √ 各个已知Bug的修复,部分细节优化 √