curtain -> canvas
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1eca3614e7
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64e39b8da6
@ -408,7 +408,6 @@
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<div id="gameDraw">
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<div id="gameDraw">
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<div id="gif"></div>
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<div id="gif"></div>
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<div id="gif2"></div>
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<div id="gif2"></div>
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<div id="curtain"></div>
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<!-- <canvas class='gameCanvas' id='bg' width='416' height='416'></canvas> -->
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<!-- <canvas class='gameCanvas' id='bg' width='416' height='416'></canvas> -->
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<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
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<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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@ -418,6 +417,7 @@
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='route' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='route' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='curtain' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
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<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
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</div>
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</div>
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@ -393,7 +393,6 @@
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<div id="gameDraw">
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<div id="gameDraw">
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<div id="gif"></div>
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<div id="gif"></div>
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<div id="gif2"></div>
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<div id="gif2"></div>
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<div id="curtain"></div>
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<!-- <canvas class='gameCanvas' id='bg' width='416' height='416'></canvas> -->
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<!-- <canvas class='gameCanvas' id='bg' width='416' height='416'></canvas> -->
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<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
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<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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@ -403,6 +402,7 @@
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='route' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='route' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='curtain' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
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<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
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</div>
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</div>
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@ -111,7 +111,6 @@
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<div id="gameDraw">
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<div id="gameDraw">
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<div id="gif"></div>
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<div id="gif"></div>
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<div id="gif2"></div>
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<div id="gif2"></div>
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<div id="curtain"></div>
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<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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@ -121,6 +120,7 @@
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='route' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='route' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='curtain' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
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<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
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</div>
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</div>
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@ -187,8 +187,6 @@ control.prototype.showStartAnimate = function (callback) {
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core.dom.startButtonGroup.style.display = 'none';
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core.dom.startButtonGroup.style.display = 'none';
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core.dom.startButtons.style.display = 'block';
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core.dom.startButtons.style.display = 'block';
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core.dom.levelChooseButtons.style.display = 'none';
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core.dom.levelChooseButtons.style.display = 'none';
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core.dom.curtain.style.background = "#000000";
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core.dom.curtain.style.opacity = 0;
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core.status.played = false;
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core.status.played = false;
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core.clearStatus();
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core.clearStatus();
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core.clearMap('all');
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core.clearMap('all');
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@ -1451,8 +1449,9 @@ control.prototype.setFg = function(color, time, callback) {
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if (time==0) {
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if (time==0) {
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// 直接变色
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// 直接变色
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core.dom.curtain.style.background = core.arrayToRGB(color);
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core.clearMap('curtain');
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core.dom.curtain.style.opacity = color[3];
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core.setAlpha('curtain', color[3]);
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core.fillRect('curtain', 0, 0, 416, 416, core.arrayToRGB(color));
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core.status.curtainColor = color;
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core.status.curtainColor = color;
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if (core.isset(callback)) callback();
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if (core.isset(callback)) callback();
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return;
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return;
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@ -1467,8 +1466,9 @@ control.prototype.setFg = function(color, time, callback) {
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var nowR = parseInt(fromColor[0]+(color[0]-fromColor[0])*step/25);
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var nowR = parseInt(fromColor[0]+(color[0]-fromColor[0])*step/25);
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var nowG = parseInt(fromColor[1]+(color[1]-fromColor[1])*step/25);
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var nowG = parseInt(fromColor[1]+(color[1]-fromColor[1])*step/25);
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var nowB = parseInt(fromColor[2]+(color[2]-fromColor[2])*step/25);
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var nowB = parseInt(fromColor[2]+(color[2]-fromColor[2])*step/25);
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core.dom.curtain.style.background = core.arrayToRGB([nowR,nowG,nowB]);
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core.clearMap('curtain');
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core.dom.curtain.style.opacity = nowAlpha;
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core.setAlpha('curtain', nowAlpha);
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core.fillRect('curtain', 0, 0, 416, 416, core.arrayToRGB([nowR,nowG,nowB]));
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if (step>=25) {
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if (step>=25) {
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clearInterval(changeAnimate);
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clearInterval(changeAnimate);
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@ -2844,6 +2844,7 @@ control.prototype.resize = function(clientWidth, clientHeight) {
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height:(canvasWidth - SPACE*2) + unit,
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height:(canvasWidth - SPACE*2) + unit,
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}
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}
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},
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},
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/*
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{
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{
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id: 'curtain',
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id: 'curtain',
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rules: {
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rules: {
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@ -2851,6 +2852,7 @@ control.prototype.resize = function(clientWidth, clientHeight) {
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height:(canvasWidth - SPACE*2) + unit,
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height:(canvasWidth - SPACE*2) + unit,
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}
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}
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},
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},
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*/
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{
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{
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id: 'gameDraw',
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id: 'gameDraw',
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rules: {
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rules: {
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@ -1236,15 +1236,17 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
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var color = core.floors[floorId].color;
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var color = core.floors[floorId].color;
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// 直接变色
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// 直接变色
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core.dom.curtain.style.background = core.arrayToRGB(color);
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core.clearMap('curtain');
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if (core.isset(color[3]))
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if (core.isset(color[3]))
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core.dom.curtain.style.opacity = color[3];
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core.setAlpha('curtain', color[3]);
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else core.dom.curtain.style.opacity=1;
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else
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core.setAlpha('curtain', 1);
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core.fillRect('curtain', 0, 0, 416, 416, core.arrayToRGB(color));
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core.status.curtainColor = color;
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core.status.curtainColor = color;
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}
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}
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else {
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else {
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core.dom.curtain.style.background = "#000000";
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core.clearMap('curtain');
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core.dom.curtain.style.opacity = 0;
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core.setAlpha('curtain', 0);
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}
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}
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}
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}
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@ -18,6 +18,8 @@ ui.prototype.init = function () {
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ui.prototype.clearMap = function (map, x, y, width, height) {
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ui.prototype.clearMap = function (map, x, y, width, height) {
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if (map == 'all') {
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if (map == 'all') {
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for (var m in core.canvas) {
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for (var m in core.canvas) {
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// 不擦除curtain层
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if (m=='curtain') continue;
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core.canvas[m].clearRect(0, 0, core.bigmap.width*32, core.bigmap.height*32);
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core.canvas[m].clearRect(0, 0, core.bigmap.width*32, core.bigmap.height*32);
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}
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}
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core.dom.gif.innerHTML = "";
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core.dom.gif.innerHTML = "";
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1
main.js
1
main.js
@ -42,7 +42,6 @@ function main() {
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'gameCanvas': document.getElementsByClassName('gameCanvas'),
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'gameCanvas': document.getElementsByClassName('gameCanvas'),
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'gif': document.getElementById('gif'),
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'gif': document.getElementById('gif'),
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'gif2': document.getElementById('gif2'),
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'gif2': document.getElementById('gif2'),
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'curtain': document.getElementById('curtain'),
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'gameDraw': document.getElementById('gameDraw'),
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'gameDraw': document.getElementById('gameDraw'),
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'startButtons': document.getElementById('startButtons'),
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'startButtons': document.getElementById('startButtons'),
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'playGame': document.getElementById('playGame'),
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'playGame': document.getElementById('playGame'),
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11
styles.css
11
styles.css
@ -246,13 +246,6 @@ span#poison, span#weak, span#curse, span#pickaxe, span#bomb, span#fly {
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overflow: hidden;
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overflow: hidden;
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}
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}
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#curtain {
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z-index: 100;
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position: absolute;
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opacity: 0;
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background: #000000;
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}
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#gameDraw {
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#gameDraw {
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position: absolute;
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position: absolute;
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background: #000000;
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background: #000000;
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z-index: 95;
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z-index: 95;
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}
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}
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#curtain {
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z-index: 100;
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}
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#ui {
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#ui {
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z-index: 110;
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z-index: 110;
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}
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}
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6
更新说明.txt
6
更新说明.txt
@ -1,7 +1,9 @@
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HTML5魔塔样板V2.4.1
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HTML5魔塔样板V2.4.1
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可叠加的三图层绘制图块
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增加背景层和前景层的图块绘制,多层图块可叠加
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专门的装备页面;装备系统大改造
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背景层/前景层图块的显示、隐藏、修改等事件
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专门的装备页面(Q键开启);装备系统大改造
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仿RM的灯光效果,通过插件函数方式给出
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将状态栏更新和阻激夹域的计算移动到脚本编辑中
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将状态栏更新和阻激夹域的计算移动到脚本编辑中
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增加控制免疫阻激夹域的flag:no_zone等
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增加控制免疫阻激夹域的flag:no_zone等
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打字机效果时点击显示全部文字
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打字机效果时点击显示全部文字
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