feat:跳过剧情
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c8405c4852
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656e35bb84
@ -16,10 +16,10 @@ main.floors.MT0=
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 27, 34, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 28, 33, 0,341, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 29, 32, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 30, 31, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0,121,121, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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@ -27,7 +27,22 @@ main.floors.MT0=
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],
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"firstArrive": [],
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"parallelDo": "",
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"events": {},
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"events": {
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"6,5": [
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"欢迎使用事件编辑器(双击方块可直接预览)"
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],
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"5,5": [
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"欢迎使用事件编辑器(双击方块可直接预览)",
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{
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"type": "jumpHero",
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"loc": [
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0,
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0
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],
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"time": 500
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}
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]
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},
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"changeFloor": {},
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"afterBattle": {},
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"afterGetItem": {},
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@ -3527,6 +3527,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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},
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"setting": function () {
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// 自绘设置界面
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// 请保持本插件在所有插件的最下方
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const { ButtonBase, MenuBase, MenuPage } = this.MenuBase;
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@ -3556,6 +3557,85 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.setFlag(name, !core.getFlag(name, false));
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}
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const perform = {
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jumpBlock: core.jumpBlock, jumpHero: core.jumpHero, moveBlock: core.moveBlock,
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drawAnimate: core.drawAnimate, drawHeroAnimate: core.drawHeroAnimate,
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vibrate: core.vibrate, _action_sleep: core.events._action_sleep,
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__action_checkReplaying: core.events.__action_checkReplaying,
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};
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function instantMove(fromX, fromY, aimX, aimY, keep, callback) {
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const [block, blockInfo] = _getAndRemoveBlock(fromX, fromY);
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if (keep) {
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core.setBlock(blockInfo.number, aimX, aimY);
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core.showBlock(aimX, aimY);
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}
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if (callback) callback();
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}
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function skipTextOn() {
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events.prototype.__action_checkReplaying = function () {
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core.doAction();
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return true;
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}
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}
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function skipTextOff() {
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events.prototype.__action_checkReplaying = perform.__action_checkReplaying;
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}
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function skipPeformOn() {
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core.jumpBlock = maps.prototype.jumpBlock = function (sx, sy, ex, ey, time, keep, callback) {
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return instantMove(sx, sy, ex, ey, keep, callback);
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}
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core.jumpHero = maps.prototype.jumpHero = function (ex, ey, time, callback) {
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core.setHeroLoc('x', ex);
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core.setHeroLoc('y', ey);
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core.clearMap('hero');
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core.drawHero();
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if (callback) callback();
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}
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core.moveBlock = maps.prototype.moveBlock = function (x, y, steps, time, keep, callback) {
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perform.moveBlock(x, y, steps, 1, keep, callback);
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}
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core.drawAnimate = maps.prototype.drawAnimate = function (name, x, y, alignWindow, callback) {
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if (callback) callback();
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return -1;
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}
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core.drawHeroAnimate = maps.prototype.drawHeroAnimate = function (name, callback) {
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if (callback) callback();
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return -1;
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}
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core.vibrate = events.prototype.vibrate = function () {
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if (callback) callback();
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return;
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}
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events.prototype._action_sleep = function (data, x, y, prefix) {
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core.doAction();
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}
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events.prototype.__action_checkReplaying = function () {
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core.doAction();
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return true;
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}
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}
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function skipPeformOff() {
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core.jumpBlock = maps.prototype.jumpBlock = perform.jumpBlock;
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core.jumpHero = maps.prototype.jumpHero = perform.jumpHero;
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core.moveBlock = maps.prototype.moveBlock = perform.moveBlock;
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core.drawAnimate = maps.prototype.drawAnimate = perform.drawAnimate;
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core.drawHeroAnimate = maps.prototype.drawHeroAnimate = perform.drawHeroAnimate;
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core.vibrate = events.prototype.vibrate = perform.vibrate;
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events.prototype._action_sleep = perform._action_sleep;
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events.prototype.__action_checkReplaying = perform.__action_checkReplaying;
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}
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const settingMap = new Map([
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['autoGet', new Setting(
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() => '自动拾取:' + (core.getFlag('autoGet', false) ? '开' : '关'),
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@ -3643,6 +3723,45 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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'增大转场时间。',
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false,
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)],
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['skip', new Setting(
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() => {
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let text = '跳过:';
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switch (core.getFlag('skip')) {
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case 'perform':
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text += '[剧情+演出]';
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break;
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case 'text':
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text += '[剧情]';
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break;
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default:
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text += '无';
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break;
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}
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return text;
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},
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() => {
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const list = [null, 'text', 'perform'];
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const skipMode = core.getFlag('skip', null);
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const index = list.indexOf(skipMode);
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let newIndex = index + 1;
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if (newIndex > list.length - 1) newIndex = 0;
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const newSkipMode = list[newIndex];
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switch (newSkipMode) {
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case 'text':
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skipTextOn();
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break;
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case 'perform':
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skipPeformOn();
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break;
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default:
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skipPeformOff();
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break;
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}
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core.setFlag('skip', newSkipMode);
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},
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'跳过所有对话(可能跳过重要信息,请慎用)。',
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true,
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)],
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['itemDetail', new Setting(
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() => '物品显示数据:' + (core.getFlag('itemDetail', false) ? '开' : '关'),
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() => invertFlag('itemDetail'),
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@ -4337,6 +4456,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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['2,3', new SettingButton(140, 280, 25, 25, 'moveSpeedUp')],
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['3,3', new SettingButton(220, 280, 25, 25, 'floorChangeTimeDown')],
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['4,3', new SettingButton(340, 280, 25, 25, 'floorChangeTimeUp')],
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['1,4', new SettingButton(40, 305, 150, 25, 'skip')],
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]);
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const gameViewMenu = new SettingOnePage('gameView');
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@ -4410,7 +4530,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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}
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// todolist 自定义设置界面添加键盘支持 √
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// todolist 剧情全skip功能 文字-文字+演出(跳跃) × 不是不会 但是好像没必要 再想想
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// todolist 剧情全skip功能 文字-文字+演出(跳跃) √
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// todolist 批量使用:您当前选定了:xxx。请勿选定不适合批量使用的道具,请勿输入过大的数字。
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// todolist 道具栏分页,可设定隐藏的道具,及自动查看显隐藏 手动hide无用道具
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// todolist 内置ATRI 解决连通性问题
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@ -4421,5 +4541,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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// todolist 添加鸽窝样板的快速读取撤回 和 优化美工
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// todolist 音效连续播放的优化(与自动清有关)
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// todolist 新的临界计算
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// todolist 微调BGM播放
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}
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}
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