getRealStatus Math.floor
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@ -1857,7 +1857,7 @@ control.prototype.getStatus = function (name) {
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control.prototype.getStatusOrDefault = function (status, name) {
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control.prototype.getStatusOrDefault = function (status, name) {
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if (status && name in status)
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if (status && name in status)
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return status[name];
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return status[name];
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return this.getStatus(name);
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return Math.floor(this.getStatus(name));
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}
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}
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////// 获得勇士实际属性(增幅后的) //////
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////// 获得勇士实际属性(增幅后的) //////
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@ -1867,7 +1867,7 @@ control.prototype.getRealStatus = function (name) {
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////// 从status中获得实际属性(增幅后的),如果不存在则从勇士属性中获取 //////
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////// 从status中获得实际属性(增幅后的),如果不存在则从勇士属性中获取 //////
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control.prototype.getRealStatusOrDefault = function (status, name) {
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control.prototype.getRealStatusOrDefault = function (status, name) {
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return this.getStatusOrDefault(status, name) * this.getBuff(name);
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return Math.floor(this.getStatusOrDefault(status, name) * this.getBuff(name));
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}
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}
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////// 设置某个属性的增幅值 //////
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////// 设置某个属性的增幅值 //////
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