feat:跳过剧情

This commit is contained in:
lizhuoyuan 2025-02-10 11:09:39 +08:00
parent c8405c4852
commit 656e35bb84
2 changed files with 142 additions and 6 deletions

View File

@ -16,10 +16,10 @@ main.floors.MT0=
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 27, 34, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 28, 33, 0,341, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 29, 32, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 30, 31, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,121,121, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
@ -27,7 +27,22 @@ main.floors.MT0=
],
"firstArrive": [],
"parallelDo": "",
"events": {},
"events": {
"6,5": [
"欢迎使用事件编辑器(双击方块可直接预览)"
],
"5,5": [
"欢迎使用事件编辑器(双击方块可直接预览)",
{
"type": "jumpHero",
"loc": [
0,
0
],
"time": 500
}
]
},
"changeFloor": {},
"afterBattle": {},
"afterGetItem": {},

View File

@ -3527,6 +3527,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
},
"setting": function () {
// 自绘设置界面
// 请保持本插件在所有插件的最下方
const { ButtonBase, MenuBase, MenuPage } = this.MenuBase;
@ -3556,6 +3557,85 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.setFlag(name, !core.getFlag(name, false));
}
const perform = {
jumpBlock: core.jumpBlock, jumpHero: core.jumpHero, moveBlock: core.moveBlock,
drawAnimate: core.drawAnimate, drawHeroAnimate: core.drawHeroAnimate,
vibrate: core.vibrate, _action_sleep: core.events._action_sleep,
__action_checkReplaying: core.events.__action_checkReplaying,
};
function instantMove(fromX, fromY, aimX, aimY, keep, callback) {
const [block, blockInfo] = _getAndRemoveBlock(fromX, fromY);
if (keep) {
core.setBlock(blockInfo.number, aimX, aimY);
core.showBlock(aimX, aimY);
}
if (callback) callback();
}
function skipTextOn() {
events.prototype.__action_checkReplaying = function () {
core.doAction();
return true;
}
}
function skipTextOff() {
events.prototype.__action_checkReplaying = perform.__action_checkReplaying;
}
function skipPeformOn() {
core.jumpBlock = maps.prototype.jumpBlock = function (sx, sy, ex, ey, time, keep, callback) {
return instantMove(sx, sy, ex, ey, keep, callback);
}
core.jumpHero = maps.prototype.jumpHero = function (ex, ey, time, callback) {
core.setHeroLoc('x', ex);
core.setHeroLoc('y', ey);
core.clearMap('hero');
core.drawHero();
if (callback) callback();
}
core.moveBlock = maps.prototype.moveBlock = function (x, y, steps, time, keep, callback) {
perform.moveBlock(x, y, steps, 1, keep, callback);
}
core.drawAnimate = maps.prototype.drawAnimate = function (name, x, y, alignWindow, callback) {
if (callback) callback();
return -1;
}
core.drawHeroAnimate = maps.prototype.drawHeroAnimate = function (name, callback) {
if (callback) callback();
return -1;
}
core.vibrate = events.prototype.vibrate = function () {
if (callback) callback();
return;
}
events.prototype._action_sleep = function (data, x, y, prefix) {
core.doAction();
}
events.prototype.__action_checkReplaying = function () {
core.doAction();
return true;
}
}
function skipPeformOff() {
core.jumpBlock = maps.prototype.jumpBlock = perform.jumpBlock;
core.jumpHero = maps.prototype.jumpHero = perform.jumpHero;
core.moveBlock = maps.prototype.moveBlock = perform.moveBlock;
core.drawAnimate = maps.prototype.drawAnimate = perform.drawAnimate;
core.drawHeroAnimate = maps.prototype.drawHeroAnimate = perform.drawHeroAnimate;
core.vibrate = events.prototype.vibrate = perform.vibrate;
events.prototype._action_sleep = perform._action_sleep;
events.prototype.__action_checkReplaying = perform.__action_checkReplaying;
}
const settingMap = new Map([
['autoGet', new Setting(
() => '自动拾取:' + (core.getFlag('autoGet', false) ? '开' : '关'),
@ -3643,6 +3723,45 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
'增大转场时间。',
false,
)],
['skip', new Setting(
() => {
let text = '跳过:';
switch (core.getFlag('skip')) {
case 'perform':
text += '[剧情+演出]';
break;
case 'text':
text += '[剧情]';
break;
default:
text += '无';
break;
}
return text;
},
() => {
const list = [null, 'text', 'perform'];
const skipMode = core.getFlag('skip', null);
const index = list.indexOf(skipMode);
let newIndex = index + 1;
if (newIndex > list.length - 1) newIndex = 0;
const newSkipMode = list[newIndex];
switch (newSkipMode) {
case 'text':
skipTextOn();
break;
case 'perform':
skipPeformOn();
break;
default:
skipPeformOff();
break;
}
core.setFlag('skip', newSkipMode);
},
'跳过所有对话(可能跳过重要信息,请慎用)。',
true,
)],
['itemDetail', new Setting(
() => '物品显示数据:' + (core.getFlag('itemDetail', false) ? '开' : '关'),
() => invertFlag('itemDetail'),
@ -4337,6 +4456,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
['2,3', new SettingButton(140, 280, 25, 25, 'moveSpeedUp')],
['3,3', new SettingButton(220, 280, 25, 25, 'floorChangeTimeDown')],
['4,3', new SettingButton(340, 280, 25, 25, 'floorChangeTimeUp')],
['1,4', new SettingButton(40, 305, 150, 25, 'skip')],
]);
const gameViewMenu = new SettingOnePage('gameView');
@ -4410,7 +4530,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
// todolist 自定义设置界面添加键盘支持 √
// todolist 剧情全skip功能 文字-文字+演出(跳跃) × 不是不会 但是好像没必要 再想想
// todolist 剧情全skip功能 文字-文字+演出(跳跃)
// todolist 批量使用您当前选定了xxx。请勿选定不适合批量使用的道具请勿输入过大的数字。
// todolist 道具栏分页,可设定隐藏的道具,及自动查看显隐藏 手动hide无用道具
// todolist 内置ATRI 解决连通性问题
@ -4421,5 +4541,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
// todolist 添加鸽窝样板的快速读取撤回 和 优化美工
// todolist 音效连续播放的优化(与自动清有关)
// todolist 新的临界计算
// todolist 微调BGM播放
}
}